1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Globalization;
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4 | using System.IO;
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5 | using Oni.Imaging;
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6 |
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7 | namespace Oni.Akira
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8 | {
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9 | internal class AkiraDaeWriter
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10 | {
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11 | #region Private data
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12 | private readonly PolygonMesh source;
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13 | private DaeSceneBuilder world;
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14 | private DaeSceneBuilder worldMarkers;
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15 | private DaeSceneBuilder[] objects;
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16 | private DaeSceneBuilder rooms;
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17 | private Dictionary<int, DaeSceneBuilder> scripts;
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18 |
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19 | private static readonly string[] objectTypeNames = new[] {
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20 | "",
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21 | "char",
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22 | "patr",
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23 | "door",
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24 | "flag",
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25 | "furn",
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26 | "",
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27 | "",
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28 | "part",
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29 | "pwru",
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30 | "sndg",
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31 | "trgv",
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32 | "weap",
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33 | "trig",
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34 | "turr",
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35 | "cons",
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36 | "cmbt",
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37 | "mele",
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38 | "neut"
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39 | };
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40 |
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41 | #endregion
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42 |
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43 | #region private class DaePolygon
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44 |
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45 | private class DaePolygon
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46 | {
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47 | private readonly Polygon source;
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48 | private readonly Material material;
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49 | private readonly int[] pointIndices;
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50 | private readonly int[] texCoordIndices;
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51 | private readonly int[] colorIndices;
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52 |
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53 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices)
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54 | {
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55 | this.source = source;
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56 | material = source.Material;
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57 | this.pointIndices = pointIndices;
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58 | this.texCoordIndices = texCoordIndices;
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59 | this.colorIndices = colorIndices;
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60 | }
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61 |
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62 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices)
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63 | {
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64 | this.material = material;
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65 | this.pointIndices = pointIndices;
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66 | this.texCoordIndices = texCoordIndices;
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67 | }
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68 |
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69 | public Polygon Source => source;
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70 | public Material Material => material;
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71 | public int[] PointIndices => pointIndices;
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72 | public int[] TexCoordIndices => texCoordIndices;
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73 | public int[] ColorIndices => colorIndices;
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74 | }
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75 |
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76 | #endregion
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77 | #region private class DaeMeshBuilder
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78 |
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79 | private class DaeMeshBuilder
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80 | {
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81 | private readonly List<DaePolygon> polygons = new List<DaePolygon>();
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82 | private readonly List<Vector3> points = new List<Vector3>();
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83 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>();
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84 | private readonly List<Vector2> texCoords = new List<Vector2>();
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85 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>();
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86 | private readonly List<Color> colors = new List<Color>();
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87 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>();
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88 | private string name;
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89 | private Vector3 translation;
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90 | private Dae.Geometry geometry;
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91 |
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92 | public DaeMeshBuilder(string name)
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93 | {
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94 | this.name = name;
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95 | }
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96 |
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97 | public string Name
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98 | {
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99 | get { return name; }
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100 | set { name = value; }
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101 | }
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102 |
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103 | public Vector3 Translation => translation;
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104 |
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105 | public void ResetTransform()
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106 | {
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107 | //
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108 | // Attempt to un-bake the translation of the furniture
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109 | //
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110 |
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111 | var center = BoundingSphere.CreateFromPoints(points).Center;
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112 | center.Y = BoundingBox.CreateFromPoints(points).Min.Y;
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113 |
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114 | translation = center;
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115 |
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116 | for (int i = 0; i < points.Count; i++)
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117 | points[i] -= center;
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118 | }
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119 |
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120 | public void AddPolygon(Material material, Vector3[] polygonPoints, Vector2[] polygonTexCoords)
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121 | {
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122 | polygons.Add(new DaePolygon(
