[1114] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using System.Globalization;
|
---|
| 4 | using System.IO;
|
---|
| 5 | using Oni.Imaging;
|
---|
| 6 |
|
---|
| 7 | namespace Oni.Akira
|
---|
| 8 | {
|
---|
| 9 | internal class AkiraDaeWriter
|
---|
| 10 | {
|
---|
| 11 | #region Private data
|
---|
| 12 | private readonly PolygonMesh source;
|
---|
| 13 | private DaeSceneBuilder world;
|
---|
| 14 | private DaeSceneBuilder worldMarkers;
|
---|
| 15 | private DaeSceneBuilder[] objects;
|
---|
| 16 | private DaeSceneBuilder rooms;
|
---|
| 17 | private Dictionary<int, DaeSceneBuilder> scripts;
|
---|
| 18 |
|
---|
| 19 | private static readonly string[] objectTypeNames = new[] {
|
---|
| 20 | "",
|
---|
| 21 | "char",
|
---|
| 22 | "patr",
|
---|
| 23 | "door",
|
---|
| 24 | "flag",
|
---|
| 25 | "furn",
|
---|
| 26 | "",
|
---|
| 27 | "",
|
---|
| 28 | "part",
|
---|
| 29 | "pwru",
|
---|
| 30 | "sndg",
|
---|
| 31 | "trgv",
|
---|
| 32 | "weap",
|
---|
| 33 | "trig",
|
---|
| 34 | "turr",
|
---|
| 35 | "cons",
|
---|
| 36 | "cmbt",
|
---|
| 37 | "mele",
|
---|
| 38 | "neut"
|
---|
| 39 | };
|
---|
| 40 |
|
---|
| 41 | #endregion
|
---|
| 42 |
|
---|
| 43 | #region private class DaePolygon
|
---|
| 44 |
|
---|
| 45 | private class DaePolygon
|
---|
| 46 | {
|
---|
| 47 | private readonly Polygon source;
|
---|
| 48 | private readonly Material material;
|
---|
| 49 | private readonly int[] pointIndices;
|
---|
| 50 | private readonly int[] texCoordIndices;
|
---|
| 51 | private readonly int[] colorIndices;
|
---|
| 52 |
|
---|
| 53 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices)
|
---|
| 54 | {
|
---|
| 55 | this.source = source;
|
---|
| 56 | material = source.Material;
|
---|
| 57 | this.pointIndices = pointIndices;
|
---|
| 58 | this.texCoordIndices = texCoordIndices;
|
---|
| 59 | this.colorIndices = colorIndices;
|
---|
| 60 | }
|
---|
| 61 |
|
---|
| 62 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices)
|
---|
| 63 | {
|
---|
| 64 | this.material = material;
|
---|
| 65 | this.pointIndices = pointIndices;
|
---|
| 66 | this.texCoordIndices = texCoordIndices;
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | public Polygon Source => source;
|
---|
| 70 | public Material Material => material;
|
---|
| 71 | public int[] PointIndices => pointIndices;
|
---|
| 72 | public int[] TexCoordIndices => texCoordIndices;
|
---|
| 73 | public int[] ColorIndices => colorIndices;
|
---|
| 74 | }
|
---|
| 75 |
|
---|
| 76 | #endregion
|
---|
| 77 | #region private class DaeMeshBuilder
|
---|
| 78 |
|
---|
| 79 | private class DaeMeshBuilder
|
---|
| 80 | {
|
---|
| 81 | private readonly List<DaePolygon> polygons = new List<DaePolygon>();
|
---|
| 82 | private readonly List<Vector3> points = new List<Vector3>();
|
---|
| 83 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>();
|
---|
| 84 | private readonly List<Vector2> texCoords = new List<Vector2>();
|
---|
| 85 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>();
|
---|
| 86 | private readonly List<Color> colors = new List<Color>();
|
---|
| 87 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>();
|
---|
| 88 | private string name;
|
---|
| 89 | private Vector3 translation;
|
---|
| 90 | private Dae.Geometry geometry;
|
---|
| 91 |
|
---|
| 92 | public DaeMeshBuilder(string name)
|
---|
