1 | #include "Flatline.h"
|
---|
2 | #include "Flatline_Client.h"
|
---|
3 | #include "Flatline_Packet.h"
|
---|
4 | #include "Mariusnet_Public.h"
|
---|
5 | #include "../Daodan_Patch.h"
|
---|
6 | //#include "PortForwardWrapper.h"
|
---|
7 |
|
---|
8 | int client_slot = 0;
|
---|
9 | RGBA green = {0, 0xFF, 0, 0};
|
---|
10 | RGBA red = {0, 0, 0xFF, 0};
|
---|
11 | RGBA grey = {0x80,0x80,0x80,0x80};
|
---|
12 |
|
---|
13 |
|
---|
14 | int FLcEventHandler( int eventIndex, int args[] )
|
---|
15 | {
|
---|
16 | switch(eventIndex)
|
---|
17 | {
|
---|
18 | case(EV_DISCONNECT):
|
---|
19 | FLrPlayerDisconnect( args[0] );
|
---|
20 | break;
|
---|
21 | case(EV_KILLED):
|
---|
22 | ONrCharacter_SetHitPoints( PlayerList[args[0]]->Chr, 0);
|
---|
23 | case(EV_DOOR_OPEN):
|
---|
24 | OBJrDoor_ForceOpen( args[0] );
|
---|
25 | break;
|
---|
26 | case(EV_CONSOLE_USE):
|
---|
27 | OBJrConsole_OnActivate( OBJrConsole_GetByID(args[0]), PlayerList[args[1]]->Chr );
|
---|
28 | break;
|
---|
29 | case(EV_RESPAWN):
|
---|
30 | ONrCorpse_Create(PlayerList[args[0]]->Chr);
|
---|
31 | break;
|
---|
32 | default:
|
---|
33 | break;
|
---|
34 | }
|
---|
35 | return 0;
|
---|
36 | }
|
---|
37 |
|
---|
38 | void FLcConnect( int ip, short port )
|
---|
39 | {
|
---|
40 | if( NetPlatform_Initalize()) {
|
---|
41 | static flatline_packet packet;
|
---|
42 | memset(&client_address, 0, sizeof(sockaddr_in));
|
---|
43 | sock = NetUDPSocket_Create(ntohs(port), &client_address);
|
---|
44 | address.sin_family = AF_INET; address.sin_port = port; address.sin_addr.S_un.S_addr = ip;
|
---|
45 | //address.sin_family = AF_INET; address.sin_port = htons(27777); address.sin_addr.S_un.S_addr = inet_addr("192.168.0.1");
|
---|
46 |
|
---|
47 | packet.id = CONNECT_SEND;
|
---|
48 | memcpy(((connect_send*)(packet.data))->country , "XD", 2);
|
---|
49 | memcpy(((connect_send*)(packet.data))->name, player_name, 256);
|
---|
50 | DDrConsole_PrintF("%s", ((connect_send*)(packet.data))->name);
|
---|
51 | CreateThread(NULL, 0, StartClient, &packet, 0, 0);
|
---|
52 |
|
---|
53 | }
|
---|
54 | }
|
---|
55 |
|
---|
56 | bool FLrClient_Run(flatline_packet* packet)
|
---|
57 | {
|
---|
58 |
|
---|
59 | char data[1400];
|
---|
60 | uint16_t len;
|
---|
61 | int j;
|
---|
62 | int sent_bytes;
|
---|
63 |
|
---|
64 | /* PortMappingContainer_C PMC =
|
---|
65 | {
|
---|
66 | "",
|
---|
67 | "27777",
|
---|
68 | "27777",
|
---|
69 | "UDP",
|
---|
70 | "",
|
---|
71 | "",
|
---|
72 | "Flatline!"
|
---|
73 | };
|
---|
74 |
|
---|
75 | uPnP_Remove( &PMC );*/
|
---|
76 | client_connected = 0;
|
---|
77 |
|
---|
78 |
|
---|
79 | //starts the connection
|
---|
80 | DDrConsole_PrintF("Connecting to server %s on socket %i", inet_ntoa(address.sin_addr), client_sock);
|
---|
81 | sent_bytes = NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)packet, FLATLINE_HEADER + sizeof(connect_send) );
|
---|
82 | if(sent_bytes == SOCKET_ERROR) {
|
---|
83 | NetCatchError();
|
---|
84 | }
|
---|
85 | //loops once per second waiting for a reply.