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123 | material,
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124 | Remap(polygonPoints, points, uniquePoints),
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125 | Remap(polygonTexCoords, texCoords, uniqueTexCoords)));
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126 | }
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127 |
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128 | public void AddPolygon(Polygon polygon)
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129 | {
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130 | polygons.Add(new DaePolygon(
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131 | polygon,
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132 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints),
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133 | Remap(polygon.Mesh.TexCoords, polygon.TexCoordIndices, texCoords, uniqueTexCoords),
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134 | Remap(polygon.Colors, colors, uniqueColors)));
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135 | }
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136 |
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137 | public IEnumerable<Polygon> Polygons
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138 | {
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139 | get
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140 | {
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141 | return from p in polygons
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142 | where p.Source != null
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143 | select p.Source;
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144 | }
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145 | }
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146 |
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147 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique)
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148 | where T : struct
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149 | {
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150 | var result = new int[indices.Length];
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151 |
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152 | for (int i = 0; i < indices.Length; i++)
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153 | result[i] = AddUnique(list, unique, values[indices[i]]);
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154 |
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155 | return result;
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156 | }
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157 |
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158 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique)
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159 | where T : struct
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160 | {
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161 | var result = new int[values.Count];
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162 |
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163 | for (int i = 0; i < values.Count; i++)
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164 | result[i] = AddUnique(list, unique, values[i]);
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165 |
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166 | return result;
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167 | }
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168 |
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169 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value)
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170 | where T : struct
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171 | {
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172 | int index;
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173 |
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174 | if (!unique.TryGetValue(value, out index))
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175 | {
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176 | index = list.Count;
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177 | unique.Add(value, index);
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178 | list.Add(value);
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179 | }
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180 |
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181 | return index;
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182 | }
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183 |
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184 | public void Build()
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185 | {
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186 | geometry = new Dae.Geometry();
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187 | geometry.Name = Name + "_geo";
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188 |
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189 | var positionSource = new Dae.Source(points);
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190 | var texCoordSource = new Dae.Source(texCoords);
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191 | var colorSource = new Dae.Source(ColorArrayToFloatArray(colors), 4);
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192 |
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193 | geometry.Vertices.Add(new Dae.Input(Dae.Semantic.Position, positionSource));
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194 |
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195 | Dae.IndexedInput posInput = null;
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196 | Dae.IndexedInput texCoordInput = null;
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197 | Dae.IndexedInput colorInput = null;
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198 |
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199 | var materialPrimitives = new Dictionary<Material, Dae.MeshPrimitives>();
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200 |
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201 | polygons.Sort((x, y) => string.Compare(x.Material.Name, y.Material.Name));
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202 |
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203 | foreach (var poly in polygons)
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204 | {
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205 | Dae.MeshPrimitives primitives;
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206 |
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207 | if (!materialPrimitives.TryGetValue(poly.Material, out primitives))
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208 | {
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209 | primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons);
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210 | materialPrimitives.Add(poly.Material, primitives);
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211 |
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212 | posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource);
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213 | primitives.Inputs.Add(posInput);
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214 |
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215 | texCoordInput = new Dae.IndexedInput(Dae.Semantic.TexCoord, texCoordSource);
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216 | primitives.Inputs.Add(texCoordInput);
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217 |
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218 | if (poly.ColorIndices != null /*&& !poly.Material.Image.HasAlpha*/)
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219 | {
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220 | colorInput = new Dae.IndexedInput(Dae.Semantic.Color, colorSource);
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221 | primitives.Inputs.Add(colorInput);
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222 | }
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223 |
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224 | primitives.MaterialSymbol = poly.Material.Name;
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225 | geometry.Primitives.Add(primitives);
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226 | }
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227 |
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228 | primitives.VertexCounts.Add(poly.PointIndices.Length);
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229 |
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230 | posInput.Indices.AddRange(poly.PointIndices);
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231 | texCoordInput.Indices.AddRange(poly.TexCoordIndices);
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232 |
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233 | if (colorInput != null)
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234 | {
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235 | //
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236 | // If the first polygon had color indices then the rest better have them too...
