| [876] | 1 | #include "Flatline.h"
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| [881] | 2 | #include "Flatline_Packet.h"
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| [876] | 3 |
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| 4 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
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| 5 | {
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| 6 | if( BitSet & (1 << Flag) ) return true;
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| 7 | return false;
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| 8 | }
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| 9 |
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| 10 | //Long winded?
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| 11 |
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| 12 |
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| 13 |
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| 14 | void FLcPacketBufferToPlayerData( PlayerData* PD)
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| 15 | {
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| 16 | player_info* PI = PlayerList[PD->ID];
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| 17 | uint8_t * DataPointer = PD->data;
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| 18 |
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| 19 | static player_info BufferData[MAX_PLAYERS] = {0};
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| 20 | static bool IsBuffered[32];
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| 21 |
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| 22 |
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| 23 | if(!PI)
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| 24 | {
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| 25 | //TODO: Store this data and then apply it once we have a character that matches!
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| 26 | flatline_packet pk;
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| 27 | pk.id = PK_MISSING_PLAYER;
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| 28 | pk.integer = PD->ID;
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| 29 | DDrConsole_Print("input");
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| 30 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&pk, FLATLINE_HEADER + 4 );
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| 31 |
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| 32 | IsBuffered[PD->ID] = 1;
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| 33 | PI = &BufferData[PD->ID];
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| 34 |
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| 35 | //return;
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| 36 | }
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| 37 | else if(IsBuffered[PD->ID])
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| 38 | {
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| 39 | player_info* Buffer = BufferData + PD->ID;
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| 40 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Input) ) PI->Input = Buffer->Input;
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| 41 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Facing) ) PI->Facings = Buffer->Facings;
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| 42 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Health) ) PI->Health = Buffer->Health;
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| 43 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_FramePing) ) {
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| 44 | PI->Frame = Buffer->Frame;
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| 45 | PI->Ping = Buffer->Ping;
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| 46 | }
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| 47 | //if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Inventory) ) PI->invi= Buffer->Input;
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| 48 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Class) )
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| 49 | {
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| 50 | PI->Class = Buffer->Class;
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| 51 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", Buffer->ClassString );
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| 52 | }
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| 53 |
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| 54 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Position) ) PI->Position = Buffer->Position;
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| 55 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Animation) )
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| 56 | {
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| 57 | PI->Animation = Buffer->Animation;
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| 58 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", Buffer->AnimationString);
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| 59 | }
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| 60 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Throws) ) PI->ThrowData = Buffer->ThrowData;
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| 61 |
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| 62 | PI->UpdateFlags |= Buffer->UpdateFlags;
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| 63 | IsBuffered[PD->ID] = 0;
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| 64 | }
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| 65 |
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| 66 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
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| 67 | {
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| 68 | PI->Input = *(PlayerInput*)DataPointer;
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| 69 | DataPointer += FLpData_PartSize( PFlag_Input);
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| 70 | }
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| 71 |
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| 72 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
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| 73 | {
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| 74 | PI->Facings = *(PlayerFacing*)DataPointer;
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| 75 | DataPointer += FLpData_PartSize( PFlag_Facing);
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| 76 | }
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| 77 |
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| 78 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
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| 79 | {
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| 80 | PI->Health = *(PlayerHealth*)DataPointer;
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| 81 | DataPointer += FLpData_PartSize( PFlag_Health);
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| 82 | }
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| 83 |
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| 84 | //Not done
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| 85 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
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| 86 | {
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| 87 | PI->Score = *(PlayerScore*)DataPointer;
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| 88 | DataPointer += FLpData_PartSize( PFlag_Score);
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| 89 | }
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| 90 |
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| 91 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
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| 92 | {
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| 93 | PlayerFP* FP = (PlayerFP*)DataPointer;
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| 94 | PI->Ping = FP->Ping;
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| 95 |
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| 96 | if(FP->Frame != -1)
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| 97 | {
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| 98 | PI->Frame = FP->Frame;
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| 99 | }
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| 100 | else
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| 101 | {
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| 102 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
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| 103 | }
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| 104 | DataPointer += FLpData_PartSize( PFlag_FramePing);
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| 105 | }
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| 106 |
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| 107 | //Not done
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| 108 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
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| 109 | {
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| 110 | PI->Inventory = *(PlayerInventory*)DataPointer;
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| 111 | DataPointer += FLpData_PartSize( PFlag_Inventory );
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| 112 | }
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| 113 |
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| 114 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
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| 115 | {
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| 116 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", DataPointer );
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| 117 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
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| 118 | DataPointer += FLpData_PartSize( PFlag_Class );
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| 119 | }
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| 120 |
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| 121 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
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| 122 | {
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| 123 | PI->Position = *(Vector3*)DataPointer;
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| 124 | DataPointer += FLpData_PartSize( PFlag_Position );
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| 125 | }
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| 126 |
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| 127 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
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| 128 | {
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| 129 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", DataPointer );
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| 130 | TMrInstance_GetDataPtr( 'TRAM', PI->AnimationString, &PI->Animation );
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| 131 | DataPointer += FLpData_PartSize( PFlag_Animation );
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| 132 | }
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| 133 |
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| 134 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
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| 135 | {
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| 136 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
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| 137 | DataPointer += FLpData_PartSize( PFlag_Throws );
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| 138 | }
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| 139 |
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| 140 |
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| 141 | PI->UpdateFlags |= PD->UpdateFlags;
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| 142 | }
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| 143 |
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| 144 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
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| 145 | {
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| 146 | PlayerData* PDCast = (PlayerData*)Packet->data;
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| 147 | Size -= FLATLINE_HEADER;
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| 148 | while(Size > 0)
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| 149 | {
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| 150 | if(PDCast->Size > Size)
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| 151 | {
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| 152 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
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| 153 | break;
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| 154 | }
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| 155 | FLcPacketBufferToPlayerData( PDCast );
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| 156 | Size -= PDCast->Size;
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| 157 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
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| 158 | }
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| 159 |
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| 160 | //Packet
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| [881] | 161 | }
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