1 | #include <windows.h>
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2 |
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3 | #include "../Daodan.h"
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4 | #include "../Daodan_BSL.h"
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5 | #include "../Daodan_Cheater.h"
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6 | #include "../Daodan_Config.h"
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7 | #include "../Daodan_GL.h"
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8 | #include "../Daodan_Patch.h"
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9 | #include "../Daodan_Persistence.h"
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10 | #include "../Daodan_Utility.h"
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11 | #include "../Daodan_Win32.h"
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12 | #include "../flatline/Flatline_BSL.h"
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13 | #include "../flatline/Flatline_Hooks.h"
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14 | #include "../Oni.h"
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15 | #include "objt.h"
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16 |
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17 | typedef int (__cdecl *CHINESEPROC)(DWORD ThreadId);
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18 |
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19 | // Hooked WMrSlider_SetRange() in ONiOGU_Options_InitDialog. Disables a gamma
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20 | // slider in windowed mode.
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21 | static void ONICALL DD_ONiOGU_GammaSlider_SetRange(WMtWindow* window, int min_value, int max_value)
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22 | {
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23 | WMrWindow_SetEnabled(window, M3gResolutionSwitch && opt_gamma);
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24 | WMrSlider_SetRange(window, min_value, max_value);
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25 | }
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26 |
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27 | void ONICALL DD_M3rDraw_BigBitmap(M3tTextureMap_Big* inBigBitmap, const M3tPointScreen* inDestPoint, UUtUns16 inWidth, UUtUns16 inHeight, UUtUns32 inShade, UUtUns16 inAlpha) /* 0 - M3cMaxAlpha */
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28 | {
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29 | UUtUns16 x;
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30 | UUtUns16 y;
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31 |
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32 | UUtUns16 index;
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33 | UUtUns16 remaining_width;
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34 | UUtUns16 remaining_height;
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35 |
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36 | M3tPointScreen dest_point;
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37 | dest_point.z = inDestPoint->z;
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38 | dest_point.invW = inDestPoint->invW;
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39 |
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40 | index = 0;
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41 | remaining_height = inHeight;
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42 | dest_point.y = (UUtInt16)((UUtUns16)inDestPoint->y);
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43 | for (y = 0; y < inBigBitmap->num_y; y++)
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44 | {
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45 | remaining_width = inWidth;
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46 | dest_point.x = (UUtInt16)((UUtUns16)inDestPoint->x);
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47 | for (x = 0; x < inBigBitmap->num_x; x++)
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48 | {
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49 | UUtUns16 width;
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50 | UUtUns16 height;
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51 |
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52 | width = 256 < remaining_width ? 256 : remaining_width;
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53 | height = 256 < remaining_height ? 256 : remaining_height;
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54 |
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55 | M3rDraw_Bitmap(inBigBitmap->textures[index], &dest_point, width, height, inShade, inAlpha);
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56 |
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57 | dest_point.x += 256;
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58 | remaining_width -= 256;
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59 | index++;
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60 | }
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61 | dest_point.y += 256;
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62 | remaining_height -= 256;
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63 | }
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64 | }
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65 |
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66 |
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67 | void ONICALL DDrShowResumeButton(WMtWindow* window, int visibility)
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68 | {
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69 | if (visibility)
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70 | WMrWindow_SetLocation(window, 150, 350);
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71 | WMrWindow_SetVisible(window, visibility);
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72 | }
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73 |
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74 |
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75 | /* Options always visible patch */
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76 | void ONICALL DDrShowOptionsButton(WMtWindow* window, int visibility)
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77 | {
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78 | WMrWindow_SetVisible(window, 1);
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79 | }
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80 |
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81 | void ONICALL DDrGame_Init()
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82 | {
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83 | if (opt_usedaodanbsl)
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84 | SLrDaodan_Initialize();
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85 | if (patch_flatline)
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86 | SLrFlatline_Initialize();
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87 | }
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88 |
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89 |
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90 | //this was broken
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91 | FILE** _UUgError_WarningFile = (FILE**)0x005711B4;
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92 | FILE* ONICALL DDrPrintWarning(int filename, int linenumber, unsigned __int16 errornum, int message)
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93 | {
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94 | FILE *v4; // eax@1
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95 | FILE *result; // eax@4
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96 | char v6[512]; // [sp+0h] [bp-100h]@1
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97 | FILE* UUgError_WarningFile = *_UUgError_WarningFile;
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98 |
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99 | if (filename && message && (strlen((const char*)filename)+strlen((const char*)message))<420) {
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100 | sprintf(
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101 | v6,
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102 | "Error %x reported from File: %s, Line: %d (message follows) \r\n%s",
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103 | errornum,
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104 | (const char*)filename,
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105 | linenumber,
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106 | (const char*)message);
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107 |
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108 | if ( UUgError_WarningFile
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109 | || (UUgError_WarningFile = oni_fopen("debugger.txt", "wb"), UUgError_WarningFile ) )
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110 | {
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111 | oni_fprintf(UUgError_WarningFile, "%s\r\n", v6);
