source: Daodan/src/patches/Patches.c@ 875

Last change on this file since 875 was 875, checked in by alloc, 11 years ago

Daodan: Patches changes (ShowNames patch, Flatline related patches)

File size: 17.6 KB
Line 
1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12
13#include "../Oni.h"
14
15typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
16
17// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
18// slider in windowed mode.
19static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
20{
21 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
22 WMrSlider_SetRange(window, min_value, max_value);
23}
24
25void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
26{
27 if (visibility)
28 WMrWindow_SetLocation(window, 150, 350);
29 WMrWindow_SetVisible(window, visibility);
30}
31
32
33/* Options always visible patch */
34void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
35{
36 WMrWindow_SetVisible(window, 1);
37}
38
39void ONICALL DDrGame_Init()
40{
41 if (opt_usedaodanbsl)
42 SLrDaodan_Initialize();
43}
44
45
46//this was broken
47FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
48FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
49{
50
51 FILE *v4; // eax@1
52 FILE *result; // eax@4
53 char v6[512]; // [sp+0h] [bp-100h]@1
54 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
55
56 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
57 sprintf(
58 v6,
59 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
60 errornum,
61 (const char*)filename,
62 linenumber,
63 (const char*)message);
64
65 if ( UUgError_WarningFile
66 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
67 {
68 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
69 oni_fflush(UUgError_WarningFile);
70 }
71 }
72 //oni_fprintf(stdout, v6);
73 //sprintf(&v6, "%s", message);
74 *_UUgError_WarningFile = UUgError_WarningFile;
75 result = UUgError_WarningFile;
76 return result;
77}
78
79
80int FLrHook_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
81{
82 //flags = (1 << 10);
83 type = 1;
84 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
85 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
86 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
87}
88
89short FLrHook_DebugNameShadeHack( Character* Char )
90{
91 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
92 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
93}
94
95
96// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
97// Windows key but has the possible side effect of allowing the screensaver
98// to enable itself in-game.
99void DD_Patch_AltTab()
100{
101 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
102 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
103 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
104}
105
106// Textures using ARGB8888 can be used
107void DD_Patch_ARGB8888()
108{
109 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
110 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
111}
112
113// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
114// instead of DirectDraw; patch ONiRunGame to use the same method to play
115// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
116// latter has problems on WINE).
117void DD_Patch_BinkPlay()
118{
119 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
120 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
121 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
122 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
123}
124
125// Enables d_regen (unfinished) and prevents fly-in portraits from being
126// stretched when playing in widescreen resolutions.
127void DD_Patch_BSL()
128{
129 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
130
131 //TODO: fix moonshadow.
132 Character * Chr = 0;
133 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
134 const unsigned char regen_patch[] =
135 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
136 0x90, 0x90, // test al, al -> NOOP
137 0x90, 0x90, // jz short loc_51BB98 -> NOOP
138 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
139 // -> mov eax, [esi+Character.RegenHax]
140 0x85, 0xC0, // test eax, eax
141 0x74, 0x21 // jnz 0x21 -> jz 0x21
142 };
143 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
144
145 // Patches for existing BSL functions
146 SLrDaodan_Patch();
147}
148
149// Adds new cheat codes if cheattable is also enabled
150void DD_Patch_Cheater()
151{
152 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
153 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
154#if 1
155 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
156#endif
157 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
158}
159
160// Cheats always enabled
161void DD_Patch_CheatsEnabled()
162{
163 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
164}
165
166// Use Daodan's own cheattable
167void DD_Patch_CheatTable()
168{
169 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
170 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
171}
172
173// Load chinese font DLL if available
174void DD_Patch_Chinese()
175{
176 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
177 {
178 HMODULE dll;
179 DWORD err;
180
181 DDrStartupMessage("Daodan: Loading chinese DLL");
182 dll = LoadLibrary("xfhsm_oni.dll");
183 err = GetLastError();
184 if( dll )
185 {
186 void* proc = GetProcAddress( dll, "InstallHook" );
187 if(proc)
188 {
189 ((CHINESEPROC)proc)(GetCurrentThreadId());
190 }
191 } else {
192 char msg[100];
193 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
194 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
195 }
196 }
197}
198
199// Limit cursor to Oni's window
200void DD_Patch_ClipCursor()
201{
202 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
203 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
204
205 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
206 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
207
208 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
209 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
210}
211
212// Disables weapon cooldown exploit
213void DD_Patch_CooldownTimer()
214{
215 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
216 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
217}
218
