1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using Oni.Imaging;
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5 |
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6 | namespace Oni.Akira
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7 | {
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8 | internal class AkiraDaeReader
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9 | {
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10 | #region Private data
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11 | private readonly PolygonMesh mesh;
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12 | private readonly List<Vector3> positions;
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13 | private readonly Dictionary<Vector3, int> uniquePositions;
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14 | private readonly List<Vector3> normals;
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15 | private readonly List<Vector2> texCoords;
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16 | private readonly Dictionary<Dae.Material, Material> materialMap;
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17 | private readonly Dictionary<string, Material> materialFileMap;
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18 | private readonly Stack<Matrix> nodeTransformStack;
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19 |
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20 | private Dae.Scene scene;
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21 | private Dictionary<string, AkiraDaeNodeProperties> properties;
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22 | private Matrix nodeTransform;
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23 | private string nodeName;
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24 | #endregion
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25 |
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26 | public static PolygonMesh Read(IEnumerable<string> filePaths)
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27 | {
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28 | var reader = new AkiraDaeReader();
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29 | var properties = new Dictionary<string, AkiraDaeNodeProperties>();
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30 |
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31 | foreach (var filePath in filePaths)
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32 | reader.ReadScene(Dae.Reader.ReadFile(filePath), properties);
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33 |
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34 | return reader.mesh;
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35 | }
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36 |
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37 | public AkiraDaeReader()
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38 | {
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39 | mesh = new PolygonMesh(new MaterialLibrary());
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40 |
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41 | positions = mesh.Points;
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42 | uniquePositions = new Dictionary<Vector3, int>();
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43 | texCoords = mesh.TexCoords;
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44 | normals = mesh.Normals;
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45 |
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46 | materialMap = new Dictionary<Dae.Material, Material>();
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47 | materialFileMap = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase);
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48 |
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49 | nodeTransformStack = new Stack<Matrix>();
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50 | nodeTransform = Matrix.Identity;
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51 | }
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52 |
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53 | public PolygonMesh Mesh => mesh;
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54 |
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55 | public void ReadScene(Dae.Scene scene, Dictionary<string, AkiraDaeNodeProperties> properties)
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56 | {
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57 | this.scene = scene;
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58 | this.properties = properties;
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59 |
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60 | AkiraDaeNodeProperties sceneProperties;
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61 | properties.TryGetValue(scene.Id, out sceneProperties);
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62 |
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63 | foreach (var node in scene.Nodes)
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64 | ReadNode(node, sceneProperties);
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65 | }
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66 |
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67 | private void ReadNode(Dae.Node node, AkiraDaeNodeProperties parentNodeProperties)
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68 | {
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69 | AkiraDaeNodeProperties nodeProperties;
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70 |
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71 | if (!properties.TryGetValue(node.Id, out nodeProperties))
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72 | nodeProperties = parentNodeProperties;
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73 | else if (nodeProperties.HasPhysics)
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74 | return;
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75 |
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76 | nodeTransformStack.Push(nodeTransform);
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77 |
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78 | foreach (var transform in node.Transforms)
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79 | nodeTransform = transform.ToMatrix() * nodeTransform;
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80 |
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81 | nodeName = node.Name;
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82 |
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83 | foreach (var geometryInstance in node.GeometryInstances)
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84 | ReadGeometryInstance(node, nodeProperties, geometryInstance);
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85 |
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86 | foreach (var child in node.Nodes)
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87 | ReadNode(child, nodeProperties);
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88 |
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89 | nodeTransform = nodeTransformStack.Pop();
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90 | }
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91 |
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92 | private void ReadGeometryInstance(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.GeometryInstance instance)
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93 | {
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94 | foreach (var primitives in instance.Target.Primitives)
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95 | {
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96 | if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons)
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97 | {
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98 | Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, instance.Name);
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99 | continue;
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100 | }
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101 |
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102 | ReadPolygonPrimitives(node, nodeProperties, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol));
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103 | }
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104 | }
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105 |
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106 | private Material ReadMaterial(Dae.Material material)
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107 | {
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108 | if (material == null || material.Effect == null)
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109 | return null;
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110 |
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111 | Material polygonMaterial;
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112 |
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113 | if (materialMap.TryGetValue(material, out polygonMaterial))
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114 | return polygonMaterial;
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115 |
