[839] | 1 | #include <windows.h>
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| 2 |
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| 3 | #include "../Daodan.h"
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| 4 | #include "../Daodan_BSL.h"
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| 5 | #include "../Daodan_Cheater.h"
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| 6 | #include "../Daodan_Config.h"
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| 7 | #include "../Daodan_GL.h"
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| 8 | #include "../Daodan_Patch.h"
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| 9 | #include "../Daodan_Persistence.h"
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| 10 | #include "../Daodan_Utility.h"
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| 11 | #include "../Daodan_Win32.h"
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[877] | 12 | #include "../flatline/Flatline_BSL.h"
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| 13 | #include "../flatline/Flatline_Hooks.h"
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[839] | 14 | #include "../Oni.h"
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[984] | 15 | #include "objt.h"
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[839] | 16 |
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| 17 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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| 18 |
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| 19 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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| 20 | // slider in windowed mode.
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| 21 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
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| 22 | {
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| 23 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
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| 24 | WMrSlider_SetRange(window, min_value, max_value);
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| 25 | }
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[894] | 26 |
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| 27 | void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
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| 28 | {
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| 29 | UUtUns16 x;
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| 30 | UUtUns16 y;
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| 31 |
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[896] | 32 | UUtUns16 index;
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| 33 | UUtUns16 remaining_width;
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| 34 | UUtUns16 remaining_height;
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| 35 |
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| 36 | M3tPointScreen dest_point;
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| 37 | dest_point.z = inDestPoint->z;
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| 38 | dest_point.invW = inDestPoint->invW;
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| 39 |
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| 40 | index = 0;
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| 41 | remaining_height = inHeight;
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| 42 | dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
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[894] | 43 | for (y = 0; y < inBigBitmap->num_y; y++)
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| 44 | {
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[896] | 45 | remaining_width = inWidth;
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| 46 | dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
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[894] | 47 | for (x = 0; x < inBigBitmap->num_x; x++)
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| 48 | {
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| 49 | UUtUns16 width;
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| 50 | UUtUns16 height;
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| 51 |
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[896] | 52 | width = 256 < remaining_width ? 256 : remaining_width;
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| 53 | height = 256 < remaining_height ? 256 : remaining_height;
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| 54 |
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| 55 | M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
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[894] | 56 |
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[896] | 57 | dest_point.x += 256;
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| 58 | remaining_width -= 256;
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| 59 | index++;
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[894] | 60 | }
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[896] | 61 | dest_point.y += 256;
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| 62 | remaining_height -= 256;
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[894] | 63 | }
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| 64 | }
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| 65 |
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| 66 |
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[839] | 67 | void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
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| 68 | {
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| 69 | if (visibility)
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| 70 | WMrWindow_SetLocation(window, 150, 350);
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| 71 | WMrWindow_SetVisible(window, visibility);
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| 72 | }
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| 73 |
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| 74 |
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| 75 | /* Options always visible patch */
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| 76 | void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
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| 77 | {
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| 78 | WMrWindow_SetVisible(window, 1);
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| 79 | }
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| 80 |
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| 81 | void ONICALL DDrGame_Init()
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| 82 | {
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| 83 | if (opt_usedaodanbsl)
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| 84 | SLrDaodan_Initialize();
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[877] | 85 | if (patch_flatline)
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| 86 | SLrFlatline_Initialize();
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[839] | 87 | }
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| 88 |
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| 89 |
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| 90 | //this was broken
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| 91 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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[983] | 92 | FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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[839] | 93 | {
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| 94 | FILE *v4; // eax@1
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| 95 | FILE *result; // eax@4
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| 96 | char v6[512]; // [sp+0h] [bp-100h]@1
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| 97 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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| 98 |
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| 99 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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| 100 | sprintf(
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| 101 | v6,
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| 102 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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| 103 | errornum,
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| 104 | (const char*)filename,
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| 105 | linenumber,
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| 106 | (const char*)message);
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| 107 |
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| 108 | if ( UUgError_WarningFile
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| 109 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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| 110 | {
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| 111 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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| 112 | oni_fflush(UUgError_WarningFile);
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| 113 | }