219// Daodan device mode enumeration function
220void DD_Patch_DaodanDisplayEnum()
221{
222 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
223}
224
225// Adds new BSL functions if usedaodanbsl is enabled
226void DD_Patch_DaodanInit()
227{
228 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
229}
230
231// Forced DirectInput (for Windows NT)
232void DD_Patch_DirectInput()
233{
234 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
235}
236
237// Disable Oni's command line parser so it doesn't interfere with ours
238void DD_Patch_DisableCmdLine()
239{
240 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
241}
242
243// Font texture cache doubled
244void DD_Patch_FontTextureCache()
245{
246 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
247 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
248}
249
250// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
251void DD_Patch_GetCmdLine()
252{
253 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
254}
255
256// Hackish fix for Konoko not kicking guns
257// Don't use this, it breaks stairs.
258void DD_Patch_KickGuns()
259{
260 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
261 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
262}
263
264// Disable loading the vtuneapi.dll
265void DD_Patch_KillVTune()
266{
267 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
268}
269
270// Now supports textures up to 512x512
271void DD_Patch_LargeTextures()
272{
273 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
274}
275
276// Non-"_Final" levels are now valid
277void DD_Patch_LevelPlugins()
278{
279 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
280}
281
282// Weapon on ground shown with name and magazine contents
283void DD_Patch_NewWeap()
284{
285 //Makes it always say "Received weapon_name."
286 //Needs check for loc_4DFC66
287 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
288
289 //Adds Weapon name and ammo meter to pickup autoprompt
290 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
291 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
292 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
293
294 //Moves location of colors
295 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
296 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
297}
298
299// Disable Multi-byte character awareness patch (multiple language support)
300void DD_Patch_NoMultiByte()
301{
302 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
303 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
304 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
305 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
306 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
307 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
308 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
309 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
310 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
311 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
312 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
313 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
314 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
315 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
316 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
317 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
318}
319
320// Fix options not visible in main menu when a game was started
321void DD_Patch_OptionsVisible()
322{
323 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
324 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
325}
326
327// Unlocks particle action disabling/enabling bits for all events. (Will be
328// controlled by a command line switch when I figure out how to do that without
329// Win32 hacks.)
330void DD_Patch_ParticleDisableBit()
331{
332 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
333}
334
335// Pathfinding grid cache size x8
336void DD_Patch_PathFinding()
337{
338 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
339 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
340 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
341
342 //other stuff
343 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
344}
345
346// Projectile awareness fixed
347void DD_Patch_ProjAware()
348{
349 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
350 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
351 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
352 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
353}
354
355// Safe startup message printer
356void DD_Patch_SafePrintf()
357{
358 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
359}
360
361// Experiment with allowing enemies to be thrown over railings
362void DD_Patch_Throwtest()
363{
364 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
365 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
366}
367
368// DaodanGL with windowed mode support
369void DD_Patch_UseDaodanGL()
370{
371 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
372 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
373 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
374
375 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
376 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
377 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
378
379 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
380 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
381 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
382
383 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
384 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
385 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
386
387 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
388 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
389 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
390
391 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
392 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
393 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
394
395 // Replace ONrPlatformInitialize.
396 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
397
398 // Replace gl_platform_initialize.
399 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
400
401 // Replace gl_platform_dispose.