| 93 | {
|
---|
| 94 | this.name = name;
|
---|
| 95 | }
|
---|
| 96 |
|
---|
| 97 | public string Name
|
---|
| 98 | {
|
---|
| 99 | get { return name; }
|
---|
| 100 | set { name = value; }
|
---|
| 101 | }
|
---|
| 102 |
|
---|
| 103 | public Vector3 Translation => translation;
|
---|
| 104 |
|
---|
| 105 | public void ResetTransform()
|
---|
| 106 | {
|
---|
| 107 | //
|
---|
| 108 | // Attempt to un-bake the translation of the furniture
|
---|
| 109 | //
|
---|
| 110 |
|
---|
| 111 | var center = BoundingSphere.CreateFromPoints(points).Center;
|
---|
| 112 | center.Y = BoundingBox.CreateFromPoints(points).Min.Y;
|
---|
| 113 |
|
---|
| 114 | translation = center;
|
---|
| 115 |
|
---|
| 116 | for (int i = 0; i < points.Count; i++)
|
---|
| 117 | points[i] -= center;
|
---|
| 118 | }
|
---|
| 119 |
|
---|
| 120 | public void AddPolygon(Material material, Vector3[] polygonPoints, Vector2[] polygonTexCoords)
|
---|
| 121 | {
|
---|
| 122 | polygons.Add(new DaePolygon(
|
---|
| 123 | material,
|
---|
| 124 | Remap(polygonPoints, points, uniquePoints),
|
---|
| 125 | Remap(polygonTexCoords, texCoords, uniqueTexCoords)));
|
---|
| 126 | }
|
---|
| 127 |
|
---|
| 128 | public void AddPolygon(Polygon polygon)
|
---|
| 129 | {
|
---|
| 130 | polygons.Add(new DaePolygon(
|
---|
| 131 | polygon,
|
---|
| 132 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints),
|
---|
| 133 | Remap(polygon.Mesh.TexCoords, polygon.TexCoordIndices, texCoords, uniqueTexCoords),
|
---|
| 134 | Remap(polygon.Colors, colors, uniqueColors)));
|
---|
| 135 | }
|
---|
| 136 |
|
---|
| 137 | public IEnumerable<Polygon> Polygons
|
---|
| 138 | {
|
---|
| 139 | get
|
---|
| 140 | {
|
---|
| 141 | return from p in polygons
|
---|
| 142 | where p.Source != null
|
---|
| 143 | select p.Source;
|
---|
| 144 | }
|
---|
| 145 | }
|
---|
| 146 |
|
---|
| 147 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique)
|
---|
| 148 | where T : struct
|
---|
| 149 | {
|
---|
| 150 | var result = new int[indices.Length];
|
---|
| 151 |
|
---|
| 152 | for (int i = 0; i < indices.Length; i++)
|
---|
| 153 | result[i] = AddUnique(list, unique, values[indices[i]]);
|
---|
| 154 |
|
---|
| 155 | return result;
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique)
|
---|
| 159 | where T : struct
|
---|
| 160 | {
|
---|
| 161 | var result = new int[values.Count];
|
---|
| 162 |
|
---|
| 163 | for (int i = 0; i < values.Count; i++)
|
---|
| 164 | result[i] = AddUnique(list, unique, values[i]);
|
---|
| 165 |
|
---|
| 166 | return result;
|
---|
| 167 | }
|
---|
| 168 |
|
---|
| 169 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value)
|
---|
| 170 | where T : struct
|
---|
| 171 | {
|
---|
| 172 | int index;
|
---|
| 173 |
|
---|
| 174 | if (!unique.TryGetValue(value, out index))
|
---|
| 175 | {
|
---|
| 176 | index = list.Count;
|
---|
| 177 | unique.Add(value, index);
|
---|
| 178 | list.Add(value);
|
---|
| 179 | }
|
---|
| 180 |
|
---|
| 181 | return index;
|
---|
| 182 | }
|
---|
| 183 |
|
---|
| 184 | public void Build()
|
---|
| 185 | {
|
---|
| 186 | geometry = new Dae.Geometry();
|
---|
| 187 | geometry.Name = Name + "_geo";
|
---|
| 188 |
|
---|
| 189 | var positionSource = new Dae.Source(points);
|
---|
| 190 | var texCoordSource = new Dae.Source(texCoords);
|
---|
| 191 | var colorSource = new Dae.Source(ColorArrayToFloatArray(colors), 4);
