source: Daodan/src/patches/Patches.c@ 871

Last change on this file since 871 was 847, checked in by alloc, 12 years ago

Daodan:

  • Fixes #46: Code for shownames fix was missing in source so part of it has to be disabled
File size: 17.1 KB
RevLine 
[839]1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12
13#include "../Oni.h"
14
15typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
16
17// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
18// slider in windowed mode.
19static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
20{
21 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
22 WMrSlider_SetRange(window, min_value, max_value);
23}
24
25void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
26{
27 if (visibility)
28 WMrWindow_SetLocation(window, 150, 350);
29 WMrWindow_SetVisible(window, visibility);
30}
31
32
33/* Options always visible patch */
34void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
35{
36 WMrWindow_SetVisible(window, 1);
37}
38
39void ONICALL DDrGame_Init()
40{
41 if (opt_usedaodanbsl)
42 SLrDaodan_Initialize();
43}
44
45
46//this was broken
47FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
48FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
49{
50
51 FILE *v4; // eax@1
52 FILE *result; // eax@4
53 char v6[512]; // [sp+0h] [bp-100h]@1
54 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
55
56 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
57 sprintf(
58 v6,
59 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
60 errornum,
61 (const char*)filename,
62 linenumber,
63 (const char*)message);
64
65 if ( UUgError_WarningFile
66 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
67 {
68 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
69 oni_fflush(UUgError_WarningFile);
70 }
71 }
72 //oni_fprintf(stdout, v6);
73 //sprintf(&v6, "%s", message);
74 *_UUgError_WarningFile = UUgError_WarningFile;
75 result = UUgError_WarningFile;
76 return result;
77}
78
79// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
80// Windows key but has the possible side effect of allowing the screensaver
81// to enable itself in-game.
82void DD_Patch_AltTab()
83{
84 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
85 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
86 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
87}
88
89// Textures using ARGB8888 can be used
90void DD_Patch_ARGB8888()
91{
92 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
93 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
94}
95
96// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
97// instead of DirectDraw; patch ONiRunGame to use the same method to play
98// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
99// latter has problems on WINE).
100void DD_Patch_BinkPlay()
101{
102 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
103 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
104 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
105 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
106}
107
108// Enables d_regen (unfinished) and prevents fly-in portraits from being
109// stretched when playing in widescreen resolutions.
110void DD_Patch_BSL()
111{
112 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
113
114 //TODO: fix moonshadow.
115 Character * Chr = 0;
116 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
117 const unsigned char regen_patch[] =
118 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
119 0x90, 0x90, // test al, al -> NOOP
120 0x90, 0x90, // jz short loc_51BB98 -> NOOP
121 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
122 // -> mov eax, [esi+Character.RegenHax]
123 0x85, 0xC0, // test eax, eax
124 0x74, 0x21 // jnz 0x21 -> jz 0x21
125 };
126 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
127
128 // Patches for existing BSL functions
129 SLrDaodan_Patch();
130}
131
132// Adds new cheat codes if cheattable is also enabled
133void DD_Patch_Cheater()
134{
135 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
136 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
137#if 1
138 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
139#endif
140 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
141}
142
143// Cheats always enabled
144void DD_Patch_CheatsEnabled()
145{
146 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
147}
148
149// Use Daodan's own cheattable
150void DD_Patch_CheatTable()
151{
152 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
153 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
154}
155
156// Load chinese font DLL if available
157void DD_Patch_Chinese()
158{
159 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
160 {
161 HMODULE dll;
162 DWORD err;
163
164 DDrStartupMessage("Daodan: Loading chinese DLL");
165 dll = LoadLibrary("xfhsm_oni.dll");
166 err = GetLastError();
167 if( dll )
168 {
169 void* proc = GetProcAddress( dll, "InstallHook" );
170 if(proc)
171 {
172 ((CHINESEPROC)proc)(GetCurrentThreadId());
173 }
174 } else {
175 char msg[100];
176 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
177 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
178 }
179 }
180}
181
182// Limit cursor to Oni's window
183void DD_Patch_ClipCursor()
184{
185 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
186 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
187
188 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
189 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
190
191 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
192 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
193}
194
195// Disables weapon cooldown exploit
196void DD_Patch_CooldownTimer()
197{
198 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
199 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
200}
201
202// Daodan device mode enumeration function
203void DD_Patch_DaodanDisplayEnum()
204{
205 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
206}
207
208// Adds new BSL functions if usedaodanbsl is enabled
209void DD_Patch_DaodanInit()
210{
