1 | #ifndef FLATLINE_H
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2 | #define FLATLINE_H
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3 |
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4 | #include <stdlib.h>
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5 | #include <stdio.h>
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6 | #include <time.h>
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7 | //#define DDrStartupMessage printf
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8 |
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9 | #include <string.h>
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10 | ////#include <stdint.h>
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11 |
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12 | #define thread __thread
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13 |
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14 | #include "Flatline_Public.h"
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15 |
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16 | #include <winsock2.h>
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17 | #include "Flatline_Win32.h"
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18 |
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19 | #include "../Daodan.h"
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20 | #include "../BFW_Utility.h"
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21 | #include "../Daodan_Console.h"
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22 | #include "../Oni_Character.h"
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23 | #include "../Oni_GameState.h"
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24 | #include "Flatline_Packet.h"
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25 |
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26 | #include "../Oni_Symbols.h"
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27 | //#define breakpoint asm("int3")
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28 |
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29 |
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30 | #include "Flatline_Net.h"
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31 |
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32 | DWORD WINAPI StartServer(void* lol);
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33 | DWORD WINAPI StartClient(void* lol);
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34 |
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35 |
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36 | //initial connection
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37 | typedef struct {
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38 | char country[2];
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39 | char name[256];
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40 | } connect_send; //signature="CONNECT\0"
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41 |
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42 | //reply to connection.
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43 | //goodtogo is if it is going to let you in
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44 | //message is optional, only used for denial message
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45 | typedef struct {
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46 | bool goodtogo;
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47 | int player_slot;
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48 | char message[256];
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49 | } connect_reply;
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50 |
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51 | //um, status of the server? :/
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52 | //probably obsolete. revive again once i do something crazy
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53 | //like make a master server
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54 | typedef struct {
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55 | char name[256];
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56 | uint32_t numplayers; //signature="STATUS\0\0"
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57 | } server_status;
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58 |
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59 | typedef struct {
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60 | uint16_t Playernumber;
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61 | CharacterObject Character;
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62 | } new_player;
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63 |
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64 | //extern int update_rate;
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65 |
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66 | typedef struct {
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67 | float MouseDeltaX;
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68 | float MouseDeltaY;
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69 | uint32_t Actions1;
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70 | uint32_t Actions2;
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71 | float DesiredFacing;
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72 | //unsigned int Time;
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73 | } input_struct;
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74 |
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75 | //TODO:
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76 | //Varient
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77 | //Figure out + fix overlays
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78 | //AC->HeadFacing
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79 | //AC->HeadPitch
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80 | typedef struct {
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81 | uint16_t throwing;
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82 | uint16_t throwFrame;
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83 | char throwName[32];
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84 | } td;
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85 | /*
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86 | typedef struct {
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87 | uint16_t PlayerNum;
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88 | //Vector3 Position;
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89 |
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90 | //float Facing;
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91 | //float DesiredFacing;
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92 |
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93 | float UD;
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94 | float LR;
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95 |
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96 | uint32_t Health;
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97 | uint32_t MaxHealth;
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98 | //input_struct Inputs;
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99 | int rare_sync_index;
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100 | char Animation[32];
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101 | uint16_t Frame;
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102 | td throw_data;
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103 | int Kills;
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104 | int Damage;
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105 | int Deaths;
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106 | uint16_t Ping;
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107 |
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108 | } player_data;
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109 | */
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110 | //todo, move health in...
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111 | /*typedef struct {
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112 | short unsigned int PlayerNum;
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113 | unsigned int index;
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114 | Inventory Inventory;
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115 | char Class[32];
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116 | } rare_sync_data;
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117 | */
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118 | typedef struct {
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119 | unsigned int event_index;
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120 | int intArray[];
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121 | } flatline_event;
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122 | /*
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123 | typedef struct {
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124 | int16_t PlayerNum;
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125 | float MouseDeltaX;
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126 | float MouseDeltaY;
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127 | uint32_t Actions1;
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128 | uint32_t Actions2;
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129 | float Facing;
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130 | float DesiredFacing;
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131 | Vector3 Position;
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132 | } player_input;
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133 | */
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134 | //used for storing data about each player
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135 | typedef struct {
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136 | //int FLATLINE;
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137 | short signature;
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138 | short id;
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139 | int size;
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140 | //int packet_index;
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141 | union
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142 | {
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143 | char data[1080];
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144 | connect_reply connect_reply;
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145 | connect_send connect_send;
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146 | input_struct input_struct;
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147 | new_player new_player;
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148 | server_status server_status;
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149 | //player_data player_data;
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150 | //rare_sync_data rare_sync_data;
