| 1 | using System; | 
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| 2 | using System.Collections.Generic; | 
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| 3 | using System.Globalization; | 
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| 4 | using System.IO; | 
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| 5 | using Oni.Imaging; | 
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| 6 |  | 
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| 7 | namespace Oni.Akira | 
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| 8 | { | 
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| 9 | internal class AkiraDaeWriter | 
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| 10 | { | 
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| 11 | #region Private data | 
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| 12 | private readonly PolygonMesh source; | 
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| 13 | private DaeSceneBuilder world; | 
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| 14 | private DaeSceneBuilder worldMarkers; | 
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| 15 | private DaeSceneBuilder[] objects; | 
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| 16 | private DaeSceneBuilder rooms; | 
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| 17 | private Dictionary<int, DaeSceneBuilder> scripts; | 
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| 18 |  | 
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| 19 | private static readonly string[] objectTypeNames = new[] { | 
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| 20 | "", | 
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| 21 | "char", | 
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| 22 | "patr", | 
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| 23 | "door", | 
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| 24 | "flag", | 
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| 25 | "furn", | 
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| 26 | "", | 
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| 27 | "", | 
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| 28 | "part", | 
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| 29 | "pwru", | 
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| 30 | "sndg", | 
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| 31 | "trgv", | 
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| 32 | "weap", | 
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| 33 | "trig", | 
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| 34 | "turr", | 
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| 35 | "cons", | 
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| 36 | "cmbt", | 
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| 37 | "mele", | 
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| 38 | "neut" | 
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| 39 | }; | 
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| 40 |  | 
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| 41 | #endregion | 
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| 42 |  | 
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| 43 | #region private class DaePolygon | 
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| 44 |  | 
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| 45 | private class DaePolygon | 
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| 46 | { | 
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| 47 | private readonly Polygon source; | 
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| 48 | private readonly Material material; | 
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| 49 | private readonly int[] pointIndices; | 
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| 50 | private readonly int[] texCoordIndices; | 
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| 51 | private readonly int[] colorIndices; | 
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| 52 |  | 
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| 53 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices) | 
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| 54 | { | 
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| 55 | this.source = source; | 
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| 56 | material = source.Material; | 
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| 57 | this.pointIndices = pointIndices; | 
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| 58 | this.texCoordIndices = texCoordIndices; | 
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| 59 | this.colorIndices = colorIndices; | 
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| 60 | } | 
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| 61 |  | 
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| 62 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices) | 
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| 63 | { | 
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| 64 | this.material = material; | 
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| 65 | this.pointIndices = pointIndices; | 
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| 66 | this.texCoordIndices = texCoordIndices; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | public Polygon Source => source; | 
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| 70 | public Material Material => material; | 
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| 71 | public int[] PointIndices => pointIndices; | 
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| 72 | public int[] TexCoordIndices => texCoordIndices; | 
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| 73 | public int[] ColorIndices => colorIndices; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | #endregion | 
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| 77 | #region private class DaeMeshBuilder | 
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| 78 |  | 
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| 79 | private class DaeMeshBuilder | 
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| 80 | { | 
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| 81 | private readonly List<DaePolygon> polygons = new List<DaePolygon>(); | 
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| 82 | private readonly List<Vector3> points = new List<Vector3>(); | 
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| 83 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>(); | 
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| 84 | private readonly List<Vector2> texCoords = new List<Vector2>(); | 