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| 114 | }
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| 115 | //oni_fprintf(stdout, v6);
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| 116 | //sprintf(&v6, "%s", message);
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| 117 | *_UUgError_WarningFile = UUgError_WarningFile;
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| 118 | result = UUgError_WarningFile;
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| 119 | return result;
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| 120 | }
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| 121 |
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[983] | 122 | _COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
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| 123 | int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
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| 124 | if (inTextArea == COgCommandLine) {
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[985] | 125 | inBounds->top -= 8;
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[983] | 126 | }
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| 127 | return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
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| 128 | }
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[875] | 129 |
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[984] | 130 | #define IMcShade_Red (0xFFFF0000)
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| 131 | #define IMcShade_Green (0xFF00FF00)
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| 132 | #define IMcShade_Blue (0xFF0000FF)
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| 133 | void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
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| 134 | {
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| 135 | UUtUns32 itr;
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| 136 | OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
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| 137 | OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
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| 138 | M3tPoint3D *points = trigger_osd->volume.worldPoints;
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| 139 | UUtUns32 shade = 0xFFFFFF;
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| 140 |
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| 141 | if (!OBJgTriggerVolume_Visible) {
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| 142 | return;
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| 143 | }
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| 144 |
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| 145 | if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
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| 146 | shade = IMcShade_Red;
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| 147 | }
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| 148 | else
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| 149 | {
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| 150 | shade = IMcShade_Blue;
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| 151 | }
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| 152 |
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| 153 | M3rGeom_Line_Light(points + 0, points + 1, shade);
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| 154 | M3rGeom_Line_Light(points + 1, points + 3, shade);
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| 155 | M3rGeom_Line_Light(points + 3, points + 2, shade);
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| 156 | M3rGeom_Line_Light(points + 2, points + 0, shade);
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| 157 |
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| 158 | M3rGeom_Line_Light(points + 4, points + 5, shade);
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| 159 | M3rGeom_Line_Light(points + 5, points + 7, shade);
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| 160 | M3rGeom_Line_Light(points + 7, points + 6, shade);
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| 161 | M3rGeom_Line_Light(points + 6, points + 4, shade);
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| 162 |
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| 163 | M3rGeom_Line_Light(points + 0, points + 4, shade);
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| 164 | M3rGeom_Line_Light(points + 1, points + 5, shade);
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| 165 | M3rGeom_Line_Light(points + 3, points + 7, shade);
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| 166 | M3rGeom_Line_Light(points + 2, points + 6, shade);
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| 167 | }
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| 168 |
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| 169 | _ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
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| 170 | int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
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| 171 | uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
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| 172 | {
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| 173 | if (strcmp("Trigger Volume", inGroupName) == 0) {
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| 174 | inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
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| 175 | }
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| 176 | return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
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| 177 | }
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| 178 |
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| 179 |
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| 180 |
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[877] | 181 | int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
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[875] | 182 | {
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| 183 | //flags = (1 << 10);
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| 184 | type = 1;
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| 185 | //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
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| 186 | DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
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| 187 | return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
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| 188 | }
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| 189 |
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[877] | 190 | short DD_Patch_DebugNameShadeHack( Character* Char )
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[875] | 191 | {
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| 192 | return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
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| 193 | //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
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| 194 | }
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| 195 |
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| 196 |
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[839] | 197 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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| 198 | // Windows key but has the possible side effect of allowing the screensaver
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| 199 | // to enable itself in-game.
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| 200 | void DD_Patch_AltTab()
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| 201 | {
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| 202 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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| 203 | DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
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| 204 | DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
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| 205 | }
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| 206 |
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| 207 | // Textures using ARGB8888 can be used
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| 208 | void DD_Patch_ARGB8888()
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| 209 | {
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| 210 | DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
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| 211 | DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
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| 212 | }
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| 213 |
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| 214 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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| 215 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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| 216 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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| 217 | // latter has problems on WINE).
