1 | #include "Flatline.h"
|
---|
2 |
|
---|
3 | bool DoWeUpdateThis( uint16_t BitSet, uint16_t Flag )
|
---|
4 | {
|
---|
5 | if( BitSet & (1 << Flag) ) return true;
|
---|
6 | return false;
|
---|
7 | }
|
---|
8 |
|
---|
9 | //Long winded?
|
---|
10 |
|
---|
11 |
|
---|
12 |
|
---|
13 | void FLcPacketBufferToPlayerData( PlayerData* PD)
|
---|
14 | {
|
---|
15 | player_info* PI = PlayerList[PD->ID];
|
---|
16 | uint8_t * DataPointer = PD->data;
|
---|
17 |
|
---|
18 | static player_info BufferData[MAX_PLAYERS] = {0};
|
---|
19 | static bool IsBuffered[32];
|
---|
20 |
|
---|
21 |
|
---|
22 | if(!PI)
|
---|
23 | {
|
---|
24 | //TODO: Store this data and then apply it once we have a character that matches!
|
---|
25 | flatline_packet pk;
|
---|
26 | pk.id = PK_MISSING_PLAYER;
|
---|
27 | pk.integer = PD->ID;
|
---|
28 | DDrConsole_Print("input");
|
---|
29 | NetUDPSocket_Send(client_sock, (sockaddr*)&address, (char*)&pk, FLATLINE_HEADER + 4 );
|
---|
30 |
|
---|
31 | IsBuffered[PD->ID] = 1;
|
---|
32 | PI = &BufferData[PD->ID];
|
---|
33 |
|
---|
34 | //return;
|
---|
35 | }
|
---|
36 | else if(IsBuffered[PD->ID])
|
---|
37 | {
|
---|
38 | player_info* Buffer = BufferData + PD->ID;
|
---|
39 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Input) ) PI->Input = Buffer->Input;
|
---|
40 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Facing) ) PI->Facings = Buffer->Facings;
|
---|
41 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Health) ) PI->Health = Buffer->Health;
|
---|
42 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_FramePing) ) {
|
---|
43 | PI->Frame = Buffer->Frame;
|
---|
44 | PI->Ping = Buffer->Ping;
|
---|
45 | }
|
---|
46 | //if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Inventory) ) PI->invi= Buffer->Input;
|
---|
47 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Class) )
|
---|
48 | {
|
---|
49 | PI->Class = Buffer->Class;
|
---|
50 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", Buffer->ClassString );
|
---|
51 | }
|
---|
52 |
|
---|
53 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Position) ) PI->Position = Buffer->Position;
|
---|
54 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Animation) )
|
---|
55 | {
|
---|
56 | PI->Animation = Buffer->Animation;
|
---|
57 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", Buffer->AnimationString);
|
---|
58 | }
|
---|
59 | if( DoWeUpdateThis( Buffer->UpdateFlags, PFlag_Throws) ) PI->ThrowData = Buffer->ThrowData;
|
---|
60 |
|
---|
61 | PI->UpdateFlags |= Buffer->UpdateFlags;
|
---|
62 | IsBuffered[PD->ID] = 0;
|
---|
63 | }
|
---|
64 |
|
---|
65 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Input) )
|
---|
66 | {
|
---|
67 | PI->Input = *(PlayerInput*)DataPointer;
|
---|
68 | DataPointer += FLpData_PartSize( PFlag_Input);
|
---|
69 | }
|
---|
70 |
|
---|
71 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Facing) )
|
---|
72 | {
|
---|
73 | PI->Facings = *(PlayerFacing*)DataPointer;
|
---|
74 | DataPointer += FLpData_PartSize( PFlag_Facing);
|
---|
75 | }
|
---|
76 |
|
---|
77 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Health) )