|
---|
| 192 |
|
---|
| 193 | geometry.Vertices.Add(new Dae.Input(Dae.Semantic.Position, positionSource));
|
---|
| 194 |
|
---|
| 195 | Dae.IndexedInput posInput = null;
|
---|
| 196 | Dae.IndexedInput texCoordInput = null;
|
---|
| 197 | Dae.IndexedInput colorInput = null;
|
---|
| 198 |
|
---|
| 199 | var materialPrimitives = new Dictionary<Material, Dae.MeshPrimitives>();
|
---|
| 200 |
|
---|
| 201 | polygons.Sort((x, y) => string.Compare(x.Material.Name, y.Material.Name));
|
---|
| 202 |
|
---|
| 203 | foreach (var poly in polygons)
|
---|
| 204 | {
|
---|
| 205 | Dae.MeshPrimitives primitives;
|
---|
| 206 |
|
---|
| 207 | if (!materialPrimitives.TryGetValue(poly.Material, out primitives))
|
---|
| 208 | {
|
---|
| 209 | primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons);
|
---|
| 210 | materialPrimitives.Add(poly.Material, primitives);
|
---|
| 211 |
|
---|
| 212 | posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource);
|
---|
| 213 | primitives.Inputs.Add(posInput);
|
---|
| 214 |
|
---|
| 215 | texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, texCoordSource);
|
---|
| 216 | primitives.Inputs.Add(texCoordInput);
|
---|
| 217 |
|
---|
| 218 | if (poly.ColorIndices != null /*&& !poly.Material.Image.HasAlpha*/)
|
---|
| 219 | {
|
---|
| 220 | colorInput = new Dae.IndexedInput(Dae.Semantic.Color, colorSource);
|
---|
| 221 | primitives.Inputs.Add(colorInput);
|
---|
| 222 | }
|
---|
| 223 |
|
---|
| 224 | primitives.MaterialSymbol = poly.Material.Name;
|
---|
| 225 | geometry.Primitives.Add(primitives);
|
---|
| 226 | }
|
---|
| 227 |
|
---|
| 228 | primitives.VertexCounts.Add(poly.PointIndices.Length);
|
---|
| 229 |
|
---|
| 230 | posInput.Indices.AddRange(poly.PointIndices);
|
---|
| 231 | texCoordInput.Indices.AddRange(poly.TexCoordIndices);
|
---|
| 232 |
|
---|
| 233 | if (colorInput != null)
|
---|
| 234 | {
|
---|
| 235 | //
|
---|
| 236 | // If the first polygon had color indices then the rest better have them too...
|
---|
| 237 | //
|
---|
| 238 |
|
---|
| 239 | colorInput.Indices.AddRange(poly.ColorIndices);
|
---|
| 240 | }
|
---|
| 241 | }
|
---|
| 242 | }
|
---|
| 243 |
|
---|
| 244 | public Dae.Geometry Geometry => geometry;
|
---|
| 245 |
|
---|
| 246 | public void InstantiateMaterials(Dae.GeometryInstance inst, DaeSceneBuilder sceneBuilder)
|
---|
| 247 | {
|
---|
| 248 | var matInstances = new Dictionary<Material, Dae.MaterialInstance>();
|
---|
| 249 |
|
---|
| 250 | foreach (var poly in polygons)
|
---|
| 251 | {
|
---|
| 252 | if (matInstances.ContainsKey(poly.Material))
|
---|
| 253 | continue;
|
---|
| 254 |
|
---|
| 255 | string matSymbol = poly.Material.Name;
|
---|
| 256 |
|
---|
| 257 | var matInstance = new Dae.MaterialInstance(
|
---|
| 258 | matSymbol,
|
---|
| 259 | sceneBuilder.GetMaterial(poly.Material));
|
---|
| 260 |
|
---|
| 261 | matInstances.Add(poly.Material, matInstance);
|
---|
| 262 |
|
---|
| 263 | var primitives = geometry.Primitives.FirstOrDefault(p => p.MaterialSymbol == matSymbol);
|
---|
| 264 |
|
---|
| 265 | if (primitives == null)
|
---|
| 266 | continue;
|
---|
| 267 |
|
---|
| 268 | var texCoordInput = primitives.Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord);
|
---|
| 269 |
|
---|
| 270 | if (texCoordInput == null)
|
---|
| 271 | continue;
|