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112 | oni_fflush(UUgError_WarningFile);
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113 | }
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114 | }
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115 | //oni_fprintf(stdout, v6);
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116 | //sprintf(&v6, "%s", message);
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117 | *_UUgError_WarningFile = UUgError_WarningFile;
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118 | result = UUgError_WarningFile;
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119 | return result;
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120 | }
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121 |
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122 | _COrTextArea_Resize Oni_COrTextArea_Resize = (_COrTextArea_Resize)0;
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123 | int16_t ONICALL DD_COrTextArea_Resize(void* inTextArea, UUtRect* inBounds, int16_t inNumTextEntries) {
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124 | if (inTextArea == COgCommandLine) {
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125 | inBounds->top -= 10;
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126 | } else if (inTextArea == COgConsoleLines) {
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127 | inBounds->bottom -= 10;
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128 | }
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129 | return Oni_COrTextArea_Resize(inTextArea, inBounds, inNumTextEntries);
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130 | }
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131 |
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132 | #define IMcShade_Red (0xFFFF0000)
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133 | #define IMcShade_Green (0xFF00FF00)
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134 | #define IMcShade_Blue (0xFF0000FF)
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135 | void ONICALL DD_OBJiTriggerVolume_Draw(OBJtObject* inObject, uint32_t inDrawFlags)
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136 | {
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137 | UUtUns32 itr;
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138 | OBJtOSD_All *inOSD = (OBJtOSD_All *) inObject->object_data;
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139 | OBJtOSD_TriggerVolume *trigger_osd = &inOSD->osd.trigger_volume_osd;
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140 | M3tPoint3D *points = trigger_osd->volume.worldPoints;
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141 | UUtUns32 shade = 0xFFFFFF;
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142 |
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143 | if (!OBJgTriggerVolume_Visible) {
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144 | return;
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145 | }
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146 |
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147 | if (OBJrTriggerVolume_IntersectsCharacter(inObject, trigger_osd->team_mask, ONgGameState->PlayerCharacter)) {
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148 | shade = IMcShade_Red;
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149 | }
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150 | else
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151 | {
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152 | shade = IMcShade_Blue;
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153 | }
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154 |
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155 | M3rGeom_Line_Light(points + 0, points + 1, shade);
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156 | M3rGeom_Line_Light(points + 1, points + 3, shade);
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157 | M3rGeom_Line_Light(points + 3, points + 2, shade);
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158 | M3rGeom_Line_Light(points + 2, points + 0, shade);
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159 |
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160 | M3rGeom_Line_Light(points + 4, points + 5, shade);
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161 | M3rGeom_Line_Light(points + 5, points + 7, shade);
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162 | M3rGeom_Line_Light(points + 7, points + 6, shade);
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163 | M3rGeom_Line_Light(points + 6, points + 4, shade);
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164 |
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165 | M3rGeom_Line_Light(points + 0, points + 4, shade);
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166 | M3rGeom_Line_Light(points + 1, points + 5, shade);
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167 | M3rGeom_Line_Light(points + 3, points + 7, shade);
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168 | M3rGeom_Line_Light(points + 2, points + 6, shade);
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169 | }
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170 |
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171 | _ONrMechanics_Register Oni_ONrMechanics_Register = (_ONrMechanics_Register)0;
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172 | int16_t ONICALL DD_ONrMechanics_Register(uint32_t inObjectType, uint32_t inObjectTypeIndex, char* inGroupName,
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173 | uint32_t inSizeInMemory, OBJtMethods* inObjectMethods, uint32_t inFlags, void* inMechanicsMethods)
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174 | {
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175 | if (strcmp("Trigger Volume", inGroupName) == 0) {
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176 | inObjectMethods->rDraw = DD_OBJiTriggerVolume_Draw;
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177 | }
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178 | return Oni_ONrMechanics_Register(inObjectType, inObjectTypeIndex, inGroupName, inSizeInMemory, inObjectMethods, inFlags, inMechanicsMethods);
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179 | }
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180 |
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181 | _ONrGameState_HandleUtilityInput Oni_ONrGameState_HandleUtilityInput = (_ONrGameState_HandleUtilityInput)0;
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182 | void ONICALL DD_ONrGameState_HandleUtilityInput(const void* inInput)
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183 | {
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184 | Oni_ONrGameState_HandleUtilityInput(inInput);
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185 |
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186 | if (ONrDebugKey_WentDown(7)) {
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187 | OBJgTriggerVolume_Visible = !OBJgTriggerVolume_Visible;
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188 | }
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189 | }
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190 |
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191 |
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192 | int DD_Patch_DebugNameTextureInit(short width, short height, int type, int allocated, int flags, char* name, void** output)
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193 | {
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194 | //flags = (1 << 10);
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195 | type = 1;
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196 | //DDrPatch_Byte( 0x005EB83C + 3, 0xff );
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197 | DDrPatch_Int32((int*)(OniExe + 0x001EB83C), 0xFF000000 );
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198 | return M3rTextureMap_New(width, height, type, allocated, flags, name, output);
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199 | }
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200 |
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201 | short DD_Patch_DebugNameShadeHack( Character* Char )
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202 | {
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203 | return TSrContext_SetShade(*(void**)(OniExe + 0x001EB844), ONrCharacter_GetHealthShade( Char->Health, Char->MaxHealth ));
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204 | //return TSrContext_SetShade(*(void**)0x005EB844, 0xFFFFFFFF);
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205 | }
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206 |
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207 |
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208 | // Disable UUrPlatform_Initalize/Terminate, this enables the Alt-Tab and the
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209 | // Windows key but has the possible side effect of allowing the screensaver
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210 | // to enable itself in-game.