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| 85 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>(); | 
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| 86 | private readonly List<Color> colors = new List<Color>(); | 
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| 87 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>(); | 
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| 88 | private string name; | 
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| 89 | private Vector3 translation; | 
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| 90 | private Dae.Geometry geometry; | 
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| 91 |  | 
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| 92 | public DaeMeshBuilder(string name) | 
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| 93 | { | 
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| 94 | this.name = name; | 
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| 95 | } | 
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| 96 |  | 
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| 97 | public string Name | 
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| 98 | { | 
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| 99 | get { return name; } | 
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| 100 | set { name = value; } | 
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| 101 | } | 
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| 102 |  | 
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| 103 | public Vector3 Translation => translation; | 
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| 104 |  | 
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| 105 | public void ResetTransform() | 
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| 106 | { | 
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| 107 | // | 
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| 108 | // Attempt to un-bake the translation of the furniture | 
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| 109 | // | 
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| 110 |  | 
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| 111 | var center = BoundingSphere.CreateFromPoints(points).Center; | 
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| 112 | center.Y = BoundingBox.CreateFromPoints(points).Min.Y; | 
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| 113 |  | 
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| 114 | translation = center; | 
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| 115 |  | 
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| 116 | for (int i = 0; i < points.Count; i++) | 
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| 117 | points[i] -= center; | 
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| 118 | } | 
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| 119 |  | 
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| 120 | public void AddPolygon(Material material, Vector3[] polygonPoints, Vector2[] polygonTexCoords) | 
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| 121 | { | 
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| 122 | polygons.Add(new DaePolygon( | 
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| 123 | material, | 
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| 124 | Remap(polygonPoints, points, uniquePoints), | 
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| 125 | Remap(polygonTexCoords, texCoords, uniqueTexCoords))); | 
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| 126 | } | 
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| 127 |  | 
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| 128 | public void AddPolygon(Polygon polygon) | 
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| 129 | { | 
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| 130 | polygons.Add(new DaePolygon( | 
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| 131 | polygon, | 
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| 132 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints), | 
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| 133 | Remap(polygon.Mesh.TexCoords, polygon.TexCoordIndices, texCoords, uniqueTexCoords), | 
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| 134 | Remap(polygon.Colors, colors, uniqueColors))); | 
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| 135 | } | 
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| 136 |  | 
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| 137 | public IEnumerable<Polygon> Polygons | 
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| 138 | { | 
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| 139 | get | 
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| 140 | { | 
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| 141 | return from p in polygons | 
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| 142 | where p.Source != null | 
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| 143 | select p.Source; | 
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| 144 | } | 
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| 145 | } | 
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| 146 |  | 
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| 147 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) | 
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| 148 | where T : struct | 
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| 149 | { | 
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| 150 | var result = new int[indices.Length]; | 
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| 151 |  | 
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| 152 | for (int i = 0; i < indices.Length; i++) | 
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| 153 | result[i] = AddUnique(list, unique, values[indices[i]]); | 
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| 154 |  | 
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| 155 | return result; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) | 
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| 159 | where T : struct | 
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| 160 | { | 
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| 161 | var result = new int[values.Count]; | 
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| 162 |  | 
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| 163 | for (int i = 0; i < values.Count; i++) | 
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| 164 | result[i] = AddUnique(list, unique, values[i]); | 
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| 165 |  | 
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| 166 | return result; | 