---|
| 272 |
|
---|
| 273 | matInstance.Bindings.Add(new Dae.MaterialBinding("diffuse_TEXCOORD", texCoordInput));
|
---|
| 274 | inst.Materials.Add(matInstance);
|
---|
| 275 | }
|
---|
| 276 | }
|
---|
| 277 |
|
---|
| 278 | private static float[] ColorArrayToFloatArray(IList<Color> array)
|
---|
| 279 | {
|
---|
| 280 | var result = new float[array.Count * 4];
|
---|
| 281 |
|
---|
| 282 | for (int i = 0; i < array.Count; i++)
|
---|
| 283 | {
|
---|
| 284 | var color = array[i].ToVector3();
|
---|
| 285 |
|
---|
| 286 | result[i * 4 + 0] = color.X;
|
---|
| 287 | result[i * 4 + 1] = color.Y;
|
---|
| 288 | result[i * 4 + 2] = color.Z;
|
---|
| 289 | }
|
---|
| 290 |
|
---|
| 291 | return result;
|
---|
| 292 | }
|
---|
| 293 | }
|
---|
| 294 |
|
---|
| 295 | #endregion
|
---|
| 296 | #region private class DaeSceneBuilder
|
---|
| 297 |
|
---|
| 298 | private class DaeSceneBuilder
|
---|
| 299 | {
|
---|
| 300 | private readonly Dae.Scene scene;
|
---|
| 301 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder;
|
---|
| 302 | private readonly List<DaeMeshBuilder> meshBuilders;
|
---|
| 303 | private readonly Dictionary<Material, Dae.Material> materials;
|
---|
| 304 | private string imagesFolder = "images";
|
---|
| 305 |
|
---|
| 306 | public DaeSceneBuilder()
|
---|
| 307 | {
|
---|
| 308 | scene = new Dae.Scene();
|
---|
| 309 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal);
|
---|
| 310 | meshBuilders = new List<DaeMeshBuilder>();
|
---|
| 311 | materials = new Dictionary<Material, Dae.Material>();
|
---|
| 312 | }
|
---|
| 313 |
|
---|
| 314 | public string ImagesFolder
|
---|
| 315 | {
|
---|
| 316 | get { return imagesFolder; }
|
---|
| 317 | set { imagesFolder = value; }
|
---|
| 318 | }
|
---|
| 319 |
|
---|
| 320 | public DaeMeshBuilder GetMeshBuilder(string name)
|
---|
| 321 | {
|
---|
| 322 | DaeMeshBuilder result;
|
---|
| 323 |
|
---|
| 324 | if (!nameMeshBuilder.TryGetValue(name, out result))
|
---|
| 325 | {
|
---|
| 326 | result = new DaeMeshBuilder(name);
|
---|
| 327 | nameMeshBuilder.Add(name, result);
|
---|
| 328 | meshBuilders.Add(result);
|
---|
| 329 | }
|
---|
| 330 |
|
---|
| 331 | return result;
|
---|
| 332 | }
|
---|
| 333 |
|
---|
| 334 | public IEnumerable<DaeMeshBuilder> MeshBuilders => meshBuilders;
|
---|
| 335 |
|
---|
| 336 | public Dae.Material GetMaterial(Material material)
|
---|
| 337 | {
|
---|
| 338 | Dae.Material result;
|
---|
| 339 |
|
---|
| 340 | if (!materials.TryGetValue(material, out result))
|
---|
| 341 | {
|
---|
| 342 | result = new Dae.Material();
|
---|
| 343 | materials.Add(material, result);
|
---|
| 344 | }
|
---|
| 345 |
|
---|
| 346 | return result;
|
---|
| 347 | }
|
---|
| 348 |
|
---|
| 349 | public void Build()
|
---|
| 350 | {
|
---|
| 351 | BuildNodes();
|
---|
| 352 | BuildMaterials();
|
---|
| 353 | }
|
---|
| 354 |
|
---|
| 355 | private void BuildNodes()
|
---|
| 356 | {
|
---|
| 357 | foreach (var meshBuilder in meshBuilders)
|
---|
| 358 | {
|
---|
| 359 | meshBuilder.Build();
|
---|
| 360 |
|
---|
| 361 | var instance = new Dae.GeometryInstance(meshBuilder.Geometry);
|
---|
| 362 |
|
---|
| 363 | meshBuilder.InstantiateMaterials(instance, this);
|
---|
| 364 |
|
---|
| 365 | var node = new Dae.Node();
|
---|
| 366 | node.Name = meshBuilder.Name;
|
---|
| 367 | node.Instances.Add(instance);