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211 | void DD_Patch_AltTab()
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212 | {
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213 | // 0xC3 = ret, so makes those functions just have a "ret" instruction at their start
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214 | DDrPatch_Byte ((char*)UUrPlatform_Initialize, 0xC3);
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215 | DDrPatch_Byte ((char*)UUrPlatform_Terminate, 0xC3);
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216 | }
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217 |
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218 | // Textures using ARGB8888 can be used
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219 | void DD_Patch_ARGB8888()
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220 | {
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221 | DDrPatch_Byte ((char*)(OniExe + 0x00135af0), 0x07);
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222 | DDrPatch_Byte ((char*)(OniExe + 0x00135af4), 0x0B);
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223 | }
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224 |
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225 | // Fix BinkBufferInit() call in BKrMovie_Play() to use GDI (DIB) blitting
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226 | // instead of DirectDraw; patch ONiRunGame to use the same method to play
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227 | // outro (ie., BKrMovie_Play() instead of ONrMovie_Play_Hardware() as the
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228 | // latter has problems on WINE).
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229 | void DD_Patch_BinkPlay()
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230 | {
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231 | // push BINKBUFFERAUTO -> push BINKBUFFERDIBSECTION.
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232 | DDrPatch_Byte((void*)(OniExe + 0x0008829b + 1), 0x02);
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233 | // call ONrMovie_Play_Hardware -> call ONrMovie_Play
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234 | DDrPatch_MakeCall((void*)(OniExe + 0x000d496f), ONrMovie_Play);
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235 | }
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236 |
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237 | // Enables d_regen (unfinished) and prevents fly-in portraits from being
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238 | // stretched when playing in widescreen resolutions.
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239 | void DD_Patch_BSL()
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240 | {
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241 | //Calculating the value of the needed offset is much more reliable when the compiler does it for you.
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242 |
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243 | //TODO: fix moonshadow.
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244 | Character * Chr = 0;
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245 | int NoPath = (int)&(Chr[0].RegenHax) & 0x000000FF;
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246 | const unsigned char regen_patch[] =
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247 | {0x90, 0x90, 0x90, 0x90, 0x90, // mov al, _WPgRegenerationCheat -> NOOP
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248 | 0x90, 0x90, // test al, al -> NOOP
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249 | 0x90, 0x90, // jz short loc_51BB98 -> NOOP
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250 | 0x8B, 0x86, (char)NoPath, 0x01, 0x00, 0x00, // mov eax, [esi+Character.field_1E8]
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251 | // -> mov eax, [esi+Character.RegenHax]
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252 | 0x85, 0xC0, // test eax, eax
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253 | 0x74, 0x21 // jnz 0x21 -> jz 0x21
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254 | };
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255 | DDrPatch_Const((char*)(OniExe + 0x0011BB64), regen_patch);
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256 |
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257 | // Patches for existing BSL functions
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258 | SLrDaodan_Patch();
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259 | }
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260 |
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261 | // Adds new cheat codes if cheattable is also enabled
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262 | void DD_Patch_Cheater()
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263 | {
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264 | DDrPatch_MakeCall((void*)(OniExe + 0x000f618f), (void*)DDrCheater);
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265 | DDrPatch_Int16((short*)(OniExe + 0x000deb45), 0x5590);
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266 | #if 1
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267 | DDrPatch_MakeCall((void*)(OniExe + 0x000deb47), (void*)FallingFrames);
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268 | #endif
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269 | DDrPatch_MakeJump((void*)(OniExe + 0x0010f021), (void*)DDrCheater_LevelLoad);
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270 | }
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271 |
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272 | // Cheats always enabled
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273 | void DD_Patch_CheatsEnabled()
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274 | {
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275 | DDrPatch_MakeJump((void*)ONrPersist_GetWonGame, (void*)DDrPersist_GetWonGame);
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276 | }
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277 |
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278 | // Use Daodan's own cheattable
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279 | void DD_Patch_CheatTable()
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280 | {
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281 | DDrPatch_Int32 ((int*)(OniExe + 0x000f616b), (int)&DDr_CheatTable[0].name);
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282 | DDrPatch_Int32 ((int*)(OniExe + 0x000f617a), (int)&DDr_CheatTable[0].message_on);
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283 | }
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284 |
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285 | // Load chinese font DLL if available
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286 | void DD_Patch_Chinese()
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287 | {
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288 | if (GetFileAttributes("xfhsm_oni.dll") != INVALID_FILE_ATTRIBUTES)
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289 | {
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290 | HMODULE dll;
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291 | DWORD err;
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292 |
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293 | DDrStartupMessage("Daodan: Loading chinese DLL");
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294 | dll = LoadLibrary("xfhsm_oni.dll");
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295 | err = GetLastError();
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296 | if( dll )
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297 | {
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298 | void* proc = GetProcAddress( dll, "InstallHook" );
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299 | if(proc)
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300 | {
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301 | ((CHINESEPROC)proc)(GetCurrentThreadId());
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302 | }
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303 | } else {
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304 | char msg[100];
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305 | FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, err, 0, msg, 100, NULL);
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306 | DDrStartupMessage("Daodan: Loading DLL failed with error %i: %s", err, msg);
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307 | }
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308 | }
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309 | }
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310 |
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311 | // Limit cursor to Oni's window
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312 | void DD_Patch_ClipCursor()
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313 | {
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314 | // LIrMode_Set: replace LIrPlatform_Mode_Set call with our hook.