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116 | Dae.EffectSampler diffuseSampler = null;
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117 | Dae.EffectSampler transparentSampler = null;
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118 |
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119 | foreach (var texture in material.Effect.Textures)
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120 | {
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121 | if (texture.Channel == Dae.EffectTextureChannel.Diffuse)
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122 | diffuseSampler = texture.Sampler;
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123 | else if (texture.Channel == Dae.EffectTextureChannel.Transparent)
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124 | transparentSampler = texture.Sampler;
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125 | }
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126 |
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127 | if (diffuseSampler == null || diffuseSampler.Surface == null || diffuseSampler.Surface.InitFrom == null)
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128 | {
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129 | //
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130 | // this material doesn't have a diffuse texture
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131 | //
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132 |
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133 | return null;
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134 | }
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135 |
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136 | var image = diffuseSampler.Surface.InitFrom;
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137 |
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138 | if (materialFileMap.TryGetValue(image.FilePath, out polygonMaterial))
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139 | return polygonMaterial;
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140 |
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141 | polygonMaterial = mesh.Materials.GetMaterial(Path.GetFileNameWithoutExtension(image.FilePath));
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142 | polygonMaterial.ImageFilePath = image.FilePath;
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143 |
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144 | if (transparentSampler == diffuseSampler)
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145 | polygonMaterial.Flags |= GunkFlags.Transparent | GunkFlags.NoOcclusion | GunkFlags.TwoSided;
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146 |
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147 | materialFileMap.Add(image.FilePath, polygonMaterial);
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148 | materialMap.Add(material, polygonMaterial);
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149 |
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150 | return polygonMaterial;
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151 | }
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152 |
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153 | private void ReadPolygonPrimitives(Dae.Node node, AkiraDaeNodeProperties nodeProperties, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance)
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154 | {
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155 | Material material = null;
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156 |
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157 | if (materialInstance != null)
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158 | material = ReadMaterial(materialInstance.Target);
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159 |
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160 | if (material == null)
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161 | material = mesh.Materials.NotFound;
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162 |
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163 | int[] positionIndices = null;
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164 | int[] texCoordIndices = null;
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165 | int[] normalIndices = null;
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166 | Color[] colors = null;
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167 |
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168 | foreach (var input in primitives.Inputs)
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169 | {
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170 | switch (input.Semantic)
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171 | {
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172 | case Dae.Semantic.Position:
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173 | positionIndices = ReadInputIndexed(input, positions, uniquePositions, PositionReader);
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174 | break;
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175 |
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176 | case Dae.Semantic.TexCoord:
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177 | texCoordIndices = ReadInputIndexed(input, texCoords, Dae.Source.ReadTexCoord);
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178 | break;
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179 |
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180 | case Dae.Semantic.Normal:
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181 | normalIndices = ReadInputIndexed(input, normals, Dae.Source.ReadVector3);
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182 | break;
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183 |
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184 | case Dae.Semantic.Color:
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185 | colors = ReadInput(input, Dae.Source.ReadColor);
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186 | break;
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187 | }
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188 | }
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189 |
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190 | if (texCoordIndices == null)
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191 | Console.Error.WriteLine("Geometry '{0}' does not contain texture coordinates.", nodeName);
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192 |
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193 | int startIndex = 0;
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194 | int degeneratePolygonCount = 0;
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195 |
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196 | foreach (int vertexCount in primitives.VertexCounts)
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197 | {
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198 | var polygonPointIndices = new int[vertexCount];
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199 | Array.Copy(positionIndices, startIndex, polygonPointIndices, 0, vertexCount);
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200 |
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201 | if (CheckDegenerate(positions, polygonPointIndices))
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202 | {
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203 | degeneratePolygonCount++;
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204 | startIndex += vertexCount;
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205 | continue;
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206 | }
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207 |
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208 | var polygon = new Polygon(mesh, polygonPointIndices)
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209 | {
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210 | FileName = node.FileName,
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211 | ObjectName = node.Name,
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212 | Material = material
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213 | };
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214 |
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215 | if (texCoordIndices != null)
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216 | {
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217 | polygon.TexCoordIndices = new int[vertexCount];
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218 | Array.Copy(texCoordIndices, startIndex, polygon.TexCoordIndices, 0, vertexCount);
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219 | }
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220 | else
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221 | {
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222 | polygon.TexCoordIndices = new int[vertexCount];
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223 | }
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224 |
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225 | if (normalIndices != null)
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226 | {
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227 | polygon.NormalIndices = new int[vertexCount];
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228 | Array.Copy(normalIndices, startIndex, polygon.NormalIndices, 0, vertexCount);
