source: Daodan/src/flatline/Flatline_Packet.h@ 878

Last change on this file since 878 was 877, checked in by alloc, 11 years ago

Daodan: Moved flatline to subfolder, flatline enabled through patch "flatline"

File size: 1.3 KB
Line 
1#ifndef FLATLINE_PACKET_H
2#define FLATLINE_PACKET_H
3#include "stdint.h"
4
5
6uint16_t FLpData_PartSize( uint8_t e);
7void FLsSendPlayerData();
8//void FLcReadPlayerData( flatline_packet* Packet, int16_t Size );
9
10typedef struct
11{
12 uint16_t ID;
13 uint16_t Size;
14 uint16_t UpdateFlags;
15 uint8_t data[255];
16} PlayerData;
17
18
19typedef struct {
20 uint32_t Actions1;
21 uint32_t Actions2;
22 float MouseDeltaX;
23 float MouseDeltaY;
24} PlayerInput;
25
26typedef struct {
27 float Facing;
28 float DesiredFacing;
29} PlayerFacing;
30
31typedef struct {
32 uint16_t Health;
33 uint16_t MaxHealth;
34} PlayerHealth;
35
36typedef struct {
37 uint16_t Score;
38 uint16_t Deaths;
39} PlayerScore;
40
41//Change this later to be misc info
42typedef struct {
43 uint16_t Frame;
44 uint16_t Ping;
45} PlayerFP;
46
47typedef struct {
48 uint8_t Ammo;
49 uint8_t Cells;
50 uint8_t Hypo;
51 uint8_t pad;
52 uint16_t Invis;
53 uint16_t Shield;
54} PlayerInventory;
55
56typedef struct {
57 uint16_t throwing;
58 uint16_t throwFrame;
59 char throwName[32];
60} PlayerThrowData;
61
62enum
63{
64 PFlag_None,
65 PFlag_Input,
66 PFlag_Facing,
67 PFlag_Health,
68 PFlag_Score, //TODO
69 PFlag_FramePing,
70 PFlag_Inventory, //TODO
71 PFlag_Class,
72 PFlag_Position,
73 PFlag_Animation,
74 PFlag_Throws,
75 PFlag_Max,
76 PFlag_AnimationWait,//Clients only!
77};
78
79
80
81#endif
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