402 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
403}
404
405// Performance patch
406void DD_Patch_UseGetTickCount()
407{
408 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
409 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
410 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
411}
412
413// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
414void DD_Patch_WpFadetime()
415{
416 // Makes wp_fadetime actually have a function
417 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
418 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
419 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
420
421 // Sets the fadetime to 4800 by default
422 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
423}
424
425// Disable gamma slider in options in windowed mode
426void DD_Patch_GammaSlider()
427{
428 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
429}
430
431// Fix the warning print method
432void DD_Patch_PrintWarning()
433{
434 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
435}
436
437//Fix crappy ai2_shownames
438void DD_Patch_ShowNames()
439{
440 //Set distance above head to 4.0
441 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
442 //texture height
443 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
444 //texture width
445 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
446
447/*
448// Crashes game.
449 //Set the text color to whatever we like ;)
450 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
451 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
452 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
453
454 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack);
455
456 //Make the background black for additive blending
457 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit );
458*/
459}
460
461bool DD_Patch_Init()
462{
463 DDrStartupMessage("Daodan: Patching engine");
464
465 if (patch_alttab)
466 DD_Patch_AltTab();
467
468 if (patch_argb8888)
469 DD_Patch_ARGB8888();
470
471 if (patch_binkplay)
472 DD_Patch_BinkPlay();
473
474 if (patch_bsl)
475 DD_Patch_BSL();
476
477 if (patch_cheater)
478 DD_Patch_Cheater();
479
480 if (patch_cheatsenabled)
481 DD_Patch_CheatsEnabled();
482
483 if (patch_cheattable)
484 DD_Patch_CheatTable();
485
486 if (patch_chinese)
487 DD_Patch_Chinese();
488
489 if (patch_clipcursor)
490 DD_Patch_ClipCursor();
491
492 if (patch_cooldowntimer)
493 DD_Patch_CooldownTimer();
494
495 if (patch_daodandisplayenum)
496 DD_Patch_DaodanDisplayEnum();
497
498 if (patch_daodaninit)
499 DD_Patch_DaodanInit();
500
501 if (patch_directinput)
502 DD_Patch_DirectInput();
503
504 if (patch_disablecmdline)
505 DD_Patch_DisableCmdLine();
506
507 if (patch_fonttexturecache)
508 DD_Patch_FontTextureCache();
509
510 if (patch_getcmdline)
511 DD_Patch_GetCmdLine();
512
513 if (patch_kickguns)
514 DD_Patch_KickGuns();
515
516 //if (patch_killvtune)
517 // DD_Patch_KillVTune();
518
519 if (patch_largetextures)
520 DD_Patch_LargeTextures();
521
522 if (patch_levelplugins)
523 DD_Patch_LevelPlugins();
524
525 if (patch_newweapon)
526 DD_Patch_NewWeap();
527
528 if (patch_nomultibyte)
529 DD_Patch_NoMultiByte();
530
531 if(patch_optionsvisible)
532 DD_Patch_OptionsVisible();
533
534 if (patch_particledisablebit)
535 DD_Patch_ParticleDisableBit();
536
537 if (patch_pathfinding)
538 DD_Patch_PathFinding();
539
540 if (patch_projaware)
541 DD_Patch_ProjAware();
542
543 if (patch_safeprintf)
544 DD_Patch_SafePrintf();
545
546 if (patch_throwtest)
547 DD_Patch_Throwtest();
548
549 if (patch_usedaodangl)
550 DD_Patch_UseDaodanGL();
551
552 if (patch_usegettickcount)
553 DD_Patch_UseGetTickCount();
554
555 if (patch_wpfadetime)
556 DD_Patch_WpFadetime();
557
558
559 DD_Patch_GammaSlider();
560
561 DD_Patch_PrintWarning();
562
563 DD_Patch_ShowNames();
564
565 if(1)
566 {
567 //DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
568 //DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
569 }
570
571
572 //Flatline related stuff
573// DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
574
575//FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack);
576
577//FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
578
579//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
580//FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
581
582
583 return true;
584}
585
Note: See TracBrowser for help on using the repository browser.