[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using Oni.Imaging;
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| 5 |
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| 6 | namespace Oni.Akira
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| 7 | {
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| 8 | internal class AkiraDaeReader
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| 9 | {
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| 10 | #region Private data
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| 11 | private readonly PolygonMesh mesh;
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| 12 | private readonly List<Vector3> positions;
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| 13 | private readonly Dictionary<Vector3, int> uniquePositions;
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| 14 | private readonly List<Vector3> normals;
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| 15 | private readonly List<Vector2> texCoords;
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| 16 | private readonly Dictionary<Dae.Material, Material> materialMap;
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| 17 | private readonly Dictionary<string, Material> materialFileMap;
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| 18 | private readonly Stack<Matrix> nodeTransformStack;
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| 19 |
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| 20 | private Dae.Scene scene;
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| 21 | private Dictionary<string, AkiraDaeNodeProperties> properties;
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| 22 | private Matrix nodeTransform;
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| 23 | private string nodeName;
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| 24 | #endregion
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| 25 |
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| 26 | public static PolygonMesh Read(IEnumerable<string> filePaths)
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| 27 | {
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| 28 | var reader = new AkiraDaeReader();
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| 29 | var properties = new Dictionary<string, AkiraDaeNodeProperties>();
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| 30 |
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| 31 | foreach (var filePath in filePaths)
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| 32 | reader.ReadScene(Dae.Reader.ReadFile(filePath), properties);
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| 33 |
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| 34 | return reader.mesh;
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| 35 | }
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| 36 |
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| 37 | public AkiraDaeReader()
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| 38 | {
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| 39 | mesh = new PolygonMesh(new MaterialLibrary());
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| 40 |
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| 41 | positions = mesh.Points;
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| 42 | uniquePositions = new Dictionary<Vector3, int>();
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| 43 | texCoords = mesh.TexCoords;
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| 44 | normals = mesh.Normals;
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| 45 |
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| 46 | materialMap = new Dictionary<Dae.Material, Material>();
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| 47 | materialFileMap = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase);
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| 48 |
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| 49 | nodeTransformStack = new Stack<Matrix>();
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| 50 | nodeTransform = Matrix.Identity;
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| 51 | }
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| 52 |
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| 53 | public PolygonMesh Mesh => mesh;
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| 54 |
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| 55 | public void ReadScene(Dae.Scene scene, Dictionary<string, AkiraDaeNodeProperties> properties)
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| 56 | {
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| 57 | this.scene = scene;
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| 58 | this.properties = properties;
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| 59 |
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| 60 | AkiraDaeNodeProperties sceneProperties;
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| 61 | properties.TryGetValue(scene.Id, out sceneProperties);
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| 62 |
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| 63 | foreach (var node in scene.Nodes)
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| 64 | ReadNode(node, sceneProperties);
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| 65 | }
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| 66 |
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| 67 | private void ReadNode(Dae.Node node, AkiraDaeNodeProperties parentNodeProperties)
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| 68 | {
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| 69 | AkiraDaeNodeProperties nodeProperties;
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| 70 |
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| 71 | if (!properties.TryGetValue(node.Id, out nodeProperties))
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| 72 | nodeProperties = parentNodeProperties;
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| 73 | else if (nodeProperties.HasPhysics)
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| 74 | return;
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| 75 |
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| 76 | nodeTransformStack.Push(nodeTransform);
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| 77 |
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| 78 | foreach (var transform in node.Transforms)
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| 79 | nodeTransform = transform.ToMatrix() * nodeTransform;
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| 80 |
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| 81 | nodeName = node.Name;
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| 82 |
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| 83 | foreach (var geometryInstance in node.GeometryInstances)
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| 84 | ReadGeometryInstance(node, nodeProperties, geometryInstance);
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| 85 |
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| 86 | foreach (var child in node.Nodes)
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| 87 | ReadNode(child, nodeProperties);
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| 88 |
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| 89 | nodeTransform = nodeTransformStack.Pop();
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| 90 | }
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| 91 |
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| 92 | private void ReadGeometryInstance(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.GeometryInstance instance)
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| 93 | {
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| 94 | foreach (var primitives in instance.Target.Primitives)
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| 95 | {
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| 96 | if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons)
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| 97 | {
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| 98 | Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name);
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| 99 | continue;
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| 100 | }
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| 101 |
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| 102 | ReadPolygonPrimitives(node, nodeProperties, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol));
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| 103 | }
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| 104 | }
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| 105 |
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| 106 | private Material ReadMaterial(Dae.Material material)
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| 107 | {
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| 108 | if (material == null || material.Effect == null)
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| 109 | return null;
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| 110 |
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| 111 | Material polygonMaterial;
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| 112 |
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| 113 | if (materialMap.TryGetValue(material, out polygonMaterial))
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| 114 | return polygonMaterial;
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| 115 |