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315 | DDrPatch_MakeCall((void*)(OniExe + 0x00003f9f), (void*) DD_LIrPlatform_Mode_Set);
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316 |
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317 | // LIrMode_Set_Internal: replace LIrPlatform_Mode_Set call with our hook.
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318 | DDrPatch_MakeCall((void*)(OniExe + 0x00003fff), (void*) DD_LIrPlatform_Mode_Set);
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319 |
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320 | // LIrTermiante: replace LIrPlatform_Terminate call with our hook.
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321 | DDrPatch_MakeCall((void*)(OniExe + 0x000004cb8), (void*) DD_LIrPlatform_Terminate);
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322 | }
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323 |
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324 | // Disables weapon cooldown exploit
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325 | void DD_Patch_CooldownTimer()
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326 | {
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327 | const unsigned char cooldown_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
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328 | DDrPatch_Const ((char*)(OniExe + 0x0011a825), cooldown_patch);
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329 | }
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330 |
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331 | // Daodan device mode enumeration function
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332 | void DD_Patch_DaodanDisplayEnum()
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333 | {
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334 | DDrPatch_MakeJump((void*)gl_enumerate_valid_display_modes, (void*)DD_GLrEnumerateDisplayModes);
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335 | }
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336 |
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337 | // Adds new BSL functions
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338 | void DD_Patch_DaodanInit()
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339 | {
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340 | DDrPatch_MakeCall((void*)(OniExe + 0x000d345a), (void*)DDrGame_Init);
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341 | }
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342 |
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343 | // Forced DirectInput (for Windows NT)
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344 | void DD_Patch_DirectInput()
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345 | {
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346 | DDrPatch_Byte((char*)(OniExe + 0x00002e6d), 0xeb);
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347 | }
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348 |
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349 | // Disable Oni's command line parser so it doesn't interfere with ours
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350 | void DD_Patch_DisableCmdLine()
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351 | {
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352 | // Replace start of OniParseCommandLine with XOR ax,ax; RET
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353 | // DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0xc3c03366);
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354 | // Replace start of OniParseCommandLine with XOR eax,eax; RET
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355 | DDrPatch_Int32 ((int*)(OniExe + 0x000d3570), 0x00c3c033);
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356 | }
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357 |
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358 | // Enable flatline multiplayer code
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359 | void DD_Patch_Flatline()
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360 | {
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361 | DDrPatch_MakeCall((void*)(OniExe + 0x000E17F6), FLrHook_Lasers );
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362 |
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363 | //Flatline related stuff
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364 | DDrPatch_MakeCall((void*)(OniExe + 0x000FBCEA), DDrText_Hook);
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365 |
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366 | DDrPatch_Int32((int*)(OniExe + 0x000B24D2), (unsigned int)FLrSpawnHack);
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367 |
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368 | DDrPatch_NOOP((char*)(OniExe + 0x000C26CB), 6);
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369 |
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370 | DDrPatch_MakeCall((void*)(OniExe + 0x000C26CB), FLrHook_DoorOpen);
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371 | DDrPatch_MakeCall((void*)(OniExe + 0x000EE3CF), FLrHook_ConsoleActivate);
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372 | }
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373 |
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374 | // Font texture cache doubled
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375 | void DD_Patch_FontTextureCache()
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376 | {
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377 | DDrPatch_Byte((char*)(OniExe + 0x00020ea7), 0x20);
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378 | DDrPatch_Byte((char*)(OniExe + 0x00020f4a), 0x40);
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379 | }
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380 |
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381 | // Disable Oni's internal CLrGetCommandLine function (to eventually replace it with our own)
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382 | void DD_Patch_GetCmdLine()
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383 | {
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384 | DDrPatch_NOOP ((char*)(OniExe + 0x000d3280), 51);
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385 | }
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386 |
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387 | // Allow HD screens with resolution < 1024*768
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388 | void DD_Patch_HDScreens_LowRes()
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389 | {
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390 | DDrPatch_MakeJump((void*)M3rDraw_BigBitmap, (void*)DD_M3rDraw_BigBitmap);
|
---|
391 | }
|
---|
392 |
|
---|
393 | void DD_Patch_HighresConsole() {
|
---|
394 | Oni_COrTextArea_Resize = DDrPatch_MakeDetour((void*)COrTextArea_Resize, (void*)DD_COrTextArea_Resize);
|
---|
395 | }
|
---|
396 |
|
---|
397 | // Hackish fix for Konoko not kicking guns
|
---|
398 | // Don't use this, it breaks stairs.
