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[876] | 1 | #include "Flatline.h"
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| 2 | #include "Flatline_Hooks.h"
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| 3 | #include "Flatline_Server.h"
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| 4 |
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| 5 | //Don't modify this.
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[878] | 6 | char* ONICALL FLrHook_DoorOpen( DoorObject *Door, Character *Char)
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[876] | 7 | {
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| 8 | int crashStop;
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| 9 | int Args[2] = {Door->Door.ID, 0};
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| 10 | if(server_started)
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| 11 | {
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| 12 | if(Char)
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| 13 | {
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| 14 | Args[1] = Char->Number;
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| 15 | }
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| 16 | else
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| 17 | {
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| 18 | Args[1] = -1;
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| 19 | }
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| 20 | }
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| 21 | crashStop = !server_started || FLsPublic_Event(EV_DOOR_OPEN, Args);
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| 22 | return (char*)(Door->Door.class);
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| 23 | }
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[878] | 24 | short ONICALL FLrHook_ConsoleActivate( void *inObject, Character *inCharacter )
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[876] | 25 | {
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| 26 | if(server_started)
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| 27 | {
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| 28 | int Args[2] = {*((char*)inObject + 0x2C), inCharacter->Number};
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| 29 | FLsPublic_Event(EV_CONSOLE_USE, Args);
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| 30 | }
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| 31 | return OBJrConsole_OnActivate( inObject, inCharacter );
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| 32 | }
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| 33 |
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| 34 | /*
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| 35 | void FLrHook_Lasers( Character* PlayerChar )
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| 36 | {
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| 37 | if(server_started || client_connected)
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| 38 | {
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| 39 | int i;
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| 40 | for(i = 0; i < MAX_PLAYERS; i++)
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| 41 | {
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| 42 | if(PlayerList[i] && PlayerList[i]->Chr && PlayerList[i]->Chr->Inventory.Weapons[0])
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| 43 | {
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| 44 | ONiDrawWeaponSight( PlayerList[i]->Chr );
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| 45 | }
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| 46 | }
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| 47 | }
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| 48 | else
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| 49 | {
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| 50 | if(
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| 51 | ONiDrawWeaponSight( ONgGameState->PlayerCharacter );
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| 52 | }
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| 53 | }
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| 54 | */
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| 55 |
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[878] | 56 | void ONICALL FLrHook_Lasers( Character* Char )
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[876] | 57 | {
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| 58 | ONiDrawWeaponSight( Char );
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| 59 | AI2rDisplayDebuggingInfo( Char );
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[877] | 60 | }
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