[876] | 1 | #include "Flatline.h"
|
---|
| 2 | #include "Flatline_Server.h"
|
---|
[877] | 3 | #include <windows.h>
|
---|
[876] | 4 | //#include "PortForwardWrapper.h"
|
---|
| 5 | #include "Mariusnet_Public.h"
|
---|
| 6 | //I hereby apologize for the uglyness of the below code.
|
---|
| 7 | //It was never intended to be "final" code, much less shared with anyone
|
---|
| 8 |
|
---|
| 9 | int total_players = 0;
|
---|
| 10 | uint16_t max_connections = MAX_CONNECTIONS;
|
---|
| 11 |
|
---|
| 12 | player_info* FLrServer_AddPlayer(int ip, char* name, bool is_server, bool is_bot) {
|
---|
| 13 | flatline_packet new_char = {0};
|
---|
| 14 | CharacterObject* Char;
|
---|
| 15 | uint32_t player_slot = 0;
|
---|
| 16 | int playerlist_slot = 0;
|
---|
| 17 |
|
---|
| 18 | if(is_server || total_players < max_connections) {
|
---|
| 19 |
|
---|
| 20 | int i = 0;
|
---|
| 21 | int k = 0;
|
---|
| 22 |
|
---|
| 23 | //Skip for the host
|
---|
| 24 | if(!is_server)
|
---|
| 25 | {
|
---|
| 26 | char* zero = strchr(name, 0);
|
---|
| 27 | playerlist_slot = FLr_FindEmptyListSlot();
|
---|
| 28 |
|
---|
| 29 | total_players++;
|
---|
| 30 |
|
---|
| 31 | //checks to see if a name exists or not
|
---|
| 32 | //then appends [#] on the end of it if it does
|
---|
| 33 | //May be buggy, come back to this.
|
---|
| 34 | if(zero - name > 28) zero = name + 28;
|
---|
| 35 | for(i = 0; i < max_connections; i++) {
|
---|
| 36 | if(PlayerList[i] != 0 && !strcmp(name, PlayerList[i]->name)) {
|
---|
| 37 | k++;
|
---|
| 38 | sprintf(zero, "[%i]", k);
|
---|
| 39 | i = 0;
|
---|
| 40 | }
|
---|
| 41 | }
|
---|
| 42 | }
|
---|
| 43 |
|
---|
| 44 | new_char.new_player.Playernumber = playerlist_slot;
|
---|
| 45 |
|
---|
| 46 | //Set up a new Character structure to be spawned as the new player.
|
---|
| 47 | //Can this code be surrounded with if(!is_server){}?
|
---|
| 48 | Char = &new_char.new_player.Character;
|
---|
| 49 | memset(Char, 0, sizeof(CharacterObject));
|
---|
| 50 | Char->Header.Type = 'CHAR';
|
---|
| 51 | sprintf(Char->OSD.Name,"%s",name);
|
---|
| 52 | sprintf(Char->OSD.Class, "%s", "konoko_generic");
|
---|
| 53 | if(is_bot) {
|
---|
| 54 | Char->OSD.MeleeID = 22;
|
---|
| 55 | Char->OSD.JobID = 1;
|
---|
| 56 | Char->OSD.MinimalAlertLevel = 4;
|
---|
| 57 | Char->OSD.InvestigatingAlertLevel = 4;
|
---|
| 58 | Char->OSD.InitialAlertLevel = 4;
|
---|
| 59 | Char->OSD.StartJobAlertLevel = 4;
|
---|
| 60 | }
|
---|
| 61 | else if( !is_server )
|
---|
| 62 | {
|
---|
| 63 | Char->Header.Position.X = PlayerList[0]->Chr->Position.X;
|
---|
| 64 | Char->Header.Position.Y = PlayerList[0]->Chr->Position.Y;
|
---|
| 65 | Char->Header.Position.Z = PlayerList[0]->Chr->Position.Z;
|
---|
| 66 | }
|
---|
| 67 |
|
---|
| 68 | //TMrInstance_GetDataPtr('ONCC', "striker_easy_1", PlayerList[playerlist_slot]->Chr->ONCC);
|
---|
| 69 |
|
---|
| 70 | new_char.id = NEW_PLAYER;
|
---|
| 71 | if(!is_server) {
|
---|
| 72 | ONrGameState_NewCharacter(Char, NULL, NULL, &(player_slot));
|
---|
| 73 | //move this to a set up characters function...
