source: Daodan/src/patches/Patches.c@ 990

Last change on this file since 990 was 990, checked in by alloc, 11 years ago

Daodan 3.7:

File size: 22.8 KB
Line 
1#include <windows.h>
2
3#include "../Daodan.h"
4#include "../Daodan_BSL.h"
5#include "../Daodan_Cheater.h"
6#include "../Daodan_Config.h"
7#include "../Daodan_GL.h"
8#include "../Daodan_Patch.h"
9#include "../Daodan_Persistence.h"
10#include "../Daodan_Utility.h"
11#include "../Daodan_Win32.h"
12#include "../flatline/Flatline_BSL.h"
13#include "../flatline/Flatline_Hooks.h"
14#include "../Oni.h"
15#include "objt.h"
16
17typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
18
19// Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
20// slider in windowed mode.
21static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
22{
23 WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
24 WMrSlider_SetRange(window, min_value, max_value);
25}
26
27void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
28{
29 UUtUns16 x;
30 UUtUns16 y;
31
32 UUtUns16 index;
33 UUtUns16 remaining_width;
34 UUtUns16 remaining_height;
35
36 M3tPointScreen dest_point;
37 dest_point.z = inDestPoint->z;
38 dest_point.invW = inDestPoint->invW;
39
40 index = 0;
41 remaining_height = inHeight;
42 dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
43 for (y = 0; y < inBigBitmap->num_y; y++)
44 {
45 remaining_width = inWidth;
46 dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
47 for (x = 0; x < inBigBitmap->num_x; x++)
48 {
49 UUtUns16 width;
50 UUtUns16 height;
51
52 width = 256 < remaining_width ? 256 : remaining_width;
53 height = 256 < remaining_height ? 256 : remaining_height;
54
55 M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
56
57 dest_point.x += 256;
58 remaining_width -= 256;
59 index++;
60 }
61 dest_point.y += 256;
62 remaining_height -= 256;
63 }
64}
65
66
67void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
68{
69 if (visibility)
70 WMrWindow_SetLocation(window, 150, 350);
71 WMrWindow_SetVisible(window, visibility);
72}
73
74
75/* Options always visible patch */
76void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
77{
78 WMrWindow_SetVisible(window, 1);
79}
80
81void ONICALL DDrGame_Init()
82{
83 if (opt_usedaodanbsl)
84 SLrDaodan_Initialize();
85 if (patch_flatline)
86 SLrFlatline_Initialize();
87}
88
89
90//this was broken
91FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
92FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
93{
94 FILE *v4; // eax@1
95 FILE *result; // eax@4
96 char v6[512]; // [sp+0h] [bp-100h]@1
97 FILE* UUgError_WarningFile = *_UUgError_WarningFile;
98
99 if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
100 sprintf(
101 v6,
102 "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
103 errornum,
104 (const char*)filename,
105 linenumber,
106 (const char*)message);
107
108 if ( UUgError_WarningFile
109 || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
110 {
111 oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
112 oni_fflush(UUgError_WarningFile);
113 }
114 }
115 //oni_fprintf(stdout, v6);
116 //sprintf(&v6, "%s", message);
117 *_UUgError_WarningFile = UUgError_WarningFile;
118 result = UUgError_WarningFile;
119 return result;
120}
121
122_COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
123int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
124 if (inTextArea == COgCommandLine) {
125 inBounds->top -= 10;
126 } else if (inTextArea == COgConsoleLines) {
127 inBounds->bottom -= 10;
128 }
129 return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
130}
131
132#define IMcShade_Red (0xFFFF0000)
133#define IMcShade_Green (0xFF00FF00)
134#define IMcShade_Blue (0xFF0000FF)
135void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
136{
137 UUtUns32 itr;
138 OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
139 OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
140 M3tPoint3D *points = trigger_osd->volume.worldPoints;
141 UUtUns32 shade = 0xFFFFFF;
142
143 if (!OBJgTriggerVolume_Visible) {
144 return;
145 }
146
147 if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
148 shade = IMcShade_Red;
149 }
150 else
151 {
152 shade = IMcShade_Blue;
153 }
154
155 M3rGeom_Line_Light(points + 0, points + 1, shade);
156 M3rGeom_Line_Light(points + 1, points + 3, shade);
157 M3rGeom_Line_Light(points + 3, points + 2, shade);
158 M3rGeom_Line_Light(points + 2, points + 0, shade);
159
160 M3rGeom_Line_Light(points + 4, points + 5, shade);
161 M3rGeom_Line_Light(points + 5, points + 7, shade);
162 M3rGeom_Line_Light(points + 7, points + 6, shade);
163 M3rGeom_Line_Light(points + 6, points + 4, shade);
164
165 M3rGeom_Line_Light(points + 0, points + 4, shade);
166 M3rGeom_Line_Light(points + 1, points + 5, shade);
167 M3rGeom_Line_Light(points + 3, points + 7, shade);
168 M3rGeom_Line_Light(points + 2, points + 6, shade);
169}
170
171_ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
172int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
173 uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
174{
175 if (strcmp("Trigger Volume", inGroupName) == 0) {
176 inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
177 }
178 return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
179}
180
181_ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
182void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
183{
184 Oni_ONrGameState_HandleUtilityInput(inInput);
185
186 if (ONrDebugKey_WentDown(7)) {
187 OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
188 }
189}
190
191
192int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
193{
194 //flags = (1 << 10);
195 type = 1;
196 //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
197 DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
198 return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
199}
200
201short DD_Patch_DebugNameShadeHack( Character* Char )
202{
203 return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
