source: Daodan/src/patches/Patches.c@ 983

Last change on this file since 983 was 983, checked in by alloc, 11 years ago

Daodan:

File size: 20.0 KB
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1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12#include "../flatline/Flatline_BSL.h"
13#include "../flatline/Flatline_Hooks.h"
14#include "../Oni.h"
15//#include "Objt.h"
16
17typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
18
19// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
20// slider in windowed mode.
21static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
22{
23 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
24 WMrSlider_SetRange(window, min_value, max_value);
25}
26
27void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
28{
29 UUtUns16 x;
30 UUtUns16 y;
31
32 UUtUns16 index;
33 UUtUns16 remaining_width;
34 UUtUns16 remaining_height;
35
36 M3tPointScreen dest_point;
37 dest_point.z = inDestPoint->z;
38 dest_point.invW = inDestPoint->invW;
39
40 index = 0;
41 remaining_height = inHeight;
42 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
43 for (y = 0; y < inBigBitmap->num_y; y++)
44 {
45 remaining_width = inWidth;
46 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
47 for (x = 0; x < inBigBitmap->num_x; x++)
48 {
49 UUtUns16 width;
50 UUtUns16 height;
51
52 width = 256 < remaining_width ? 256 : remaining_width;
53 height = 256 < remaining_height ? 256 : remaining_height;
54
55 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
56
57 dest_point.x += 256;
58 remaining_width -= 256;
59 index++;
60 }
61 dest_point.y += 256;
62 remaining_height -= 256;
63 }
64}
65
66
67void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
68{
69 if (visibility)
70 WMrWindow_SetLocation(window, 150, 350);
71 WMrWindow_SetVisible(window, visibility);
72}
73
74
75/* Options always visible patch */
76void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
77{
78 WMrWindow_SetVisible(window, 1);
79}
80
81void ONICALL DDrGame_Init()
82{
83 if (opt_usedaodanbsl)
84 SLrDaodan_Initialize();
85 if (patch_flatline)
86 SLrFlatline_Initialize();
87}
88
89
90//this was broken
91FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
92FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
93{
94 FILE *v4; // eax@1
95 FILE *result; // eax@4
96 char v6[512]; // [sp+0h] [bp-100h]@1
97 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
98
99 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
100 sprintf(
101 v6,
102 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
103 errornum,
104 (const char*)filename,
105 linenumber,
106 (const char*)message);
107
108 if ( UUgError_WarningFile
109 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
110 {
111 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
112 oni_fflush(UUgError_WarningFile);
113 }
114 }
115 //oni_fprintf(stdout, v6);
116 //sprintf(&v6, "%s", message);
117 *_UUgError_WarningFile = UUgError_WarningFile;
118 result = UUgError_WarningFile;
119 return result;
120}
121
122_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
123int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
124 if (inTextArea == COgCommandLine) {
125 inBounds->top -= 5;
126 }
127 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
128}
129
130int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
131{
132 //flags = (1 << 10);
133 type = 1;
134 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
135 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
136 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
137}
138
139short DD_Patch_DebugNameShadeHack( Character* Char )
140{
141 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
142 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
143}
144
145
146// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
147// Windows key but has the possible side effect of allowing the screensaver
148// to enable itself in-game.
149void DD_Patch_AltTab()
150{
151 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
152 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
153 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
154}
155
156// Textures using ARGB8888 can be used
157void DD_Patch_ARGB8888()
158{
159 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
160 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
161}
162
163// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
164// instead of DirectDraw; patch ONiRunGame to use the same method to play
165// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
166// latter has problems on WINE).
167void DD_Patch_BinkPlay()
168{
169 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
170 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
171 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
172 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
173}
174
175// Enables d_regen (unfinished) and prevents fly-in portraits from being
176// stretched when playing in widescreen resolutions.
177void DD_Patch_BSL()
178{
179 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
180
181 //TODO: fix moonshadow.
