1 | using System;
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2 | using System.Collections.Generic;
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3 | using Oni.Imaging;
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4 |
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5 | namespace Oni.Akira
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6 | {
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7 | internal class MaterialLibrary
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8 | {
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9 | private readonly MarkerMaterials markers = new MarkerMaterials();
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10 | private readonly Dictionary<string, Material> materials = new Dictionary<string, Material>(StringComparer.OrdinalIgnoreCase);
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11 | private Material notFound;
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12 |
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13 | #region internal class MarkerMaterials
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14 |
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15 | internal class MarkerMaterials
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16 | {
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17 | private Material ghost;
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18 | private Material stairs;
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19 | private Material door;
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20 | private Material danger;
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21 | private Material barrier;
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22 | private Material impassable;
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23 | private Material blackness;
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24 | private Material floor;
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25 |
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26 | public Material GetMarker(string name)
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27 | {
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28 | EnsureMaterials();
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29 |
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30 | switch (name)
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31 | {
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32 | case "_marker_door":
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33 | return door;
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34 | case "_marker_ghost":
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35 | return ghost;
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36 | case "_marker_stairs":
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37 | return stairs;
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38 | case "_marker_danger":
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39 | return danger;
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40 | case "_marker_barrier":
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41 | return barrier;
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42 | case "_marker_impassable":
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43 | return impassable;
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44 | case "_marker_blackness":
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45 | return blackness;
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46 | case "_marker_floor":
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47 | return floor;
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48 | default:
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49 | return null;
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50 | }
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51 | }
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52 |
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53 | public Material GetMarker(Polygon polygon)
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54 | {
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55 | EnsureMaterials();
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56 |
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57 | var flags = polygon.Flags & ~(GunkFlags.ProjectionBit0 | GunkFlags.ProjectionBit1 | GunkFlags.Horizontal | GunkFlags.Vertical);
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58 | var adjacencyFlags = GunkFlags.Ghost | GunkFlags.StairsUp | GunkFlags.StairsDown;
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59 |
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60 | if ((flags & (GunkFlags.DoorFrame | adjacencyFlags)) == GunkFlags.DoorFrame)
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61 | return door;
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62 |
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63 | if ((flags & adjacencyFlags) != 0)
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64 | return ghost;
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65 |
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66 | if ((flags & GunkFlags.Invisible) != 0)
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67 | {
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68 | flags &= ~GunkFlags.Invisible;
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69 |
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70 | if ((flags & GunkFlags.Danger) != 0)
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71 | return danger;
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72 |
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73 | if ((flags & GunkFlags.Stairs) != 0)
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74 | return stairs;
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75 |
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76 | if ((flags & (GunkFlags.NoObjectCollision | GunkFlags.NoCharacterCollision)) == GunkFlags.NoObjectCollision)
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77 | return barrier;
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78 |
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79 | if ((flags & (GunkFlags.NoObjectCollision | GunkFlags.NoCharacterCollision | GunkFlags.NoCollision)) == 0)
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80 | return impassable;
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81 |
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82 | //
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83 | // What's the point of a invisible and no collision polygon?!
