1 | #include <windows.h>
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2 |
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3 | #include "../Daodan.h"
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4 | #include "../Daodan_BSL.h"
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5 | #include "../Daodan_Cheater.h"
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6 | #include "../Daodan_Config.h"
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7 | #include "../Daodan_GL.h"
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8 | #include "../Daodan_Patch.h"
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9 | #include "../Daodan_Persistence.h"
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10 | #include "../Daodan_Utility.h"
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11 | #include "../Daodan_Win32.h"
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12 |
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13 | #include "../Oni.h"
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14 |
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15 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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16 |
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17 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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18 | // slider in windowed mode.
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19 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
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20 | {
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21 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
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22 | WMrSlider_SetRange(window, min_value, max_value);
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23 | }
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24 |
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25 | void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
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26 | {
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27 | if (visibility)
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28 | WMrWindow_SetLocation(window, 150, 350);
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29 | WMrWindow_SetVisible(window, visibility);
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30 | }
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31 |
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32 |
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33 | /* Options always visible patch */
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34 | void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
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35 | {
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36 | WMrWindow_SetVisible(window, 1);
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37 | }
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38 |
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39 | void ONICALL DDrGame_Init()
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40 | {
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41 | if (opt_usedaodanbsl)
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42 | SLrDaodan_Initialize();
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43 | }
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44 |
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45 |
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46 | //this was broken
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47 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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48 | FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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49 | {
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50 |
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51 | FILE *v4; // eax@1
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52 | FILE *result; // eax@4
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53 | char v6[512]; // [sp+0h] [bp-100h]@1
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54 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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55 |
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56 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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57 | sprintf(
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58 | v6,
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59 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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60 | errornum,
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61 | (const char*)filename,
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62 | linenumber,
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63 | (const char*)message);
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64 |
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65 | if ( UUgError_WarningFile
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66 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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67 | {
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68 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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69 | oni_fflush(UUgError_WarningFile);
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70 | }
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71 | }
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72 | //oni_fprintf(stdout, v6);
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73 | //sprintf(&v6, "%s", message);
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74 | *_UUgError_WarningFile = UUgError_WarningFile;
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75 | result = UUgError_WarningFile;
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76 | return result;
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77 | }
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78 |
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79 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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80 | // Windows key but has the possible side effect of allowing the screensaver
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81 | // to enable itself in-game.
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82 | void DD_Patch_AltTab()
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83 | {
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84 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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85 | DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
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86 | DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
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87 | }
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88 |
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89 | // Textures using ARGB8888 can be used
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90 | void DD_Patch_ARGB8888()
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91 | {
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92 | DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
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93 | DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
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94 | }
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95 |
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96 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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97 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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98 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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99 | // latter has problems on WINE).
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100 | void DD_Patch_BinkPlay()
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101 | {
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102 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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103 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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104 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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105 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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106 | }
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107 |
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108 | // Enables d_regen (unfinished) and prevents fly-in portraits from being
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109 | // stretched when playing in widescreen resolutions.
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110 | void DD_Patch_BSL()
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111 | {
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112 | //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
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113 |
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114 | //TODO: fix moonshadow.