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| 116 | Dae.EffectSampler diffuseSampler = null;
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| 117 | Dae.EffectSampler transparentSampler = null;
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| 118 |
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| 119 | foreach (var texture in material.Effect.Textures)
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| 120 | {
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| 121 | if (texture.Channel == Dae.EffectTextureChannel.Diffuse)
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| 122 | diffuseSampler = texture.Sampler;
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| 123 | else if (texture.Channel == Dae.EffectTextureChannel.Transparent)
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| 124 | transparentSampler = texture.Sampler;
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| 125 | }
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| 126 |
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| 127 | if (diffuseSampler == null || diffuseSampler.Surface == null || diffuseSampler.Surface.InitFrom == null)
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| 128 | {
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| 129 | //
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| 130 | // this material doesn't have a diffuse texture
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| 131 | //
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| 132 |
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| 133 | return null;
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| 134 | }
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| 135 |
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| 136 | var image = diffuseSampler.Surface.InitFrom;
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| 137 |
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| 138 | if (materialFileMap.TryGetValue(image.FilePath, out polygonMaterial))
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| 139 | return polygonMaterial;
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| 140 |
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| 141 | polygonMaterial = mesh.Materials.GetMaterial(Path.GetFileNameWithoutExtension(image.FilePath));
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| 142 | polygonMaterial.ImageFilePath = image.FilePath;
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| 143 |
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| 144 | if (transparentSampler == diffuseSampler)
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| 145 | polygonMaterial.Flags |= GunkFlags.Transparent | GunkFlags.NoOcclusion | GunkFlags.TwoSided;
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| 146 |
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| 147 | materialFileMap.Add(image.FilePath, polygonMaterial);
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| 148 | materialMap.Add(material, polygonMaterial);
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| 149 |
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| 150 | return polygonMaterial;
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| 151 | }
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| 152 |
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| 153 | private void ReadPolygonPrimitives(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance)
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| 154 | {
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| 155 | Material material = null;
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| 156 |
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| 157 | if (materialInstance != null)
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| 158 | material = ReadMaterial(materialInstance.Target);
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| 159 |
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| 160 | if (material == null)
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| 161 | material = mesh.Materials.NotFound;
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| 162 |
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| 163 | int[] positionIndices = null;
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| 164 | int[] texCoordIndices = null;
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| 165 | int[] normalIndices = null;
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| 166 | Color[] colors = null;
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| 167 |
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| 168 | foreach (var input in primitives.Inputs)
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| 169 | {
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| 170 | switch (input.Semantic)
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| 171 | {
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| 172 | case Dae.Semantic.Position:
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| 173 | positionIndices = ReadInputIndexed(input, positions, uniquePositions, PositionReader);
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| 174 | break;
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| 175 |
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| 176 | case Dae.Semantic.TexCoord:
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| 177 | texCoordIndices = ReadInputIndexed(input, texCoords, Dae.Source.ReadTexCoord);
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| 178 | break;
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| 179 |
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| 180 | case Dae.Semantic.Normal:
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| 181 | normalIndices = ReadInputIndexed(input, normals, Dae.Source.ReadVector3);
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| 182 | break;
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| 183 |
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| 184 | case Dae.Semantic.Color:
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| 185 | colors = ReadInput(input, Dae.Source.ReadColor);
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| 186 | break;
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| 187 | }
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| 188 | }
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| 189 |
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| 190 | if (texCoordIndices == null)
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| 191 | Console.Error.WriteLine("Geometry '{0}' does not contain texture coordinates.", nodeName);
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| 192 |
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| 193 | int startIndex = 0;
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| 194 | int degeneratePolygonCount = 0;
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| 195 |
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| 196 | foreach (int vertexCount in primitives.VertexCounts)
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| 197 | {
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| 198 | var polygonPointIndices = new int[vertexCount];
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| 199 | Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount);
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| 200 |
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| 201 | if (CheckDegenerate(positions, polygonPointIndices))
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| 202 | {
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| 203 | degeneratePolygonCount++;
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| 204 | startIndex += vertexCount;
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| 205 | continue;
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| 206 | }
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| 207 |
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| 208 | var polygon = new Polygon(mesh, polygonPointIndices)
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| 209 | {
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| 210 | FileName = node.FileName,
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| 211 | ObjectName = node.Name,
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| 212 | Material = material
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| 213 | };
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| 214 |
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| 215 | if (texCoordIndices != null)
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| 216 | {
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| 217 | polygon.TexCoordIndices = new int[vertexCount];
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| 218 | Array.Copy(texCoordIndices, startIndex, polygon.TexCoordIndices, 0, vertexCount);
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| 219 | }
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| 220 | else
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| 221 | {
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| 222 | polygon.TexCoordIndices = new int[vertexCount];
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| 223 | }
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| 224 |
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| 225 | if (normalIndices != null)
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| 226 | {
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| 227 | polygon.NormalIndices = new int[vertexCount];
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| 228 | Array.Copy(normalIndices, startIndex, polygon.NormalIndices, 0, vertexCount);