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237 | //
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238 |
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239 | colorInput.Indices.AddRange(poly.ColorIndices);
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240 | }
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241 | }
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242 | }
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243 |
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244 | public Dae.Geometry Geometry => geometry;
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245 |
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246 | public void InstantiateMaterials(Dae.GeometryInstance inst, DaeSceneBuilder sceneBuilder)
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247 | {
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248 | var matInstances = new Dictionary<Material, Dae.MaterialInstance>();
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249 |
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250 | foreach (var poly in polygons)
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251 | {
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252 | if (matInstances.ContainsKey(poly.Material))
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253 | continue;
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254 |
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255 | string matSymbol = poly.Material.Name;
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256 |
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257 | var matInstance = new Dae.MaterialInstance(
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258 | matSymbol,
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259 | sceneBuilder.GetMaterial(poly.Material));
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260 |
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261 | matInstances.Add(poly.Material, matInstance);
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262 |
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263 | var primitives = geometry.Primitives.FirstOrDefault(p => p.MaterialSymbol == matSymbol);
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264 |
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265 | if (primitives == null)
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266 | continue;
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267 |
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268 | var texCoordInput = primitives.Inputs.Find(i => i.Semantic == Dae.Semantic.TexCoord);
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269 |
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270 | if (texCoordInput == null)
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271 | continue;
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272 |
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273 | matInstance.Bindings.Add(new Dae.MaterialBinding("diffuse_TEXCOORD", texCoordInput));
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274 | inst.Materials.Add(matInstance);
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275 | }
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276 | }
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277 |
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278 | private static float[] ColorArrayToFloatArray(IList<Color> array)
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279 | {
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280 | var result = new float[array.Count * 4];
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281 |
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282 | for (int i = 0; i < array.Count; i++)
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283 | {
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284 | var color = array[i].ToVector3();
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285 |
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286 | result[i * 4 + 0] = color.X;
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287 | result[i * 4 + 1] = color.Y;
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288 | result[i * 4 + 2] = color.Z;
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289 | }
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290 |
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291 | return result;
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292 | }
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293 | }
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294 |
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295 | #endregion
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296 | #region private class DaeSceneBuilder
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297 |
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298 | private class DaeSceneBuilder
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299 | {
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300 | private readonly Dae.Scene scene;
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301 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder;
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302 | private readonly List<DaeMeshBuilder> meshBuilders;
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303 | private readonly Dictionary<Material, Dae.Material> materials;
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304 | private string imagesFolder = "images";
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305 |
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306 | public DaeSceneBuilder()
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307 | {
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308 | scene = new Dae.Scene();
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309 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal);
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310 | meshBuilders = new List<DaeMeshBuilder>();
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311 | materials = new Dictionary<Material, Dae.Material>();
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312 | }
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313 |
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314 | public string ImagesFolder
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315 | {
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316 | get { return imagesFolder; }
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317 | set { imagesFolder = value; }
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318 | }
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319 |
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320 | public DaeMeshBuilder GetMeshBuilder(string name)
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321 | {
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322 | DaeMeshBuilder result;
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323 |
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324 | if (!nameMeshBuilder.TryGetValue(name, out result))
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325 | {
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326 | result = new DaeMeshBuilder(name);
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327 | nameMeshBuilder.Add(name, result);
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328 | meshBuilders.Add(result);
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329 | }
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330 |