|
---|
| 368 |
|
---|
| 369 | if (meshBuilder.Translation != Vector3.Zero)
|
---|
| 370 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation));
|
---|
| 371 |
|
---|
| 372 | scene.Nodes.Add(node);
|
---|
| 373 | }
|
---|
| 374 | }
|
---|
| 375 |
|
---|
| 376 | private void BuildMaterials()
|
---|
| 377 | {
|
---|
| 378 | foreach (var pair in materials)
|
---|
| 379 | {
|
---|
| 380 | var material = pair.Key;
|
---|
| 381 | var daeMaterial = pair.Value;
|
---|
| 382 |
|
---|
| 383 | string imageFileName = GetImageFileName(material);
|
---|
| 384 |
|
---|
| 385 | var image = new Dae.Image
|
---|
| 386 | {
|
---|
| 387 | FilePath = "./" + imageFileName.Replace('\\', '/'),
|
---|
| 388 | Name = material.Name + "_img"
|
---|
| 389 | };
|
---|
| 390 |
|
---|
| 391 | var effectSurface = new Dae.EffectSurface(image);
|
---|
| 392 |
|
---|
| 393 | var effectSampler = new Dae.EffectSampler(effectSurface)
|
---|
| 394 | {
|
---|
| 395 | // WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None,
|
---|
| 396 | // WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None
|
---|
| 397 | };
|
---|
| 398 |
|
---|
| 399 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD");
|
---|
| 400 |
|
---|
| 401 | var effect = new Dae.Effect
|
---|
| 402 | {
|
---|
| 403 | Name = material.Name + "_fx",
|
---|
| 404 | AmbientValue = Vector4.One,
|
---|
| 405 | SpecularValue = Vector4.Zero,
|
---|
| 406 | DiffuseValue = effectTexture,
|
---|
| 407 | TransparentValue = material.Image.HasAlpha ? effectTexture : null,
|
---|
| 408 | Parameters = {
|
---|
| 409 | new Dae.EffectParameter("surface", effectSurface),
|
---|
| 410 | new Dae.EffectParameter("sampler", effectSampler)
|
---|
| 411 | }
|
---|
| 412 | };
|
---|
| 413 |
|
---|
| 414 | daeMaterial.Name = material.Name;
|
---|
| 415 | daeMaterial.Effect = effect;
|
---|
| 416 | }
|
---|
| 417 | }
|
---|
| 418 |
|
---|
| 419 | private string GetImageFileName(Material material)
|
---|
| 420 | {
|
---|
| 421 | string fileName = material.Name + ".tga";
|
---|
| 422 |
|
---|
| 423 | if (material.IsMarker)
|
---|
| 424 | return Path.Combine("markers", fileName);
|
---|
| 425 |
|
---|
| 426 | return Path.Combine(imagesFolder, fileName);
|
---|
| 427 | }
|
---|
| 428 |
|
---|
| 429 | public void Write(string filePath)
|
---|
| 430 | {
|
---|
| 431 | string outputDirPath = Path.GetDirectoryName(filePath);
|
---|
| 432 |
|
---|
| 433 | foreach (var material in materials.Keys)
|
---|
| 434 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material)));
|
---|
| 435 |
|
---|
| 436 | Dae.Writer.WriteFile(filePath, scene);
|
---|
| 437 | }
|
---|
| 438 | }
|
---|
| 439 |
|
---|
| 440 | #endregion
|
---|
| 441 |
|
---|
| 442 | public static void WriteRooms(PolygonMesh mesh, string name, string outputDirPath)
|
---|
| 443 | {
|
---|
| 444 | var writer = new AkiraDaeWriter(mesh);
|
---|
| 445 | writer.WriteRooms();
|
---|
| 446 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv.dae"));
|
---|
| 447 | }
|
---|
| 448 |
|
---|
| 449 | public static void WriteRooms(PolygonMesh mesh, string filePath)
|
---|
| 450 | {
|
---|
| 451 | var writer = new AkiraDaeWriter(mesh);
|
---|
| 452 | writer.WriteRooms();
|
---|
| 453 | writer.rooms.Write(filePath);
|
---|
| 454 | }
|
---|
| 455 |
|
---|
| 456 | public static void Write(PolygonMesh mesh, string name, string outputDirPath, string fileType)
