Last change
on this file since 384 was 326, checked in by rossy, 16 years ago |
This is the first "non-working" commit of Daodan. For this reason, the last fully working release is in the /release/ folder while the current build is in the /build/ folder. The reason it's not working is that I'm trying to write a "proper" windowed mode by replacing ONrPlatform_Initialize and gl_platform_initialize. I'm currently in the middle of rewriting gl_platform_initialize and Oni's draw engine doesn't like the new code.
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File size:
473 bytes
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1 | #pragma once
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2 | #ifndef DAODAN_GL_H
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3 | #define DAODAN_GL_H
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4 |
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5 | #include "Daodan.h"
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6 | #include "BFW_Motoko_Draw.h"
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7 |
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8 | #include "oni_gl.h"
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9 |
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10 | void init_daodan_gl();
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11 | void update_cdmode();
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12 | unsigned int ONICALL daodan_enumerate_valid_display_modes(M3tDisplayMode modes[16]);
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13 | bool daodan_testmode(M3tDisplayMode mode);
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14 | int daodan_set_display_mode(short width, short height, short depth);
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15 | void daodan_set_gamma(float gamma);
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16 | int ONICALL daodangl_platform_initialize();
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17 |
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18 | #endif
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