204 //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
205}
206
207
208// Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
209// Windows key but has the possible side effect of allowing the screensaver
210// to enable itself in-game.
211void DD_Patch_AltTab()
212{
213 // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
214 DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
215 DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
216}
217
218// Textures using ARGB8888 can be used
219void DD_Patch_ARGB8888()
220{
221 DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
222 DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
223}
224
225// Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
226// instead of DirectDraw; patch ONiRunGame to use the same method to play
227// outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
228// latter has problems on WINE).
229void DD_Patch_BinkPlay()
230{
231 // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
232 DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
233 // call ONrMovie_Play_Hardware -> call ONrMovie_Play
234 DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
235}
236
237// Enables d_regen (unfinished) and prevents fly-in portraits from being
238// stretched when playing in widescreen resolutions.
239void DD_Patch_BSL()
240{
241 //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
242
243 //TODO: fix moonshadow.
244 Character * Chr = 0;
245 int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
246 const unsigned char regen_patch[] =
247 {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
248 0x90, 0x90, // test al, al -> NOOP
249 0x90, 0x90, // jz short loc_51BB98 -> NOOP
250 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
251 // -> mov eax, [esi+Character.RegenHax]
252 0x85, 0xC0, // test eax, eax
253 0x74, 0x21 // jnz 0x21 -> jz 0x21
254 };
255 DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
256
257 // Patches for existing BSL functions
258 SLrDaodan_Patch();
259}
260
261// Adds new cheat codes if cheattable is also enabled
262void DD_Patch_Cheater()
263{
264 DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
265 DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
266#if 1
267 DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
268#endif
269 DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
270}
271
272// Cheats always enabled
273void DD_Patch_CheatsEnabled()
274{
275 DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
276}
277
278// Use Daodan's own cheattable
279void DD_Patch_CheatTable()
280{
281 DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
282 DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
283}
284
285// Load chinese font DLL if available
286void DD_Patch_Chinese()
287{
288 if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
289 {
290 HMODULE dll;
291 DWORD err;
292
293 DDrStartupMessage("Daodan: Loading chinese DLL");
294 dll = LoadLibrary("xfhsm_oni.dll");
295 err = GetLastError();
296 if( dll )
297 {
298 void* proc = GetProcAddress( dll, "InstallHook" );
299 if(proc)
300 {
301 ((CHINESEPROC)proc)(GetCurrentThreadId());
302 }
303 } else {
304 char msg[100];
305 FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
306 DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
307 }
308 }
309}
310
311// Limit cursor to Oni's window
312void DD_Patch_ClipCursor()
313{
314 // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
315 DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
316
317 // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
318 DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
319
320 // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
321 DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
322}
323
324// Disables weapon cooldown exploit
325void DD_Patch_CooldownTimer()
326{
327 const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
328 DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
329}
330
331// Daodan device mode enumeration function
332void DD_Patch_DaodanDisplayEnum()
333{
334 DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
335}
336
337// Adds new BSL functions
338void DD_Patch_DaodanInit()
339{
340 DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
341}
342
343// Forced DirectInput (for Windows NT)
344void DD_Patch_DirectInput()
345{
346 DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
347}
348
349// Disable Oni's command line parser so it doesn't interfere with ours
350void DD_Patch_DisableCmdLine()
351{
352 // Replace start of OniParseCommandLine with XOR ax,ax; RET
353// DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
354 // Replace start of OniParseCommandLine with XOR eax,eax; RET
355 DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
356}
357
358// Enable flatline multiplayer code
359void DD_Patch_Flatline()
360{
361 DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
362
363 //Flatline related stuff
364 DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
365
366 DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
367
368 DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
369
370 DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
371 DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
372}
373
374// Font texture cache doubled
375void DD_Patch_FontTextureCache()
376{
377 DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
378 DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
379}
380
381// Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
382void DD_Patch_GetCmdLine()
383{
384 DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
385}
386
387// Allow HD screens with resolution < 1024*768
388void DD_Patch_HDScreens_LowRes()
389{
390 DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
391}
392
393void DD_Patch_HighresConsole() {
394 Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
395}
396
397// Hackish fix for Konoko not kicking guns
398// Don't use this, it breaks stairs.