|
---|
86 | for(j = 0; j < CONNECTION_TIMEOUT; j++) {
|
---|
87 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, data, &len)){
|
---|
88 | packet = (flatline_packet*)data;
|
---|
89 | if(packet->id == CONNECT_REPLY) {
|
---|
90 | if(packet->connect_reply.goodtogo){
|
---|
91 |
|
---|
92 | client_connected = 1;
|
---|
93 |
|
---|
94 | client_slot = ((connect_reply*)packet->data)->player_slot;
|
---|
95 |
|
---|
96 | PlayerList[client_slot] = Players+client_slot;
|
---|
97 | PlayerList[client_slot]->Chr = ONgGameState->PlayerCharacter;
|
---|
98 |
|
---|
99 | DDrConsole_PrintColored("Connection successful!",0,green, grey);
|
---|
100 |
|
---|
101 | /*THIS MIGHT BE BAD*/ snprintf( PlayerList[client_slot]->name, 32, "%s", player_name );
|
---|
102 |
|
---|
103 | //disable local input.
|
---|
104 | DDrPatch_NOOP(0x004FA929, 5 + 6 + 5);
|
---|
105 |
|
---|
106 | //Disable local turning
|
---|
107 | //DDrPatch_NOOP(0x004F7EA8, 2);
|
---|
108 | //DDrPatch_Byte( 0x004F7EB1 , 0xE9);
|
---|
109 | //DDrPatch_MakeJump( 0x004F7EB1, 0x004F8030 );
|
---|
110 |
|
---|
111 |
|
---|
112 | //DDrPatch_Byte(0x04ED6FB, 0xEB);
|
---|
113 |
|
---|
114 | //DDrConsole_PrintF("Slot %i", ((connect_reply*)packet)->player_slot);
|
---|
115 | //DDrPatch_NOOP(0x43B23,0x10);
|
---|
116 | //DDrPatch_NOOP(0x4EC248,(0x5A-0x48));
|
---|
117 | //DDrPatch_NOOP(0x4EC861, 6);
|
---|
118 |
|
---|
119 | //Close Mariusnet collection because it hurts latency
|
---|
120 | MSNet_RoomExit();
|
---|
121 | break;
|
---|
122 | }
|
---|
123 | else {
|
---|
124 | DDrConsole_PrintF("Connection rejected: %s", ((connect_reply*)packet->data)->message);
|
---|
125 | return false;
|
---|
126 | break;
|
---|
127 | }
|
---|
128 | }
|
---|
129 | }
|
---|
130 | if(client_connected) break;
|
---|
131 | DDrConsole_PrintF("Connection timing out in %i seconds...", CONNECTION_TIMEOUT - j);
|
---|
132 | Sleep(1000);
|
---|
133 | }
|
---|
134 | //the client timed out without recieving an error message.