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| 218 | void DD_Patch_BinkPlay()
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| 219 | {
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| 220 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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| 221 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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| 222 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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| 223 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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| 224 | }
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| 225 |
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| 226 | // Enables d_regen (unfinished) and prevents fly-in portraits from being
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| 227 | // stretched when playing in widescreen resolutions.
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| 228 | void DD_Patch_BSL()
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| 229 | {
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| 230 | //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
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| 231 |
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| 232 | //TODO: fix moonshadow.
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| 233 | Character * Chr = 0;
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| 234 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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| 235 | const unsigned char regen_patch[] =
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| 236 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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| 237 | 0x90, 0x90, // test al, al -> NOOP
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| 238 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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| 239 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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| 240 | // -> mov eax, [esi+Character.RegenHax]
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| 241 | 0x85, 0xC0, // test eax, eax
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| 242 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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| 243 | };
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| 244 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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| 245 |
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| 246 | // Patches for existing BSL functions
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| 247 | SLrDaodan_Patch();
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| 248 | }
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| 249 |
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| 250 | // Adds new cheat codes if cheattable is also enabled
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| 251 | void DD_Patch_Cheater()
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| 252 | {
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| 253 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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| 254 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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| 255 | #if 1
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| 256 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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| 257 | #endif
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| 258 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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| 259 | }
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| 260 |
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| 261 | // Cheats always enabled
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| 262 | void DD_Patch_CheatsEnabled()
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| 263 | {
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| 264 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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| 265 | }
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| 266 |
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| 267 | // Use Daodan's own cheattable
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| 268 | void DD_Patch_CheatTable()
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| 269 | {
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| 270 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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| 271 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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| 272 | }
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| 273 |
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| 274 | // Load chinese font DLL if available
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| 275 | void DD_Patch_Chinese()
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| 276 | {
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| 277 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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| 278 | {
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| 279 | HMODULE dll;
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| 280 | DWORD err;
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| 281 |
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| 282 | DDrStartupMessage("Daodan: Loading chinese DLL");
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| 283 | dll = LoadLibrary("xfhsm_oni.dll");
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| 284 | err = GetLastError();
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| 285 | if( dll )
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| 286 | {
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| 287 | void* proc = GetProcAddress( dll, "InstallHook" );
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| 288 | if(proc)
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| 289 | {
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| 290 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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| 291 | }
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| 292 | } else {
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| 293 | char msg[100];
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| 294 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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| 295 | DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
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| 296 | }
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| 297 | }
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| 298 | }
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| 299 |
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| 300 | // Limit cursor to Oni's window
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| 301 | void DD_Patch_ClipCursor()
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| 302 | {
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| 303 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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| 304 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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| 305 |
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| 306 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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| 307 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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| 308 |
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| 309 | // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
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| 310 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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| 311 | }
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| 312 |
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| 313 | // Disables weapon cooldown exploit
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| 314 | void DD_Patch_CooldownTimer()
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| 315 | {