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151 | uint16_t sync_request;
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152 | flatline_event flatline_event;
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153 | uint32_t ping;
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154 | //player_input all_input[33];
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155 | uint32_t integer; //generic integer ;)
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156 | };
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157 | } flatline_packet;
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158 | #define FLATLINE_HEADER (sizeof(flatline_packet)-sizeof(char)*1080)
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159 | //#define FLATLINE_PACKET_SIZE sizeof(flatline_packet)
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160 |
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161 |
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162 | bool FLrServer_PacketCallback(char* data, int datalen, int from);
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163 | bool FLrServer_Run();
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164 | bool FLrClient_Run(flatline_packet* packet);
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165 | extern int sock;
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166 |
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167 | enum {
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168 | NULL_PACKET, //Don't use. ;)
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169 | CONNECT_SEND,
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170 | CONNECT_REPLY,
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171 | STATUS,
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172 | MESSAGE,
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173 | CHANGE_NAME,
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174 | ECHO,
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175 | NEW_PLAYER,
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176 | PLAYER_INPUT,
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177 | //PLAYER_DATA,
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178 | //RARE_SYNC_DATA,
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179 | //RARE_SYNC_DATA_REQUEST,
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180 | FLATLINE_EVENT,
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181 | PK_PING,
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182 | PK_PONG,
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183 | //PK_ALL_INPUT,
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184 | PK_PLAYER_DATA,
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185 | PK_MISSING_PLAYER,
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186 | };
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187 |
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188 | enum FlatlineEvent {
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189 | EV_RESPAWN,
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190 | EV_KILLED,
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191 | EV_DISCONNECT,
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192 | EV_DOOR_OPEN,
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193 | EV_CONSOLE_USE,
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194 | EV_MAX,
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195 | };
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196 |
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197 |
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198 | typedef struct {
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199 | //Server Only
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200 | bool PleaseUpdateAllPlayers;
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201 | //Client stuff (can be used by server "client")
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202 |
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203 | //Move from random scattered bools to these, please.
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204 | bool ClientConnected;
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205 | unsigned int ClientSlot;
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206 | bool ServerStatus;
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207 | } multiplayer_status;
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208 |
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209 | enum {
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210 | STATE_ALIVE,
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211 | STATE_DEAD,
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212 | };
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213 | enum {
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214 | PF_HOST,
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215 | PF_BOT,
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216 | PF_SCRIPTEDAI,
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217 | };
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218 | typedef struct {
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219 | int ip;
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220 | char name[32];
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221 | char country[2];
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222 | Character* Chr;
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223 | uint16_t spawnnumber;
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224 | uint16_t list_slot;
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225 |
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226 | PlayerInput InputFromClient;
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227 | float FacingFromClient;
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228 |
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229 | ////////////////////////////
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230 | //Sync stuff
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231 | ////////////////////////////
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232 | uint16_t UpdateFlags;
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233 |
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234 | PlayerInput Input;
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235 | PlayerHealth Health;
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236 | PlayerFacing Facings;
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237 | PlayerScore Score;
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238 | void* Animation;
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239 | char AnimationString[32];
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240 | uint16_t Frame;
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241 | PlayerThrowData ThrowData;
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242 | void* Class;
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243 | char ClassString[32];
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244 | PlayerInventory Inventory;
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245 | Vector3 Position;
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246 | ////////////////////////////
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247 | bool HasAppliedThrow;
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248 |
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249 | unsigned int LastInputTime;
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250 |
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251 |
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252 | uint16_t state;
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253 | int flags;
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254 | int DeathTime;
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255 | uint32_t Ping;
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256 | bool DataApplied;
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257 | bool NeedToSetFP;
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258 | uint32_t ShapeshiftCooldown;
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259 | } player_info;
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260 |
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261 | player_info * FLr_FindEmptySlot();
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262 | uint16_t FLr_FindEmptyListSlot();
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263 | void * ONICALL FLrInput_Update_Keys(void);
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264 |
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265 | void NetCatchError();
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266 | #define MAX_PLAYERS 32
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267 | #define CONNECTION_TIMEOUT 15
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268 | #define MAX_CONNECTIONS 32
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269 | #define NetTCPSocket_Send NetUDPSocket_Send
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270 | #define NetTCPServer_Send NetUDPServer_Send
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271 | extern int client_sock;
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272 | //these two could probably be combined
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273 | extern sockaddr_in client_address;
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274 | extern sockaddr_in address;
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275 | extern player_info Players[];
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276 | extern player_info * PlayerList[];
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277 | extern multiplayer_status MultiplayerStatus;
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278 | int UDPServer_SendToAll(void* packet, int size);
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279 |
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280 |
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281 | void FLrRun_Scores();
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282 | void FLrPlayerDisconnect( int Player );
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283 | void FLrPlayerRespawn( int Player );
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284 | int FLrEvent_GetNumArgs( int eventIndex );
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285 | bool FlatlineInitialize();
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286 |
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287 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag );
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288 |
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289 | extern unsigned int lastPingTime;
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290 |
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291 | extern char player_name[32];
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292 |
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293 | #define FLATLINE_PORT 27778
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294 |
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295 | #endif
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