|
---|
| 74 | if(!is_bot) ONgGameState->CharacterStorage[player_slot].charType = 0;
|
---|
| 75 |
|
---|
| 76 | PlayerList[playerlist_slot] = Players+player_slot;
|
---|
| 77 | PlayerList[playerlist_slot]->spawnnumber = player_slot;
|
---|
| 78 | PlayerList[playerlist_slot]->Chr = &(ONgGameState->CharacterStorage)[player_slot];
|
---|
| 79 | //PlayerList[playerlist_slot]->Chr->Flags = chr_dontaim | chr_unkillable; //&= 0xFFBFFFFF; //WTF
|
---|
| 80 | if(!is_bot) PlayerList[playerlist_slot]->Chr->Flags &= 0xFFBFFFFF; //WTF, magic number.
|
---|
| 81 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->Chr->Name, 32, "%s", name);
|
---|
| 82 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->name, 32, "%s", name);
|
---|
| 83 | UDPServer_SendToAll( (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
| 84 |
|
---|
| 85 | }
|
---|
| 86 | else {
|
---|
| 87 | PlayerList[0] = Players;
|
---|
| 88 | PlayerList[0]->Chr = (Character *)(((GameState * )(ONgGameState))->CharacterStorage);
|
---|
| 89 | }
|
---|
| 90 |
|
---|
| 91 | //add player to list
|
---|
| 92 |
|
---|
| 93 | PlayerList[playerlist_slot]->ip = ip;
|
---|
| 94 | PlayerList[playerlist_slot]->list_slot = playerlist_slot;
|
---|
| 95 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[playerlist_slot]->name, 32, "%s", name);
|
---|
| 96 |
|
---|
| 97 | MultiplayerStatus.PleaseUpdateAllPlayers = 1;
|
---|
| 98 |
|
---|
| 99 | return &Players[player_slot];
|
---|
| 100 | }
|
---|
| 101 | return (player_info*)(-1);
|
---|
| 102 | }
|
---|
| 103 |
|
---|
| 104 | void FLrServer_Initialize(){
|
---|
| 105 | FLrServer_AddPlayer(inet_addr("127.0.0.1"), "host", 1, 0);
|
---|
| 106 | }
|
---|
| 107 |
|
---|
| 108 | //UDPServer_SendToAll
|
---|
| 109 | //Sends a packet to all the clients currently connected.
|
---|
| 110 | //Returns the number of players sent to.
|
---|
| 111 | int UDPServer_SendToAll(void* packet, int size) {
|
---|
| 112 | int j;
|
---|
| 113 | int players = 0;
|
---|
| 114 | sockaddr_in address;
|
---|
| 115 | memset(&address, 0, sizeof(sockaddr_in));
|
---|
| 116 | address.sin_family = AF_INET;
|
---|
| 117 | address.sin_addr.s_addr = htonl(INADDR_ANY);
|
---|
| 118 | address.sin_port = htons(FLATLINE_PORT);
|
---|
| 119 | for(j = 0; j < max_connections; j++) {
|
---|
| 120 | if (PlayerList[j] != 0 && PlayerList[j]->ip && (PlayerList[j]->ip != inet_addr("127.0.0.1"))) {
|
---|
| 121 | int sent_bytes;
|
---|
| 122 | address.sin_addr.s_addr = htonl(PlayerList[j]->ip);//*((struct in_addr*)(int*)&(Players[j].ip));
|
---|
| 123 | DDrConsole_PrintF("Sending packet to %i", PlayerList[j]->ip);
|
---|
| 124 | sent_bytes = NetUDPServer_Send((sockaddr *) &address, (char*)packet, size);
|
---|
| 125 | if(sent_bytes == SOCKET_ERROR) NetCatchError();
|
---|
| 126 | else players++;
|
---|
| 127 | }
|
---|
| 128 | }
|
---|
| 129 | return players;
|
---|
| 130 | }
|
---|
| 131 |
|
---|
| 132 | //FLsPublic_Event
|
---|
| 133 | //Sends an event (door opening, player disconnecting, etc) to all players
|
---|
| 134 | //Always make sure you send a pointer to this, even if it is just one arg. ;).
