Last change
on this file since 1192 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.4 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Akira
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5 | {
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6 | internal static class OctreeBuilder
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7 | {
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8 | private static readonly BoundingBox rootBoundingBox = new BoundingBox(new Vector3(-4096.0f), new Vector3(4096.0f));
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9 |
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10 | public static OctreeNode Build(PolygonMesh mesh, bool debug)
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11 | {
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12 | IEnumerable<Polygon> polygons = mesh.Polygons;
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13 |
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14 | if (debug)
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15 | polygons = polygons.Concatenate(mesh.Ghosts);
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16 |
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17 | var root = new OctreeNode(rootBoundingBox, polygons, mesh.Rooms);
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18 | root.Build();
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19 | return root;
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20 | }
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21 |
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22 | public static OctreeNode Build(PolygonMesh mesh, GunkFlags excludeFlags)
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23 | {
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24 | var root = new OctreeNode(rootBoundingBox, mesh.Polygons.Where(p => (p.Flags & excludeFlags) == 0), mesh.Rooms);
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25 | root.Build();
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26 | return root;
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27 | }
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28 |
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29 | public static OctreeNode Build(PolygonMesh mesh, Func<Polygon, bool> polygonFilter)
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30 | {
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31 | var root = new OctreeNode(rootBoundingBox, mesh.Polygons.Where(polygonFilter), mesh.Rooms);
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32 | root.Build();
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33 | return root;
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34 | }
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35 |
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36 | public static OctreeNode BuildRoomsOctree(PolygonMesh mesh)
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37 | {
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38 | var root = new OctreeNode(rootBoundingBox, new Polygon[0], mesh.Rooms);
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39 | root.Build();
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40 | return root;
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41 | }
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42 | }
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43 | }
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