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| 167 | } | 
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| 168 |  | 
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| 169 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) | 
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| 170 | where T : struct | 
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| 171 | { | 
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| 172 | int index; | 
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| 173 |  | 
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| 174 | if (!unique.TryGetValue(value, out index)) | 
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| 175 | { | 
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| 176 | index = list.Count; | 
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| 177 | unique.Add(value, index); | 
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| 178 | list.Add(value); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | return index; | 
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| 182 | } | 
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| 183 |  | 
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| 184 | public void Build() | 
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| 185 | { | 
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| 186 | geometry = new Dae.Geometry(); | 
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| 187 | geometry.Name = Name + "_geo"; | 
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| 188 |  | 
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| 189 | var positionSource = new Dae.Source(points); | 
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| 190 | var texCoordSource = new Dae.Source(texCoords); | 
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| 191 | var colorSource = new Dae.Source(ColorArrayToFloatArray(colors), 4); | 
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| 192 |  | 
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| 193 | geometry.Vertices.Add(new Dae.Input(Dae.Semantic.Position, positionSource)); | 
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| 194 |  | 
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| 195 | Dae.IndexedInput posInput = null; | 
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| 196 | Dae.IndexedInput texCoordInput = null; | 
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| 197 | Dae.IndexedInput colorInput = null; | 
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| 198 |  | 
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| 199 | var materialPrimitives = new Dictionary<Material, Dae.MeshPrimitives>(); | 
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| 200 |  | 
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| 201 | polygons.Sort((x, y) => string.Compare(x.Material.Name, y.Material.Name)); | 
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| 202 |  | 
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| 203 | foreach (var poly in polygons) | 
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| 204 | { | 
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| 205 | Dae.MeshPrimitives primitives; | 
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| 206 |  | 
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| 207 | if (!materialPrimitives.TryGetValue(poly.Material, out primitives)) | 
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| 208 | { | 
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| 209 | primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons); | 
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| 210 | materialPrimitives.Add(poly.Material, primitives); | 
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| 211 |  | 
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| 212 | posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource); | 
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| 213 | primitives.Inputs.Add(posInput); | 
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| 214 |  | 
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| 215 | texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, texCoordSource); | 
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| 216 | primitives.Inputs.Add(texCoordInput); | 
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| 217 |  | 
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| 218 | if (poly.ColorIndices != null /*&& !poly.Material.Image.HasAlpha*/) | 
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| 219 | { | 
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| 220 | colorInput = new Dae.IndexedInput(Dae.Semantic.Color, colorSource); | 
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| 221 | primitives.Inputs.Add(colorInput); | 
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| 222 | } | 
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| 223 |  | 
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| 224 | primitives.MaterialSymbol = poly.Material.Name; | 
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| 225 | geometry.Primitives.Add(primitives); | 
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| 226 | } | 
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| 227 |  | 
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| 228 | primitives.VertexCounts.Add(poly.PointIndices.Length); | 
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| 229 |  | 
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| 230 | posInput.Indices.AddRange(poly.PointIndices); | 
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| 231 | texCoordInput.Indices.AddRange(poly.TexCoordIndices); | 
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| 232 |  | 
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| 233 | if (colorInput != null) | 
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| 234 | { | 
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| 235 | // | 
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| 236 | // If the first polygon had color indices then the rest better have them too... | 
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| 237 | // | 
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| 238 |  | 
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| 239 | colorInput.Indices.AddRange(poly.ColorIndices); | 
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| 240 | } | 
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| 241 | } | 
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| 242 | } | 
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| 243 |  | 
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| 244 | public Dae.Geometry Geometry => geometry; | 