|
---|
| 135 | //If it is void the double door in State crashes. Probably stack corruption,
|
---|
| 136 | //I'm not sure exactly why.
|
---|
| 137 | //So we return 0 to stop that.
|
---|
| 138 | int FLsPublic_Event( const unsigned int eventIndex, const int * args )
|
---|
| 139 | {
|
---|
| 140 | int numArgs = FLrEvent_GetNumArgs( eventIndex );
|
---|
| 141 | int ret;
|
---|
| 142 | flatline_packet eventPacket = {0};
|
---|
| 143 | eventPacket.id = FLATLINE_EVENT;
|
---|
| 144 | eventPacket.flatline_event.event_index = eventIndex;
|
---|
| 145 | ret = memcpy( eventPacket.flatline_event.intArray, args, sizeof(int) * numArgs );
|
---|
| 146 | ret = UDPServer_SendToAll( &eventPacket, sizeof(int) * (numArgs + 1) + FLATLINE_HEADER );
|
---|
| 147 | return 0;
|
---|
| 148 | }
|
---|
| 149 |
|
---|
| 150 | void FLsPingAll()
|
---|
| 151 | {
|
---|
| 152 | flatline_packet ping;
|
---|
| 153 | ping.id = PK_PING;
|
---|
| 154 | lastPingTime = ping.ping = GetTickCount();
|
---|
| 155 | UDPServer_SendToAll(&ping, FLATLINE_HEADER + 4);
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 | void FLsUpdateName( int index, char* name )
|
---|
| 159 | {
|
---|
| 160 | flatline_packet message;
|
---|
| 161 | int message_size;
|
---|
| 162 |
|
---|
| 163 | char message_buffer[1024];
|
---|
| 164 | sprintf(message_buffer,"%s changed their name to %s", PlayerList[index]->name, name);
|
---|
| 165 | COrMessage_Print(message_buffer, "name_change", 0);
|
---|
| 166 |
|
---|
| 167 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[index]->name, 32, "%s", name);
|
---|
| 168 | /*THIS MIGHT BE BAD*/ snprintf(PlayerList[index]->Chr->Name, 32, "%s", name);
|
---|
| 169 |
|
---|
| 170 | message.id = CHANGE_NAME;
|
---|
| 171 | message.data[0] = index;
|
---|
| 172 | message_size = sprintf(message.data + 1, "%s", name);
|
---|
| 173 |
|
---|
| 174 | UDPServer_SendToAll(&message, message_size + 2 + FLATLINE_HEADER);
|
---|
| 175 | }
|
---|
| 176 | void FLsSend_BINACHAR( short j, sockaddr* socket )
|
---|
| 177 | {
|
---|
| 178 |
|
---|
| 179 | ActiveCharacter* AC = ONrGetActiveCharacter( PlayerList[j]->Chr);
|
---|
| 180 | flatline_packet new_char = {0};
|
---|
| 181 | CharacterObject* Char = &new_char.new_player.Character;
|
---|
| 182 |
|
---|
| 183 | new_char.id = NEW_PLAYER;
|
---|
| 184 | new_char.new_player.Playernumber = j;
|
---|
| 185 |
|
---|
| 186 | // memset(Char, 0, sizeof(CharacterObject));
|
---|
| 187 | Char->Header.Type = 'CHAR';
|
---|
| 188 | Char->OSD.Options = chr_dontaim;
|
---|
| 189 |
|
---|
| 190 | sprintf(Char->OSD.Name,"%s",PlayerList[j]->name);
|
---|
| 191 |
|
---|
| 192 | sprintf(Char->OSD.Class, "%s", TMrInstance_GetInstanceName(PlayerList[j]->Chr->ONCC));
|
---|
| 193 |
|
---|
| 194 | if(AC && AC->PhyContext)
|
---|
| 195 | {
|
---|
| 196 | Char->Header.Position = AC->PhyContext->Position;
|
---|
| 197 | }
|
---|
| 198 | else
|
---|
| 199 | {
|
---|
| 200 | Char->Header.Position.X = 0;
|
---|