|
---|
399 | void DD_Patch_KickGuns()
|
---|
400 | {
|
---|
401 | const unsigned char kickgun_patch[] = { 0x00, 0x05, 0x00, 0x00, 0x00, 0xC7, 0x05, 0x1C, 0xC9, 0x5E, 0x00, 0x70, 0xB8, 0x43, 0x00, 0xC7, 0x05, 0x20, 0xC9, 0x5E, 0x00, 0x20, 0xBE, 0x43 };
|
---|
402 | DDrPatch_Const ((char*)(OniExe + 0x000dc420), kickgun_patch);
|
---|
403 | }
|
---|
404 |
|
---|
405 | // Disable loading the vtuneapi.dll
|
---|
406 | void DD_Patch_KillVTune()
|
---|
407 | {
|
---|
408 | DDrPatch_Byte ((char*)(OniExe + 0x00026340), 0xC3);
|
---|
409 | }
|
---|
410 |
|
---|
411 | // Now supports textures up to 512x512
|
---|
412 | void DD_Patch_LargeTextures()
|
---|
413 | {
|
---|
414 | DDrPatch_Byte ((char*)(OniExe + 0x00005251), 0x10);
|
---|
415 | }
|
---|
416 |
|
---|
417 | // Non-"_Final" levels are now valid
|
---|
418 | void DD_Patch_LevelPlugins()
|
---|
419 | {
|
---|
420 | DDrPatch_Byte ((char*)(OniExe + 0x000206a8), 0x01);
|
---|
421 | }
|
---|
422 |
|
---|
423 | // Weapon on ground shown with name and magazine contents
|
---|
424 | void DD_Patch_NewWeap()
|
---|
425 | {
|
---|
426 | //Makes it always say "Received weapon_name."
|
---|
427 | //Needs check for loc_4DFC66
|
---|
428 | //DDrPatch_NOOP((char*)(OniExe + 0x000E4DF8),2);
|
---|
429 |
|
---|
430 | //Adds Weapon name and ammo meter to pickup autoprompt
|
---|
431 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC73), 9);
|
---|
432 | DDrPatch_NOOP((char*)(OniExe + 0x000FAC80), 5);
|
---|
433 | DDrPatch_MakeCall((void*)(OniExe + 0xFAC85), (void*)DDrWeapon2Message);
|
---|
434 |
|
---|
435 | //Moves location of colors
|
---|
436 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3D5), (int)&DDrDSayColors );
|
---|
437 | //DDrPatch_Int32((int*)(OniExe + 0x0002E3DA), (int)&DDrDSayColors );
|
---|
438 | }
|
---|
439 |
|
---|
440 | // Disable Multi-byte character awareness patch (multiple language support)
|
---|
441 | void DD_Patch_NoMultiByte()
|
---|
442 | {
|
---|
443 | DDrPatch_Byte ((char*)(OniExe + 0x0002d8f8), 0xeb);
|
---|
444 | DDrPatch_Byte ((char*)(OniExe + 0x0002d9ad), 0xeb);
|
---|
445 | DDrPatch_Byte ((char*)(OniExe + 0x0002dbe2), 0xeb);
|
---|
446 | DDrPatch_Byte ((char*)(OniExe + 0x0002dec3), 0xeb);
|
---|
447 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2ab), 0xeb);
|
---|
448 | DDrPatch_Byte ((char*)(OniExe + 0x0002e2c4), 0xeb);
|
---|
449 | DDrPatch_Byte ((char*)(OniExe + 0x0002e379), 0xeb);
|
---|
450 | DDrPatch_Byte ((char*)(OniExe + 0x0002e48c), 0xeb);
|
---|
451 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4d0), 0xeb);
|
---|
452 | DDrPatch_Byte ((char*)(OniExe + 0x0002e4f4), 0xeb);
|
---|
453 | DDrPatch_Byte ((char*)(OniExe + 0x0002e646), 0xeb);
|
---|
454 | DDrPatch_Byte ((char*)(OniExe + 0x0002e695), 0xeb);
|
---|
455 | DDrPatch_Byte ((char*)(OniExe + 0x0002e944), 0xeb);
|
---|
456 | DDrPatch_Byte ((char*)(OniExe + 0x0002e95d), 0xeb);
|
---|
457 | DDrPatch_Byte ((char*)(OniExe + 0x0002e98e), 0xeb);
|
---|
458 | DDrPatch_Byte ((char*)(OniExe + 0x0002e9dc), 0xeb);
|
---|
459 | }
|
---|
460 |
|
---|
461 | // Fix options not visible in main menu when a game was started
|
---|
462 | void DD_Patch_OptionsVisible()
|
---|
463 | {
|
---|
464 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d2d), DDrShowOptionsButton);
|
---|
465 | DDrPatch_MakeCall((void*)(OniExe + 0x000d2d43), DDrShowResumeButton);
|
---|
466 | }
|
---|
467 |
|
---|
468 | // Unlocks particle action disabling/enabling bits for all events. (Will be
|
---|
469 | // controlled by a command line switch when I figure out how to do that without
|
---|
470 | // Win32 hacks.)