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| 245 |  | 
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| 246 | public void InstantiateMaterials(Dae.GeometryInstance inst, DaeSceneBuilder sceneBuilder) | 
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| 247 | { | 
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| 248 | var matInstances = new Dictionary<Material, Dae.MaterialInstance>(); | 
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| 249 |  | 
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| 250 | foreach (var poly in polygons) | 
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| 251 | { | 
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| 252 | if (matInstances.ContainsKey(poly.Material)) | 
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| 253 | continue; | 
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| 254 |  | 
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| 255 | string matSymbol = poly.Material.Name; | 
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| 256 |  | 
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| 257 | var matInstance = new Dae.MaterialInstance( | 
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| 258 | matSymbol, | 
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| 259 | sceneBuilder.GetMaterial(poly.Material)); | 
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| 260 |  | 
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| 261 | matInstances.Add(poly.Material, matInstance); | 
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| 262 |  | 
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| 263 | var primitives = geometry.Primitives.FirstOrDefault(p => p.MaterialSymbol == matSymbol); | 
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| 264 |  | 
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| 265 | if (primitives == null) | 
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| 266 | continue; | 
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| 267 |  | 
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| 268 | var texCoordInput = primitives.Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord); | 
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| 269 |  | 
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| 270 | if (texCoordInput == null) | 
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| 271 | continue; | 
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| 272 |  | 
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| 273 | matInstance.Bindings.Add(new Dae.MaterialBinding("diffuse_TEXCOORD", texCoordInput)); | 
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| 274 | inst.Materials.Add(matInstance); | 
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| 275 | } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | private static float[] ColorArrayToFloatArray(IList<Color> array) | 
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| 279 | { | 
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| 280 | var result = new float[array.Count * 4]; | 
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| 281 |  | 
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| 282 | for (int i = 0; i < array.Count; i++) | 
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| 283 | { | 
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| 284 | var color = array[i].ToVector3(); | 
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| 285 |  | 
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| 286 | result[i * 4 + 0] = color.X; | 
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| 287 | result[i * 4 + 1] = color.Y; | 
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| 288 | result[i * 4 + 2] = color.Z; | 
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| 289 | } | 
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| 290 |  | 
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| 291 | return result; | 
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| 292 | } | 
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| 293 | } | 
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| 294 |  | 
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| 295 | #endregion | 
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| 296 | #region private class DaeSceneBuilder | 
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| 297 |  | 
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| 298 | private class DaeSceneBuilder | 
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| 299 | { | 
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| 300 | private readonly Dae.Scene scene; | 
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| 301 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder; | 
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| 302 | private readonly List<DaeMeshBuilder> meshBuilders; | 
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| 303 | private readonly Dictionary<Material, Dae.Material> materials; | 
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| 304 | private string imagesFolder = "images"; | 
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| 305 |  | 
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| 306 | public DaeSceneBuilder() | 
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| 307 | { | 
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| 308 | scene = new Dae.Scene(); | 
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| 309 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal); | 
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| 310 | meshBuilders = new List<DaeMeshBuilder>(); | 
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| 311 | materials = new Dictionary<Material, Dae.Material>(); | 
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| 312 | } | 
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| 313 |  | 
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| 314 | public string ImagesFolder | 
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| 315 | { | 
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| 316 | get { return imagesFolder; } | 
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| 317 | set { imagesFolder = value; } | 
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| 318 | } | 
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| 319 |  | 
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| 320 | public DaeMeshBuilder GetMeshBuilder(string name) | 
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| 321 | { | 
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| 322 | DaeMeshBuilder result; | 
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| 323 |  | 