182 Character * Chr = 0;
183 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
184 const unsigned char regen_patch[] =
185 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
186 0x90, 0x90, // test al, al -> NOOP
187 0x90, 0x90, // jz short loc_51BB98 -> NOOP
188 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
189 // -> mov eax, [esi+Character.RegenHax]
190 0x85, 0xC0, // test eax, eax
191 0x74, 0x21 // jnz 0x21 -> jz 0x21
192 };
193 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
194
195 // Patches for existing BSL functions
196 SLrDaodan_Patch();
197}
198
199// Adds new cheat codes if cheattable is also enabled
200void DD_Patch_Cheater()
201{
202 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
203 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
204#if 1
205 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
206#endif
207 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
208}
209
210// Cheats always enabled
211void DD_Patch_CheatsEnabled()
212{
213 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
214}
215
216// Use Daodan's own cheattable
217void DD_Patch_CheatTable()
218{
219 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
220 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
221}
222
223// Load chinese font DLL if available
224void DD_Patch_Chinese()
225{
226 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
227 {
228 HMODULE dll;
229 DWORD err;
230
231 DDrStartupMessage("Daodan: Loading chinese DLL");
232 dll = LoadLibrary("xfhsm_oni.dll");
233 err = GetLastError();
234 if( dll )
235 {
236 void* proc = GetProcAddress( dll, "InstallHook" );
237 if(proc)
238 {
239 ((CHINESEPROC)proc)(GetCurrentThreadId());
240 }
241 } else {
242 char msg[100];
243 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
244 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
245 }
246 }
247}
248
249// Limit cursor to Oni's window
250void DD_Patch_ClipCursor()
251{
252 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
253 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
254
255 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
256 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
257
258 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
259 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
260}
261
262// Disables weapon cooldown exploit
263void DD_Patch_CooldownTimer()
264{
265 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
266 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
267}
268
269// Daodan device mode enumeration function
270void DD_Patch_DaodanDisplayEnum()
271{
272 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
273}
274
275// Adds new BSL functions
276void DD_Patch_DaodanInit()
277{
278 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
279}
280
281// Forced DirectInput (for Windows NT)
282void DD_Patch_DirectInput()
283{
284 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
285}
286
287// Disable Oni's command line parser so it doesn't interfere with ours
288void DD_Patch_DisableCmdLine()
289{
290 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
291}
292
293// Enable flatline multiplayer code
294void DD_Patch_Flatline()
295{
296 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
297
298 //Flatline related stuff
299 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
300
301 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
302
303 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
304
305 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
306 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
307}
308
309// Font texture cache doubled
310void DD_Patch_FontTextureCache()
311{
312 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
313 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
314}
315
316// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
317void DD_Patch_GetCmdLine()
318{
319 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
320}
321
322// Allow HD screens with resolution < 1024*768
323void DD_Patch_HDScreens_LowRes()
324{
325 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
326}
327
328void DD_Patch_HighresConsole() {
329 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
330}
331
332// Hackish fix for Konoko not kicking guns
333// Don't use this, it breaks stairs.
334void DD_Patch_KickGuns()
335{
336 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
337 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
338}
339
340// Disable loading the vtuneapi.dll
341void DD_Patch_KillVTune()
342{
343 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
344}
345
346// Now supports textures up to 512x512
347void DD_Patch_LargeTextures()
348{
349 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
350}
351
352// Non-"_Final" levels are now valid
353void DD_Patch_LevelPlugins()
354{
355 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
356}
357
358// Weapon on ground shown with name and magazine contents
359void DD_Patch_NewWeap()
360{
361 //Makes it always say "Received weapon_name."
362 //Needs check for loc_4DFC66
363 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
364
365 //Adds Weapon name and ammo meter to pickup autoprompt
366 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
367 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
368 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
369
370 //Moves location of colors
371 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
372 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
373}
374
375// Disable Multi-byte character awareness patch (multiple language support)
376void DD_Patch_NoMultiByte()
377{
378 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
379 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
380 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
381 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
382 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
383 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
384 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
385 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
386 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
387 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
388 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
389 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
390 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
391 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
392 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
393 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
394}
395
396// Fix options not visible in main menu when a game was started
397void DD_Patch_OptionsVisible()
398{
399 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
400 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
401}
402
403// Unlocks particle action disabling/enabling bits for all events. (Will be
404// controlled by a command line switch when I figure out how to do that without
405// Win32 hacks.)
406void DD_Patch_ParticleDisableBit()
407{
408 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
409}
410
411// Pathfinding grid cache size x8
412void DD_Patch_PathFinding()
413{
414 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
415 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
416 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
417
418 //other stuff
419 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
420}
421
422// Projectile awareness fixed
423void DD_Patch_ProjAware()
424{
425 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
426 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
427 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
428 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
429}
430
431// Safe startup message printer
432void DD_Patch_SafePrintf()
433{
434 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
435}
436
437// Show all (also enemies') lasersights
438void DD_Patch_ShowAllLasersights()
439{
440 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
441}
442
443// Experiment with allowing enemies to be thrown over railings
444void DD_Patch_Throwtest()
445{
446 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
447 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
448}
449
450// DaodanGL with windowed mode support
451void DD_Patch_UseDaodanGL()
452{
453 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
454 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
455 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
456
457 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
458 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
459 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
460
461 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
462 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
463 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
464
465 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
466 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
467 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
468
469 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
470 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
471 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
472
473 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
474 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
475 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
476
477 // Replace ONrPlatformInitialize.