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| 316 | const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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| 317 | DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
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| 318 | }
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| 319 |
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| 320 | // Daodan device mode enumeration function
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| 321 | void DD_Patch_DaodanDisplayEnum()
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| 322 | {
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| 323 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
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| 324 | }
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| 325 |
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[878] | 326 | // Adds new BSL functions
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[839] | 327 | void DD_Patch_DaodanInit()
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| 328 | {
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| 329 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
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| 330 | }
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| 331 |
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| 332 | // Forced DirectInput (for Windows NT)
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| 333 | void DD_Patch_DirectInput()
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| 334 | {
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| 335 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
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| 336 | }
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| 337 |
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| 338 | // Disable Oni's command line parser so it doesn't interfere with ours
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| 339 | void DD_Patch_DisableCmdLine()
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| 340 | {
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| 341 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
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| 342 | }
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| 343 |
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[877] | 344 | // Enable flatline multiplayer code
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| 345 | void DD_Patch_Flatline()
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| 346 | {
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| 347 | DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
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| 348 |
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| 349 | //Flatline related stuff
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| 350 | DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
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| 351 |
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[878] | 352 | DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
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[877] | 353 |
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| 354 | DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
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| 355 |
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| 356 | DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
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| 357 | DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
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| 358 | }
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| 359 |
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[839] | 360 | // Font texture cache doubled
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| 361 | void DD_Patch_FontTextureCache()
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| 362 | {
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| 363 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
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| 364 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
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| 365 | }
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| 366 |
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| 367 | // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
|
---|
| 368 | void DD_Patch_GetCmdLine()
|
---|
| 369 | {
|
---|
| 370 | DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
|
---|
| 371 | }
|
---|
| 372 |
|
---|
[894] | 373 | // Allow HD screens with resolution < 1024*768
|
---|
| 374 | void DD_Patch_HDScreens_LowRes()
|
---|
| 375 | {
|
---|
| 376 | DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
|
---|
| 377 | }
|
---|
| 378 |
|
---|
[983] | 379 | void DD_Patch_HighresConsole() {
|
---|
| 380 | Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
|
---|
| 381 | }
|
---|
| 382 |
|
---|
[839] | 383 | // Hackish fix for Konoko not kicking guns
|
---|
| 384 | // Don't use this, it breaks stairs.
|
---|
| 385 | void DD_Patch_KickGuns()
|
---|
| 386 | {
|
---|
| 387 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
|
---|
| 388 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
|
---|
| 389 | }
|
---|
| 390 |
|
---|
| 391 | // Disable loading the vtuneapi.dll
|
---|
| 392 | void DD_Patch_KillVTune()
|
---|
| 393 | {
|
---|
| 394 | DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
|
---|
| 395 | }
|
---|
| 396 |
|
---|
| 397 | // Now supports textures up to 512x512
|
---|
| 398 | void DD_Patch_LargeTextures()
|
---|
| 399 | {
|
---|
| 400 | DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
|
---|
| 401 | }
|
---|
| 402 |
|
---|
| 403 | // Non-"_Final" levels are now valid
|
---|
| 404 | void DD_Patch_LevelPlugins()
|
---|
| 405 | {
|
---|
| 406 | DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
|
---|
| 407 | }
|
---|
| 408 |
|
---|
[843] | 409 | // Weapon on ground shown with name and magazine contents
|
---|
| 410 | void DD_Patch_NewWeap()
|
---|
[839] | 411 | {
|
---|
[843] | 412 | //Makes it always say "Received weapon_name."
|
---|
| 413 | //Needs check for loc_4DFC66
|
---|
| 414 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
|
---|
| 415 |
|
---|
| 416 | //Adds Weapon name and ammo meter to pickup autoprompt
|
---|
| 417 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
|
---|
| 418 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
|
---|
| 419 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
|
---|
| 420 |
|
---|
| 421 | //Moves location of colors
|
---|
| 422 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
|
---|
| 423 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
|
---|
| 424 | }
|
---|
| 425 |
|
---|
| 426 | // Disable Multi-byte character awareness patch (multiple language support)
|
---|
| 427 | void DD_Patch_NoMultiByte()
|
---|
| 428 | {
|
---|
[839] | 429 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
|
---|
| 430 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
|
---|
| 431 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
|
---|
| 432 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
|
---|
| 433 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
|
---|
| 434 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
|
---|
| 435 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
|
---|
| 436 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
|
---|
| 437 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
|
---|
| 438 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
|
---|
| 439 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
|
---|
| 440 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
|
---|
| 441 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
|
---|
| 442 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
|
---|
| 443 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
|
---|
| 444 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
|
---|
| 445 | }
|
---|
| 446 |
|
---|
| 447 | // Fix options not visible in main menu when a game was started
|
---|
| 448 | void DD_Patch_OptionsVisible()
|
---|
| 449 | {
|
---|
| 450 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
|
---|
| 451 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
|
---|
| 452 | }
|
---|
| 453 |
|
---|
| 454 | // Unlocks particle action disabling/enabling bits for all events. (Will be
|
---|
| 455 | // controlled by a command line switch when I figure out how to do that without
|
---|
| 456 | // Win32 hacks.)