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| 324 | if (!nameMeshBuilder.TryGetValue(name, out result)) | 
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| 325 | { | 
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| 326 | result = new DaeMeshBuilder(name); | 
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| 327 | nameMeshBuilder.Add(name, result); | 
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| 328 | meshBuilders.Add(result); | 
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| 329 | } | 
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| 330 |  | 
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| 331 | return result; | 
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| 332 | } | 
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| 333 |  | 
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| 334 | public IEnumerable<DaeMeshBuilder> MeshBuilders => meshBuilders; | 
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| 335 |  | 
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| 336 | public Dae.Material GetMaterial(Material material) | 
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| 337 | { | 
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| 338 | Dae.Material result; | 
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| 339 |  | 
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| 340 | if (!materials.TryGetValue(material, out result)) | 
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| 341 | { | 
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| 342 | result = new Dae.Material(); | 
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| 343 | materials.Add(material, result); | 
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| 344 | } | 
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| 345 |  | 
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| 346 | return result; | 
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| 347 | } | 
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| 348 |  | 
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| 349 | public void Build() | 
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| 350 | { | 
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| 351 | BuildNodes(); | 
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| 352 | BuildMaterials(); | 
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| 353 | } | 
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| 354 |  | 
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| 355 | private void BuildNodes() | 
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| 356 | { | 
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| 357 | foreach (var meshBuilder in meshBuilders) | 
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| 358 | { | 
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| 359 | meshBuilder.Build(); | 
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| 360 |  | 
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| 361 | var instance = new Dae.GeometryInstance(meshBuilder.Geometry); | 
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| 362 |  | 
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| 363 | meshBuilder.InstantiateMaterials(instance, this); | 
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| 364 |  | 
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| 365 | var node = new Dae.Node(); | 
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| 366 | node.Name = meshBuilder.Name; | 
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| 367 | node.Instances.Add(instance); | 
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| 368 |  | 
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| 369 | if (meshBuilder.Translation != Vector3.Zero) | 
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| 370 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation)); | 
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| 371 |  | 
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| 372 | scene.Nodes.Add(node); | 
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| 373 | } | 
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| 374 | } | 
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| 375 |  | 
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| 376 | private void BuildMaterials() | 
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| 377 | { | 
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| 378 | foreach (var pair in materials) | 
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| 379 | { | 
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| 380 | var material = pair.Key; | 
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| 381 | var daeMaterial = pair.Value; | 
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| 382 |  | 
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| 383 | string imageFileName = GetImageFileName(material); | 
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| 384 |  | 
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| 385 | var image = new Dae.Image | 
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| 386 | { | 
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| 387 | FilePath = "./" + imageFileName.Replace('\\', '/'), | 
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| 388 | Name = material.Name + "_img" | 
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| 389 | }; | 
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| 390 |  | 
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| 391 | var effectSurface = new Dae.EffectSurface(image); | 
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| 392 |  | 
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| 393 | var effectSampler = new Dae.EffectSampler(effectSurface) | 
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| 394 | { | 
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| 395 | //    WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None, | 
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| 396 | //    WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None | 
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| 397 | }; | 
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| 398 |  | 
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| 399 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD"); | 
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| 400 |  | 
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| 401 | var effect = new Dae.Effect | 
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| 402 | { | 
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| 403 | Name = material.Name + "_fx", | 
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| 404 | AmbientValue = Vector4.One, | 