| 201 | Char->Header.Position.Y = 0;
|
---|
| 202 | Char->Header.Position.Z = 0;
|
---|
| 203 | }
|
---|
| 204 |
|
---|
| 205 | NetTCPServer_Send(socket, (char*)&new_char, sizeof(new_player) + FLATLINE_HEADER );
|
---|
| 206 | }
|
---|
| 207 | bool FLrServer_PacketCallback(char* data, int datalen, int from)
|
---|
| 208 | {
|
---|
| 209 | int i, j;
|
---|
| 210 | bool found_player = 0;
|
---|
| 211 | flatline_packet * packet = (flatline_packet*)data;
|
---|
| 212 | static int recieved = 0;
|
---|
| 213 | sockaddr_in sender;
|
---|
| 214 | sender.sin_family = AF_INET;
|
---|
| 215 | sender.sin_port = htons(FLATLINE_PORT);
|
---|
| 216 | sender.sin_addr = *((struct in_addr*)(int*)&from);
|
---|
| 217 |
|
---|
| 218 |
|
---|
| 219 | //packet->data[datalen] = '\0';
|
---|
| 220 |
|
---|
| 221 | //DDrConsole_PrintF("Packet \r%d recieved from %i", ++recieved, from);
|
---|
| 222 |
|
---|
| 223 |
|
---|
| 224 |
|
---|
| 225 | //if data[0] != CONNECT_SEND, search in playerlist for ip address
|
---|
| 226 |
|
---|
| 227 |
|
---|
| 228 |
|
---|
| 229 |
|
---|
| 230 | switch(packet->id) {
|
---|
| 231 | flatline_packet connect_recv;
|
---|
| 232 | player_info * playah;
|
---|
| 233 | //rewrite this when we get TCP support.
|
---|
| 234 | //rewrite this before we get TCP support*
|
---|
| 235 | //the way of seeing if there is room for players sucks.
|
---|
| 236 | case CONNECT_SEND:
|
---|
| 237 | ;
|
---|
| 238 |
|
---|
| 239 | connect_recv.id = CONNECT_REPLY;
|
---|
| 240 |
|
---|
| 241 | //if(Players[i].ip == sender.sin_addr.S_un.S_addr) break; //needs to send an error message
|
---|
| 242 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
| 243 | playah = FLrServer_AddPlayer(from,packet->connect_send.name, 0, 0);
|
---|
| 244 | DDrConsole_PrintF("%s connected from %s", packet->connect_send.name, inet_ntoa(sender.sin_addr ) );
|
---|
| 245 | if(!((int)playah > -5 && (int)playah <= 0)) {
|
---|
| 246 |
|
---|
| 247 | connect_recv.connect_reply.goodtogo = 1;
|
---|
| 248 | connect_recv.connect_reply.player_slot = playah->list_slot;
|
---|
| 249 | //DDrConsole_PrintF("Slot: %i", playah->list_slot);
|
---|
| 250 |
|
---|
| 251 | //sending this several times to make sure it gets through. Really need to make up some form of packet tracking.
|
---|
| 252 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
| 253 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
| 254 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
| 255 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
| 256 | NetUDPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(connect_reply) + FLATLINE_HEADER);
|
---|
| 257 | Sleep(100);
|
---|
| 258 |
|
---|
| 259 |
|
---|
| 260 |
|
---|
| 261 | for(j = 0; j < max_connections; j++) {
|
---|
| 262 | if(PlayerList[j] != 0) {
|
---|
| 263 | FLsSend_BINACHAR( j, (sockaddr *)&sender);
|
---|
| 264 | }
|
---|
| 265 |
|
---|
| 266 | }
|
---|
| 267 | }
|
---|
| 268 | else {
|
---|
| 269 | //fix the error messages...