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115 | Character * Chr = 0;
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116 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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117 | const unsigned char regen_patch[] =
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118 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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119 | 0x90, 0x90, // test al, al -> NOOP
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120 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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121 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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122 | // -> mov eax, [esi+Character.RegenHax]
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123 | 0x85, 0xC0, // test eax, eax
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124 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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125 | };
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126 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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127 |
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128 | // Patches for existing BSL functions
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129 | SLrDaodan_Patch();
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130 | }
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131 |
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132 | // Adds new cheat codes if cheattable is also enabled
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133 | void DD_Patch_Cheater()
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134 | {
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135 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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136 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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137 | #if 1
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138 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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139 | #endif
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140 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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141 | }
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142 |
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143 | // Cheats always enabled
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144 | void DD_Patch_CheatsEnabled()
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145 | {
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146 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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147 | }
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148 |
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149 | // Use Daodan's own cheattable
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150 | void DD_Patch_CheatTable()
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151 | {
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152 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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153 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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154 | }
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155 |
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156 | // Load chinese font DLL if available
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157 | void DD_Patch_Chinese()
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158 | {
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159 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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160 | {
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161 | HMODULE dll;
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162 | DWORD err;
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163 |
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164 | DDrStartupMessage("Daodan: Loading chinese DLL");
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165 | dll = LoadLibrary("xfhsm_oni.dll");
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166 | err = GetLastError();
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167 | if( dll )
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168 | {
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169 | void* proc = GetProcAddress( dll, "InstallHook" );
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170 | if(proc)
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171 | {
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172 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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173 | }
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174 | } else {
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175 | char msg[100];
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176 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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177 | DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
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178 | }
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179 | }
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180 | }
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181 |
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182 | // Limit cursor to Oni's window
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183 | void DD_Patch_ClipCursor()
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184 | {
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185 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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186 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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187 |
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188 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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189 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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190 |
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191 | // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
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192 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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193 | }
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194 |
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195 | // Disables weapon cooldown exploit
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196 | void DD_Patch_CooldownTimer()
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197 | {
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198 | const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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199 | DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
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200 | }
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201 |
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202 | // Daodan device mode enumeration function
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203 | void DD_Patch_DaodanDisplayEnum()
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204 | {
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205 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
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206 | }
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207 |
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208 | // Adds new BSL functions if usedaodanbsl is enabled
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209 | void DD_Patch_DaodanInit()
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210 | {
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211 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
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212 | }
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213 |
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214 | // Forced DirectInput (for Windows NT)
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215 | void DD_Patch_DirectInput()
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216 | {
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217 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
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218 | }
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219 |
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220 | // Disable Oni's command line parser so it doesn't interfere with ours
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221 | void DD_Patch_DisableCmdLine()
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222 | {
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223 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
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224 | }
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225 |
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226 | // Font texture cache doubled
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227 | void DD_Patch_FontTextureCache()
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228 | {
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229 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
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230 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
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231 | }
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232 |
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233 | // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
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234 | void DD_Patch_GetCmdLine()
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235 | {
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236 | DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
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237 | }
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238 |
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239 | // Hackish fix for Konoko not kicking guns
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240 | // Don't use this, it breaks stairs.
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241 | void DD_Patch_KickGuns()
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242 | {
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243 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
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244 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
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245 | }
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246 |
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247 | // Disable loading the vtuneapi.dll
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248 | void DD_Patch_KillVTune()
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249 | {
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250 | DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
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251 | }
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252 |
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253 | // Now supports textures up to 512x512
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254 | void DD_Patch_LargeTextures()
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255 | {
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256 | DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
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257 | }
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258 |
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259 | // Non-"_Final" levels are now valid
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260 | void DD_Patch_LevelPlugins()
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261 | {
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262 | DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
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263 | }
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264 |
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265 | // Multi-byte patch (multiple language support)
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266 | void DD_Patch_MultiByte()
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267 | {
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268 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
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269 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
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270 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
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271 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
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272 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
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273 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
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274 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
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275 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
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276 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
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277 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
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278 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
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279 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
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280 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
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281 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
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282 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
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283 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
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284 | }
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285 |
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286 | // Weapon on ground shown with name and magazine contents
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287 | void DD_Patch_NewWeap()
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288 | {
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289 | //Makes it always say "Received weapon_name."
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290 | //Needs check for loc_4DFC66
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291 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
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292 |
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293 | //Adds Weapon name and ammo meter to pickup autoprompt
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294 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
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295 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
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296 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
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297 |
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298 | //Moves location of colors
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299 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
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300 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
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301 | }
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302 |
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303 | // Fix options not visible in main menu when a game was started
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304 | void DD_Patch_OptionsVisible()
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305 | {
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306 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
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307 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
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308 | }
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309 |
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310 | // Unlocks particle action disabling/enabling bits for all events. (Will be
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311 | // controlled by a command line switch when I figure out how to do that without
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312 | // Win32 hacks.)
