[876] | 1 | #ifndef FLATLINE_H
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| 2 | #define FLATLINE_H
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| 3 |
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| 4 | #include <stdlib.h>
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| 5 | #include <stdio.h>
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| 6 | #include <time.h>
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| 7 | //#define DDrStartupMessage printf
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| 8 |
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| 9 | #include <string.h>
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| 10 | ////#include <stdint.h>
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| 11 |
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| 12 | #define thread __thread
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| 13 |
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| 14 | #include "Flatline_Public.h"
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| 15 |
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| 16 | #include <winsock2.h>
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| 17 | #include "Flatline_Win32.h"
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| 18 |
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[877] | 19 | #include "../Daodan.h"
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| 20 | #include "../BFW_Utility.h"
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| 21 | #include "../Daodan_Console.h"
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| 22 | #include "../Oni_Character.h"
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| 23 | #include "../Oni_GameState.h"
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[876] | 24 |
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[877] | 25 | #include "../Oni_Symbols.h"
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[876] | 26 | //#define breakpoint asm("int3")
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| 27 |
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| 28 |
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| 29 | #include "Flatline_Net.h"
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| 30 |
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| 31 | DWORD WINAPI StartServer(void* lol);
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| 32 | DWORD WINAPI StartClient(void* lol);
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| 33 |
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| 34 |
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[881] | 35 | typedef struct
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| 36 | {
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| 37 | uint16_t ID;
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| 38 | uint16_t Size;
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| 39 | uint16_t UpdateFlags;
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| 40 | uint8_t data[255];
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| 41 | } PlayerData;
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| 42 |
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| 43 |
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| 44 | typedef struct {
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| 45 | uint32_t Actions1;
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| 46 | uint32_t Actions2;
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| 47 | float MouseDeltaX;
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| 48 | float MouseDeltaY;
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| 49 | } PlayerInput;
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| 50 |
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| 51 | typedef struct {
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| 52 | float Facing;
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| 53 | float DesiredFacing;
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| 54 | } PlayerFacing;
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| 55 |
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| 56 | typedef struct {
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| 57 | uint16_t Health;
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| 58 | uint16_t MaxHealth;
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| 59 | } PlayerHealth;
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| 60 |
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| 61 | typedef struct {
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| 62 | uint16_t Score;
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| 63 | uint16_t Deaths;
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| 64 | } PlayerScore;
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| 65 |
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| 66 | //Change this later to be misc info
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| 67 | typedef struct {
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| 68 | uint16_t Frame;
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| 69 | uint16_t Ping;
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| 70 | } PlayerFP;
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| 71 |
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| 72 | typedef struct {
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| 73 | uint8_t Ammo;
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| 74 | uint8_t Cells;
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| 75 | uint8_t Hypo;
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| 76 | uint8_t pad;
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| 77 | uint16_t Invis;
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| 78 | uint16_t Shield;
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| 79 | } PlayerInventory;
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| 80 |
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| 81 | typedef struct {
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| 82 | uint16_t throwing;
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| 83 | uint16_t throwFrame;
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| 84 | char throwName[32];
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| 85 | } PlayerThrowData;
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| 86 |
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| 87 | enum
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| 88 | {
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| 89 | PFlag_None,
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| 90 | PFlag_Input,
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| 91 | PFlag_Facing,
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| 92 | PFlag_Health,
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| 93 | PFlag_Score, //TODO
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| 94 | PFlag_FramePing,
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| 95 | PFlag_Inventory, //TODO
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| 96 | PFlag_Class,
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| 97 | PFlag_Position,
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| 98 | PFlag_Animation,
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| 99 | PFlag_Throws,
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| 100 | PFlag_Max,
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| 101 | PFlag_AnimationWait,//Clients only!
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| 102 | };
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| 103 |
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| 104 |
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[876] | 105 | //initial connection
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| 106 | typedef struct {
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| 107 | char country[2];
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| 108 | char name[256];
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| 109 | } connect_send; //signature="CONNECT\0"
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| 110 |
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| 111 | //reply to connection.