211 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
212}
213
214// Forced DirectInput (for Windows NT)
215void DD_Patch_DirectInput()
216{
217 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
218}
219
220// Disable Oni's command line parser so it doesn't interfere with ours
221void DD_Patch_DisableCmdLine()
222{
223 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
224}
225
226// Font texture cache doubled
227void DD_Patch_FontTextureCache()
228{
229 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
230 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
231}
232
233// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
234void DD_Patch_GetCmdLine()
235{
236 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
237}
238
239// Hackish fix for Konoko not kicking guns
240// Don't use this, it breaks stairs.
241void DD_Patch_KickGuns()
242{
243 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
244 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
245}
246
247// Disable loading the vtuneapi.dll
248void DD_Patch_KillVTune()
249{
250 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
251}
252
253// Now supports textures up to 512x512
254void DD_Patch_LargeTextures()
255{
256 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
257}
258
259// Non-"_Final" levels are now valid
260void DD_Patch_LevelPlugins()
261{
262 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
263}
264
[843]265// Weapon on ground shown with name and magazine contents
266void DD_Patch_NewWeap()
[839]267{
[843]268 //Makes it always say "Received weapon_name."
269 //Needs check for loc_4DFC66
270 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
271
272 //Adds Weapon name and ammo meter to pickup autoprompt
273 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
274 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
275 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
276
277 //Moves location of colors
278 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
279 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
280}
281
282// Disable Multi-byte character awareness patch (multiple language support)
283void DD_Patch_NoMultiByte()
284{
[839]285 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
286 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
287 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
288 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
289 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
290 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
291 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
292 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
293 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
294 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
295 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
296 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
297 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
298 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
299 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
300 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
301}
302
303// Fix options not visible in main menu when a game was started
304void DD_Patch_OptionsVisible()
305{
306 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
307 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
308}
309
310// Unlocks particle action disabling/enabling bits for all events. (Will be
311// controlled by a command line switch when I figure out how to do that without
312// Win32 hacks.)
313void DD_Patch_ParticleDisableBit()
314{
315 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
316}
317
318// Pathfinding grid cache size x8
319void DD_Patch_PathFinding()
320{
321 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
322 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
323 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
324
325 //other stuff
326 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
327}
328
329// Projectile awareness fixed
330void DD_Patch_ProjAware()
331{
332 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
333 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
334 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
335 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
336}
337
338// Safe startup message printer
339void DD_Patch_SafePrintf()
340{
341 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
342}
343
344// Experiment with allowing enemies to be thrown over railings
345void DD_Patch_Throwtest()
346{
347 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
348 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
349}
350
351// DaodanGL with windowed mode support
352void DD_Patch_UseDaodanGL()
353{
354 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
355 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
356 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
357
358 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
359 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
360 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
361
362 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
363 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
364 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
365
366 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
367 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
368 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
369
370 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
371 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
372 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
373
374 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
375 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
376 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
377
378 // Replace ONrPlatformInitialize.
379 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
380
381 // Replace gl_platform_initialize.
382 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
383
384 // Replace gl_platform_dispose.
