1 | #ifndef FLATLINE_H
|
---|
2 | #define FLATLINE_H
|
---|
3 |
|
---|
4 | #include <stdlib.h>
|
---|
5 | #include <stdio.h>
|
---|
6 | #include <time.h>
|
---|
7 | //#define DDrStartupMessage printf
|
---|
8 |
|
---|
9 | #include <string.h>
|
---|
10 | ////#include <stdint.h>
|
---|
11 |
|
---|
12 | #define thread __thread
|
---|
13 |
|
---|
14 | #include "Flatline_Public.h"
|
---|
15 |
|
---|
16 | #include <winsock2.h>
|
---|
17 | #include "Flatline_Win32.h"
|
---|
18 |
|
---|
19 | #include "../Daodan.h"
|
---|
20 | #include "../BFW_Utility.h"
|
---|
21 | #include "../Daodan_Console.h"
|
---|
22 | #include "../Oni_Character.h"
|
---|
23 | #include "../Oni_GameState.h"
|
---|
24 |
|
---|
25 | #include "../Oni_Symbols.h"
|
---|
26 | //#define breakpoint asm("int3")
|
---|
27 |
|
---|
28 |
|
---|
29 | #include "Flatline_Net.h"
|
---|
30 |
|
---|
31 | DWORD WINAPI StartServer(void* lol);
|
---|
32 | DWORD WINAPI StartClient(void* lol);
|
---|
33 |
|
---|
34 |
|
---|
35 | typedef struct
|
---|
36 | {
|
---|
37 | uint16_t ID;
|
---|
38 | uint16_t Size;
|
---|
39 | uint16_t UpdateFlags;
|
---|
40 | uint8_t data[255];
|
---|
41 | } PlayerData;
|
---|
42 |
|
---|
43 |
|
---|
44 | typedef struct {
|
---|
45 | uint32_t Actions1;
|
---|
46 | uint32_t Actions2;
|
---|
47 | float MouseDeltaX;
|
---|
48 | float MouseDeltaY;
|
---|
49 | } PlayerInput;
|
---|
50 |
|
---|
51 | typedef struct {
|
---|
52 | float Facing;
|
---|
53 | float DesiredFacing;
|
---|
54 | } PlayerFacing;
|
---|
55 |
|
---|
56 | typedef struct {
|
---|
57 | uint16_t Health;
|
---|
58 | uint16_t MaxHealth;
|
---|
59 | } PlayerHealth;
|
---|
60 |
|
---|
61 | typedef struct {
|
---|
62 | uint16_t Score;
|
---|
63 | uint16_t Deaths;
|
---|
64 | } PlayerScore;
|
---|
65 |
|
---|
66 | //Change this later to be misc info
|
---|
67 | typedef struct {
|
---|
68 | uint16_t Frame;
|
---|
69 | uint16_t Ping;
|
---|
70 | } PlayerFP;
|
---|
71 |
|
---|
72 | typedef struct {
|
---|
73 | uint8_t Ammo;
|
---|
74 | uint8_t Cells;
|
---|
75 | uint8_t Hypo;
|
---|
76 | uint8_t pad;
|
---|
77 | uint16_t Invis;
|
---|
78 | uint16_t Shield;
|
---|
79 | } PlayerInventory;
|
---|
80 |
|
---|
81 | typedef struct {
|
---|
82 | uint16_t throwing;
|
---|
83 | uint16_t throwFrame;
|
---|
84 | char throwName[32];
|
---|
85 | } PlayerThrowData;
|
---|
86 |
|
---|
87 | enum
|
---|
88 | {
|
---|
89 | PFlag_None,
|
---|
90 | PFlag_Input,
|
---|
91 | PFlag_Facing,
|
---|
92 | PFlag_Health,
|
---|
93 | PFlag_Score, //TODO
|
---|
94 | PFlag_FramePing,
|
---|
95 | PFlag_Inventory, //TODO
|
---|
96 | PFlag_Class,
|
---|
97 | PFlag_Position,
|
---|
98 | PFlag_Animation,
|
---|
99 | PFlag_Throws,
|
---|
100 | PFlag_Max,
|
---|
101 | PFlag_AnimationWait,//Clients only!
|
---|
102 | };
|
---|
103 |
|
---|
104 |
|
---|
105 | //initial connection
|
---|
106 | typedef struct {
|
---|
107 | char country[2];
|
---|
108 | char name[256];
|
---|
109 | } connect_send; //signature="CONNECT\0"
|
---|
110 |
|
---|
111 | //reply to connection.