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| 405 | SpecularValue = Vector4.Zero, | 
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| 406 | DiffuseValue = effectTexture, | 
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| 407 | TransparentValue = material.Image.HasAlpha ? effectTexture : null, | 
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| 408 | Parameters = { | 
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| 409 | new Dae.EffectParameter("surface", effectSurface), | 
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| 410 | new Dae.EffectParameter("sampler", effectSampler) | 
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| 411 | } | 
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| 412 | }; | 
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| 413 |  | 
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| 414 | daeMaterial.Name = material.Name; | 
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| 415 | daeMaterial.Effect = effect; | 
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| 416 | } | 
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| 417 | } | 
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| 418 |  | 
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| 419 | private string GetImageFileName(Material material) | 
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| 420 | { | 
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| 421 | string fileName = material.Name + ".tga"; | 
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| 422 |  | 
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| 423 | if (material.IsMarker) | 
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| 424 | return Path.Combine("markers", fileName); | 
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| 425 |  | 
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| 426 | return Path.Combine(imagesFolder, fileName); | 
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| 427 | } | 
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| 428 |  | 
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| 429 | public void Write(string filePath) | 
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| 430 | { | 
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| 431 | string outputDirPath = Path.GetDirectoryName(filePath); | 
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| 432 |  | 
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| 433 | foreach (var material in materials.Keys) | 
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| 434 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material))); | 
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| 435 |  | 
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| 436 | Dae.Writer.WriteFile(filePath, scene); | 
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| 437 | } | 
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| 438 | } | 
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| 439 |  | 
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| 440 | #endregion | 
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| 441 |  | 
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| 442 | public static void WriteRooms(PolygonMesh mesh, string name, string outputDirPath) | 
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| 443 | { | 
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| 444 | var writer = new AkiraDaeWriter(mesh); | 
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| 445 | writer.WriteRooms(); | 
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| 446 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv.dae")); | 
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| 447 | } | 
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| 448 |  | 
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| 449 | public static void WriteRooms(PolygonMesh mesh, string filePath) | 
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| 450 | { | 
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| 451 | var writer = new AkiraDaeWriter(mesh); | 
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| 452 | writer.WriteRooms(); | 
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| 453 | writer.rooms.Write(filePath); | 
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| 454 | } | 
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| 455 |  | 
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| 456 | public static void Write(PolygonMesh mesh, string name, string outputDirPath, string fileType) | 
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| 457 | { | 
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| 458 | var writer = new AkiraDaeWriter(mesh); | 
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| 459 |  | 
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| 460 | writer.WriteGeometry(); | 
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| 461 | writer.WriteRooms(); | 
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| 462 |  | 
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| 463 | writer.world.Write(Path.Combine(outputDirPath, name + "_env." + fileType)); | 
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| 464 | writer.worldMarkers.Write(Path.Combine(outputDirPath, name + "_env_markers." + fileType)); | 
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| 465 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv." + fileType)); | 
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| 466 |  | 
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| 467 | for (int i = 0; i < writer.objects.Length; i++) | 
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| 468 | { | 
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| 469 | var builder = writer.objects[i]; | 
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| 470 |  | 
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| 471 | if (builder != null) | 
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| 472 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_{1}." + fileType, name, objectTypeNames[i]))); | 
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| 473 | } | 
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| 474 |  | 
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| 475 | foreach (var pair in writer.scripts) | 
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| 476 | { | 
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| 477 | var scriptId = pair.Key; | 
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| 478 | var builder = pair.Value; | 
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| 479 |  | 
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| 480 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_script_{1}." + fileType, name, scriptId))); | 