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84 | //
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85 |
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86 | if ((flags & GunkFlags.NoCollision) != 0)
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87 | return null;
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88 |
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89 | Console.Error.WriteLine("Unknown invisible material, fix tool: {0}", flags);
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90 | }
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91 | else
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92 | {
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93 | if ((flags & (GunkFlags.TwoSided | GunkFlags.NoCollision)) == (GunkFlags.TwoSided | GunkFlags.NoCollision)
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94 | && polygon.Material != null
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95 | && polygon.Material.Name == "BLACKNESS")
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96 | {
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97 | return blackness;
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98 | }
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99 | }
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100 |
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101 | return null;
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102 | }
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103 |
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104 | private void EnsureMaterials()
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105 | {
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106 | if (ghost != null)
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107 | return;
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108 |
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109 | CreateGhost();
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110 | CreateBarrier();
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111 | CreateDanger();
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112 | CreateDoor();
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113 | CreateStairs();
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114 | CreateImpassable();
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115 | CreateBlackness();
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116 | CreateFloor();
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117 | }
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118 |
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119 | private void CreateBarrier()
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120 | {
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121 | var surface = new Surface(128, 128);
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122 |
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123 | var fill = new Color(0, 240, 20, 180);
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124 | var sign = new Color(240, 20, 0, 255);
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125 |
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126 | surface.Fill(0, 0, 128, 128, fill);
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127 |
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128 | surface.Fill(0, 0, 128, 1, sign);
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129 | surface.Fill(0, 127, 128, 1, sign);
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130 | surface.Fill(0, 1, 1, 126, sign);
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131 | surface.Fill(127, 1, 1, 126, sign);
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132 | surface.Fill(64, 1, 1, 126, sign);
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133 | surface.Fill(1, 64, 126, 1, sign);
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134 |
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135 | barrier = new Material("_marker_barrier", true)
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136 | {
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137 | Flags = GunkFlags.NoObjectCollision | GunkFlags.Invisible,
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138 | Image = surface
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139 | };
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140 | }
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141 |
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142 | private void CreateImpassable()
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143 | {
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144 | var surface = new Surface(128, 128);
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145 |
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146 | var fill = new Color(240, 0, 20, 180);
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147 | var sign = new Color(240, 20, 0, 255);
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148 |
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149 | surface.Fill(0, 0, 128, 128, fill);
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150 |
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151 | surface.Fill(0, 0, 128, 1, sign);
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152 | surface.Fill(0, 127, 128, 1, sign);
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153 | surface.Fill(0, 1, 1, 126, sign);
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154 | surface.Fill(127, 1, 1, 126, sign);
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155 | surface.Fill(64, 1, 1, 126, sign);
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156 | surface.Fill(1, 64, 126, 1, sign);
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157 |
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158 | impassable = new Material("_marker_impassable", true)
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159 | {
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160 | Flags = GunkFlags.Invisible,
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161 | Image = surface
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162 | };
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163 | }
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164 |
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165 | private void CreateGhost()
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166 | {
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167 | var surface = new Surface(128, 128);
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168 |
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169 | var border = new Color(16, 48, 240, 240);
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170 | var fill = new Color(208, 240, 240, 80);
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171 |
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172 | surface.Fill(0, 0, 128, 128, fill);
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173 |
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174 | surface.Fill(0, 0, 128, 1, border);
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175 | surface.Fill(0, 127, 128, 1, border);
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176 | surface.Fill(0, 1, 1, 126, border);
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177 | surface.Fill(127, 1, 1, 126, border);
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178 | surface.Fill(64, 1, 1, 126, border);
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179 | surface.Fill(1, 64, 126, 1, border);
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180 |
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181 | ghost = new Material("_marker_ghost", true);
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182 | ghost.Flags = GunkFlags.Ghost | GunkFlags.TwoSided | GunkFlags.Transparent | GunkFlags.NoCollision;
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183 | ghost.Image = surface;
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184 | }
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185 |
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186 | private void CreateDoor()
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187 | {
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188 | var surface = new Surface(128, 128);
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189 |
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190 | var fill = new Color(240, 240, 0, 208);
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191 | var line = new Color(0, 0, 240);
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192 |
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193 | surface.Fill(0, 0, 128, 128, fill);
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194 |
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195 | surface.Fill(1, 1, 126, 1, line);
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196 | surface.Fill(1, 1, 1, 126, line);
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197 | surface.Fill(1, 126, 126, 1, line);
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198 | surface.Fill(126, 1, 1, 126, line);
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199 |
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200 | door = new Material("_marker_door", true)
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201 | {
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202 | Flags = GunkFlags.DoorFrame | GunkFlags.TwoSided | GunkFlags.Transparent | GunkFlags.NoCollision,
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203 | Image = surface
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204 | };
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205 | }
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206 |
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207 | private void CreateDanger()
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208 | {
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209 | var surface = new Surface(128, 128);
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210 |
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211 | var fill = new Color(255, 10, 0, 208);
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212 | var sign = new Color(255, 255, 255, 255);
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213 |
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214 | surface.Fill(0, 0, 128, 128, fill);
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215 | surface.Fill(52, 16, 24, 64, sign);
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216 | surface.Fill(52, 96, 24, 16, sign);
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217 |
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218 | danger = new Material("_marker_danger", true)
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219 | {
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220 | Flags = GunkFlags.Danger | GunkFlags.Invisible | GunkFlags.NoCollision | GunkFlags.NoOcclusion,
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221 | Image = surface
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222 | };
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223 | }
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224 |