|
---|
112 | //goodtogo is if it is going to let you in
|
---|
113 | //message is optional, only used for denial message
|
---|
114 | typedef struct {
|
---|
115 | bool goodtogo;
|
---|
116 | int player_slot;
|
---|
117 | char message[256];
|
---|
118 | } connect_reply;
|
---|
119 |
|
---|
120 | //um, status of the server? :/
|
---|
121 | //probably obsolete. revive again once i do something crazy
|
---|
122 | //like make a master server
|
---|
123 | typedef struct {
|
---|
124 | char name[256];
|
---|
125 | uint32_t numplayers; //signature="STATUS\0\0"
|
---|
126 | } server_status;
|
---|
127 |
|
---|
128 | typedef struct {
|
---|
129 | uint16_t Playernumber;
|
---|
130 | CharacterObject Character;
|
---|
131 | } new_player;
|
---|
132 |
|
---|
133 | //extern int update_rate;
|
---|
134 |
|
---|
135 | typedef struct {
|
---|
136 | float MouseDeltaX;
|
---|
137 | float MouseDeltaY;
|
---|
138 | uint32_t Actions1;
|
---|
139 | uint32_t Actions2;
|
---|
140 | float DesiredFacing;
|
---|
141 | //unsigned int Time;
|
---|
142 | } input_struct;
|
---|
143 |
|
---|
144 | //TODO:
|
---|
145 | //Varient
|
---|
146 | //Figure out + fix overlays
|
---|
147 | //AC->HeadFacing
|
---|
148 | //AC->HeadPitch
|
---|
149 | typedef struct {
|
---|
150 | uint16_t throwing;
|
---|
151 | uint16_t throwFrame;
|
---|
152 | char throwName[32];
|
---|
153 | } td;
|
---|
154 | /*
|
---|
155 | typedef struct {
|
---|
156 | uint16_t PlayerNum;
|
---|
157 | //Vector3 Position;
|
---|
158 |
|
---|
159 | //float Facing;
|
---|
160 | //float DesiredFacing;
|
---|
161 |
|
---|
162 | float UD;
|
---|
163 | float LR;
|
---|
164 |
|
---|
165 | uint32_t Health;
|
---|
166 | uint32_t MaxHealth;
|
---|
167 | //input_struct Inputs;
|
---|
168 | int rare_sync_index;
|
---|
169 | char Animation[32];
|
---|
170 | uint16_t Frame;
|
---|
171 | td throw_data;
|
---|
172 | int Kills;
|
---|
173 | int Damage;
|
---|
174 | int Deaths;
|
---|
175 | uint16_t Ping;
|
---|
176 |
|
---|
177 | } player_data;
|
---|
178 | */
|
---|
179 | //todo, move health in...
|
---|
180 | /*typedef struct {
|
---|
181 | short unsigned int PlayerNum;
|
---|
182 | unsigned int index;
|
---|
183 | Inventory Inventory;
|
---|
184 | char Class[32];
|
---|
185 | } rare_sync_data;
|
---|
186 | */
|
---|
187 | typedef struct {
|
---|
188 | unsigned int event_index;
|
---|
189 | int intArray[];
|
---|
190 | } flatline_event;
|
---|
191 | /*
|
---|
192 | typedef struct {
|
---|
193 | int16_t PlayerNum;
|
---|
194 | float MouseDeltaX;
|
---|
195 | float MouseDeltaY;
|
---|
196 | uint32_t Actions1;
|
---|
197 | uint32_t Actions2;
|
---|
198 | float Facing;
|
---|
199 | float DesiredFacing;
|
---|
200 | Vector3 Position;
|
---|
201 | } player_input;
|
---|
202 | */
|
---|
203 | //used for storing data about each player
|
---|
204 | typedef struct {
|
---|
205 | //int FLATLINE;
|
---|
206 | short signature;
|
---|
207 | short id;
|
---|
208 | int size;
|
---|
209 | //int packet_index;
|
---|
210 | union
|
---|
211 | {
|
---|
212 | char data[1080];
|
---|
213 | connect_reply connect_reply;
|
---|
214 | connect_send connect_send;
|
---|
215 | input_struct input_struct;
|
---|
216 | new_player new_player;
|
---|
217 | server_status server_status;
|
---|
218 | //player_data player_data;
|
---|
219 | //rare_sync_data rare_sync_data;
|
---|
220 | uint16_t sync_request;
|
---|
221 | flatline_event flatline_event;
|
---|
222 | uint32_t ping;
|
---|
223 | //player_input all_input[33];
|
---|
224 | uint32_t integer; //generic integer ;)
|
---|
225 | };
|
---|
226 | } flatline_packet;
|
---|
227 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
|
---|
228 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
|
---|
229 |
|
---|
230 |
|
---|
231 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
|
---|
232 | bool FLrServer_Run();
|
---|
233 | bool FLrClient_Run(flatline_packet* packet);
|
---|
234 | extern int sock;
|
---|
235 |
|
---|
236 | enum {
|
---|
237 | NULL_PACKET, //Don't use. ;)
|
---|
238 | CONNECT_SEND,
|
---|
239 | CONNECT_REPLY,
|
---|
240 | STATUS,
|
---|
241 | MESSAGE,
|
---|
242 | CHANGE_NAME,
|
---|
243 | ECHO,
|
---|
244 | NEW_PLAYER,
|
---|
245 | PLAYER_INPUT,
|
---|
246 | //PLAYER_DATA,
|
---|
247 | //RARE_SYNC_DATA,
|
---|
248 | //RARE_SYNC_DATA_REQUEST,
|
---|
249 | FLATLINE_EVENT,
|
---|
250 | PK_PING,
|
---|
251 | PK_PONG,
|
---|
252 | //PK_ALL_INPUT,
|
---|
253 | PK_PLAYER_DATA,
|
---|
254 | PK_MISSING_PLAYER,
|
---|
255 | };
|
---|
256 |
|
---|
257 | enum FlatlineEvent {
|
---|
258 | EV_RESPAWN,
|
---|
259 | EV_KILLED,
|
---|
260 | EV_DISCONNECT,
|
---|
261 | EV_DOOR_OPEN,
|
---|
262 | EV_CONSOLE_USE,
|
---|
263 | EV_MAX,
|
---|
264 | };
|
---|
265 |
|
---|
266 |
|
---|
267 | typedef struct {
|
---|
268 | //Server Only
|
---|
269 | bool PleaseUpdateAllPlayers;
|
---|
270 | //Client stuff (can be used by server "client")
|
---|
271 |
|
---|
272 | //Move from random scattered bools to these, please.