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331 | return result;
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332 | }
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333 |
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334 | public IEnumerable<DaeMeshBuilder> MeshBuilders => meshBuilders;
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335 |
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336 | public Dae.Material GetMaterial(Material material)
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337 | {
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338 | Dae.Material result;
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339 |
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340 | if (!materials.TryGetValue(material, out result))
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341 | {
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342 | result = new Dae.Material();
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343 | materials.Add(material, result);
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344 | }
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345 |
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346 | return result;
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347 | }
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348 |
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349 | public void Build()
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350 | {
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351 | BuildNodes();
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352 | BuildMaterials();
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353 | }
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354 |
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355 | private void BuildNodes()
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356 | {
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357 | foreach (var meshBuilder in meshBuilders)
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358 | {
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359 | meshBuilder.Build();
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360 |
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361 | var instance = new Dae.GeometryInstance(meshBuilder.Geometry);
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362 |
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363 | meshBuilder.InstantiateMaterials(instance, this);
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364 |
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365 | var node = new Dae.Node();
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366 | node.Name = meshBuilder.Name;
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367 | node.Instances.Add(instance);
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368 |
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369 | if (meshBuilder.Translation != Vector3.Zero)
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370 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation));
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371 |
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372 | scene.Nodes.Add(node);
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373 | }
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374 | }
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375 |
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376 | private void BuildMaterials()
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377 | {
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378 | foreach (var pair in materials)
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379 | {
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380 | var material = pair.Key;
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381 | var daeMaterial = pair.Value;
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382 |
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383 | string imageFileName = GetImageFileName(material);
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384 |
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385 | var image = new Dae.Image
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386 | {
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387 | FilePath = "./" + imageFileName.Replace('\\', '/'),
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388 | Name = material.Name + "_img"
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389 | };
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390 |
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391 | var effectSurface = new Dae.EffectSurface(image);
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392 |
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393 | var effectSampler = new Dae.EffectSampler(effectSurface)
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394 | {
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395 | // WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None,
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396 | // WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None
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397 | };
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398 |
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399 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD");
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400 |
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401 | var effect = new Dae.Effect
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402 | {
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403 | Name = material.Name + "_fx",
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404 | AmbientValue = Vector4.One,
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405 | SpecularValue = Vector4.Zero,
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406 | DiffuseValue = effectTexture,
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407 | TransparentValue = material.Image.HasAlpha ? effectTexture : null,
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408 | Parameters = {
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409 | new Dae.EffectParameter("surface", effectSurface),
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410 | new Dae.EffectParameter("sampler", effectSampler)
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411 | }
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412 | };
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413 |
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414 | daeMaterial.Name = material.Name;
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415 | daeMaterial.Effect = effect;
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416 | }
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417 | }
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418 |
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419 | private string GetImageFileName(Material material)
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420 | {
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421 | string fileName = material.Name + ".tga";
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422 |
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423 | if (material.IsMarker)
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424 | return Path.Combine("markers", fileName);
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425 |