|
---|
| 457 | {
|
---|
| 458 | var writer = new AkiraDaeWriter(mesh);
|
---|
| 459 |
|
---|
| 460 | writer.WriteGeometry();
|
---|
| 461 | writer.WriteRooms();
|
---|
| 462 |
|
---|
| 463 | writer.world.Write(Path.Combine(outputDirPath, name + "_env." + fileType));
|
---|
| 464 | writer.worldMarkers.Write(Path.Combine(outputDirPath, name + "_env_markers." + fileType));
|
---|
| 465 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv." + fileType));
|
---|
| 466 |
|
---|
| 467 | for (int i = 0; i < writer.objects.Length; i++)
|
---|
| 468 | {
|
---|
| 469 | var builder = writer.objects[i];
|
---|
| 470 |
|
---|
| 471 | if (builder != null)
|
---|
| 472 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_{1}." + fileType, name, objectTypeNames[i])));
|
---|
| 473 | }
|
---|
| 474 |
|
---|
| 475 | foreach (var pair in writer.scripts)
|
---|
| 476 | {
|
---|
| 477 | var scriptId = pair.Key;
|
---|
| 478 | var builder = pair.Value;
|
---|
| 479 |
|
---|
| 480 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_script_{1}." + fileType, name, scriptId)));
|
---|
| 481 | }
|
---|
| 482 | }
|
---|
| 483 |
|
---|
| 484 | private AkiraDaeWriter(PolygonMesh source)
|
---|
| 485 | {
|
---|
| 486 | this.source = source;
|
---|
| 487 | }
|
---|
| 488 |
|
---|
| 489 | private void WriteGeometry()
|
---|
| 490 | {
|
---|
| 491 | world = new DaeSceneBuilder();
|
---|
| 492 | worldMarkers = new DaeSceneBuilder();
|
---|
| 493 | objects = new DaeSceneBuilder[objectTypeNames.Length];
|
---|
| 494 | scripts = new Dictionary<int, DaeSceneBuilder>();
|
---|
| 495 |
|
---|
| 496 | foreach (var polygon in source.Polygons)
|
---|
| 497 | {
|
---|
| 498 | if (polygon.Material == null)
|
---|
| 499 | continue;
|
---|
| 500 |
|
---|
| 501 | int objectType = polygon.ObjectType;
|
---|
| 502 | int scriptId = polygon.ScriptId;
|
---|
| 503 |
|
---|
| 504 | if (scriptId != 0)
|
---|
| 505 | {
|
---|
| 506 | string name = string.Format(CultureInfo.InvariantCulture, "script_{0}", scriptId);
|
---|
| 507 |
|
---|
| 508 | DaeSceneBuilder sceneBuilder;
|
---|
| 509 |
|
---|
| 510 | if (!scripts.TryGetValue(scriptId, out sceneBuilder))
|
---|
| 511 | {
|
---|
| 512 | sceneBuilder = new DaeSceneBuilder();
|
---|
| 513 | scripts.Add(scriptId, sceneBuilder);
|
---|
| 514 | }
|
---|
| 515 |
|
---|
| 516 | var meshBuilder = sceneBuilder.GetMeshBuilder(name);
|
---|
| 517 |
|
---|
| 518 | meshBuilder.AddPolygon(polygon);
|
---|
| 519 | }
|
---|
| 520 | else if (objectType == -1)
|
---|
| 521 | {
|
---|
| 522 | //
|
---|
| 523 | // If it doesn't have an object type then it's probably an environment polygon.
|
---|
| 524 | //
|
---|
| 525 |
|
---|
| 526 | string name;
|
---|
| 527 |
|
---|
| 528 | if (source.HasDebugInfo)
|
---|
| 529 | name = polygon.FileName;
|
---|
| 530 | else
|
---|
| 531 | name = "world";
|
---|
| 532 |
|
---|
| 533 | DaeMeshBuilder meshBuilder;
|
---|
| 534 |
|
---|
| 535 | if (polygon.Material.IsMarker)
|
---|
| 536 | meshBuilder = worldMarkers.GetMeshBuilder(name);
|
---|
| 537 | else
|
---|
| 538 | meshBuilder = world.GetMeshBuilder(name);
|
---|
| 539 |
|
---|
| 540 | meshBuilder.AddPolygon(polygon);
|
---|
| 541 | }
|
---|
| 542 | else
|
---|
| 543 | {
|
---|
| 544 | //
|
---|
| 545 | // This polygon belongs to a object. Export it to one of the object files.