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| 481 | } | 
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| 482 | } | 
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| 483 |  | 
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| 484 | private AkiraDaeWriter(PolygonMesh source) | 
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| 485 | { | 
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| 486 | this.source = source; | 
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| 487 | } | 
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| 488 |  | 
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| 489 | private void WriteGeometry() | 
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| 490 | { | 
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| 491 | world = new DaeSceneBuilder(); | 
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| 492 | worldMarkers = new DaeSceneBuilder(); | 
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| 493 | objects = new DaeSceneBuilder[objectTypeNames.Length]; | 
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| 494 | scripts = new Dictionary<int, DaeSceneBuilder>(); | 
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| 495 |  | 
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| 496 | foreach (var polygon in source.Polygons) | 
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| 497 | { | 
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| 498 | if (polygon.Material == null) | 
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| 499 | continue; | 
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| 500 |  | 
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| 501 | int objectType = polygon.ObjectType; | 
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| 502 | int scriptId = polygon.ScriptId; | 
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| 503 |  | 
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| 504 | if (scriptId != 0) | 
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| 505 | { | 
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| 506 | string name = string.Format(CultureInfo.InvariantCulture, "script_{0}", scriptId); | 
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| 507 |  | 
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| 508 | DaeSceneBuilder sceneBuilder; | 
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| 509 |  | 
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| 510 | if (!scripts.TryGetValue(scriptId, out sceneBuilder)) | 
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| 511 | { | 
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| 512 | sceneBuilder = new DaeSceneBuilder(); | 
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| 513 | scripts.Add(scriptId, sceneBuilder); | 
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| 514 | } | 
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| 515 |  | 
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| 516 | var meshBuilder = sceneBuilder.GetMeshBuilder(name); | 
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| 517 |  | 
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| 518 | meshBuilder.AddPolygon(polygon); | 
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| 519 | } | 
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| 520 | else if (objectType == -1) | 
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| 521 | { | 
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| 522 | // | 
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| 523 | // If it doesn't have an object type then it's probably an environment polygon. | 
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| 524 | // | 
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| 525 |  | 
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| 526 | string name; | 
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| 527 |  | 
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| 528 | if (source.HasDebugInfo) | 
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| 529 | name = polygon.FileName; | 
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| 530 | else | 
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| 531 | name = "world"; | 
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| 532 |  | 
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| 533 | DaeMeshBuilder meshBuilder; | 
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| 534 |  | 
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| 535 | if (polygon.Material.IsMarker) | 
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| 536 | meshBuilder = worldMarkers.GetMeshBuilder(name); | 
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| 537 | else | 
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| 538 | meshBuilder = world.GetMeshBuilder(name); | 
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| 539 |  | 
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| 540 | meshBuilder.AddPolygon(polygon); | 
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| 541 | } | 
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| 542 | else | 
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| 543 | { | 
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| 544 | // | 
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| 545 | // This polygon belongs to a object. Export it to one of the object files. | 
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| 546 | // | 
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| 547 |  | 
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| 548 | string name = string.Format(CultureInfo.InvariantCulture, | 
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| 549 | "{0}_{1}", objectTypeNames[objectType], polygon.ObjectId); | 
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| 550 |  | 
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| 551 | var sceneBuilder = objects[objectType]; | 
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| 552 |  | 
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| 553 | if (sceneBuilder == null) | 
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| 554 | { | 
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| 555 | sceneBuilder = new DaeSceneBuilder(); | 
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| 556 | objects[objectType] = sceneBuilder; | 
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| 557 | } | 
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| 558 |  | 
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| 559 | var meshBuilder = sceneBuilder.GetMeshBuilder(name); | 
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| 560 |  | 