|
---|
| 457 | void DD_Patch_ParticleDisableBit()
|
---|
| 458 | {
|
---|
| 459 | DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
|
---|
| 460 | }
|
---|
| 461 |
|
---|
| 462 | // Pathfinding grid cache size x8
|
---|
| 463 | void DD_Patch_PathFinding()
|
---|
| 464 | {
|
---|
| 465 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
|
---|
| 466 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
|
---|
| 467 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
|
---|
| 468 |
|
---|
| 469 | //other stuff
|
---|
| 470 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
|
---|
| 471 | }
|
---|
| 472 |
|
---|
| 473 | // Projectile awareness fixed
|
---|
| 474 | void DD_Patch_ProjAware()
|
---|
| 475 | {
|
---|
| 476 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
|
---|
| 477 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
|
---|
| 478 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
|
---|
| 479 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
|
---|
| 480 | }
|
---|
| 481 |
|
---|
| 482 | // Safe startup message printer
|
---|
| 483 | void DD_Patch_SafePrintf()
|
---|
| 484 | {
|
---|
| 485 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
|
---|
| 486 | }
|
---|
| 487 |
|
---|
[893] | 488 | // Show all (also enemies') lasersights
|
---|
| 489 | void DD_Patch_ShowAllLasersights()
|
---|
| 490 | {
|
---|
| 491 | DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
---|
| 492 | }
|
---|
| 493 |
|
---|
[984] | 494 | void DD_Patch_ShowTriggerVolumes()
|
---|
| 495 | {
|
---|
| 496 | Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
|
---|
| 497 | }
|
---|
| 498 |
|
---|
[839] | 499 | // Experiment with allowing enemies to be thrown over railings
|
---|
| 500 | void DD_Patch_Throwtest()
|
---|
| 501 | {
|
---|
| 502 | const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
|
---|
| 503 | DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
|
---|
| 504 | }
|
---|
| 505 |
|
---|
| 506 | // DaodanGL with windowed mode support
|
---|
| 507 | void DD_Patch_UseDaodanGL()
|
---|
| 508 | {
|
---|
| 509 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
|
---|
| 510 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
|
---|
| 511 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
|
---|
| 512 |
|
---|
| 513 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
|
---|
| 514 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
|
---|
| 515 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
|
---|
| 516 |
|
---|
| 517 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
|
---|
| 518 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
|
---|
| 519 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
|
---|
| 520 |
|
---|
| 521 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
|
---|
| 522 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
|
---|
| 523 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
|
---|
| 524 |
|
---|
| 525 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
| 526 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
|
---|
| 527 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
|
---|
| 528 |
|
---|
| 529 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
| 530 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
|
---|
| 531 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
|
---|
| 532 |
|
---|
| 533 | // Replace ONrPlatformInitialize.
|
---|
| 534 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
|
---|
| 535 |
|
---|
| 536 | // Replace gl_platform_initialize.
|
---|
| 537 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
|
---|
| 538 |
|
---|
| 539 | // Replace gl_platform_dispose.