|
---|
| 546 | //
|
---|
| 547 |
|
---|
| 548 | string name = string.Format(CultureInfo.InvariantCulture,
|
---|
| 549 | "{0}_{1}", objectTypeNames[objectType], polygon.ObjectId);
|
---|
| 550 |
|
---|
| 551 | var sceneBuilder = objects[objectType];
|
---|
| 552 |
|
---|
| 553 | if (sceneBuilder == null)
|
---|
| 554 | {
|
---|
| 555 | sceneBuilder = new DaeSceneBuilder();
|
---|
| 556 | objects[objectType] = sceneBuilder;
|
---|
| 557 | }
|
---|
| 558 |
|
---|
| 559 | var meshBuilder = sceneBuilder.GetMeshBuilder(name);
|
---|
| 560 |
|
---|
| 561 | meshBuilder.AddPolygon(polygon);
|
---|
| 562 | }
|
---|
| 563 | }
|
---|
| 564 |
|
---|
| 565 | foreach (var sceneBuilder in objects)
|
---|
| 566 | {
|
---|
| 567 | if (sceneBuilder == null)
|
---|
| 568 | continue;
|
---|
| 569 |
|
---|
| 570 | foreach (var meshBuilder in sceneBuilder.MeshBuilders)
|
---|
| 571 | {
|
---|
| 572 | meshBuilder.ResetTransform();
|
---|
| 573 |
|
---|
| 574 | if (source.HasDebugInfo)
|
---|
| 575 | {
|
---|
| 576 | //
|
---|
| 577 | // Polygons that belong to an object have useful object names in the debug info.
|
---|
| 578 | // Try to use them.
|
---|
| 579 | //
|
---|
| 580 |
|
---|
| 581 | var names = new List<string>();
|
---|
| 582 | int objectId = 0;
|
---|
| 583 |
|
---|
| 584 | foreach (var polygon in meshBuilder.Polygons)
|
---|
| 585 | {
|
---|
| 586 | objectId = polygon.ObjectId;
|
---|
| 587 | names.Add(polygon.ObjectName);
|
---|
| 588 | }
|
---|
| 589 |
|
---|
| 590 | string name = Utils.CommonPrefix(names);
|
---|
| 591 |
|
---|
| 592 | if (!string.IsNullOrEmpty(name) && name.Length > 3)
|
---|
| 593 | {
|
---|
| 594 | if (!name.EndsWith("_", StringComparison.Ordinal))
|
---|
| 595 | name += "_";
|
---|
| 596 |
|
---|
| 597 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture,
|
---|
| 598 | "{0}{1}", name, objectId);
|
---|
| 599 | }
|
---|
| 600 | }
|
---|
| 601 | }
|
---|
| 602 | }
|
---|
| 603 |
|
---|
| 604 | foreach (var sceneBuilder in scripts.Values)
|
---|
| 605 | {
|
---|
| 606 | foreach (var meshBuilder in sceneBuilder.MeshBuilders)
|
---|
| 607 | {
|
---|
| 608 | meshBuilder.ResetTransform();
|
---|
| 609 |
|
---|
| 610 | if (source.HasDebugInfo)
|
---|
| 611 | {
|
---|
| 612 | //
|
---|
| 613 | // Polygons that belong to an object have useful object names in the debug info.
|
---|
| 614 | // Try to use them.