|
---|
| 270 | DDrConsole_PrintF("Server is full. :(");
|
---|
| 271 | connect_recv.connect_reply.goodtogo = 0;
|
---|
| 272 | sender.sin_addr.S_un.S_addr = htonl(sender.sin_addr.S_un.S_addr);
|
---|
| 273 | memcpy(&connect_recv.connect_reply.message,"Server is full.", sizeof("Server is full."));
|
---|
| 274 | NetTCPServer_Send((sockaddr *) &sender, (char*)&connect_recv, sizeof(bool)*2 + FLATLINE_HEADER + sizeof("Server is full."));
|
---|
| 275 |
|
---|
| 276 | }
|
---|
| 277 |
|
---|
| 278 |
|
---|
| 279 | break;
|
---|
| 280 | case CONNECT_REPLY:
|
---|
| 281 | break; //do nothing...a server shouldn't recieve this type of packet.
|
---|
| 282 | case MESSAGE:
|
---|
| 283 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
| 284 | //DDrConsole_PrintF("%i : %i | %s : %s", from, Players[i].ip, inet_ntoa(*(struct in_addr*)&from), inet_ntoa(*(struct in_addr*)&(Players[i].ip)));
|
---|
| 285 | if(Players[i].ip == sender.sin_addr.S_un.S_addr) {
|
---|
| 286 | found_player = 1;
|
---|
| 287 | break;
|
---|
| 288 | }
|
---|
| 289 | }
|
---|
| 290 | if(found_player == 0) break;
|
---|
| 291 | else {
|
---|
| 292 | char message_buffer[512] = {0};
|
---|
| 293 | flatline_packet message;
|
---|
| 294 | int message_size;
|
---|
| 295 | data[datalen] = 0;
|
---|
| 296 |
|
---|
| 297 | DDrConsole_PrintF("%s: %s", Players[i].name, packet->data);
|
---|
| 298 | sprintf(message_buffer, "%s: %s", Players[i].name, packet->data);
|
---|
| 299 |
|
---|
| 300 | message.id = MESSAGE;
|
---|
| 301 | message_size = sprintf(message.data, "%s", message_buffer);
|
---|
| 302 | COrMessage_Print(message_buffer, "chat", 0);
|
---|
| 303 | UDPServer_SendToAll(&message, message_size + 1 + FLATLINE_HEADER);
|
---|
| 304 | break;
|
---|
| 305 | }
|
---|
| 306 | case CHANGE_NAME:
|
---|
| 307 | for(i = 0; i < MAX_PLAYERS; i++) {
|
---|
| 308 | if(PlayerList[i] && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
| 309 | found_player = 1;
|
---|
| 310 | break;
|
---|
| 311 | }
|
---|
| 312 | }
|
---|
| 313 | if(found_player == 0) break;
|
---|
| 314 | else {
|
---|
| 315 | bool name_exists = 0;
|
---|
| 316 | for(j = 0; j < MAX_PLAYERS; j++) {
|
---|
| 317 | if(PlayerList[j] && !strcmp(packet->data, PlayerList[j]->name)) {
|
---|
| 318 | name_exists = 1;
|
---|
| 319 | break;
|
---|
| 320 | }
|
---|
| 321 | }
|
---|
| 322 | if(!name_exists) {
|
---|
| 323 | FLsUpdateName( i, packet->data );
|
---|
| 324 | }
|
---|
| 325 | break;
|
---|
| 326 | }
|
---|
| 327 | case PLAYER_INPUT:
|
---|
| 328 |
|
---|
| 329 | for(i = 0; i < max_connections; i++) {
|
---|
| 330 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
| 331 | found_player = 1;
|
---|
| 332 | break;
|
---|
| 333 | }
|
---|
| 334 | }
|
---|
| 335 |
|
---|
| 336 | if(found_player == 0) break;
|
---|
| 337 | else {
|
---|
| 338 | input_struct * packet_input = &packet->input_struct;
|
---|
| 339 |
|
---|
| 340 |
|
---|
| 341 | PlayerList[i]->InputFromClient.Actions1 = packet_input->Actions1;
|
---|