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426 | return Path.Combine(imagesFolder, fileName);
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427 | }
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428 |
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429 | public void Write(string filePath)
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430 | {
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431 | string outputDirPath = Path.GetDirectoryName(filePath);
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432 |
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433 | foreach (var material in materials.Keys)
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434 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material)));
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435 |
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436 | Dae.Writer.WriteFile(filePath, scene);
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437 | }
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438 | }
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439 |
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440 | #endregion
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441 |
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442 | public static void WriteRooms(PolygonMesh mesh, string name, string outputDirPath)
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443 | {
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444 | var writer = new AkiraDaeWriter(mesh);
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445 | writer.WriteRooms();
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446 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv.dae"));
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447 | }
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448 |
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449 | public static void WriteRooms(PolygonMesh mesh, string filePath)
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450 | {
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451 | var writer = new AkiraDaeWriter(mesh);
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452 | writer.WriteRooms();
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453 | writer.rooms.Write(filePath);
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454 | }
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455 |
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456 | public static void Write(PolygonMesh mesh, string name, string outputDirPath, string fileType)
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457 | {
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458 | var writer = new AkiraDaeWriter(mesh);
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459 |
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460 | writer.WriteGeometry();
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461 | writer.WriteRooms();
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462 |
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463 | writer.world.Write(Path.Combine(outputDirPath, name + "_env." + fileType));
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464 | writer.worldMarkers.Write(Path.Combine(outputDirPath, name + "_env_markers." + fileType));
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465 | writer.rooms.Write(Path.Combine(outputDirPath, name + "_bnv." + fileType));
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466 |
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467 | for (int i = 0; i < writer.objects.Length; i++)
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468 | {
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469 | var builder = writer.objects[i];
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470 |
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471 | if (builder != null)
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472 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_{1}." + fileType, name, objectTypeNames[i])));
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473 | }
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474 |
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475 | foreach (var pair in writer.scripts)
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476 | {
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477 | var scriptId = pair.Key;
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478 | var builder = pair.Value;
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479 |
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480 | builder.Write(Path.Combine(outputDirPath, string.Format("{0}_script_{1}." + fileType, name, scriptId)));
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481 | }
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482 | }
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483 |
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484 | private AkiraDaeWriter(PolygonMesh source)
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485 | {
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486 | this.source = source;
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487 | }
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488 |
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489 | private void WriteGeometry()
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490 | {
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491 | world = new DaeSceneBuilder();
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492 | worldMarkers = new DaeSceneBuilder();
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493 | objects = new DaeSceneBuilder[objectTypeNames.Length];
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494 | scripts = new Dictionary<int, DaeSceneBuilder>();
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495 |
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496 | foreach (var polygon in source.Polygons)
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---|
497 | {
|
---|
498 | if (polygon.Material == null)
|
---|
499 | continue;
|
---|
500 |
|
---|
501 | int objectType = polygon.ObjectType;
|
---|
502 | int scriptId = polygon.ScriptId;
|
---|
503 |
|
---|
504 | if (scriptId != 0)
|
---|
505 | {
|
---|
506 | string name = string.Format(CultureInfo.InvariantCulture, "script_{0}", scriptId);
|
---|
507 |
|
---|
508 | DaeSceneBuilder sceneBuilder;
|
---|
509 |
|
---|
510 | if (!scripts.TryGetValue(scriptId, out sceneBuilder))
|
---|
511 | {
|
---|
512 | sceneBuilder = new DaeSceneBuilder();
|
---|
513 | scripts.Add(scriptId, sceneBuilder);
|
---|
514 | }
|
---|
515 |
|
---|
516 | var meshBuilder = sceneBuilder.GetMeshBuilder(name);
|
---|
517 |
|
---|
518 | meshBuilder.AddPolygon(polygon);
|
---|
519 | }
|
---|
520 | else if (objectType == -1)
|
---|
521 | {
|
---|
522 | //
|
---|
523 | // If it doesn't have an object type then it's probably an environment polygon.
|
---|
524 | //
|
---|
525 |
|
---|
526 | string name;
|
---|
527 |
|
---|
528 | if (source.HasDebugInfo)
|
---|
529 | name = polygon.FileName;
|
---|
530 | else
|
---|
531 | name = "world";
|
---|
532 |
|
---|
533 | DaeMeshBuilder meshBuilder;
|
---|
534 |
|
---|
535 | if (polygon.Material.IsMarker)
|
---|
536 | meshBuilder = worldMarkers.GetMeshBuilder(name);
|
---|
537 | else
|
---|
538 | meshBuilder = world.GetMeshBuilder(name);
|
---|
539 |
|
---|
540 | meshBuilder.AddPolygon(polygon);
|
---|
541 | }
|
---|
542 | else
|
---|
543 | {
|
---|
544 | //
|
---|
545 | // This polygon belongs to a object. Export it to one of the object files.
