1 | #include <winsock2.h>
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2 | #include "../BFW_ScriptLang.h"
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3 |
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4 | #include "../Daodan_Patch.h"
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5 | #include "../Daodan_BSL.h"
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6 | #include "Flatline_BSL.h"
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7 | #include "Flatline.h"
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8 | #include "Flatline_Server.h"
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9 | #include "Mariusnet_Public.h"
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10 | #include "Flatline_Client.h"
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11 |
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12 | unsigned char server_started = 0;
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13 | unsigned char client_connected = 0;
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14 | int sock = 0;
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15 | sockaddr_in address;
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16 | char player_name[32] = "Striker";
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17 | char player_country[256] = {0};
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18 | int update_rate = 5;
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19 |
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20 | #include "../Oni.h"
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21 | #include "../Daodan_Cheater.h"
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22 |
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23 | uint16_t ONICALL start_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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24 | {
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25 | CreateThread(NULL, 0, StartServer, NULL, 0, 0);
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26 | server_started = 1;
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27 | return 0;
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28 | }
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29 |
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30 | uint16_t ONICALL control_update_rate(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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31 | {
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32 | update_rate = args[0].val.value_int32;
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33 | server_started = 1;
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34 | return 0;
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35 | }
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36 |
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37 | uint16_t ONICALL change_name(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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38 | {
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39 |
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40 | //should also return your name...
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41 | sprintf(player_name, "%.31s", args[0].val.value_str32);
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42 | if(client_connected) {
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43 | flatline_packet packet;
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44 | packet.id = CHANGE_NAME;
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45 | memcpy(packet.data, args[0].val.value_str32, 256);
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46 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&packet, 257);
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47 | }
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48 | if(server_started)
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49 | {
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50 | FLsUpdateName( 0, args[0].val.value_str32 );
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51 | }
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52 | return 0;
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53 | }
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54 |
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55 | uint16_t ONICALL send_message(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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56 | {
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57 |
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58 | flatline_packet message;
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59 | message.id = MESSAGE;
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60 |
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61 | if(server_started) {
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62 | int message_size = sprintf(message.data, "%s: %s", player_name, args[0].val.value_str32);
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63 | COrMessage_Print(message.data, "chat", 0);
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64 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER );
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65 | }
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66 | else if(client_connected) {
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67 | sprintf(message.data, "%s", args[0].val.value_str32);
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68 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&message, 257);
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69 | }
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70 | else if(MsNet_Running) {
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71 | MSNet_SendChat( args[0].val.value_str32 );
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72 | }
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73 | else {
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74 | DDrConsole_PrintF("You aren't connected to a server!");
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75 | }
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76 | return 0;
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77 | }
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78 |
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79 |
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80 | uint16_t ONICALL connect_to_server(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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81 | {
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82 | //TODO: Move this into the client initialization. Doing it like this is silly.
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83 | FLcConnect(inet_addr(args[0].val.value_str32), htons(FLATLINE_PORT));
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84 | return 0;
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85 | }
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86 | uint16_t ONICALL status(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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87 | {
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88 | int j;
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89 | if(server_started) {
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90 | for(j = 0; j < max_connections; j++) {
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91 |
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92 | if (PlayerList[j] != 0) {
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93 | DDrConsole_PrintF("Client %i: %s from %s",
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94 | j,
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95 | PlayerList[j]->name,
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96 | inet_ntoa(*( (struct in_addr*)(int*)&(PlayerList[j]->ip ) )));
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97 | }
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98 | }
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99 | }
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100 | else if(client_connected) {
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101 | DDrConsole_PrintF("Connected to %s, port %i, socket %i", inet_ntoa(address.sin_addr), ntohs(address.sin_port), sock);
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102 | for(j = 0; j < max_connections; j++) {
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103 |
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104 | if (PlayerList[j] != 0) {
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105 | DDrConsole_PrintF("Client %i: %s %x",
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106 | j,
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107 | PlayerList[j]->name,
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108 | PlayerList[j]->Chr
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109 | );
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110 | }
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111 | }
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112 | }
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113 | else{}
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114 | return 0;
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115 | }
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116 |
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117 | uint16_t ONICALL addfake(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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118 | {
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119 | player_info * info;
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120 | info = FLrServer_AddPlayer( 0, "shinny", 0 , 1);
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121 | return 0;
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122 | }
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123 |
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124 | uint16_t ONICALL kick(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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125 | {
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126 | if(server_started && PlayerList[args[0].val.value_int32])
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127 | {
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128 | ONrCharacter_SetHitPoints(PlayerList[args[0].val.value_int32]->Chr, 0);
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129 | FLrPlayerDisconnect(args[0].val.value_int32);
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130 | FLsPublic_Event(EV_DISCONNECT, &args[0].val.value_int32);
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131 | }
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132 | return 0;
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133 | }
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134 |
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135 | uint16_t ONICALL ping(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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136 | {