399void DD_Patch_KickGuns()
400{
401 const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
402 DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
403}
404
405// Disable loading the vtuneapi.dll
406void DD_Patch_KillVTune()
407{
408 DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
409}
410
411// Now supports textures up to 512x512
412void DD_Patch_LargeTextures()
413{
414 DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
415}
416
417// Non-"_Final" levels are now valid
418void DD_Patch_LevelPlugins()
419{
420 DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
421}
422
423// Weapon on ground shown with name and magazine contents
424void DD_Patch_NewWeap()
425{
426 //Makes it always say "Received weapon_name."
427 //Needs check for loc_4DFC66
428 //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
429
430 //Adds Weapon name and ammo meter to pickup autoprompt
431 DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
432 DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
433 DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
434
435 //Moves location of colors
436 //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
437 //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
438}
439
440// Disable Multi-byte character awareness patch (multiple language support)
441void DD_Patch_NoMultiByte()
442{
443 DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
444 DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
445 DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
446 DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
447 DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
448 DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
449 DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
450 DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
451 DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
452 DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
453 DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
454 DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
455 DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
456 DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
457 DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
458 DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
459}
460
461// Fix options not visible in main menu when a game was started
462void DD_Patch_OptionsVisible()
463{
464 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
465 DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
466}
467
468// Unlocks particle action disabling/enabling bits for all events. (Will be
469// controlled by a command line switch when I figure out how to do that without
470// Win32 hacks.)
471void DD_Patch_ParticleDisableBit()
472{
473 DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
474}
475
476// Pathfinding grid cache size x8
477void DD_Patch_PathFinding()
478{
479 const unsigned char pathfinding[2] = {0x90 , 0xE9 };
480 DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
481 DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
482
483 //other stuff
484 DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
485}
486
487// Projectile awareness fixed
488void DD_Patch_ProjAware()
489{
490 DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
491 DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
492 DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
493 DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
494}
495
496// Safe startup message printer
497void DD_Patch_SafePrintf()
498{
499 DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
500}
501
502// Show all (also enemies') lasersights
503void DD_Patch_ShowAllLasersights()
504{
505 DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
506}
507
508void DD_Patch_ShowTriggerVolumes()
509{
510 Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
511 Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
512}
513
514// Experiment with allowing enemies to be thrown over railings
515void DD_Patch_Throwtest()
516{
517 const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
518 DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
519}
520
521// DaodanGL with windowed mode support
522void DD_Patch_UseDaodanGL()
523{
524 // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
525 DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
526 DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
527
528 // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
529 DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
530 DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
531
532 // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
533 DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
534 DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
535
536 // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
537 DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
538 DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
539
540 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
541 DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
542 DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
543
544 // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
545 DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
546 DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
547
548 // Replace ONrPlatformInitialize.
549 DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
550
551 // Replace gl_platform_initialize.
552 DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
553
554 // Replace gl_platform_dispose.