478 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
479
480 // Replace gl_platform_initialize.
481 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
482
483 // Replace gl_platform_dispose.
484 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
485}
486
487// Performance patch
488void DD_Patch_UseGetTickCount()
489{
490 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
491 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
492 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
493}
494
495// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
496void DD_Patch_WpFadetime()
497{
498 // Makes wp_fadetime actually have a function
499 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
500 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
501 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
502
503 // Sets the fadetime to 4800 by default
504 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
505}
506
507// Disable gamma slider in options in windowed mode
508void DD_Patch_GammaSlider()
509{
510 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
511}
512
513// Fix the warning print method
514void DD_Patch_PrintWarning()
515{
516 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
517}
518
519//Fix crappy ai2_shownames
520void DD_Patch_ShowNames()
521{
522 //Set distance above head to 4.0
523 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
524 //texture height
525 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
526 //texture width
527 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
528
529/*
530// Crashes game.
531 //Set the text color to whatever we like ;)
532 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
533 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
534 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
535
536 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
537
538 //Make the background black for additive blending
539 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
540*/
541}
542
543/*
544void DD_Patch_ShowTriggerVolumes()
545{
546 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
547}
548
549void DD_Patch_ShowFlags()
550{
551 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
552}
553*/
554
555bool DD_Patch_Init()
556{
557 DDrStartupMessage("Daodan: Patching engine");
558
559 if (patch_alttab)
560 DD_Patch_AltTab();
561
562 if (patch_argb8888)
563 DD_Patch_ARGB8888();
564
565 if (patch_binkplay)
566 DD_Patch_BinkPlay();
567
568 if (patch_bsl)
569 DD_Patch_BSL();
570
571 if (patch_cheater)
572 DD_Patch_Cheater();
573
574 if (patch_cheatsenabled)
575 DD_Patch_CheatsEnabled();
576
577 if (patch_cheattable)
578 DD_Patch_CheatTable();
579
580 if (patch_chinese)
581 DD_Patch_Chinese();
582
583 if (patch_clipcursor)
584 DD_Patch_ClipCursor();
585
586 if (patch_cooldowntimer)
587 DD_Patch_CooldownTimer();
588
589 if (patch_daodandisplayenum)
590 DD_Patch_DaodanDisplayEnum();
591
592 if (patch_directinput)
593 DD_Patch_DirectInput();
594
595 if (patch_disablecmdline)
596 DD_Patch_DisableCmdLine();
597
598 if (patch_fonttexturecache)
599 DD_Patch_FontTextureCache();
600
601 if (patch_getcmdline)
602 DD_Patch_GetCmdLine();
603
604 if (patch_hdscreens_lowres)
605 DD_Patch_HDScreens_LowRes();
606
607 if (patch_highres_console)
608 DD_Patch_HighresConsole();
609
610 if (patch_kickguns)
611 DD_Patch_KickGuns();
612
613 //if (patch_killvtune)
614 // DD_Patch_KillVTune();
615
616 if (patch_largetextures)
617 DD_Patch_LargeTextures();
618
619 if (patch_levelplugins)
620 DD_Patch_LevelPlugins();
621
622 if (patch_newweapon)
623 DD_Patch_NewWeap();
624
625 if (patch_nomultibyte)
626 DD_Patch_NoMultiByte();
627
628 if(patch_optionsvisible)
629 DD_Patch_OptionsVisible();
630
631 if (patch_particledisablebit)
632 DD_Patch_ParticleDisableBit();
633
634 if (patch_pathfinding)
635 DD_Patch_PathFinding();
636
637 if (patch_projaware)
638 DD_Patch_ProjAware();
639
640 if (patch_safeprintf)
641 DD_Patch_SafePrintf();
642
643 if (patch_showalllasersights)
644 DD_Patch_ShowAllLasersights();
645
646 if (patch_throwtest)
647 DD_Patch_Throwtest();
648
649 if (patch_usedaodangl)
650 DD_Patch_UseDaodanGL();
651
652 if (patch_usegettickcount)
653 DD_Patch_UseGetTickCount();
654
655 if (patch_wpfadetime)
656 DD_Patch_WpFadetime();
657
658
659 DD_Patch_DaodanInit();
660
661 DD_Patch_GammaSlider();
662
663 DD_Patch_PrintWarning();
664
665
666 DD_Patch_ShowNames();
667/*
668 DD_Patch_ShowTriggerVolumes();
669 DD_Patch_ShowFlags();
670*/
671 if (patch_flatline)
672 DD_Patch_Flatline();
673
674 return true;
675}
676
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