| 342 | PlayerList[i]->InputFromClient.Actions2 = packet_input->Actions2;
|
---|
| 343 | PlayerList[i]->InputFromClient.MouseDeltaX = packet_input->MouseDeltaX;
|
---|
| 344 | PlayerList[i]->InputFromClient.MouseDeltaY = packet_input->MouseDeltaY;
|
---|
| 345 | PlayerList[i]->FacingFromClient = packet_input->DesiredFacing;
|
---|
| 346 | //PlayerList[i]->LastInputTime = packet_input->Time;
|
---|
| 347 |
|
---|
| 348 | break;
|
---|
| 349 | }
|
---|
| 350 | case PK_PONG:
|
---|
| 351 | for(i = 0; i < max_connections; i++) {
|
---|
| 352 | if(PlayerList[i] != 0 && PlayerList[i]->ip == sender.sin_addr.S_un.S_addr) {
|
---|
| 353 | found_player = 1;
|
---|
| 354 | break;
|
---|
| 355 | }
|
---|
| 356 | }
|
---|
| 357 |
|
---|
| 358 | if(found_player == 0) break;
|
---|
| 359 | if(packet->ping != lastPingTime)
|
---|
| 360 | {
|
---|
| 361 | PlayerList[i]->Ping = 999;
|
---|
| 362 | }
|
---|
| 363 | else
|
---|
| 364 | {
|
---|
| 365 | PlayerList[i]->Ping = GetTickCount() - packet->ping;
|
---|
| 366 | }
|
---|
| 367 | break;
|
---|
| 368 | case PK_MISSING_PLAYER:
|
---|
| 369 | if(packet->integer < MAX_PLAYERS)
|
---|
| 370 | {
|
---|
| 371 | FLsSend_BINACHAR( packet->integer, &sender);
|
---|
| 372 | }
|
---|
| 373 | break;
|
---|
| 374 | default:
|
---|
| 375 | DDrConsole_PrintF("Warning, recieved badly formed packet!");
|
---|
| 376 | break;
|
---|
| 377 | }
|
---|
| 378 | return true;
|
---|
| 379 | }
|
---|
| 380 |
|
---|
| 381 |
|
---|
| 382 |
|
---|
| 383 | bool FLrServer_Run()
|
---|
| 384 | {
|
---|
| 385 | m_announcegame Game;
|
---|
| 386 | HRESULT ret;
|
---|
| 387 | /* PortMappingContainer_C PMC =
|
---|
| 388 | {
|
---|
| 389 | "",
|
---|
| 390 | "27777",
|
---|
| 391 | "27777",
|
---|
| 392 | "UDP",
|
---|
| 393 | "",
|
---|
| 394 | "",
|
---|
| 395 | "Flatline!"
|
---|
| 396 | };*/
|
---|
| 397 | // Get the local hostname
|
---|
| 398 | char szHostName[255];
|
---|
| 399 | struct hostent *host_entry;
|
---|
| 400 | gethostname(szHostName, 255);
|
---|
| 401 |
|
---|
| 402 | host_entry=gethostbyname(szHostName);
|
---|
| 403 |
|
---|
| 404 | /*strcpy( PMC.InternalClient, inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list) );
|
---|
| 405 | ret = uPnP_Forward( &PMC );
|
---|
| 406 | if(!ret)
|
---|
| 407 | {
|
---|
| 408 | DDrConsole_Print( "Port Forwarded" );
|
---|
| 409 | }
|
---|
| 410 | else
|
---|
| 411 | {
|
---|
| 412 | LPSTR Message;
|
---|
| 413 | FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM, &ret,0,0,&Message,0,NULL);
|
---|
| 414 | DDrConsole_Print( Message );
|
---|
| 415 | }
|
---|
| 416 | */
|
---|
| 417 | DDrConsole_PrintF("Server started at %s...", inet_ntoa (*(struct in_addr *)*host_entry->h_addr_list));
|
---|
| 418 |
|
---|
| 419 | Game.port = htons(FLATLINE_PORT);
|
---|
| 420 | /*THIS MIGHT BE BAD*/ snprintf(Game.g.Buffer, 128, "%s's Game", MariusLogin);
|
---|
| 421 |
|
---|
| 422 | MSNet_CreateGame( &Game );
|
---|
| 423 |
|
---|
| 424 | return NetUDPServer_Listen(27777, FLrServer_PacketCallback);
|
---|
| 425 | }
|
---|