1 | #include "Flatline.h"
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2 | #include "Flatline_Packet.h"
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3 |
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4 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
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5 | {
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6 | if( BitSet & (1 << Flag) ) return true;
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7 | return false;
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8 | }
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9 |
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10 | //Long winded?
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11 |
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12 |
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13 |
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14 | void FLcPacketBufferToPlayerData( PlayerData* PD)
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15 | {
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16 | player_info* PI = PlayerList[PD->ID];
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17 | uint8_t * DataPointer = PD->data;
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18 |
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19 | static player_info BufferData[MAX_PLAYERS] = {0};
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20 | static bool IsBuffered[32];
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21 |
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22 |
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23 | if(!PI)
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24 | {
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25 | //TODO: Store this data and then apply it once we have a character that matches!
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26 | flatline_packet pk;
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27 | pk.id = PK_MISSING_PLAYER;
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28 | pk.integer = PD->ID;
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29 | DDrConsole_Print("input");
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30 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&pk, FLATLINE_HEADER + 4 );
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31 |
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32 | IsBuffered[PD->ID] = 1;
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33 | PI = &BufferData[PD->ID];
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34 |
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35 | //return;
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36 | }
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37 | else if(IsBuffered[PD->ID])
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38 | {
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39 | player_info* Buffer = BufferData + PD->ID;
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40 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Input) ) PI->Input = Buffer->Input;
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41 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Facing) ) PI->Facings = Buffer->Facings;
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42 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Health) ) PI->Health = Buffer->Health;
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43 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_FramePing) ) {
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44 | PI->Frame = Buffer->Frame;
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45 | PI->Ping = Buffer->Ping;
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46 | }
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47 | //if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Inventory) ) PI->invi= Buffer->Input;
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48 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Class) )
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49 | {
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50 | PI->Class = Buffer->Class;
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51 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", Buffer->ClassString );
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52 | }
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53 |
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54 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Position) ) PI->Position = Buffer->Position;
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55 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Animation) )
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56 | {
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57 | PI->Animation = Buffer->Animation;
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58 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", Buffer->AnimationString);
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59 | }
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60 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Throws) ) PI->ThrowData = Buffer->ThrowData;
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61 |
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62 | PI->UpdateFlags |= Buffer->UpdateFlags;
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63 | IsBuffered[PD->ID] = 0;
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64 | }
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65 |
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66 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
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67 | {
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68 | PI->Input = *(PlayerInput*)DataPointer;
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69 | DataPointer += FLpData_PartSize( PFlag_Input);
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70 | }
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71 |
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72 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
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73 | {
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74 | PI->Facings = *(PlayerFacing*)DataPointer;
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75 | DataPointer += FLpData_PartSize( PFlag_Facing);
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76 | }
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77 |
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78 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
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79 | {
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80 | PI->Health = *(PlayerHealth*)DataPointer;
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81 | DataPointer += FLpData_PartSize( PFlag_Health);
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82 | }
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83 |
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84 | //Not done
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85 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
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86 | {
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87 | PI->Score = *(PlayerScore*)DataPointer;
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88 | DataPointer += FLpData_PartSize( PFlag_Score);
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89 | }
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90 |
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91 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
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92 | {
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93 | PlayerFP* FP = (PlayerFP*)DataPointer;
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94 | PI->Ping = FP->Ping;
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95 |
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96 | if(FP->Frame != -1)
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97 | {
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98 | PI->Frame = FP->Frame;
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99 | }
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100 | else
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101 | {
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102 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
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103 | }
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104 | DataPointer += FLpData_PartSize( PFlag_FramePing);
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105 | }
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106 |
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107 | //Not done
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108 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
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109 | {
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110 | PI->Inventory = *(PlayerInventory*)DataPointer;
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111 | DataPointer += FLpData_PartSize( PFlag_Inventory );
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112 | }
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113 |
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114 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
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115 | {
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116 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", DataPointer );
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117 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
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118 | DataPointer += FLpData_PartSize( PFlag_Class );
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119 | }
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120 |
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121 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
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122 | {
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123 | PI->Position = *(Vector3*)DataPointer;
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124 | DataPointer += FLpData_PartSize( PFlag_Position );
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125 | }
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126 |
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127 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
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128 | {
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129 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", DataPointer );
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130 | TMrInstance_GetDataPtr( 'TRAM', PI->AnimationString, &PI->Animation );
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131 | DataPointer += FLpData_PartSize( PFlag_Animation );
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132 | }
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133 |
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134 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
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135 | {
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136 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
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137 | DataPointer += FLpData_PartSize( PFlag_Throws );
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138 | }
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139 |
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140 |
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141 | PI->UpdateFlags |= PD->UpdateFlags;
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142 | }
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143 |
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144 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
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145 | {
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146 | PlayerData* PDCast = (PlayerData*)Packet->data;
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147 | Size -= FLATLINE_HEADER;
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148 | while(Size > 0)
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149 | {
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150 | if(PDCast->Size > Size)
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151 | {
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152 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
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153 | break;
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154 | }
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155 | FLcPacketBufferToPlayerData( PDCast );
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156 | Size -= PDCast->Size;
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157 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
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158 | }
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159 |
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160 | //Packet
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161 | }
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