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225 | private void CreateStairs()
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226 | {
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227 | var surface = new Surface(128, 128);
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228 |
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229 | var fill = new Color(40, 240, 0, 180);
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230 | var step = new Color(40, 0, 240, 180);
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231 |
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232 | surface.Fill(0, 0, 128, 128, fill);
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233 |
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234 | for (int y = 0; y < surface.Height; y += 32)
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235 | surface.Fill(0, y, surface.Width, 16, step);
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236 |
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237 | stairs = new Material("_marker_stairs", true)
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238 | {
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239 | Flags = GunkFlags.Stairs | GunkFlags.Invisible | GunkFlags.NoObjectCollision | GunkFlags.TwoSided,
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240 | Image = surface
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241 | };
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242 | }
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243 |
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244 | private void CreateBlackness()
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245 | {
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246 | var surface = new Surface(16, 16, SurfaceFormat.BGRX);
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247 |
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248 | surface.Fill(0, 0, 16, 16, Color.Black);
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249 |
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250 | blackness = new Material("_marker_blackness", true)
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251 | {
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252 | Flags = GunkFlags.TwoSided | GunkFlags.NoCollision,
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253 | Image = surface
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254 | };
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255 | }
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256 |
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257 | private void CreateFloor()
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258 | {
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259 | var surface = new Surface(256, 256);
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260 |
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261 | surface.Fill(0, 0, 16, 16, Color.White);
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262 |
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263 | for (int x = 0; x < 256; x += 4)
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264 | {
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265 | surface.Fill(x, 0, 1, 256, Color.Black);
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266 | surface.Fill(0, x, 256, 1, Color.Black);
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267 | }
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268 |
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269 | floor = new Material("_marker_floor", true)
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270 | {
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271 | Flags = GunkFlags.NoCollision,
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272 | Image = surface
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273 | };
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274 | }
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275 |
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276 | public Material Barrier
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277 | {
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278 | get
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279 | {
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280 | EnsureMaterials();
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281 | return barrier;
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282 | }
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283 | }
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284 |
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285 | public Material Ghost
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286 | {
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287 | get
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288 | {
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289 | EnsureMaterials();
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290 | return ghost;
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291 | }
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292 | }
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293 |
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294 | public Material Danger
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295 | {
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296 | get
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297 | {
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298 | EnsureMaterials();
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299 | return danger;
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300 | }
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301 | }
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302 |
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303 | public Material DoorFrame
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304 | {
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305 | get
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306 | {
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307 | EnsureMaterials();
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308 | return door;
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309 | }
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310 | }
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311 |
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312 | public Material Stairs
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313 | {
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314 | get
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315 | {
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316 | EnsureMaterials();
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317 | return stairs;
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318 | }
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319 | }
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320 |
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321 | public Material Floor
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322 | {
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323 | get
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324 | {
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325 | EnsureMaterials();
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326 | return floor;
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327 | }
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328 | }
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329 |
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330 | public Material Blackness
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331 | {
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332 | get
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333 | {
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334 | EnsureMaterials();
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335 | return blackness;
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336 | }
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337 | }
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338 | }
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339 |
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340 | #endregion
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341 |
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342 | public MarkerMaterials Markers => markers;
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343 |
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344 | public Material NotFound
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345 | {
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346 | get
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347 | {
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348 | if (notFound == null)
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349 | notFound = GetMaterial("notfoundtex");
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350 |
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351 | return notFound;
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352 | }
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353 | }
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354 |
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355 | public IEnumerable<Material> All => materials.Values;
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356 |
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357 | public Material GetMaterial(string name)
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358 | {
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359 | Material material;
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360 |
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361 | if (!materials.TryGetValue(name, out material))
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362 | {
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363 | material = markers.GetMarker(name);
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364 |
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365 | if (material == null)
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366 | material = new Material(name);
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367 |
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368 | materials.Add(name, material);
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369 | }
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370 |
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371 | if (name.StartsWith("lmap_", StringComparison.OrdinalIgnoreCase))
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372 | {
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373 | material.Flags |= GunkFlags.NoCollision | GunkFlags.NoOcclusion | GunkFlags.SoundTransparent;
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374 | }
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375 |
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376 | return material;
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377 | }
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378 | }
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379 | }
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