|
---|
135 | if(!client_connected) {
|
---|
136 | DDrConsole_PrintColored("Connection timed out.",0,red, grey);
|
---|
137 | return false;
|
---|
138 | }
|
---|
139 |
|
---|
140 | return true;
|
---|
141 | }
|
---|
142 |
|
---|
143 |
|
---|
144 | void FLrClient_GetPackets()
|
---|
145 | {
|
---|
146 | flatline_packet packet;
|
---|
147 | uint16_t len;
|
---|
148 | //#define SPAM_INPUT
|
---|
149 | #ifdef SPAM_INPUT
|
---|
150 | struct timeval lasttime;
|
---|
151 | struct timeval thistime;
|
---|
152 | gettimeofday(&lasttime, 0);
|
---|
153 | #endif
|
---|
154 |
|
---|
155 |
|
---|
156 | while(NetUDPSocket_Recieve(client_sock, (sockaddr_storage *) &client_address, &packet, &len)) {
|
---|
157 | //packet = (flatline_packet*)data;
|
---|
158 | //DDrConsole_PrintF("Data recieved, length %i, type %i", len, ((flatline_packet*)data)->id);
|
---|
159 | switch(packet.id) {
|
---|
160 | case MESSAGE:
|
---|
161 | COrMessage_Print(packet.data, "chat", 0);
|
---|
162 | break;
|
---|
163 | case CHANGE_NAME:
|
---|
164 | if(PlayerList[(char)packet.data[0]])
|
---|
165 | {
|
---|
166 | char message_buffer[1024];
|
---|
167 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[(char)packet.data[0]]->name, packet.data + 1);
|
---|
168 | COrMessage_Print(message_buffer, "name_change", 0);
|
---|
169 |
|
---|
170 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[packet.data[0]]->name, 32, "%s", packet.data + 1);
|
---|
171 |
|
---|
172 | }
|
---|
173 | break;
|
---|
174 | case CONNECT_SEND:
|
---|
175 | ;if(1) {
|
---|
176 | flatline_packet connect_recv;
|
---|
177 | memcpy(&connect_recv.connect_reply.message,"This isn't a server!", sizeof("This isn't a server!"));
|
---|
178 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&connect_recv, sizeof(bool) + FLATLINE_HEADER + sizeof("This isn't a server!"));
|
---|
179 | }
|
---|
180 | case CONNECT_REPLY:
|
---|
181 | break; //extra packet or something.
|
---|
182 | case NEW_PLAYER:
|
---|
183 | ;if(1) { //haxhaxhax
|
---|
184 | CharacterObject* Char = &(packet.new_player.Character);
|
---|
185 | uint32_t chr_index = 0;
|
---|
186 | Character* PC;
|
---|
187 | DDrConsole_PrintF("%i | %i", packet.new_player.Playernumber ,client_slot);
|
---|
188 | //Char->OSD.Options = 0;
|
---|
189 | if(packet.new_player.Playernumber == client_slot) {
|
---|
190 | PlayerList[packet.new_player.Playernumber] = &Players[0];
|
---|
191 | PC = (ONgGameState->PlayerCharacter);
|
---|
192 | Players[0].Chr = PC;
|
---|
193 |
|
---|
194 | }
|
---|
195 | else {
|
---|
196 | ONrGameState_NewCharacter(Char, NULL, NULL, &chr_index);
|
---|
197 | ONgGameState->CharacterStorage[chr_index].charType = 0;
|
---|
198 | PlayerList[packet.new_player.Playernumber] = &Players[chr_index];
|
---|
199 | Players[chr_index].Chr = &(ONgGameState->CharacterStorage[chr_index]);
|
---|
200 | Players[chr_index].Chr->Flags &= 0xFFBFFFFF;
|
---|
201 | Players[chr_index].spawnnumber = chr_index;
|
---|
202 | DDrConsole_PrintF("Spawning player %s, class %s, slot %i", ((new_player*)(packet.data))->Character.OSD.Name, ((new_player*)(packet.data))->Character.OSD.Class,chr_index) ;
|
---|
203 | /*THIS MIGHT BE BAD*/ snprintf(Players[chr_index].name, 32, "%s", ((new_player*)(packet.data))->Character.OSD.Name);
|
---|
204 | }
|
---|
205 | //Players[((new_player*)(packet.data))->Playernumber].spawnnumber = ONrGameState_NewCharacter(&(((new_player*)(packet.data))->Character), NULL, NULL, 0);
|
---|
206 | break;
|
---|
207 | }
|
---|
208 |
|
---|
209 | case FLATLINE_EVENT:
|
---|
210 | FLcEventHandler( packet.flatline_event.event_index, packet.flatline_event.intArray );
|
---|
211 | break;
|
---|
212 | case PK_PING:
|
---|
213 | packet.id = PK_PONG;
|
---|
214 | NetUDPSocket_Send(client_sock, (sockaddr *) &address, (char*)&packet, FLATLINE_HEADER + 4);
|
---|
215 | break;
|
---|
216 | case PK_PLAYER_DATA:
|
---|
217 | FLcReadPlayerData( &packet, len );
|
---|
218 | break;
|
---|
219 | default:
|
---|
220 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
221 | break;
|
---|
222 | }
|
---|
223 | }
|
---|
224 | }
|
---|
225 |
|
---|