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229 | }
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230 |
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231 | if (colors != null)
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232 | {
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233 | polygon.Colors = new Color[vertexCount];
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234 | Array.Copy(colors, startIndex, polygon.Colors, 0, vertexCount);
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235 | }
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236 |
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237 | startIndex += vertexCount;
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238 |
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239 | if (nodeProperties != null)
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240 | {
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241 | polygon.ScriptId = nodeProperties.ScriptId;
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242 | polygon.Flags |= nodeProperties.GunkFlags;
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243 | }
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244 |
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245 | if (material == mesh.Materials.Markers.Ghost)
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246 | mesh.Ghosts.Add(polygon);
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247 | else if (material == mesh.Materials.Markers.DoorFrame)
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248 | mesh.Doors.Add(polygon);
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249 | else if (material.Name.StartsWith("bnv_grid_", StringComparison.Ordinal))
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250 | mesh.Floors.Add(polygon);
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251 | else
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252 | mesh.Polygons.Add(polygon);
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253 | }
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254 |
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255 | if (degeneratePolygonCount > 0)
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256 | {
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257 | Console.Error.WriteLine("Ignoring {0} degenerate polygons", degeneratePolygonCount);
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258 | }
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259 | }
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260 |
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261 | private static bool CheckDegenerate(List<Vector3> positions, int[] positionIndices)
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262 | {
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263 | if (positionIndices.Length < 3)
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264 | return true;
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265 |
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266 | var p0 = positions[positionIndices[0]];
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267 | var p1 = positions[positionIndices[1]];
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268 |
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269 | for (int i = 2; i < positionIndices.Length; i++)
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270 | {
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271 | var p2 = positions[positionIndices[i]];
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272 |
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273 | var s0 = p0 - p1;
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274 | var s1 = p2 - p1;
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275 |
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276 | Vector3 c;
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277 | Vector3.Cross(ref s0, ref s1, out c);
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278 |
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279 | if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(s0, s1) > 0.0f)
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280 | return true;
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281 |
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282 | p0 = p1;
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283 | p1 = p2;
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284 | }
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285 |
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286 | return false;
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287 | }
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288 |
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289 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader)
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290 | where T : struct
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291 | {
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292 | var indices = new int[input.Indices.Count];
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293 |
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294 | for (int i = 0; i < input.Indices.Count; i++)
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295 | {
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296 | var v = elementReader(input.Source, input.Indices[i]);
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297 | indices[i] = list.Count;
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298 | list.Add(v);
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299 | }
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300 |
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301 | return indices;
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302 | }
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303 |
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304 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Dictionary<T, int> uniqueList, Func<Dae.Source, int, T> elementReader)
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305 | where T : struct
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306 | {
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307 | var indices = new int[input.Indices.Count];
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308 |
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309 | for (int i = 0; i < input.Indices.Count; i++)
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310 | {
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311 | var v = elementReader(input.Source, input.Indices[i]);
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312 |
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313 | int index;
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314 |
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315 | if (!uniqueList.TryGetValue(v, out index))
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316 | {
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317 | index = list.Count;
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318 | list.Add(v);
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319 | uniqueList.Add(v, index);
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320 | }
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321 |
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322 | indices[i] = index;
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323 | }
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324 |
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325 | return indices;
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326 | }
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327 |
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328 | private static T[] ReadInput<T>(Dae.IndexedInput input, Func<Dae.Source, int, T> elementReader)
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329 | where T : struct
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330 | {
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331 | var values = new T[input.Indices.Count];
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332 |
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333 | for (int i = 0; i < input.Indices.Count; i++)
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334 | values[i] = elementReader(input.Source, input.Indices[i]);
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335 |
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336 | return values;
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337 | }
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338 |
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339 | private Vector3 PositionReader(Dae.Source source, int index)
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340 | {
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341 | Vector3 p = Dae.Source.ReadVector3(source, index);
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342 | Vector3 r;
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343 | Vector3.Transform(ref p, ref nodeTransform, out r);
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344 | return r;
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345 | }
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346 | }
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347 | }
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