|
---|
| 540 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
|
---|
| 541 | }
|
---|
| 542 |
|
---|
| 543 | // Performance patch
|
---|
| 544 | void DD_Patch_UseGetTickCount()
|
---|
| 545 | {
|
---|
| 546 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
|
---|
| 547 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
|
---|
| 548 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
|
---|
| 549 | }
|
---|
| 550 |
|
---|
| 551 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
|
---|
| 552 | void DD_Patch_WpFadetime()
|
---|
| 553 | {
|
---|
| 554 | // Makes wp_fadetime actually have a function
|
---|
| 555 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
|
---|
| 556 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
|
---|
| 557 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
|
---|
| 558 |
|
---|
| 559 | // Sets the fadetime to 4800 by default
|
---|
| 560 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
|
---|
| 561 | }
|
---|
| 562 |
|
---|
| 563 | // Disable gamma slider in options in windowed mode
|
---|
| 564 | void DD_Patch_GammaSlider()
|
---|
| 565 | {
|
---|
| 566 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
|
---|
| 567 | }
|
---|
| 568 |
|
---|
| 569 | // Fix the warning print method
|
---|
| 570 | void DD_Patch_PrintWarning()
|
---|
| 571 | {
|
---|
| 572 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
|
---|
| 573 | }
|
---|
| 574 |
|
---|
[875] | 575 | //Fix crappy ai2_shownames
|
---|
| 576 | void DD_Patch_ShowNames()
|
---|
| 577 | {
|
---|
| 578 | //Set distance above head to 4.0
|
---|
| 579 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
|
---|
| 580 | //texture height
|
---|
| 581 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
|
---|
| 582 | //texture width
|
---|
| 583 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
|
---|
| 584 |
|
---|
| 585 | /*
|
---|
| 586 | // Crashes game.
|
---|
| 587 | //Set the text color to whatever we like ;)
|
---|
| 588 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
|
---|
| 589 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
|
---|
| 590 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
|
---|
| 591 |
|
---|
[877] | 592 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
|
---|
[875] | 593 |
|
---|
| 594 | //Make the background black for additive blending
|
---|
[877] | 595 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
|
---|
[875] | 596 | */
|
---|
| 597 | }
|
---|
| 598 |
|
---|
[893] | 599 | /*
|
---|
| 600 | void DD_Patch_ShowTriggerVolumes()
|
---|
| 601 | {
|
---|
| 602 | DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
|
---|
| 603 | }
|
---|
| 604 |
|
---|
| 605 | void DD_Patch_ShowFlags()
|
---|
| 606 | {
|
---|
| 607 | DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
|
---|
| 608 | }
|
---|
| 609 | */
|
---|
| 610 |
|
---|
[839] | 611 | bool DD_Patch_Init()
|
---|
| 612 | {
|
---|
| 613 | DDrStartupMessage("Daodan: Patching engine");
|
---|
| 614 |
|
---|
| 615 | if (patch_alttab)
|
---|
| 616 | DD_Patch_AltTab();
|
---|
| 617 |
|
---|
| 618 | if (patch_argb8888)
|
---|
| 619 | DD_Patch_ARGB8888();
|
---|
| 620 |
|
---|
| 621 | if (patch_binkplay)
|
---|
| 622 | DD_Patch_BinkPlay();
|
---|
| 623 |
|
---|
| 624 | if (patch_bsl)
|
---|
| 625 | DD_Patch_BSL();
|
---|
| 626 |
|
---|
| 627 | if (patch_cheater)
|
---|
| 628 | DD_Patch_Cheater();