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313 | void DD_Patch_ParticleDisableBit()
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314 | {
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315 | DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
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316 | }
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317 |
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318 | // Pathfinding grid cache size x8
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319 | void DD_Patch_PathFinding()
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320 | {
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321 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
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322 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
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323 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
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324 |
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325 | //other stuff
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326 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
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327 | }
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328 |
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329 | // Projectile awareness fixed
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330 | void DD_Patch_ProjAware()
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331 | {
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332 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
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333 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
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334 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
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335 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
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336 | }
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337 |
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338 | // Safe startup message printer
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339 | void DD_Patch_SafePrintf()
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340 | {
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341 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
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342 | }
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343 |
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344 | // Experiment with allowing enemies to be thrown over railings
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345 | void DD_Patch_Throwtest()
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346 | {
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347 | const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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348 | DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
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349 | }
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350 |
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351 | // DaodanGL with windowed mode support
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352 | void DD_Patch_UseDaodanGL()
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353 | {
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354 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
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355 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
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356 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
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357 |
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358 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
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359 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
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360 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
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361 |
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362 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
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363 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
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364 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
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365 |
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366 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
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367 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
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368 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
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369 |
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370 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
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371 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
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372 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
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373 |
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374 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
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375 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
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376 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
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377 |
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378 | // Replace ONrPlatformInitialize.
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379 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
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380 |
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381 | // Replace gl_platform_initialize.
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382 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
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383 |
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384 | // Replace gl_platform_dispose.
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385 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
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386 | }
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387 |
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388 | // Performance patch
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389 | void DD_Patch_UseGetTickCount()
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390 | {
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391 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
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392 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
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393 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
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394 | }
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395 |
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396 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
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397 | void DD_Patch_WpFadetime()
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398 | {
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399 | // Makes wp_fadetime actually have a function