|
---|
78 | {
|
---|
79 | PI->Health = *(PlayerHealth*)DataPointer;
|
---|
80 | DataPointer += FLpData_PartSize( PFlag_Health);
|
---|
81 | }
|
---|
82 |
|
---|
83 | //Not done
|
---|
84 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Score) )
|
---|
85 | {
|
---|
86 | PI->Score = *(PlayerScore*)DataPointer;
|
---|
87 | DataPointer += FLpData_PartSize( PFlag_Score);
|
---|
88 | }
|
---|
89 |
|
---|
90 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_FramePing) )
|
---|
91 | {
|
---|
92 | PlayerFP* FP = (PlayerFP*)DataPointer;
|
---|
93 | PI->Ping = FP->Ping;
|
---|
94 |
|
---|
95 | if(FP->Frame != -1)
|
---|
96 | {
|
---|
97 | PI->Frame = FP->Frame;
|
---|
98 | }
|
---|
99 | else
|
---|
100 | {
|
---|
101 | PD->UpdateFlags &= ~( 1 << PFlag_FramePing );
|
---|
102 | }
|
---|
103 | DataPointer += FLpData_PartSize( PFlag_FramePing);
|
---|
104 | }
|
---|
105 |
|
---|
106 | //Not done
|
---|
107 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Inventory) )
|
---|
108 | {
|
---|
109 | PI->Inventory = *(PlayerInventory*)DataPointer;
|
---|
110 | DataPointer += FLpData_PartSize( PFlag_Inventory );
|
---|
111 | }
|
---|
112 |
|
---|
113 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Class ) )
|
---|
114 | {
|
---|
115 | /*THIS MIGHT BE BAD*/ snprintf( PI->ClassString, 32, "%s", DataPointer );
|
---|
116 | TMrInstance_GetDataPtr( 'ONCC', (char*)DataPointer, &PI->Class );
|
---|
117 | DataPointer += FLpData_PartSize( PFlag_Class );
|
---|
118 | }
|
---|
119 |
|
---|
120 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Position ) )
|
---|
121 | {
|
---|
122 | PI->Position = *(Vector3*)DataPointer;
|
---|
123 | DataPointer += FLpData_PartSize( PFlag_Position );
|
---|
124 | }
|
---|
125 |
|
---|
126 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Animation ) )
|
---|
127 | {
|
---|
128 | /*THIS MIGHT BE BAD*/ snprintf( PI->AnimationString, 32, "%s", DataPointer );
|
---|
129 | TMrInstance_GetDataPtr( 'TRAM', PI->AnimationString, &PI->Animation );
|
---|
130 | DataPointer += FLpData_PartSize( PFlag_Animation );
|
---|
131 | }
|
---|
132 |
|
---|
133 | if( DoWeUpdateThis( PD->UpdateFlags, PFlag_Throws ) )
|
---|
134 | {
|
---|
135 | PI->ThrowData = *(PlayerThrowData*)DataPointer;
|
---|
136 | DataPointer += FLpData_PartSize( PFlag_Throws );
|
---|
137 | }
|
---|
138 |
|
---|
139 |
|
---|
140 | PI->UpdateFlags |= PD->UpdateFlags;
|
---|
141 | }
|
---|
142 |
|
---|
143 | void FLcReadPlayerData( flatline_packet* Packet, int16_t Size )
|
---|
144 | {
|
---|
145 | PlayerData* PDCast = (PlayerData*)Packet->data;
|
---|
146 | Size -= FLATLINE_HEADER;
|
---|
147 | while(Size > 0)
|
---|
148 | {
|
---|
149 | if(PDCast->Size > Size)
|
---|
150 | {
|
---|
151 | DDrConsole_PrintF( "Warning, (almost) read %hi bytes too much of player data buffer", -Size );
|
---|
152 | break;
|
---|
153 | }
|
---|
154 | FLcPacketBufferToPlayerData( PDCast );
|
---|
155 | Size -= PDCast->Size;
|
---|
156 | PDCast = (PlayerData*)((char*)PDCast + PDCast->Size);
|
---|
157 | }
|
---|
158 |
|
---|
159 | //Packet
|
---|
160 | }
|
---|