385 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
386}
387
388// Performance patch
389void DD_Patch_UseGetTickCount()
390{
391 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
392 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
393 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
394}
395
396// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
397void DD_Patch_WpFadetime()
398{
399 // Makes wp_fadetime actually have a function
400 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
401 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
402 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
403
404 // Sets the fadetime to 4800 by default
405 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
406}
407
408// Disable gamma slider in options in windowed mode
409void DD_Patch_GammaSlider()
410{
411 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
412}
413
414// Fix the warning print method
415void DD_Patch_PrintWarning()
416{
417 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
418}
419
420bool DD_Patch_Init()
421{
422 DDrStartupMessage("Daodan: Patching engine");
423
424 if (patch_alttab)
425 DD_Patch_AltTab();
426
427 if (patch_argb8888)
428 DD_Patch_ARGB8888();
429
430 if (patch_binkplay)
431 DD_Patch_BinkPlay();
432
433 if (patch_bsl)
434 DD_Patch_BSL();
435
436 if (patch_cheater)
437 DD_Patch_Cheater();
438
439 if (patch_cheatsenabled)
440 DD_Patch_CheatsEnabled();
441
442 if (patch_cheattable)
443 DD_Patch_CheatTable();
444
445 if (patch_chinese)
446 DD_Patch_Chinese();
447
448 if (patch_clipcursor)
449 DD_Patch_ClipCursor();
450
451 if (patch_cooldowntimer)
452 DD_Patch_CooldownTimer();
453
454 if (patch_daodandisplayenum)
455 DD_Patch_DaodanDisplayEnum();
456
457 if (patch_daodaninit)
458 DD_Patch_DaodanInit();
459
460 if (patch_directinput)
461 DD_Patch_DirectInput();
462
463 if (patch_disablecmdline)
464 DD_Patch_DisableCmdLine();
465
466 if (patch_fonttexturecache)
467 DD_Patch_FontTextureCache();
468
469 if (patch_getcmdline)
470 DD_Patch_GetCmdLine();
471
472 if (patch_kickguns)
473 DD_Patch_KickGuns();
474
475 //if (patch_killvtune)
476 // DD_Patch_KillVTune();
477
478 if (patch_largetextures)
479 DD_Patch_LargeTextures();
480
481 if (patch_levelplugins)
482 DD_Patch_LevelPlugins();
483
484 if (patch_newweapon)
485 DD_Patch_NewWeap();
486
[843]487 if (patch_nomultibyte)
488 DD_Patch_NoMultiByte();
489
[839]490 if(patch_optionsvisible)
491 DD_Patch_OptionsVisible();
492
493 if (patch_particledisablebit)
494 DD_Patch_ParticleDisableBit();
495
496 if (patch_pathfinding)
497 DD_Patch_PathFinding();
498
499 if (patch_projaware)
500 DD_Patch_ProjAware();
501
502 if (patch_safeprintf)
503 DD_Patch_SafePrintf();
504
505 if (patch_throwtest)
506 DD_Patch_Throwtest();
507
508 if (patch_usedaodangl)
509 DD_Patch_UseDaodanGL();
510
511 if (patch_usegettickcount)
512 DD_Patch_UseGetTickCount();
513
514 if (patch_wpfadetime)
515 DD_Patch_WpFadetime();
516
517
518 DD_Patch_GammaSlider();
519
520 DD_Patch_PrintWarning();
521
522 //Fix crappy ai2_shownames
523 if(1)
524 {
525 //Set distance above head to 4.0
526 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
527 //texture height
528 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
529 //texture width
530 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
[847]531/* Crashes game. Perhaps only valid with the additional FLr-callhooks? Those
532 didn't exist in source though.
[839]533 //Set the text color to whatever we like ;)
534 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
535 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
536 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
[847]537*/
[839]538//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack);
539
540 //Make the background black for additive blending
541//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit );
542 }
543
544 if(1)
545 {
546 //DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
547 //DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
548 }
549
550
551 //Flatline related stuff
552// DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
553
554//FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack);
555
556//FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
557
558//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
559//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
560
561
562 return true;
563}
564
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