source: Daodan/src/patches/objt.h@ 988

Last change on this file since 988 was 985, checked in by alloc, 11 years ago

Daodan: Added show_triggervolumes

File size: 2.7 KB
Line 
1#ifndef _OBJT_H_
2#define _OBJT_H_
3
4#define M3cNumBoundingPoints 8// Do not change without changing references below
5#define M3cNumBoundingFaces 6// Do not change without changing references below
6
7typedef struct M3tPoint3D
8{
9 float x;
10 float y;
11 float z;
12} M3tPoint3D;
13
14typedef struct M3tQuad
15{
16 uint32_t indices[4];
17} M3tQuad;
18
19typedef struct M3tPlaneEquation
20{
21 float a;
22 float b;
23 float c;
24 float d;
25} M3tPlaneEquation;
26
27typedef M3tPoint3D M3tVector3D;
28
29typedef struct M3tBoundingVolume
30{
31 M3tPoint3D worldPoints[8];// Must match M3cNumBoundingPoints above
32 M3tQuad faces[6];// Must match M3cNumBoundingFaces above
33 M3tVector3D normals[6];// Must match M3cNumBoundingFaces above- starting normals
34
35 M3tPlaneEquation curPlanes[6];// Must match M3cNumBoundingFaces above- current plane equs
36 uint16_t curProjections[6]; // Must match M3cNumBoundingFaces above
37} M3tBoundingVolume;
38
39typedef struct M3tBoundingSphere
40{
41 M3tPoint3D center;
42 float radius;
43} M3tBoundingSphere;
44
45typedef uint32_t OBJtObjectType;
46
47typedef struct OBJtObject
48{
49 OBJtObjectType object_type;
50 uint32_t object_id;
51 uint32_t flags;
52 M3tPoint3D position;
53 M3tPoint3D rotation;
54 OBJtMethods* methods;
55 void* mechanics_class; //ONtMechanicsClass* mechanics_class;
56 uint32_t object_data[0];
57} OBJtObject;
58
59#define OBJcMaxNameLength 63
60#define OBJcMaxNoteChars 127
61#define SLcScript_MaxNameLength (32)
62
63typedef struct OBJtOSD_TriggerVolume
64{
65 char name[OBJcMaxNameLength];
66 char entry_script[SLcScript_MaxNameLength];
67 char inside_script[SLcScript_MaxNameLength];
68 char exit_script[SLcScript_MaxNameLength];
69
70 // TODO: +1 in orig, why do we have to shift here?
71 char note[OBJcMaxNoteChars + 2];
72
73 M3tPoint3D scale;
74 int32_t id;
75 int32_t parent_id;
76
77 M3tBoundingVolume volume;
78 M3tBoundingSphere sphere;// not written to disk
79 uint32_t team_mask;
80
81 uint32_t authored_flags;
82 uint32_t in_game_flags;// not written to disk
83 char cur_entry_script[SLcScript_MaxNameLength];// not written to disk
84 char cur_inside_script[SLcScript_MaxNameLength];// not written to disk
85 char cur_exit_script[SLcScript_MaxNameLength];// not written to disk
86} OBJtOSD_TriggerVolume;
87
88typedef struct OBJtOSD_All
89{
90 union
91 {
92 //OBJtOSD_Combat combat_osd;
93 //OBJtOSD_Character character_osd;
94 //OBJtOSD_PatrolPath patrolpath_osd;
95 //OBJtOSD_Flag flag_osd;
96 //OBJtOSD_Furniture furniture_osd;
97 //OBJtOSD_Particle particle_osd;
98 //OBJtOSD_PowerUp powerup_osd;
99 //OBJtOSD_Sound sound_osd;
100 OBJtOSD_TriggerVolume trigger_volume_osd;
101 //OBJtOSD_Weapon weapon_osd;
102 //OBJtOSD_Trigger trigger_osd;
103 //OBJtOSD_Turret turret_osd;
104 //OBJtOSD_Console console_osd;
105 //OBJtOSD_Door door_osd;
106 //OBJtOSD_Melee melee_osd;
107 //OBJtOSD_Neutral neutral_osd;
108 } osd;
109} OBJtOSD_All;
110
111#endif
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