|
---|
| 615 | //
|
---|
| 616 |
|
---|
| 617 | var names = new List<string>();
|
---|
| 618 | int scriptId = 0;
|
---|
| 619 |
|
---|
| 620 | foreach (var polygon in meshBuilder.Polygons)
|
---|
| 621 | {
|
---|
| 622 | scriptId = polygon.ScriptId;
|
---|
| 623 | names.Add(polygon.ObjectName);
|
---|
| 624 | }
|
---|
| 625 |
|
---|
| 626 | string name = Utils.CommonPrefix(names);
|
---|
| 627 |
|
---|
| 628 | if (!string.IsNullOrEmpty(name) && name.Length > 3)
|
---|
| 629 | {
|
---|
| 630 | if (!name.EndsWith("_", StringComparison.Ordinal))
|
---|
| 631 | name += "_";
|
---|
| 632 |
|
---|
| 633 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture,
|
---|
| 634 | "{0}{1}", name, scriptId);
|
---|
| 635 | }
|
---|
| 636 | }
|
---|
| 637 | }
|
---|
| 638 | }
|
---|
| 639 |
|
---|
| 640 | world.Build();
|
---|
| 641 | worldMarkers.Build();
|
---|
| 642 |
|
---|
| 643 | foreach (var sceneBuilder in objects)
|
---|
| 644 | {
|
---|
| 645 | if (sceneBuilder == null)
|
---|
| 646 | continue;
|
---|
| 647 |
|
---|
| 648 | sceneBuilder.Build();
|
---|
| 649 | }
|
---|
| 650 |
|
---|
| 651 | foreach (var sceneBuilder in scripts.Values)
|
---|
| 652 | {
|
---|
| 653 | sceneBuilder.Build();
|
---|
| 654 | }
|
---|
| 655 | }
|
---|
| 656 |
|
---|
| 657 | private void WriteRooms()
|
---|
| 658 | {
|
---|
| 659 | rooms = new DaeSceneBuilder();
|
---|
| 660 | rooms.ImagesFolder = "grids";
|
---|
| 661 |
|
---|
| 662 | for (int i = 0; i < source.Rooms.Count; i++)
|
---|
| 663 | {
|
---|
| 664 | var room = source.Rooms[i];
|
---|
| 665 |
|
---|
| 666 | var meshBuilder = rooms.GetMeshBuilder(
|
---|
| 667 | string.Format(CultureInfo.InvariantCulture, "room_{0}", i));
|
---|
| 668 |
|
---|
| 669 | var material = source.Materials.GetMaterial(
|
---|
| 670 | string.Format(CultureInfo.InvariantCulture, "bnv_grid_{0:d3}", i));
|
---|
| 671 |
|
---|
| 672 | material.Image = room.Grid.ToImage();
|
---|
| 673 |
|
---|
| 674 | foreach (var polygonPoints in room.GetFloorPolygons())
|
---|
| 675 | {
|
---|
| 676 | var texCoords = new Vector2[polygonPoints.Length];
|
---|
| 677 |
|
---|
| 678 | for (int j = 0; j < polygonPoints.Length; j++)
|
---|
| 679 | {
|
---|
| 680 | var point = polygonPoints[j];
|
---|
| 681 | var min = room.BoundingBox.Min;
|
---|
| 682 | var max = room.BoundingBox.Max;
|
---|
| 683 |
|
---|
| 684 | min += new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin);
|
---|
| 685 | max -= new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin);
|
---|
| 686 |
|
---|
| 687 | var size = max - min;
|
---|
| 688 |
|
---|
| 689 | float x = (point.X - min.X) / size.X;
|
---|
| 690 | float z = (point.Z - min.Z) / size.Z;
|
---|
| 691 |
|
---|
| 692 | texCoords[j] = new Vector2(x, z);
|
---|
| 693 | }
|
---|
| 694 |
|
---|
| 695 | meshBuilder.AddPolygon(material, polygonPoints, texCoords);
|
---|
| 696 | meshBuilder.Build();
|
---|
| 697 | }
|
---|
| 698 | }
|
---|
| 699 |
|
---|
| 700 | var ghostTexCoords = new[] {
|
---|
| 701 | new Vector2(0.0f, 0.0f),
|
---|
| 702 | new Vector2(1.0f, 0.0f),
|
---|
| 703 | new Vector2(1.0f, 1.0f),
|
---|
| 704 | new Vector2(0.0f, 1.0f)
|
---|
| 705 | };
|
---|
| 706 |
|
---|
| 707 | for (int i = 0; i < source.Ghosts.Count; i++)
|
---|
| 708 | {
|
---|
| 709 | var ghost = source.Ghosts[i];
|
---|
| 710 |
|
---|
| 711 | var meshBuilder = rooms.GetMeshBuilder(
|
---|
| 712 | string.Format(CultureInfo.InvariantCulture, "ghost_{0}", i));
|
---|
| 713 |
|
---|
| 714 | meshBuilder.AddPolygon(
|
---|
| 715 | source.Materials.Markers.Ghost,
|
---|
| 716 | ghost.Points.ToArray(),
|
---|
| 717 | ghostTexCoords);
|
---|
| 718 |
|
---|
| 719 | meshBuilder.Build();
|
---|
| 720 | meshBuilder.ResetTransform();
|
---|
| 721 | }
|
---|
| 722 |
|
---|
| 723 | rooms.Build();
|
---|
| 724 | }
|
---|
| 725 | }
|
---|
| 726 | }
|
---|