|
---|
471 | void DD_Patch_ParticleDisableBit()
|
---|
472 | {
|
---|
473 | DDrPatch_Int16 ((short*)(OniExe + 0x001b184), 0x9090);
|
---|
474 | }
|
---|
475 |
|
---|
476 | // Pathfinding grid cache size x8
|
---|
477 | void DD_Patch_PathFinding()
|
---|
478 | {
|
---|
479 | const unsigned char pathfinding[2] = {0x90 , 0xE9 };
|
---|
480 | DDrPatch_Byte ((char*)(OniExe + 0x0010b03b), 0x20);
|
---|
481 | DDrPatch_Byte ((char*)(OniExe + 0x0010b04c), 0x20);
|
---|
482 |
|
---|
483 | //other stuff
|
---|
484 | DDrPatch_Const((char*)(OniExe + 0x00040789), pathfinding);
|
---|
485 | }
|
---|
486 |
|
---|
487 | // Projectile awareness fixed
|
---|
488 | void DD_Patch_ProjAware()
|
---|
489 | {
|
---|
490 | DDrPatch_Byte ((char*)(OniExe + 0x0009c07c), 0x6c);
|
---|
491 | DDrPatch_Byte ((char*)(OniExe + 0x0009c080), 0x70);
|
---|
492 | DDrPatch_Byte ((char*)(OniExe + 0x0009c084), 0x74);
|
---|
493 | DDrPatch_Byte ((char*)(OniExe + 0x0009c110), 0x6c);
|
---|
494 | }
|
---|
495 |
|
---|
496 | // Safe startup message printer
|
---|
497 | void DD_Patch_SafePrintf()
|
---|
498 | {
|
---|
499 | DDrPatch_MakeJump((void*)UUrStartupMessage, (void*)DDrStartupMessage);
|
---|
500 | }
|
---|
501 |
|
---|
502 | // Show all (also enemies') lasersights
|
---|
503 | void DD_Patch_ShowAllLasersights()
|
---|
504 | {
|
---|
505 | DDrPatch_NOOP((char*)(OniExe + 0x000E1957), 6 );
|
---|
506 | }
|
---|
507 |
|
---|
508 | void DD_Patch_ShowTriggerVolumes()
|
---|
509 | {
|
---|
510 | Oni_ONrMechanics_Register = DDrPatch_MakeDetour((void*)ONrMechanics_Register, (void*)DD_ONrMechanics_Register);
|
---|
511 | Oni_ONrGameState_HandleUtilityInput = DDrPatch_MakeDetour((void*)ONrGameState_HandleUtilityInput, (void*)DD_ONrGameState_HandleUtilityInput);
|
---|
512 | }
|
---|
513 |
|
---|
514 | // Experiment with allowing enemies to be thrown over railings
|
---|
515 | void DD_Patch_Throwtest()
|
---|
516 | {
|
---|
517 | const unsigned char throwtest_patch[] = { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 };
|
---|
518 | DDrPatch_Const((char*)(OniExe + 0x000dc190), throwtest_patch);
|
---|
519 | }
|
---|
520 |
|
---|
521 | // DaodanGL with windowed mode support
|
---|
522 | void DD_Patch_UseDaodanGL()
|
---|
523 | {
|
---|
524 | // LIrPlatform_Mode_Set: GetWindowRect -> GetClientRect.
|
---|
525 | DDrPatch_NOOP((char*) OniExe + 0x00002dd6, 6);
|
---|
526 | DDrPatch_MakeCall((char*) OniExe + 0x00002dd6, (void*) GetClientRect);
|
---|
527 |
|
---|
528 | // UUrWindow_GetSize: GetWindowRect -> GetClientRect.
|
---|
529 | DDrPatch_NOOP((char*) OniExe + 0x0002651c, 6);
|
---|
530 | DDrPatch_MakeCall((char*) OniExe + 0x0002651c, (void*) GetClientRect);
|
---|
531 |
|
---|
532 | // LIrPlatform_PollInputForAction: fix GetCursorPos call to return client coordinates.
|
---|
533 | DDrPatch_NOOP((char*) OniExe + 0x000032cc, 6);
|
---|
534 | DDrPatch_MakeCall((char*) OniExe + 0x000032cc, (void*) DD_GetCursorPos);
|
---|
535 |
|
---|
536 | // LIrPlatform_InputEvent_GetMouse: fix GetCursorPos call to return client coordinates.
|
---|
537 | DDrPatch_NOOP((char*) OniExe + 0x00002cc2, 6);
|
---|
538 | DDrPatch_MakeCall((char*) OniExe + 0x00002cc2, (void*) DD_GetCursorPos);
|
---|
539 |
|
---|
540 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
541 | DDrPatch_NOOP((char*) OniExe + 0x000032b7, 6);
|
---|
542 | DDrPatch_MakeCall((char*) OniExe + 0x000032b7, (void*) DD_SetCursorPos);
|
---|
543 |
|
---|
544 | // LIrPlatform_PollInputForAction: translate SetCursorPos position to screen coordinates.
|
---|
545 | DDrPatch_NOOP((char*) OniExe + 0x00003349, 6);
|
---|
546 | DDrPatch_MakeCall((char*) OniExe + 0x00003349, (void*) DD_SetCursorPos);
|
---|
547 |
|
---|
548 | // Replace ONrPlatformInitialize.