|
---|
546 | //
|
---|
547 |
|
---|
548 | string name = string.Format(CultureInfo.InvariantCulture,
|
---|
549 | "{0}_{1}", objectTypeNames[objectType], polygon.ObjectId);
|
---|
550 |
|
---|
551 | var sceneBuilder = objects[objectType];
|
---|
552 |
|
---|
553 | if (sceneBuilder == null)
|
---|
554 | {
|
---|
555 | sceneBuilder = new DaeSceneBuilder();
|
---|
556 | objects[objectType] = sceneBuilder;
|
---|
557 | }
|
---|
558 |
|
---|
559 | var meshBuilder = sceneBuilder.GetMeshBuilder(name);
|
---|
560 |
|
---|
561 | meshBuilder.AddPolygon(polygon);
|
---|
562 | }
|
---|
563 | }
|
---|
564 |
|
---|
565 | foreach (var sceneBuilder in objects)
|
---|
566 | {
|
---|
567 | if (sceneBuilder == null)
|
---|
568 | continue;
|
---|
569 |
|
---|
570 | foreach (var meshBuilder in sceneBuilder.MeshBuilders)
|
---|
571 | {
|
---|
572 | meshBuilder.ResetTransform();
|
---|
573 |
|
---|
574 | if (source.HasDebugInfo)
|
---|
575 | {
|
---|
576 | //
|
---|
577 | // Polygons that belong to an object have useful object names in the debug info.
|
---|
578 | // Try to use them.
|
---|
579 | //
|
---|
580 |
|
---|
581 | var names = new List<string>();
|
---|
582 | int objectId = 0;
|
---|
583 |
|
---|
584 | foreach (var polygon in meshBuilder.Polygons)
|
---|
585 | {
|
---|
586 | objectId = polygon.ObjectId;
|
---|
587 | names.Add(polygon.ObjectName);
|
---|
588 | }
|
---|
589 |
|
---|
590 | string name = Utils.CommonPrefix(names);
|
---|
591 |
|
---|
592 | if (!string.IsNullOrEmpty(name) && name.Length > 3)
|
---|
593 | {
|
---|
594 | if (!name.EndsWith("_", StringComparison.Ordinal))
|
---|
595 | name += "_";
|
---|
596 |
|
---|
597 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture,
|
---|
598 | "{0}{1}", name, objectId);
|
---|
599 | }
|
---|
600 | }
|
---|
601 | }
|
---|
602 | }
|
---|
603 |
|
---|
604 | foreach (var sceneBuilder in scripts.Values)
|
---|
605 | {
|
---|
606 | foreach (var meshBuilder in sceneBuilder.MeshBuilders)
|
---|
607 | {
|
---|
608 | meshBuilder.ResetTransform();
|
---|
609 |
|
---|
610 | if (source.HasDebugInfo)
|
---|
611 | {
|
---|
612 | //
|
---|
613 | // Polygons that belong to an object have useful object names in the debug info.
|
---|
614 | // Try to use them.
|
---|
615 | //
|
---|
616 |
|
---|
617 | var names = new List<string>();
|
---|
618 | int scriptId = 0;
|
---|
619 |
|
---|
620 | foreach (var polygon in meshBuilder.Polygons)
|
---|
621 | {
|
---|
622 | scriptId = polygon.ScriptId;
|
---|
623 | names.Add(polygon.ObjectName);
|
---|
624 | }
|
---|
625 |
|
---|
626 | string name = Utils.CommonPrefix(names);
|
---|
627 |
|
---|
628 | if (!string.IsNullOrEmpty(name) && name.Length > 3)
|
---|
629 | {
|
---|
630 | if (!name.EndsWith("_", StringComparison.Ordinal))
|
---|
631 | name += "_";
|
---|
632 |
|
---|
633 | meshBuilder.Name = string.Format(CultureInfo.InvariantCulture,
|
---|
634 | "{0}{1}", name, scriptId);
|
---|
635 | }
|
---|
636 | }
|