|
---|
273 | bool ClientConnected;
|
---|
274 | unsigned int ClientSlot;
|
---|
275 | bool ServerStatus;
|
---|
276 | } multiplayer_status;
|
---|
277 |
|
---|
278 | enum {
|
---|
279 | STATE_ALIVE,
|
---|
280 | STATE_DEAD,
|
---|
281 | };
|
---|
282 | enum {
|
---|
283 | PF_HOST,
|
---|
284 | PF_BOT,
|
---|
285 | PF_SCRIPTEDAI,
|
---|
286 | };
|
---|
287 | typedef struct {
|
---|
288 | int ip;
|
---|
289 | char name[32];
|
---|
290 | char country[2];
|
---|
291 | Character* Chr;
|
---|
292 | uint16_t spawnnumber;
|
---|
293 | uint16_t list_slot;
|
---|
294 |
|
---|
295 | PlayerInput InputFromClient;
|
---|
296 | float FacingFromClient;
|
---|
297 |
|
---|
298 | ////////////////////////////
|
---|
299 | //Sync stuff
|
---|
300 | ////////////////////////////
|
---|
301 | uint16_t UpdateFlags;
|
---|
302 |
|
---|
303 | PlayerInput Input;
|
---|
304 | PlayerHealth Health;
|
---|
305 | PlayerFacing Facings;
|
---|
306 | PlayerScore Score;
|
---|
307 | void* Animation;
|
---|
308 | char AnimationString[32];
|
---|
309 | uint16_t Frame;
|
---|
310 | PlayerThrowData ThrowData;
|
---|
311 | void* Class;
|
---|
312 | char ClassString[32];
|
---|
313 | PlayerInventory Inventory;
|
---|
314 | Vector3 Position;
|
---|
315 | ////////////////////////////
|
---|
316 | bool HasAppliedThrow;
|
---|
317 |
|
---|
318 | unsigned int LastInputTime;
|
---|
319 |
|
---|
320 |
|
---|
321 | uint16_t state;
|
---|
322 | int flags;
|
---|
323 | int DeathTime;
|
---|
324 | uint32_t Ping;
|
---|
325 | bool DataApplied;
|
---|
326 | bool NeedToSetFP;
|
---|
327 | uint32_t ShapeshiftCooldown;
|
---|
328 | } player_info;
|
---|
329 |
|
---|
330 | player_info * FLr_FindEmptySlot();
|
---|
331 | uint16_t FLr_FindEmptyListSlot();
|
---|
332 | void * ONICALL FLrInput_Update_Keys(void);
|
---|
333 |
|
---|
334 | void NetCatchError();
|
---|
335 | #define MAX_PLAYERS 32
|
---|
336 | #define CONNECTION_TIMEOUT 15
|
---|
337 | #define MAX_CONNECTIONS 32
|
---|
338 | #define NetTCPSocket_Send NetUDPSocket_Send
|
---|
339 | #define NetTCPServer_Send NetUDPServer_Send
|
---|
340 | extern int client_sock;
|
---|
341 | //these two could probably be combined
|
---|
342 | extern sockaddr_in client_address;
|
---|
343 | extern sockaddr_in address;
|
---|
344 | extern player_info Players[];
|
---|
345 | extern player_info * PlayerList[];
|
---|
346 | extern multiplayer_status MultiplayerStatus;
|
---|
347 | int UDPServer_SendToAll(void* packet, int size);
|
---|
348 |
|
---|
349 |
|
---|
350 | void FLrRun_Scores();
|
---|
351 | void FLrPlayerDisconnect( int Player );
|
---|
352 | void FLrPlayerRespawn( int Player );
|
---|
353 | int FLrEvent_GetNumArgs( int eventIndex );
|
---|
354 | bool FlatlineInitialize();
|
---|
355 |
|
---|
356 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag );
|
---|
357 |
|
---|
358 | extern unsigned int lastPingTime;
|
---|
359 |
|
---|
360 | extern char player_name[32];
|
---|
361 |
|
---|
362 | #define FLATLINE_PORT 27778
|
---|
363 |
|
---|
364 | #endif
|
---|