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400 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
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401 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
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402 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
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403 |
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404 | // Sets the fadetime to 4800 by default
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405 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
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406 | }
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407 |
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408 | // Disable gamma slider in options in windowed mode
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409 | void DD_Patch_GammaSlider()
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410 | {
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411 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
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412 | }
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413 |
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414 | // Fix the warning print method
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415 | void DD_Patch_PrintWarning()
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416 | {
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417 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
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418 | }
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419 |
|
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420 | bool DD_Patch_Init()
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421 | {
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422 | DDrStartupMessage("Daodan: Patching engine");
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423 |
|
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424 | if (patch_alttab)
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425 | DD_Patch_AltTab();
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426 |
|
---|
427 | if (patch_argb8888)
|
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428 | DD_Patch_ARGB8888();
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429 |
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430 | if (patch_binkplay)
|
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431 | DD_Patch_BinkPlay();
|
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432 |
|
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433 | if (patch_bsl)
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434 | DD_Patch_BSL();
|
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435 |
|
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436 | if (patch_cheater)
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437 | DD_Patch_Cheater();
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438 |
|
---|
439 | if (patch_cheatsenabled)
|
---|
440 | DD_Patch_CheatsEnabled();
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441 |
|
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442 | if (patch_cheattable)
|
---|
443 | DD_Patch_CheatTable();
|
---|
444 |
|
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445 | if (patch_chinese)
|
---|
446 | DD_Patch_Chinese();
|
---|
447 |
|
---|
448 | if (patch_clipcursor)
|
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449 | DD_Patch_ClipCursor();
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---|
450 |
|
---|
451 | if (patch_cooldowntimer)
|
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452 | DD_Patch_CooldownTimer();
|
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453 |
|
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454 | if (patch_daodandisplayenum)
|
---|
455 | DD_Patch_DaodanDisplayEnum();
|
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456 |
|
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457 | if (patch_daodaninit)
|
---|
458 | DD_Patch_DaodanInit();
|
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459 |
|
---|
460 | if (patch_directinput)
|
---|
461 | DD_Patch_DirectInput();
|
---|
462 |
|
---|
463 | if (patch_disablecmdline)
|
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464 | DD_Patch_DisableCmdLine();
|
---|
465 |
|
---|
466 | if (patch_fonttexturecache)
|
---|
467 | DD_Patch_FontTextureCache();
|
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468 |
|
---|
469 | if (patch_getcmdline)
|
---|
470 | DD_Patch_GetCmdLine();
|
---|
471 |
|
---|
472 | if (patch_kickguns)
|
---|
473 | DD_Patch_KickGuns();
|
---|
474 |
|
---|
475 | //if (patch_killvtune)
|
---|
476 | // DD_Patch_KillVTune();
|
---|
477 |
|
---|
478 | if (patch_largetextures)
|
---|
479 | DD_Patch_LargeTextures();
|
---|
480 |
|
---|
481 | if (patch_levelplugins)
|
---|
482 | DD_Patch_LevelPlugins();
|
---|
483 |
|
---|
484 | if (!patch_multibyte)
|
---|
485 | DD_Patch_MultiByte();
|
---|
486 |
|
---|
487 | if (patch_newweapon)
|
---|
488 | DD_Patch_NewWeap();
|
---|
489 |
|
---|
490 | if(patch_optionsvisible)
|
---|
491 | DD_Patch_OptionsVisible();
|
---|
492 |
|
---|
493 | if (patch_particledisablebit)
|
---|
494 | DD_Patch_ParticleDisableBit();
|
---|
495 |
|
---|
496 | if (patch_pathfinding)
|
---|
497 | DD_Patch_PathFinding();
|
---|
498 |
|
---|
499 | if (patch_projaware)
|
---|
500 | DD_Patch_ProjAware();
|
---|
501 |
|
---|
502 | if (patch_safeprintf)
|
---|
503 | DD_Patch_SafePrintf();
|
---|
504 |
|
---|
505 | if (patch_throwtest)
|
---|
506 | DD_Patch_Throwtest();
|
---|
507 |
|
---|
508 | if (patch_usedaodangl)
|
---|
509 | DD_Patch_UseDaodanGL();
|
---|
510 |
|
---|
511 | if (patch_usegettickcount)
|
---|
512 | DD_Patch_UseGetTickCount();
|
---|
513 |
|
---|
514 | if (patch_wpfadetime)
|
---|
515 | DD_Patch_WpFadetime();
|
---|
516 |
|
---|
517 |
|
---|
518 | DD_Patch_GammaSlider();
|
---|
519 |
|
---|
520 | DD_Patch_PrintWarning();
|
---|
521 |
|
---|
522 |
|
---|
523 | //Fix crappy ai2_shownames
|
---|
524 | if(1)
|
---|
525 | {
|
---|
526 | //Set distance above head to 4.0
|
---|
527 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
|
---|
528 | //texture height
|
---|
529 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
|
---|
530 | //texture width
|
---|
531 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
|
---|
532 | //Set the text color to whatever we like ;)
|
---|
533 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
|
---|
534 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
|
---|
535 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
|
---|
536 | //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack);
|
---|
537 |
|
---|
538 | //Make the background black for additive blending
|
---|
539 | //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit );
|
---|
540 | }
|
---|
541 |
|
---|
542 |
|
---|
543 | if(1)
|
---|
544 | {
|
---|
545 | //DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
---|
546 | //DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
|
---|
547 | }
|
---|
548 |
|
---|
549 |
|
---|
550 | //Flatline related stuff
|
---|
551 | // DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
|
---|
552 |
|
---|
553 | //FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack);
|
---|
554 |
|
---|
555 | //FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
|
---|
556 |
|
---|
557 | //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
|
---|
558 | //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
|
---|
559 |
|
---|
560 |
|
---|
561 | return true;
|
---|
562 | }
|
---|
563 |
|
---|