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| 561 | meshBuilder.AddPolygon(polygon); | 
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| 562 | } | 
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| 563 | } | 
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| 564 |  | 
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| 565 | foreach (var sceneBuilder in objects) | 
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| 566 | { | 
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| 567 | if (sceneBuilder == null) | 
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| 568 | continue; | 
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| 569 |  | 
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| 570 | foreach (var meshBuilder in sceneBuilder.MeshBuilders) | 
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| 571 | { | 
|---|
| 572 | meshBuilder.ResetTransform(); | 
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| 573 |  | 
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| 574 | if (source.HasDebugInfo) | 
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| 575 | { | 
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| 576 | // | 
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| 577 | // Polygons that belong to an object have useful object names in the debug info. | 
|---|
| 578 | // Try to use them. | 
|---|
| 579 | // | 
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| 580 |  | 
|---|
| 581 | var names = new List<string>(); | 
|---|
| 582 | int objectId = 0; | 
|---|
| 583 |  | 
|---|
| 584 | foreach (var polygon in meshBuilder.Polygons) | 
|---|
| 585 | { | 
|---|
| 586 | objectId = polygon.ObjectId; | 
|---|
| 587 | names.Add(polygon.ObjectName); | 
|---|
| 588 | } | 
|---|
| 589 |  | 
|---|
| 590 | string name = Utils.CommonPrefix(names); | 
|---|
| 591 |  | 
|---|
| 592 | if (!string.IsNullOrEmpty(name) && name.Length > 3) | 
|---|
| 593 | { | 
|---|
| 594 | if (!name.EndsWith("_", StringComparison.Ordinal)) | 
|---|
| 595 | name += "_"; | 
|---|
| 596 |  | 
|---|
| 597 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, | 
|---|
| 598 | "{0}{1}", name, objectId); | 
|---|
| 599 | } | 
|---|
| 600 | } | 
|---|
| 601 | } | 
|---|
| 602 | } | 
|---|
| 603 |  | 
|---|
| 604 | foreach (var sceneBuilder in scripts.Values) | 
|---|
| 605 | { | 
|---|
| 606 | foreach (var meshBuilder in sceneBuilder.MeshBuilders) | 
|---|
| 607 | { | 
|---|
| 608 | meshBuilder.ResetTransform(); | 
|---|
| 609 |  | 
|---|
| 610 | if (source.HasDebugInfo) | 
|---|
| 611 | { | 
|---|
| 612 | // | 
|---|
| 613 | // Polygons that belong to an object have useful object names in the debug info. | 
|---|
| 614 | // Try to use them. | 
|---|
| 615 | // | 
|---|
| 616 |  | 
|---|
| 617 | var names = new List<string>(); | 
|---|
| 618 | int scriptId = 0; | 
|---|
| 619 |  | 
|---|
| 620 | foreach (var polygon in meshBuilder.Polygons) | 
|---|
| 621 | { | 
|---|
| 622 | scriptId = polygon.ScriptId; | 
|---|
| 623 | names.Add(polygon.ObjectName); | 
|---|
| 624 | } | 
|---|
| 625 |  | 
|---|
| 626 | string name = Utils.CommonPrefix(names); | 
|---|
| 627 |  | 
|---|
| 628 | if (!string.IsNullOrEmpty(name) && name.Length > 3) | 
|---|
| 629 | { | 
|---|
| 630 | if (!name.EndsWith("_", StringComparison.Ordinal)) | 
|---|
| 631 | name += "_"; | 
|---|
| 632 |  | 
|---|
| 633 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture, | 
|---|
| 634 | "{0}{1}", name, scriptId); | 
|---|
| 635 | } | 
|---|
| 636 | } | 
|---|
| 637 | } | 
|---|
| 638 | } | 
|---|
| 639 |  | 
|---|
| 640 | world.Build(); | 
|---|
| 641 | worldMarkers.Build(); | 
|---|
| 642 |  | 
|---|
| 643 | foreach (var sceneBuilder in objects) | 
|---|
| 644 | { | 
|---|
| 645 | if (sceneBuilder == null) | 
|---|
| 646 | continue; | 
|---|
| 647 |  | 
|---|
| 648 | sceneBuilder.Build(); | 
|---|
| 649 | } | 
|---|
| 650 |  | 
|---|
| 651 | foreach (var sceneBuilder in scripts.Values) | 
|---|
| 652 | { | 
|---|
| 653 | sceneBuilder.Build(); | 
|---|
| 654 | } | 
|---|
| 655 | } | 
|---|
| 656 |  | 
|---|
| 657 | private void WriteRooms() | 
|---|
| 658 | { | 
|---|
| 659 | rooms = new DaeSceneBuilder(); | 
|---|
| 660 | rooms.ImagesFolder = "grids"; | 
|---|
| 661 |  | 
|---|
| 662 | for (int i = 0; i < source.Rooms.Count; i++) | 
|---|
| 663 | { | 
|---|
| 664 | var room = source.Rooms[i]; | 
|---|
| 665 |  | 
|---|
| 666 | var meshBuilder = rooms.GetMeshBuilder( | 
|---|
| 667 | string.Format(CultureInfo.InvariantCulture, "room_{0}", i)); | 
|---|
| 668 |  | 
|---|
| 669 | var material = source.Materials.GetMaterial( | 
|---|
| 670 | string.Format(CultureInfo.InvariantCulture, "bnv_grid_{0:d3}", i)); | 
|---|
| 671 |  | 
|---|
| 672 | material.Image = room.Grid.ToImage(); | 
|---|
| 673 |  | 
|---|
| 674 | foreach (var polygonPoints in room.GetFloorPolygons()) | 
|---|
| 675 | { | 
|---|
| 676 | var texCoords = new Vector2[polygonPoints.Length]; | 
|---|
| 677 |  | 
|---|
| 678 | for (int j = 0; j < polygonPoints.Length; j++) | 
|---|
| 679 | { | 
|---|
| 680 | var point = polygonPoints[j]; | 
|---|
| 681 | var min = room.BoundingBox.Min; | 
|---|
| 682 | var max = room.BoundingBox.Max; | 
|---|
| 683 |  | 
|---|
| 684 | min += new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); | 
|---|
| 685 | max -= new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin); | 
|---|
| 686 |  | 
|---|
| 687 | var size = max - min; | 
|---|
| 688 |  | 
|---|
| 689 | float x = (point.X - min.X) / size.X; | 
|---|
| 690 | float z = (point.Z - min.Z) / size.Z; | 
|---|
| 691 |  | 
|---|
| 692 | texCoords[j] = new Vector2(x, z); | 
|---|
| 693 | } | 
|---|
| 694 |  | 
|---|
| 695 | meshBuilder.AddPolygon(material, polygonPoints, texCoords); | 
|---|
| 696 | meshBuilder.Build(); | 
|---|
| 697 | } | 
|---|
| 698 | } | 
|---|
| 699 |  | 
|---|
| 700 | var ghostTexCoords = new[] { | 
|---|
| 701 | new Vector2(0.0f, 0.0f), | 
|---|
| 702 | new Vector2(1.0f, 0.0f), | 
|---|
| 703 | new Vector2(1.0f, 1.0f), | 
|---|
| 704 | new Vector2(0.0f, 1.0f) | 
|---|
| 705 | }; | 
|---|
| 706 |  | 
|---|
| 707 | for (int i = 0; i < source.Ghosts.Count; i++) | 
|---|
| 708 | { | 
|---|
| 709 | var ghost = source.Ghosts[i]; | 
|---|
| 710 |  | 
|---|
| 711 | var meshBuilder = rooms.GetMeshBuilder( | 
|---|
| 712 | string.Format(CultureInfo.InvariantCulture, "ghost_{0}", i)); | 
|---|
| 713 |  | 
|---|
| 714 | meshBuilder.AddPolygon( | 
|---|
| 715 | source.Materials.Markers.Ghost, | 
|---|
| 716 | ghost.Points.ToArray(), | 
|---|
| 717 | ghostTexCoords); | 
|---|
| 718 |  | 
|---|
| 719 | meshBuilder.Build(); | 
|---|
| 720 | meshBuilder.ResetTransform(); | 
|---|
| 721 | } | 
|---|
| 722 |  | 
|---|
| 723 | rooms.Build(); | 
|---|
| 724 | } | 
|---|
| 725 | } | 
|---|
| 726 | } | 
|---|