---|
637 | }
|
---|
638 | }
|
---|
639 |
|
---|
640 | world.Build();
|
---|
641 | worldMarkers.Build();
|
---|
642 |
|
---|
643 | foreach (var sceneBuilder in objects)
|
---|
644 | {
|
---|
645 | if (sceneBuilder == null)
|
---|
646 | continue;
|
---|
647 |
|
---|
648 | sceneBuilder.Build();
|
---|
649 | }
|
---|
650 |
|
---|
651 | foreach (var sceneBuilder in scripts.Values)
|
---|
652 | {
|
---|
653 | sceneBuilder.Build();
|
---|
654 | }
|
---|
655 | }
|
---|
656 |
|
---|
657 | private void WriteRooms()
|
---|
658 | {
|
---|
659 | rooms = new DaeSceneBuilder();
|
---|
660 | rooms.ImagesFolder = "grids";
|
---|
661 |
|
---|
662 | for (int i = 0; i < source.Rooms.Count; i++)
|
---|
663 | {
|
---|
664 | var room = source.Rooms[i];
|
---|
665 |
|
---|
666 | var meshBuilder = rooms.GetMeshBuilder(
|
---|
667 | string.Format(CultureInfo.InvariantCulture, "room_{0}", i));
|
---|
668 |
|
---|
669 | var material = source.Materials.GetMaterial(
|
---|
670 | string.Format(CultureInfo.InvariantCulture, "bnv_grid_{0:d3}", i));
|
---|
671 |
|
---|
672 | material.Image = room.Grid.ToImage();
|
---|
673 |
|
---|
674 | foreach (var polygonPoints in room.GetFloorPolygons())
|
---|
675 | {
|
---|
676 | var texCoords = new Vector2[polygonPoints.Length];
|
---|
677 |
|
---|
678 | for (int j = 0; j < polygonPoints.Length; j++)
|
---|
679 | {
|
---|
680 | var point = polygonPoints[j];
|
---|
681 | var min = room.BoundingBox.Min;
|
---|
682 | var max = room.BoundingBox.Max;
|
---|
683 |
|
---|
684 | min += new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin);
|
---|
685 | max -= new Vector3(room.Grid.TileSize * room.Grid.XOrigin, 0.0f, room.Grid.TileSize * room.Grid.ZOrigin);
|
---|
686 |
|
---|
687 | var size = max - min;
|
---|
688 |
|
---|
689 | float x = (point.X - min.X) / size.X;
|
---|
690 | float z = (point.Z - min.Z) / size.Z;
|
---|
691 |
|
---|
692 | texCoords[j] = new Vector2(x, z);
|
---|
693 | }
|
---|
694 |
|
---|
695 | meshBuilder.AddPolygon(material, polygonPoints, texCoords);
|
---|
696 | meshBuilder.Build();
|
---|
697 | }
|
---|
698 | }
|
---|
699 |
|
---|
700 | var ghostTexCoords = new[] {
|
---|
701 | new Vector2(0.0f, 0.0f),
|
---|
702 | new Vector2(1.0f, 0.0f),
|
---|
703 | new Vector2(1.0f, 1.0f),
|
---|
704 | new Vector2(0.0f, 1.0f)
|
---|
705 | };
|
---|
706 |
|
---|
707 | for (int i = 0; i < source.Ghosts.Count; i++)
|
---|
708 | {
|
---|
709 | var ghost = source.Ghosts[i];
|
---|
710 |
|
---|
711 | var meshBuilder = rooms.GetMeshBuilder(
|
---|
712 | string.Format(CultureInfo.InvariantCulture, "ghost_{0}", i));
|
---|
713 |
|
---|
714 | meshBuilder.AddPolygon(
|
---|
715 | source.Materials.Markers.Ghost,
|
---|
716 | ghost.Points.ToArray(),
|
---|
717 | ghostTexCoords);
|
---|
718 |
|
---|
719 | meshBuilder.Build();
|
---|
720 | meshBuilder.ResetTransform();
|
---|
721 | }
|
---|
722 |
|
---|
723 | rooms.Build();
|
---|
724 | }
|
---|
725 | }
|
---|
726 | }
|
---|