|
---|
549 | DDrPatch_MakeJump((void*) ONrPlatform_Initialize, (void*) DD_ONrPlatform_Initialize);
|
---|
550 |
|
---|
551 | // Replace gl_platform_initialize.
|
---|
552 | DDrPatch_MakeJump((void*) gl_platform_initialize, (void*) DD_GLrPlatform_Initialize);
|
---|
553 |
|
---|
554 | // Replace gl_platform_dispose.
|
---|
555 | DDrPatch_MakeJump((void *) gl_platform_dispose, (void*) DD_GLrPlatform_Dispose);
|
---|
556 | }
|
---|
557 |
|
---|
558 | // Performance patch
|
---|
559 | void DD_Patch_UseGetTickCount()
|
---|
560 | {
|
---|
561 | DDrPatch_MakeJump((void*)UUrMachineTime_High, (void*)DDrMachineTime_High);
|
---|
562 | DDrPatch_MakeJump((void*)UUrMachineTime_High_Frequency, (void*)DDrMachineTime_High_Frequency);
|
---|
563 | DDrPatch_MakeJump((void*)UUrMachineTime_Sixtieths, (void*)DDrMachineTime_Sixtieths);
|
---|
564 | }
|
---|
565 |
|
---|
566 | // Adds working function for existing BSL command wp_fadetime, sets fade time to 4800
|
---|
567 | void DD_Patch_WpFadetime()
|
---|
568 | {
|
---|
569 | // Makes wp_fadetime actually have a function
|
---|
570 | const unsigned char fadetime_patch[] = { 0x66, 0x8B, 0x1D, 0xC4, 0x7D, 0x62, 0x00, 0x66, 0x89, 0x5E, 0x46, 0x5B, 0x5E, 0x83, 0xC4, 0x14, 0xC3 };
|
---|
571 | DDrPatch_Const ((char*)(OniExe + 0x0011a889), fadetime_patch);
|
---|
572 | DDrPatch_Byte ((char*)(OniExe + 0x0011a560), 0x31);
|
---|
573 |
|
---|
574 | // Sets the fadetime to 4800 by default
|
---|
575 | DDrPatch_Int16 ((short*)(OniExe + 0x0011ab0e), 0x12c0);
|
---|
576 | }
|
---|
577 |
|
---|
578 | // Disable gamma slider in options in windowed mode
|
---|
579 | void DD_Patch_GammaSlider()
|
---|
580 | {
|
---|
581 | DDrPatch_MakeCall((void*)(OniExe + 0x000d262c), (void*)DD_ONiOGU_GammaSlider_SetRange);
|
---|
582 | }
|
---|
583 |
|
---|
584 | // Fix the warning print method
|
---|
585 | void DD_Patch_PrintWarning()
|
---|
586 | {
|
---|
587 | DDrPatch_MakeJump((void*)(OniExe + 0x000245A0), (void*)DDrPrintWarning);
|
---|
588 | }
|
---|
589 |
|
---|
590 | //Fix crappy ai2_shownames
|
---|
591 | void DD_Patch_ShowNames()
|
---|
592 | {
|
---|
593 | //Set distance above head to 4.0
|
---|
594 | DDrPatch_Int32((int*)(OniExe + 0x0008C998), 0x005296C8);
|
---|
595 | //texture height
|
---|
596 | DDrPatch_Byte((char*)(OniExe + 0x0008C9DF), 0x3F );
|
---|
597 | //texture width
|
---|
598 | DDrPatch_NOOP((char*)(OniExe + 0x0008C9CA), 6 );
|
---|
599 |
|
---|
600 | /*
|
---|
601 | // Crashes game.
|
---|
602 | //Set the text color to whatever we like ;)
|
---|
603 | DDrPatch_NOOP((char*)(OniExe + 0x0008C898), 6 );
|
---|
604 | DDrPatch_Byte((char*)(OniExe + 0x0008C898), 0x8B );
|
---|
605 | DDrPatch_Byte((char*)(OniExe + 0x0008C899), 0xCE );
|
---|
606 |
|
---|
607 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C8A3), DD_Patch_DebugNameShadeHack);
|
---|
608 |
|
---|
609 | //Make the background black for additive blending
|
---|
610 | DDrPatch_MakeCall((void*)(OniExe + 0x0008C802), DD_Patch_DebugNameTextureInit );
|
---|
611 | */
|
---|
612 | }
|
---|
613 |
|
---|
614 | /*
|
---|
615 | void DD_Patch_ShowTriggerVolumes()
|
---|
616 | {
|
---|
617 | DDrPatch_Int32((int*)(OniExe + 0x000cc9bb+4), (uint32_t)DD_OBJiTriggerVolume_Draw);
|
---|
618 | }
|
---|
619 |
|
---|
620 | void DD_Patch_ShowFlags()
|
---|
621 | {
|
---|
622 | DDrPatch_Int32((int*)(OniExe + 0x000c4ed4+4), (uint32_t)DD_OBJiFlag_Draw);
|
---|
623 | }
|
---|
624 | */
|
---|
625 |
|
---|
626 | bool DD_Patch_Init()
|
---|
627 | {
|
---|