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137 | if(server_started)
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138 | {
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139 | FLsPingAll();
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140 | }
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141 | return 0;
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142 | }
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143 |
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144 | CharacterObject* spawnObject = 0;
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145 | char BINACHARCallback(CharacterObject* inObj, char* userdata)
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146 | {
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147 | if(strcmp(userdata, inObj->OSD.Name))
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148 | {
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149 | return 1;
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150 | }
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151 | spawnObject = inObj;
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152 | return 0;
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153 | }
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154 | uint16_t ONICALL FLrSpawnHack(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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155 | {
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156 | flatline_packet new_char = {0};
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157 | int i;
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158 | if(client_connected) return 0;
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159 | AI2iScript_Spawn(callinfo, numargs, args, dontuse1, dontuse2, ret);
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160 | if(!server_started) return 0;
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161 | for(i = 0; i < 64; i++)
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162 | {
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163 | if(!strcmp(ONgGameState->CharacterStorage[i].Name, args[0].val.value_str32))
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164 | {
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165 | //DDrConsole_PrintF("%s spawned, slot %i", args[0].value_str32, i);
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166 | int playerlist_slot = FLr_FindEmptyListSlot();
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167 | int player_slot = i;
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168 | new_char.new_player.Playernumber = playerlist_slot;
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169 | new_char.id = NEW_PLAYER;
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170 | OBJrObjectType_EnumerateObjects('CHAR',BINACHARCallback, (int)args[0].val.value_str32);
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171 | // while(!spawnObject);
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172 | if(spawnObject)
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173 | {
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174 | memcpy(&new_char.new_player.Character, spawnObject, sizeof(CharacterObject) );
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175 | }
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176 | else return 1;
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177 | //new_char.new_player.Character;
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178 | PlayerList[playerlist_slot] = Players+player_slot;
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179 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
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180 | PlayerList[playerlist_slot]->Chr = &((Character *)(((GameState * )(ONgGameState))->CharacterStorage))[player_slot];
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181 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->name, 32, "%s", PlayerList[playerlist_slot]->Chr->Name);
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182 | // PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
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183 | // if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF
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184 | // sprintf(PlayerList[playerlist_slot]->Chr->Name, "%.31s", name);
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185 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
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186 | PlayerList[playerlist_slot]->flags = PF_SCRIPTEDAI;
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187 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
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188 | return 0;
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189 | }
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190 | }
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191 |
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192 | return 0;
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193 | }
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194 |
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195 | uint16_t ONICALL list_players(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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196 | {
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197 | int i;
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198 | for(i = 0; i++; i < MAX_PLAYERS)
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199 | {
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200 | if(PlayerList[i])
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201 | {
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202 | DDrConsole_PrintF("%i %i | %s", i, PlayerList[i]->spawnnumber, PlayerList[i]->name);
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203 | }
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204 | }
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205 | return 0;
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206 | }
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207 | uint16_t ONICALL con(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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208 | {
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209 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0].val.value_int32), PlayerList[0]->Chr );
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210 | return 0;
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211 | }
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212 |
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213 | uint16_t ONICALL tele(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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214 | {
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215 | ActiveCharacter *AC = ONrGetActiveCharacter(ONgGameState->PlayerCharacter);
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216 | // AC->PhyContext->Position = AC->AimTarget;
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217 | AC->PhyContext->Position.X += AC->AimVector.X;
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218 | AC->PhyContext->Position.Y += AC->AimVector.Y;
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219 | AC->PhyContext->Position.Z += AC->AimVector.Z;
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220 | return 0;
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221 | }
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222 |
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223 | uint16_t ONICALL mnet_login(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret)
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224 | {
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225 | MSNet_Login(args[0].val.value_str32, args[1].val.value_str32);
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226 | return 0;
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227 | }
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228 |
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229 | extern uint16_t ONICALL mnet_joingame(sl_callinfo* callinfo, uint32_t numargs, sl_arg args[], int* dontuse1, int* dontuse2, sl_arg* ret);
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230 |
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231 | void SLrFlatline_Initialize()
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232 | {
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233 |
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234 | DDrPatch_MakeCall(0x004FA88B, FLrInput_Update_Keys);
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235 | FLrInput_Update_Keys();
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236 | SLrGlobalVariable_Register_Int32("skip", "skips", &(((GameState*)ONgGameState)->field_40) );
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237 | SLrScript_Command_Register_Void("tele","teleports", "", tele);
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238 | SLrScript_Command_Register_ReturnType("connect","Connects to a server", "ip:string", sl_void, connect_to_server);
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239 | SLrScript_Command_Register_Void("host","Starts a server", "", start_server);
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240 | SLrScript_Command_Register_Void("msg","Sends a message", "", send_message);
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241 | SLrScript_Command_Register_ReturnType("name","changes your name", "name:string", sl_void, change_name);
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242 | SLrScript_Command_Register_Void("status","shows the connection status", "", status);
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243 | //SLrGlobalVariable_Register_String("country", "Your Multiplayer country", player_name);
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244 | SLrScript_Command_Register_ReturnType("addbot","adds a fake client", "", sl_void, addfake);
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245 | SLrScript_Command_Register_Void("kick", "Kicks a client from the server", "clientnum:int", kick);
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246 | SLrScript_Command_Register_Void("con", "Activates a console", "con:int", con);
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247 | SLrScript_Command_Register_Void("ping", "pong!", "", ping);
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248 |
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249 | SLrScript_Command_Register_Void("login", "logs into mariusnet", "username:string password:string", mnet_login);
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250 | SLrScript_Command_Register_Void("join", "joins a mariusnet game", "index:int", mnet_joingame);
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251 | }
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