1 | #ifndef _OBJT_H_
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2 | #define _OBJT_H_
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3 |
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4 | #define M3cNumBoundingPoints 8// Do not change without changing references below
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5 | #define M3cNumBoundingFaces 6// Do not change without changing references below
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6 |
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7 | typedef struct M3tPoint3D
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8 | {
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9 | float x;
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10 | float y;
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11 | float z;
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12 | } M3tPoint3D;
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13 |
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14 | typedef struct M3tQuad
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15 | {
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16 | uint32_t indices[4];
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17 | } M3tQuad;
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18 |
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19 | typedef struct M3tPlaneEquation
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20 | {
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21 | float a;
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22 | float b;
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23 | float c;
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24 | float d;
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25 | } M3tPlaneEquation;
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26 |
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27 | typedef M3tPoint3D M3tVector3D;
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28 |
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29 | typedef struct M3tBoundingVolume
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30 | {
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31 | M3tPoint3D worldPoints[8];// Must match M3cNumBoundingPoints above
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32 | M3tQuad faces[6];// Must match M3cNumBoundingFaces above
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33 | M3tVector3D normals[6];// Must match M3cNumBoundingFaces above- starting normals
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34 |
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35 | M3tPlaneEquation curPlanes[6];// Must match M3cNumBoundingFaces above- current plane equs
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36 | uint16_t curProjections[6]; // Must match M3cNumBoundingFaces above
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37 | } M3tBoundingVolume;
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38 |
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39 | typedef struct M3tBoundingSphere
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40 | {
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41 | M3tPoint3D center;
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42 | float radius;
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43 | } M3tBoundingSphere;
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44 |
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45 | typedef uint32_t OBJtObjectType;
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46 |
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47 | typedef struct OBJtObject
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48 | {
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49 | OBJtObjectType object_type;
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50 | uint32_t object_id;
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51 | uint32_t flags;
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52 | M3tPoint3D position;
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53 | M3tPoint3D rotation;
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54 | OBJtMethods* methods;
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55 | void* mechanics_class; //ONtMechanicsClass* mechanics_class;
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56 | uint32_t object_data[0];
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57 | } OBJtObject;
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58 |
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59 | #define OBJcMaxNameLength 63
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60 | #define OBJcMaxNoteChars 127
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61 | #define SLcScript_MaxNameLength (32)
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62 |
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63 | typedef struct OBJtOSD_TriggerVolume
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64 | {
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65 | char name[OBJcMaxNameLength];
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66 | char entry_script[SLcScript_MaxNameLength];
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67 | char inside_script[SLcScript_MaxNameLength];
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68 | char exit_script[SLcScript_MaxNameLength];
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69 |
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70 | // TODO: +1 in orig, why do we have to shift here?
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71 | char note[OBJcMaxNoteChars + 2];
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72 |
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73 | M3tPoint3D scale;
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74 | int32_t id;
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75 | int32_t parent_id;
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76 |
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77 | M3tBoundingVolume volume;
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78 | M3tBoundingSphere sphere;// not written to disk
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79 | uint32_t team_mask;
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80 |
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81 | uint32_t authored_flags;
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82 | uint32_t in_game_flags;// not written to disk
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83 | char cur_entry_script[SLcScript_MaxNameLength];// not written to disk
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84 | char cur_inside_script[SLcScript_MaxNameLength];// not written to disk
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85 | char cur_exit_script[SLcScript_MaxNameLength];// not written to disk
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86 | } OBJtOSD_TriggerVolume;
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87 |
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88 | typedef struct OBJtOSD_All
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89 | {
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90 | union
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91 | {
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92 | //OBJtOSD_Combat combat_osd;
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93 | //OBJtOSD_Character character_osd;
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94 | //OBJtOSD_PatrolPath patrolpath_osd;
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95 | //OBJtOSD_Flag flag_osd;
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96 | //OBJtOSD_Furniture furniture_osd;
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97 | //OBJtOSD_Particle particle_osd;
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98 | //OBJtOSD_PowerUp powerup_osd;
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99 | //OBJtOSD_Sound sound_osd;
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100 | OBJtOSD_TriggerVolume trigger_volume_osd;
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101 | //OBJtOSD_Weapon weapon_osd;
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102 | //OBJtOSD_Trigger trigger_osd;
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103 | //OBJtOSD_Turret turret_osd;
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104 | //OBJtOSD_Console console_osd;
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105 | //OBJtOSD_Door door_osd;
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106 | //OBJtOSD_Melee melee_osd;
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107 | //OBJtOSD_Neutral neutral_osd;
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108 | } osd;
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109 | } OBJtOSD_All;
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110 |
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111 | #endif
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