555 DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
556}
557
558// Performance patch
559void DD_Patch_UseGetTickCount()
560{
561 DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
562 DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
563 DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
564}
565
566// Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
567void DD_Patch_WpFadetime()
568{
569 // Makes wp_fadetime actually have a function
570 const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
571 DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
572 DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
573
574 // Sets the fadetime to 4800 by default
575 DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
576}
577
578// Disable gamma slider in options in windowed mode
579void DD_Patch_GammaSlider()
580{
581 DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
582}
583
584// Fix the warning print method
585void DD_Patch_PrintWarning()
586{
587 DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
588}
589
590//Fix crappy ai2_shownames
591void DD_Patch_ShowNames()
592{
593 //Set distance above head to 4.0
594 DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
595 //texture height
596 DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
597 //texture width
598 DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
599
600/*
601// Crashes game.
602 //Set the text color to whatever we like ;)
603 DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
604 DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
605 DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
606
607 DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
608
609 //Make the background black for additive blending
610 DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
611*/
612}
613
614/*
615void DD_Patch_ShowTriggerVolumes()
616{
617 DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
618}
619
620void DD_Patch_ShowFlags()
621{
622 DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
623}
624*/
625
626bool DD_Patch_Init()
627{
628 DDrStartupMessage("Daodan: Patching engine");
629
630 if (patch_alttab)
631 DD_Patch_AltTab();
632
633 if (patch_argb8888)
634 DD_Patch_ARGB8888();
635
636 if (patch_binkplay)
637 DD_Patch_BinkPlay();
638
639 if (patch_bsl)
640 DD_Patch_BSL();
641
642 if (patch_cheater)
643 DD_Patch_Cheater();
644
645 if (patch_cheatsenabled)
646 DD_Patch_CheatsEnabled();
647
648 if (patch_cheattable)
649 DD_Patch_CheatTable();
650
651 if (patch_chinese)
652 DD_Patch_Chinese();
653
654 if (patch_clipcursor)
655 DD_Patch_ClipCursor();
656
657 if (patch_cooldowntimer)
658 DD_Patch_CooldownTimer();
659
660 if (patch_daodandisplayenum)
661 DD_Patch_DaodanDisplayEnum();
662
663 if (patch_directinput)
664 DD_Patch_DirectInput();
665
666 if (patch_disablecmdline)
667 DD_Patch_DisableCmdLine();
668
669 if (patch_fonttexturecache)
670 DD_Patch_FontTextureCache();
671
672 if (patch_getcmdline)
673 DD_Patch_GetCmdLine();
674
675 if (patch_hdscreens_lowres)
676 DD_Patch_HDScreens_LowRes();
677
678 if (patch_highres_console)
679 DD_Patch_HighresConsole();
680
681 if (patch_kickguns)
682 DD_Patch_KickGuns();
683
684 //if (patch_killvtune)
685 // DD_Patch_KillVTune();
686
687 if (patch_largetextures)
688 DD_Patch_LargeTextures();
689
690 if (patch_levelplugins)
691 DD_Patch_LevelPlugins();
692
693 if (patch_newweapon)
694 DD_Patch_NewWeap();
695
696 if (patch_nomultibyte)
697 DD_Patch_NoMultiByte();
698
699 if(patch_optionsvisible)
700 DD_Patch_OptionsVisible();
701
702 if (patch_particledisablebit)
703 DD_Patch_ParticleDisableBit();
704
705 if (patch_pathfinding)
706 DD_Patch_PathFinding();
707
708 if (patch_projaware)
709 DD_Patch_ProjAware();
710
711 if (patch_safeprintf)
712 DD_Patch_SafePrintf();
713
714 if (patch_showalllasersights)
715 DD_Patch_ShowAllLasersights();
716
717 if (patch_showtriggervolumes)
718 DD_Patch_ShowTriggerVolumes();
719
720 if (patch_throwtest)
721 DD_Patch_Throwtest();
722
723 if (patch_usedaodangl)
724 DD_Patch_UseDaodanGL();
725
726 if (patch_usegettickcount)
727 DD_Patch_UseGetTickCount();
728
729 if (patch_wpfadetime)
730 DD_Patch_WpFadetime();
731
732
733 DD_Patch_DaodanInit();
734
735 DD_Patch_GammaSlider();
736
737 DD_Patch_PrintWarning();
738
739
740 DD_Patch_ShowNames();
741/*
742 DD_Patch_ShowTriggerVolumes();
743 DD_Patch_ShowFlags();
744*/
745 if (patch_flatline)
746 DD_Patch_Flatline();
747
748 return true;
749}
750
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