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| 229 | }
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| 230 |
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| 231 | if (colors != null)
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| 232 | {
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| 233 | polygon.Colors = new Color[vertexCount];
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| 234 | Array.Copy(colors, startIndex, polygon.Colors, 0, vertexCount);
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| 235 | }
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| 236 |
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| 237 | startIndex += vertexCount;
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| 238 |
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| 239 | if (nodeProperties != null)
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| 240 | {
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| 241 | polygon.ScriptId = nodeProperties.ScriptId;
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| 242 | polygon.Flags |= nodeProperties.GunkFlags;
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| 243 | }
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| 244 |
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| 245 | if (material == mesh.Materials.Markers.Ghost)
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| 246 | mesh.Ghosts.Add(polygon);
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| 247 | else if (material == mesh.Materials.Markers.DoorFrame)
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| 248 | mesh.Doors.Add(polygon);
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| 249 | else if (material.Name.StartsWith("bnv_grid_", StringComparison.Ordinal))
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| 250 | mesh.Floors.Add(polygon);
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| 251 | else
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| 252 | mesh.Polygons.Add(polygon);
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| 253 | }
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| 254 |
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| 255 | if (degeneratePolygonCount > 0)
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| 256 | {
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| 257 | Console.Error.WriteLine("Ignoring {0} degenerate polygons", degeneratePolygonCount);
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| 258 | }
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| 259 | }
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| 260 |
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| 261 | private static bool CheckDegenerate(List<Vector3> positions, int[] positionIndices)
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| 262 | {
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| 263 | if (positionIndices.Length < 3)
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| 264 | return true;
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| 265 |
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| 266 | var p0 = positions[positionIndices[0]];
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| 267 | var p1 = positions[positionIndices[1]];
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| 268 |
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| 269 | for (int i = 2; i < positionIndices.Length; i++)
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| 270 | {
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| 271 | var p2 = positions[positionIndices[i]];
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| 272 |
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| 273 | var s0 = p0 - p1;
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| 274 | var s1 = p2 - p1;
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| 275 |
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| 276 | Vector3 c;
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| 277 | Vector3.Cross(ref s0, ref s1, out c);
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| 278 |
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| 279 | if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(s0, s1) > 0.0f)
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| 280 | return true;
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| 281 |
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| 282 | p0 = p1;
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| 283 | p1 = p2;
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| 284 | }
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| 285 |
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| 286 | return false;
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| 287 | }
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| 288 |
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| 289 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader)
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| 290 | where T : struct
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| 291 | {
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| 292 | var indices = new int[input.Indices.Count];
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| 293 |
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| 294 | for (int i = 0; i < input.Indices.Count; i++)
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| 295 | {
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| 296 | var v = elementReader(input.Source, input.Indices[i]);
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| 297 | indices[i] = list.Count;
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| 298 | list.Add(v);
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| 299 | }
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| 300 |
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| 301 | return indices;
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| 302 | }
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| 303 |
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| 304 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Dictionary<T, int> uniqueList, Func<Dae.Source, int, T> elementReader)
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| 305 | where T : struct
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| 306 | {
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| 307 | var indices = new int[input.Indices.Count];
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| 308 |
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| 309 | for (int i = 0; i < input.Indices.Count; i++)
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| 310 | {
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| 311 | var v = elementReader(input.Source, input.Indices[i]);
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| 312 |
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| 313 | int index;
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| 314 |
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| 315 | if (!uniqueList.TryGetValue(v, out index))
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| 316 | {
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| 317 | index = list.Count;
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| 318 | list.Add(v);
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| 319 | uniqueList.Add(v, index);
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| 320 | }
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| 321 |
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| 322 | indices[i] = index;
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| 323 | }
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| 324 |
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| 325 | return indices;
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| 326 | }
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| 327 |
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| 328 | private static T[] ReadInput<T>(Dae.IndexedInput input, Func<Dae.Source, int, T> elementReader)
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| 329 | where T : struct
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| 330 | {
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| 331 | var values = new T[input.Indices.Count];
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| 332 |
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| 333 | for (int i = 0; i < input.Indices.Count; i++)
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| 334 | values[i] = elementReader(input.Source, input.Indices[i]);
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| 335 |
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| 336 | return values;
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| 337 | }
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| 338 |
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| 339 | private Vector3 PositionReader(Dae.Source source, int index)
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| 340 | {
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| 341 | Vector3 p = Dae.Source.ReadVector3(source, index);
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| 342 | Vector3 r;
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| 343 | Vector3.Transform(ref p, ref nodeTransform, out r);
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| 344 | return r;
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| 345 | }
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| 346 | }
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| 347 | }
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