|
---|
| 629 |
|
---|
| 630 | if (patch_cheatsenabled)
|
---|
| 631 | DD_Patch_CheatsEnabled();
|
---|
| 632 |
|
---|
| 633 | if (patch_cheattable)
|
---|
| 634 | DD_Patch_CheatTable();
|
---|
| 635 |
|
---|
| 636 | if (patch_chinese)
|
---|
| 637 | DD_Patch_Chinese();
|
---|
| 638 |
|
---|
| 639 | if (patch_clipcursor)
|
---|
| 640 | DD_Patch_ClipCursor();
|
---|
| 641 |
|
---|
| 642 | if (patch_cooldowntimer)
|
---|
| 643 | DD_Patch_CooldownTimer();
|
---|
| 644 |
|
---|
| 645 | if (patch_daodandisplayenum)
|
---|
| 646 | DD_Patch_DaodanDisplayEnum();
|
---|
| 647 |
|
---|
| 648 | if (patch_directinput)
|
---|
| 649 | DD_Patch_DirectInput();
|
---|
| 650 |
|
---|
| 651 | if (patch_disablecmdline)
|
---|
| 652 | DD_Patch_DisableCmdLine();
|
---|
| 653 |
|
---|
| 654 | if (patch_fonttexturecache)
|
---|
| 655 | DD_Patch_FontTextureCache();
|
---|
| 656 |
|
---|
| 657 | if (patch_getcmdline)
|
---|
| 658 | DD_Patch_GetCmdLine();
|
---|
[894] | 659 |
|
---|
| 660 | if (patch_hdscreens_lowres)
|
---|
| 661 | DD_Patch_HDScreens_LowRes();
|
---|
[983] | 662 |
|
---|
| 663 | if (patch_highres_console)
|
---|
| 664 | DD_Patch_HighresConsole();
|
---|
[839] | 665 |
|
---|
| 666 | if (patch_kickguns)
|
---|
| 667 | DD_Patch_KickGuns();
|
---|
| 668 |
|
---|
| 669 | //if (patch_killvtune)
|
---|
| 670 | // DD_Patch_KillVTune();
|
---|
| 671 |
|
---|
| 672 | if (patch_largetextures)
|
---|
| 673 | DD_Patch_LargeTextures();
|
---|
| 674 |
|
---|
| 675 | if (patch_levelplugins)
|
---|
| 676 | DD_Patch_LevelPlugins();
|
---|
| 677 |
|
---|
| 678 | if (patch_newweapon)
|
---|
| 679 | DD_Patch_NewWeap();
|
---|
| 680 |
|
---|
[843] | 681 | if (patch_nomultibyte)
|
---|
| 682 | DD_Patch_NoMultiByte();
|
---|
| 683 |
|
---|
[839] | 684 | if(patch_optionsvisible)
|
---|
| 685 | DD_Patch_OptionsVisible();
|
---|
| 686 |
|
---|
| 687 | if (patch_particledisablebit)
|
---|
| 688 | DD_Patch_ParticleDisableBit();
|
---|
| 689 |
|
---|
| 690 | if (patch_pathfinding)
|
---|
| 691 | DD_Patch_PathFinding();
|
---|
| 692 |
|
---|
| 693 | if (patch_projaware)
|
---|
| 694 | DD_Patch_ProjAware();
|
---|
| 695 |
|
---|
| 696 | if (patch_safeprintf)
|
---|
| 697 | DD_Patch_SafePrintf();
|
---|
[893] | 698 |
|
---|
| 699 | if (patch_showalllasersights)
|
---|
| 700 | DD_Patch_ShowAllLasersights();
|
---|
[984] | 701 |
|
---|
| 702 | if (patch_showtriggervolumes)
|
---|
| 703 | DD_Patch_ShowTriggerVolumes();
|
---|
[839] | 704 |
|
---|
| 705 | if (patch_throwtest)
|
---|
| 706 | DD_Patch_Throwtest();
|
---|
| 707 |
|
---|
| 708 | if (patch_usedaodangl)
|
---|
| 709 | DD_Patch_UseDaodanGL();
|
---|
| 710 |
|
---|
| 711 | if (patch_usegettickcount)
|
---|
| 712 | DD_Patch_UseGetTickCount();
|
---|
| 713 |
|
---|
| 714 | if (patch_wpfadetime)
|
---|
| 715 | DD_Patch_WpFadetime();
|
---|
| 716 |
|
---|
| 717 |
|
---|
[877] | 718 | DD_Patch_DaodanInit();
|
---|
| 719 |
|
---|
[839] | 720 | DD_Patch_GammaSlider();
|
---|
| 721 |
|
---|
| 722 | DD_Patch_PrintWarning();
|
---|
| 723 |
|
---|
[876] | 724 |
|
---|
[875] | 725 | DD_Patch_ShowNames();
|
---|
[893] | 726 | /*
|
---|
| 727 | DD_Patch_ShowTriggerVolumes();
|
---|
| 728 | DD_Patch_ShowFlags();
|
---|
| 729 | */
|
---|
[877] | 730 | if (patch_flatline)
|
---|
| 731 | DD_Patch_Flatline();
|
---|
[839] | 732 |
|
---|
| 733 | return true;
|
---|
| 734 | }
|
---|
| 735 |
|
---|