source: OniSplit/Akira/AlphaBspBuilder.cs

Last change on this file was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 2.6 KB
Line 
1using System;
2using System.Collections.Generic;
3
4namespace Oni.Akira
5{
6 internal class AlphaBspBuilder
7 {
8 private PolygonMesh mesh;
9 private bool debug;
10
11 public static AlphaBspNode Build(PolygonMesh mesh, bool debug)
12 {
13 var builder = new AlphaBspBuilder
14 {
15 mesh = mesh,
16 debug = debug
17 };
18
19 return builder.Build();
20 }
21
22 private AlphaBspNode Build()
23 {
24 var transparent = new List<Polygon>(1024);
25
26 transparent.AddRange(mesh.Polygons.Where(p => p.IsTransparent));
27
28 if (debug)
29 transparent.AddRange(mesh.Ghosts.Where(p => p.IsTransparent));
30
31 Console.Error.WriteLine("Building bsp tree for {0} transparent polygons...", transparent.Count);
32 return Build(transparent);
33 }
34
35 private AlphaBspNode Build(List<Polygon> polygons)
36 {
37 if (polygons.Count == 0)
38 return null;
39
40 var separator = polygons[0].Plane;
41 AlphaBspNode frontNode = null, backNode = null;
42
43 if (polygons.Count > 1)
44 {
45 var front = new List<Polygon>(polygons.Count);
46 var back = new List<Polygon>(polygons.Count);
47
48 for (int i = 1; i < polygons.Count; i++)
49 {
50 var polygon = polygons[i];
51 var plane = polygon.Plane;
52
53 bool isFront = false;
54 bool isBack = false;
55
56 if (Math.Abs(plane.D - separator.D) < 0.001f
57 && Vector3.Distance(plane.Normal, separator.Normal) < 0.001f)
58 {
59 isFront = true;
60 }
61 else
62 {
63 foreach (var point in polygon.Points)
64 {
65 if (separator.DotCoordinate(point) > 0.0f)
66 isFront = true;
67 else
68 isBack = true;
69 }
70 }
71
72 if (isFront)
73 front.Add(polygon);
74
75 if (isBack)
76 back.Add(polygon);
77 }
78
79 frontNode = Build(front);
80 backNode = Build(back);
81 }
82
83 return new AlphaBspNode(polygons[0], frontNode, backNode);
84 }
85 }
86}
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