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| 112 | //goodtogo is if it is going to let you in
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| 113 | //message is optional, only used for denial message
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| 114 | typedef struct {
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| 115 | bool goodtogo;
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| 116 | int player_slot;
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| 117 | char message[256];
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| 118 | } connect_reply;
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| 119 |
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| 120 | //um, status of the server? :/
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| 121 | //probably obsolete. revive again once i do something crazy
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| 122 | //like make a master server
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| 123 | typedef struct {
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| 124 | char name[256];
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| 125 | uint32_t numplayers; //signature="STATUS\0\0"
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| 126 | } server_status;
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| 127 |
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| 128 | typedef struct {
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| 129 | uint16_t Playernumber;
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| 130 | CharacterObject Character;
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| 131 | } new_player;
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| 132 |
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| 133 | //extern int update_rate;
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| 134 |
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| 135 | typedef struct {
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| 136 | float MouseDeltaX;
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| 137 | float MouseDeltaY;
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| 138 | uint32_t Actions1;
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| 139 | uint32_t Actions2;
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| 140 | float DesiredFacing;
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| 141 | //unsigned int Time;
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| 142 | } input_struct;
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| 143 |
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| 144 | //TODO:
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| 145 | //Varient
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| 146 | //Figure out + fix overlays
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| 147 | //AC->HeadFacing
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| 148 | //AC->HeadPitch
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| 149 | typedef struct {
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| 150 | uint16_t throwing;
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| 151 | uint16_t throwFrame;
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| 152 | char throwName[32];
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| 153 | } td;
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| 154 | /*
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| 155 | typedef struct {
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| 156 | uint16_t PlayerNum;
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| 157 | //Vector3 Position;
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| 158 |
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| 159 | //float Facing;
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| 160 | //float DesiredFacing;
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| 161 |
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| 162 | float UD;
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| 163 | float LR;
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| 164 |
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| 165 | uint32_t Health;
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| 166 | uint32_t MaxHealth;
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| 167 | //input_struct Inputs;
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| 168 | int rare_sync_index;
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| 169 | char Animation[32];
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| 170 | uint16_t Frame;
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| 171 | td throw_data;
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| 172 | int Kills;
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| 173 | int Damage;
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| 174 | int Deaths;
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| 175 | uint16_t Ping;
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| 176 |
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| 177 | } player_data;
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| 178 | */
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| 179 | //todo, move health in...
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| 180 | /*typedef struct {
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| 181 | short unsigned int PlayerNum;
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| 182 | unsigned int index;
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| 183 | Inventory Inventory;
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| 184 | char Class[32];
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| 185 | } rare_sync_data;
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| 186 | */
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| 187 | typedef struct {
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| 188 | unsigned int event_index;
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| 189 | int intArray[];
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| 190 | } flatline_event;
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| 191 | /*
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| 192 | typedef struct {
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| 193 | int16_t PlayerNum;
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| 194 | float MouseDeltaX;
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| 195 | float MouseDeltaY;
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| 196 | uint32_t Actions1;
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| 197 | uint32_t Actions2;
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| 198 | float Facing;
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| 199 | float DesiredFacing;
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| 200 | Vector3 Position;
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| 201 | } player_input;
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| 202 | */
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| 203 | //used for storing data about each player
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| 204 | typedef struct {
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| 205 | //int FLATLINE;
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| 206 | short signature;
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| 207 | short id;
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| 208 | int size;
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| 209 | //int packet_index;
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| 210 | union
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| 211 | {
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| 212 | char data[1080];
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| 213 | connect_reply connect_reply;
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| 214 | connect_send connect_send;
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| 215 | input_struct input_struct;
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| 216 | new_player new_player;
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| 217 | server_status server_status;
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| 218 | //player_data player_data;
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| 219 | //rare_sync_data rare_sync_data;
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| 220 | uint16_t sync_request;
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| 221 | flatline_event flatline_event;
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| 222 | uint32_t ping;
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| 223 | //player_input all_input[33];
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| 224 | uint32_t integer; //generic integer ;)
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| 225 | };
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| 226 | } flatline_packet;
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| 227 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
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| 228 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
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| 229 |
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| 230 |
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| 231 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
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| 232 | bool FLrServer_Run();
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| 233 | bool FLrClient_Run(flatline_packet* packet);
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| 234 | extern int sock;
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| 235 |
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| 236 | enum {
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| 237 | NULL_PACKET, //Don't use. ;)
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| 238 | CONNECT_SEND,
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| 239 | CONNECT_REPLY,
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| 240 | STATUS,
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| 241 | MESSAGE,
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| 242 | CHANGE_NAME,
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| 243 | ECHO,
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| 244 | NEW_PLAYER,
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| 245 | PLAYER_INPUT,
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| 246 | //PLAYER_DATA,
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| 247 | //RARE_SYNC_DATA,
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| 248 | //RARE_SYNC_DATA_REQUEST,
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| 249 | FLATLINE_EVENT,
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| 250 | PK_PING,
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| 251 | PK_PONG,
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| 252 | //PK_ALL_INPUT,
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| 253 | PK_PLAYER_DATA,
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| 254 | PK_MISSING_PLAYER,
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| 255 | };
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| 256 |
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| 257 | enum FlatlineEvent {
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| 258 | EV_RESPAWN,
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| 259 | EV_KILLED,
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| 260 | EV_DISCONNECT,
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| 261 | EV_DOOR_OPEN,
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| 262 | EV_CONSOLE_USE,
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| 263 | EV_MAX,
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| 264 | };
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| 265 |
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| 266 |
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| 267 | typedef struct {
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| 268 | //Server Only
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| 269 | bool PleaseUpdateAllPlayers;
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| 270 | //Client stuff (can be used by server "client")
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| 271 |
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| 272 | //Move from random scattered bools to these, please.