628 | DDrStartupMessage("Daodan: Patching engine");
|
---|
629 |
|
---|
630 | if (patch_alttab)
|
---|
631 | DD_Patch_AltTab();
|
---|
632 |
|
---|
633 | if (patch_argb8888)
|
---|
634 | DD_Patch_ARGB8888();
|
---|
635 |
|
---|
636 | if (patch_binkplay)
|
---|
637 | DD_Patch_BinkPlay();
|
---|
638 |
|
---|
639 | if (patch_bsl)
|
---|
640 | DD_Patch_BSL();
|
---|
641 |
|
---|
642 | if (patch_cheater)
|
---|
643 | DD_Patch_Cheater();
|
---|
644 |
|
---|
645 | if (patch_cheatsenabled)
|
---|
646 | DD_Patch_CheatsEnabled();
|
---|
647 |
|
---|
648 | if (patch_cheattable)
|
---|
649 | DD_Patch_CheatTable();
|
---|
650 |
|
---|
651 | if (patch_chinese)
|
---|
652 | DD_Patch_Chinese();
|
---|
653 |
|
---|
654 | if (patch_clipcursor)
|
---|
655 | DD_Patch_ClipCursor();
|
---|
656 |
|
---|
657 | if (patch_cooldowntimer)
|
---|
658 | DD_Patch_CooldownTimer();
|
---|
659 |
|
---|
660 | if (patch_daodandisplayenum)
|
---|
661 | DD_Patch_DaodanDisplayEnum();
|
---|
662 |
|
---|
663 | if (patch_directinput)
|
---|
664 | DD_Patch_DirectInput();
|
---|
665 |
|
---|
666 | if (patch_disablecmdline)
|
---|
667 | DD_Patch_DisableCmdLine();
|
---|
668 |
|
---|
669 | if (patch_fonttexturecache)
|
---|
670 | DD_Patch_FontTextureCache();
|
---|
671 |
|
---|
672 | if (patch_getcmdline)
|
---|
673 | DD_Patch_GetCmdLine();
|
---|
674 |
|
---|
675 | if (patch_hdscreens_lowres)
|
---|
676 | DD_Patch_HDScreens_LowRes();
|
---|
677 |
|
---|
678 | if (patch_highres_console)
|
---|
679 | DD_Patch_HighresConsole();
|
---|
680 |
|
---|
681 | if (patch_kickguns)
|
---|
682 | DD_Patch_KickGuns();
|
---|
683 |
|
---|
684 | //if (patch_killvtune)
|
---|
685 | // DD_Patch_KillVTune();
|
---|
686 |
|
---|
687 | if (patch_largetextures)
|
---|
688 | DD_Patch_LargeTextures();
|
---|
689 |
|
---|
690 | if (patch_levelplugins)
|
---|
691 | DD_Patch_LevelPlugins();
|
---|
692 |
|
---|
693 | if (patch_newweapon)
|
---|
694 | DD_Patch_NewWeap();
|
---|
695 |
|
---|
696 | if (patch_nomultibyte)
|
---|
697 | DD_Patch_NoMultiByte();
|
---|
698 |
|
---|
699 | if(patch_optionsvisible)
|
---|
700 | DD_Patch_OptionsVisible();
|
---|
701 |
|
---|
702 | if (patch_particledisablebit)
|
---|
703 | DD_Patch_ParticleDisableBit();
|
---|
704 |
|
---|
705 | if (patch_pathfinding)
|
---|
706 | DD_Patch_PathFinding();
|
---|
707 |
|
---|
708 | if (patch_projaware)
|
---|
709 | DD_Patch_ProjAware();
|
---|
710 |
|
---|
711 | if (patch_safeprintf)
|
---|
712 | DD_Patch_SafePrintf();
|
---|
713 |
|
---|
714 | if (patch_showalllasersights)
|
---|
715 | DD_Patch_ShowAllLasersights();
|
---|
716 |
|
---|
717 | if (patch_showtriggervolumes)
|
---|
718 | DD_Patch_ShowTriggerVolumes();
|
---|
719 |
|
---|
720 | if (patch_throwtest)
|
---|
721 | DD_Patch_Throwtest();
|
---|
722 |
|
---|
723 | if (patch_usedaodangl)
|
---|
724 | DD_Patch_UseDaodanGL();
|
---|
725 |
|
---|
726 | if (patch_usegettickcount)
|
---|
727 | DD_Patch_UseGetTickCount();
|
---|
728 |
|
---|
729 | if (patch_wpfadetime)
|
---|
730 | DD_Patch_WpFadetime();
|
---|
731 |
|
---|
732 |
|
---|
733 | DD_Patch_DaodanInit();
|
---|
734 |
|
---|
735 | DD_Patch_GammaSlider();
|
---|
736 |
|
---|
737 | DD_Patch_PrintWarning();
|
---|
738 |
|
---|
739 |
|
---|
740 | DD_Patch_ShowNames();
|
---|
741 | /*
|
---|
742 | DD_Patch_ShowTriggerVolumes();
|
---|
743 | DD_Patch_ShowFlags();
|
---|
744 | */
|
---|
745 | if (patch_flatline)
|
---|
746 | DD_Patch_Flatline();
|
---|
747 |
|
---|
748 | return true;
|
---|
749 | }
|
---|
750 |
|
---|