#include #include "../Daodan.h" #include "../Daodan_BSL.h" #include "../Daodan_Cheater.h" #include "../Daodan_Config.h" #include "../Daodan_GL.h" #include "../Daodan_Patch.h" #include "../Daodan_Persistence.h" #include "../Daodan_Utility.h" #include "../Daodan_Win32.h" #include "../Oni.h" typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId); // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma // slider in windowed mode. static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value) { WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma); WMrSlider_SetRange(window, min_value, max_value); } void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility) { if (visibility) WMrWindow_SetLocation(window, 150, 350); WMrWindow_SetVisible(window, visibility); } /* Options always visible patch */ void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility) { WMrWindow_SetVisible(window, 1); } void ONICALL DDrGame_Init() { if (opt_usedaodanbsl) SLrDaodan_Initialize(); } //this was broken FILE** _UUgError_WarningFile = (FILE**)0x005711B4; FILE *__fastcall DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message) { FILE *v4; // eax@1 FILE *result; // eax@4 char v6[512]; // [sp+0h] [bp-100h]@1 FILE* UUgError_WarningFile = *_UUgError_WarningFile; if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) { sprintf( v6, "Error %x reported from File: %s, Line: %d (message follows) \r\n%s", errornum, (const char*)filename, linenumber, (const char*)message); if ( UUgError_WarningFile || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) ) { oni_fprintf(UUgError_WarningFile, "%s\r\n", v6); oni_fflush(UUgError_WarningFile); } } //oni_fprintf(stdout, v6); //sprintf(&v6, "%s", message); *_UUgError_WarningFile = UUgError_WarningFile; result = UUgError_WarningFile; return result; } // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the // Windows key but has the possible side effect of allowing the screensaver // to enable itself in-game. void DD_Patch_AltTab() { // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3); DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3); } // Textures using ARGB8888 can be used void DD_Patch_ARGB8888() { DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07); DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B); } // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting // instead of DirectDraw; patch ONiRunGame to use the same method to play // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the // latter has problems on WINE). void DD_Patch_BinkPlay() { // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION. DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02); // call ONrMovie_Play_Hardware -> call ONrMovie_Play DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play); } // Enables d_regen (unfinished) and prevents fly-in portraits from being // stretched when playing in widescreen resolutions. void DD_Patch_BSL() { //Calculating the value of the needed offset is much more reliable when the compiler does it for you. //TODO: fix moonshadow. Character * Chr = 0; int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF; const unsigned char regen_patch[] = {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP 0x90, 0x90, // test al, al -> NOOP 0x90, 0x90, // jz short loc_51BB98 -> NOOP 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8] // -> mov eax, [esi+Character.RegenHax] 0x85, 0xC0, // test eax, eax 0x74, 0x21 // jnz 0x21 -> jz 0x21 }; DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch); // Patches for existing BSL functions SLrDaodan_Patch(); } // Adds new cheat codes if cheattable is also enabled void DD_Patch_Cheater() { DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater); DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590); #if 1 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames); #endif DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad); } // Cheats always enabled void DD_Patch_CheatsEnabled() { DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame); } // Use Daodan's own cheattable void DD_Patch_CheatTable() { DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name); DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on); } // Load chinese font DLL if available void DD_Patch_Chinese() { if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES) { HMODULE dll; DWORD err; DDrStartupMessage("Daodan: Loading chinese DLL"); dll = LoadLibrary("xfhsm_oni.dll"); err = GetLastError(); if( dll ) { void* proc = GetProcAddress( dll, "InstallHook" ); if(proc) { ((CHINESEPROC)proc)(GetCurrentThreadId()); } } else { char msg[100]; FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL); DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg); } } } // Limit cursor to Oni's window void DD_Patch_ClipCursor() { // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook. DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set); // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook. DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set); // LIrTermiante: replace LIrPlatform_Terminate call with our hook. DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate); } // Disables weapon cooldown exploit void DD_Patch_CooldownTimer() { const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch); } // Daodan device mode enumeration function void DD_Patch_DaodanDisplayEnum() { DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes); } // Adds new BSL functions if usedaodanbsl is enabled void DD_Patch_DaodanInit() { DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init); } // Forced DirectInput (for Windows NT) void DD_Patch_DirectInput() { DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb); } // Disable Oni's command line parser so it doesn't interfere with ours void DD_Patch_DisableCmdLine() { DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366); } // Font texture cache doubled void DD_Patch_FontTextureCache() { DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20); DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40); } // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own) void DD_Patch_GetCmdLine() { DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51); } // Hackish fix for Konoko not kicking guns // Don't use this, it breaks stairs. void DD_Patch_KickGuns() { const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 }; DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch); } // Disable loading the vtuneapi.dll void DD_Patch_KillVTune() { DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3); } // Now supports textures up to 512x512 void DD_Patch_LargeTextures() { DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10); } // Non-"_Final" levels are now valid void DD_Patch_LevelPlugins() { DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01); } // Weapon on ground shown with name and magazine contents void DD_Patch_NewWeap() { //Makes it always say "Received weapon_name." //Needs check for loc_4DFC66 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2); //Adds Weapon name and ammo meter to pickup autoprompt DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9); DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5); DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message); //Moves location of colors //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors ); //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors ); } // Disable Multi-byte character awareness patch (multiple language support) void DD_Patch_NoMultiByte() { DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb); DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb); } // Fix options not visible in main menu when a game was started void DD_Patch_OptionsVisible() { DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton); DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton); } // Unlocks particle action disabling/enabling bits for all events. (Will be // controlled by a command line switch when I figure out how to do that without // Win32 hacks.) void DD_Patch_ParticleDisableBit() { DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090); } // Pathfinding grid cache size x8 void DD_Patch_PathFinding() { const unsigned char pathfinding[2] = {0x90 , 0xE9 }; DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20); DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20); //other stuff DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding); } // Projectile awareness fixed void DD_Patch_ProjAware() { DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c); DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70); DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74); DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c); } // Safe startup message printer void DD_Patch_SafePrintf() { DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage); } // Experiment with allowing enemies to be thrown over railings void DD_Patch_Throwtest() { const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }; DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch); } // DaodanGL with windowed mode support void DD_Patch_UseDaodanGL() { // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect. DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6); DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect); // UUrWindow_GetSize: GetWindowRect -> GetClientRect. DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6); DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect); // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates. DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6); DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos); // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates. DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6); DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos); // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6); DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos); // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates. DDrPatch_NOOP((char*) OniExe + 0x00003349, 6); DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos); // Replace ONrPlatformInitialize. DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize); // Replace gl_platform_initialize. DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize); // Replace gl_platform_dispose. DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose); } // Performance patch void DD_Patch_UseGetTickCount() { DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High); DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency); DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths); } // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800 void DD_Patch_WpFadetime() { // Makes wp_fadetime actually have a function const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 }; DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch); DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31); // Sets the fadetime to 4800 by default DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0); } // Disable gamma slider in options in windowed mode void DD_Patch_GammaSlider() { DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange); } // Fix the warning print method void DD_Patch_PrintWarning() { DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning); } bool DD_Patch_Init() { DDrStartupMessage("Daodan: Patching engine"); if (patch_alttab) DD_Patch_AltTab(); if (patch_argb8888) DD_Patch_ARGB8888(); if (patch_binkplay) DD_Patch_BinkPlay(); if (patch_bsl) DD_Patch_BSL(); if (patch_cheater) DD_Patch_Cheater(); if (patch_cheatsenabled) DD_Patch_CheatsEnabled(); if (patch_cheattable) DD_Patch_CheatTable(); if (patch_chinese) DD_Patch_Chinese(); if (patch_clipcursor) DD_Patch_ClipCursor(); if (patch_cooldowntimer) DD_Patch_CooldownTimer(); if (patch_daodandisplayenum) DD_Patch_DaodanDisplayEnum(); if (patch_daodaninit) DD_Patch_DaodanInit(); if (patch_directinput) DD_Patch_DirectInput(); if (patch_disablecmdline) DD_Patch_DisableCmdLine(); if (patch_fonttexturecache) DD_Patch_FontTextureCache(); if (patch_getcmdline) DD_Patch_GetCmdLine(); if (patch_kickguns) DD_Patch_KickGuns(); //if (patch_killvtune) // DD_Patch_KillVTune(); if (patch_largetextures) DD_Patch_LargeTextures(); if (patch_levelplugins) DD_Patch_LevelPlugins(); if (patch_newweapon) DD_Patch_NewWeap(); if (patch_nomultibyte) DD_Patch_NoMultiByte(); if(patch_optionsvisible) DD_Patch_OptionsVisible(); if (patch_particledisablebit) DD_Patch_ParticleDisableBit(); if (patch_pathfinding) DD_Patch_PathFinding(); if (patch_projaware) DD_Patch_ProjAware(); if (patch_safeprintf) DD_Patch_SafePrintf(); if (patch_throwtest) DD_Patch_Throwtest(); if (patch_usedaodangl) DD_Patch_UseDaodanGL(); if (patch_usegettickcount) DD_Patch_UseGetTickCount(); if (patch_wpfadetime) DD_Patch_WpFadetime(); DD_Patch_GammaSlider(); DD_Patch_PrintWarning(); //Fix crappy ai2_shownames if(1) { //Set distance above head to 4.0 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8); //texture height DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F ); //texture width DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 ); /* Crashes game. Perhaps only valid with the additional FLr-callhooks? Those didn't exist in source though. //Set the text color to whatever we like ;) DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 ); DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B ); DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE ); */ //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), FLrHook_DebugNameShadeHack); //Make the background black for additive blending //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), FLrHook_DebugNameTextureInit ); } if(1) { //DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 ); //DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers ); } //Flatline related stuff // DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook); //FLATLINE? DDrPatch_Int32((int*)(OniExe + 0x000B24D2), FLrSpawnHack); //FLATLINE? DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6); //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen); //FLATLINE? DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate); return true; }