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| 273 | bool ClientConnected;
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| 274 | unsigned int ClientSlot;
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| 275 | bool ServerStatus;
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| 276 | } multiplayer_status;
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| 277 |
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| 278 | enum {
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| 279 | STATE_ALIVE,
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| 280 | STATE_DEAD,
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| 281 | };
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| 282 | enum {
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| 283 | PF_HOST,
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| 284 | PF_BOT,
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| 285 | PF_SCRIPTEDAI,
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| 286 | };
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| 287 | typedef struct {
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| 288 | int ip;
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| 289 | char name[32];
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| 290 | char country[2];
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| 291 | Character* Chr;
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| 292 | uint16_t spawnnumber;
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| 293 | uint16_t list_slot;
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| 294 |
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| 295 | PlayerInput InputFromClient;
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| 296 | float FacingFromClient;
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| 297 |
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| 298 | ////////////////////////////
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| 299 | //Sync stuff
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| 300 | ////////////////////////////
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| 301 | uint16_t UpdateFlags;
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| 302 |
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| 303 | PlayerInput Input;
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| 304 | PlayerHealth Health;
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| 305 | PlayerFacing Facings;
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| 306 | PlayerScore Score;
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| 307 | void* Animation;
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| 308 | char AnimationString[32];
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| 309 | uint16_t Frame;
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| 310 | PlayerThrowData ThrowData;
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| 311 | void* Class;
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| 312 | char ClassString[32];
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| 313 | PlayerInventory Inventory;
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| 314 | Vector3 Position;
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| 315 | ////////////////////////////
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| 316 | bool HasAppliedThrow;
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| 317 |
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| 318 | unsigned int LastInputTime;
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| 319 |
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| 320 |
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| 321 | uint16_t state;
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| 322 | int flags;
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| 323 | int DeathTime;
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| 324 | uint32_t Ping;
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| 325 | bool DataApplied;
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| 326 | bool NeedToSetFP;
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| 327 | uint32_t ShapeshiftCooldown;
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| 328 | } player_info;
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| 329 |
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| 330 | player_info * FLr_FindEmptySlot();
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| 331 | uint16_t FLr_FindEmptyListSlot();
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| 332 | void * ONICALL FLrInput_Update_Keys(void);
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| 333 |
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| 334 | void NetCatchError();
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| 335 | #define MAX_PLAYERS 32
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| 336 | #define CONNECTION_TIMEOUT 15
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| 337 | #define MAX_CONNECTIONS 32
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| 338 | #define NetTCPSocket_Send NetUDPSocket_Send
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| 339 | #define NetTCPServer_Send NetUDPServer_Send
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| 340 | extern int client_sock;
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| 341 | //these two could probably be combined
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| 342 | extern sockaddr_in client_address;
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| 343 | extern sockaddr_in address;
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| 344 | extern player_info Players[];
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| 345 | extern player_info * PlayerList[];
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| 346 | extern multiplayer_status MultiplayerStatus;
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| 347 | int UDPServer_SendToAll(void* packet, int size);
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| 348 |
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| 349 |
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| 350 | void FLrRun_Scores();
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| 351 | void FLrPlayerDisconnect( int Player );
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| 352 | void FLrPlayerRespawn( int Player );
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| 353 | int FLrEvent_GetNumArgs( int eventIndex );
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| 354 | bool FlatlineInitialize();
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| 355 |
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| 356 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag );
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| 357 |
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| 358 | extern unsigned int lastPingTime;
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| 359 |
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| 360 | extern char player_name[32];
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| 361 |
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[877] | 362 | #define FLATLINE_PORT 27778
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| 363 |
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| 364 | #endif
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