[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Akira
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| 5 | {
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| 6 | internal class OctreeNode
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| 7 | {
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| 8 | public const int FaceCount = 6;
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| 9 | public const int ChildCount = 8;
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| 10 |
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| 11 | private const float MinNodeSize = 16.0f;
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| 12 | private const int MaxQuadsPerLeaf = 4096;
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| 13 | private const int MaxRoomsPerLeaf = 255;
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| 14 |
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| 15 | #region Private data
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| 16 | private int index;
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| 17 | private BoundingBox bbox;
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| 18 | private Polygon[] polygons;
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| 19 | private OctreeNode[] children;
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| 20 | private OctreeNode[] adjacency = new OctreeNode[FaceCount];
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| 21 | private Room[] rooms;
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| 22 | #endregion
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| 23 |
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| 24 | #region public enum Axis
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| 25 |
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| 26 | public enum Axis
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| 27 | {
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| 28 | Z,
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| 29 | Y,
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| 30 | X
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| 31 | }
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| 32 |
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| 33 | #endregion
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| 34 | #region public enum Direction
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| 35 |
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| 36 | public enum Direction
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| 37 | {
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| 38 | Negative,
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| 39 | Positive
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| 40 | }
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| 41 |
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| 42 | #endregion
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| 43 | #region public struct Face
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| 44 |
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| 45 | public struct Face
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| 46 | {
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| 47 | private readonly int index;
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| 48 |
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| 49 | public Face(int index)
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| 50 | {
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| 51 | this.index = index;
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| 52 | }
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| 53 |
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| 54 | public int Index => index;
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| 55 | public Axis Axis => (Axis)(2 - ((index & 6) >> 1));
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| 56 | public Direction Direction => (Direction)(index & 1);
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| 57 |
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| 58 | public static IEnumerable<Face> All
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| 59 | {
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| 60 | get
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| 61 | {
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| 62 | for (int i = 0; i < FaceCount; i++)
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| 63 | yield return new Face(i);
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 |
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| 68 | #endregion
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| 69 | #region public struct ChildPosition
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| 70 |
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| 71 | public struct ChildPosition
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| 72 | {
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| 73 | private int index;
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| 74 |
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| 75 | public ChildPosition(int index)
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| 76 | {
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| 77 | this.index = index;
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| 78 | }
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| 79 |
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| 80 | public int Index => index;
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| 81 |
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| 82 | public int X => this[Axis.X];
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| 83 | public int Y => this[Axis.Y];
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| 84 | public int Z => this[Axis.Z];
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| 85 |
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| 86 | public int this[Axis axis]
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| 87 | {
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| 88 | get
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| 89 | {
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| 90 | return ((index >> (int)axis) & 1);
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| 91 | }
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| 92 | set
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| 93 | {
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| 94 | int mask = (1 << (int)axis);
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| 95 |
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| 96 | if (value == 0)
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| 97 | index &= ~mask;
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| 98 | else
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| 99 | index |= mask;
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| 100 | }
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| 101 | }
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| 102 |
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| 103 | public static IEnumerable<ChildPosition> All
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| 104 | {
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| 105 | get
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| 106 | {
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| 107 | for (int i = 0; i < 8; i++)
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| 108 | yield return new ChildPosition(i);
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| 109 | }
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| 110 | }
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| 111 | }
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| 112 |
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| 113 | #endregion
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| 114 |
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| 115 | public OctreeNode(BoundingBox bbox, IEnumerable<Polygon> polygons, IEnumerable<Room> rooms)
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| 116 | {
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| 117 | this.bbox = bbox;
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| 118 | this.polygons = polygons.ToArray();
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| 119 | this.rooms = rooms.ToArray();
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| 120 | }
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| 121 |
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| 122 | private OctreeNode(BoundingBox bbox, Polygon[] polygons, Room[] rooms)
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| 123 | {
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| 124 | this.bbox = bbox;
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| 125 | this.polygons = polygons;
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| 126 | this.rooms = rooms;
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| 127 | }
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| 128 |
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| 129 | public int Index
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| 130 | {
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| 131 | get { return index; }
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| 132 | set { index = value; }
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| 133 | }
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| 134 |
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| 135 | public BoundingBox BoundingBox => bbox;
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| 136 | public OctreeNode[] Children => children;
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| 137 | public OctreeNode[] Adjacency => adjacency;
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| 138 | public bool IsLeaf => polygons != null;
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| 139 | public ICollection<Polygon> Polygons => polygons;
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| 140 | public ICollection<Room> Rooms => rooms;
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| 141 | private Vector3 Center => (bbox.Min + bbox.Max) * 0.5f;
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| 142 | private float Size => bbox.Max.X - bbox.Min.X;
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| 143 |
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| 144 | public void Build()
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| 145 | {
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| 146 | BuildRecursive();
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| 147 |
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| 148 | //
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| 149 | // Force a split of the root node because the root cannot be a leaf.
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| 150 | //
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| 151 |
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| 152 | if (children == null)
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| 153 | Split();
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| 154 | }
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| 155 |
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| 156 | private void BuildRecursive()
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| 157 | {
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| 158 | if ((polygons == null || polygons.Length <= 19) && (rooms == null || rooms.Length < 16))
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| 159 | {
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| 160 | return;
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| 161 | }
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| 162 |
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| 163 | if (Size <= MinNodeSize)
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| 164 | {
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| 165 | if (polygons.Length > MaxQuadsPerLeaf)
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| 166 | throw new NotSupportedException(string.Format("Octtree: Quad density too big: current {0} max 4096 bbox {1}", polygons.Length, BoundingBox));
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| 167 |
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| 168 | if (rooms.Length > MaxRoomsPerLeaf)
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| 169 | throw new NotSupportedException(string.Format("Octtree: Room density too big: current {0} max 255 bbox {1}", rooms.Length, BoundingBox));
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| 170 |
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| 171 | return;
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| 172 | }
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| 173 |
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| 174 | Split();
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| 175 | }
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| 176 |
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| 177 | private void Split()
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| 178 | {
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| 179 | children = SplitCore();
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| 180 | polygons = null;
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| 181 | rooms = null;
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| 182 |
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| 183 | BuildSimpleAdjaceny();
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| 184 |
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| 185 | foreach (var child in children)
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| 186 | child.BuildRecursive();
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| 187 | }
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| 188 |
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| 189 | private OctreeNode[] SplitCore()
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| 190 | {
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| 191 | var children = new OctreeNode[ChildCount];
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| 192 | var center = Center;
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| 193 | var childPolygons = new List<Polygon>(polygons.Length);
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| 194 | var childRooms = new List<Room>(rooms.Length);
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| 195 |
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| 196 | foreach (var position in ChildPosition.All)
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| 197 | {
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| 198 | var childNodeBBox = new BoundingBox(center, center);
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| 199 |
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| 200 | if (position.X == 0)
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| 201 | childNodeBBox.Min.X = bbox.Min.X;
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| 202 | else
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| 203 | childNodeBBox.Max.X = bbox.Max.X;
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| 204 |
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| 205 | if (position.Y == 0)
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| 206 | childNodeBBox.Min.Y = bbox.Min.Y;
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| 207 | else
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| 208 | childNodeBBox.Max.Y = bbox.Max.Y;
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| 209 |
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| 210 | if (position.Z == 0)
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| 211 | childNodeBBox.Min.Z = bbox.Min.Z;
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| 212 | else
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| 213 | childNodeBBox.Max.Z = bbox.Max.Z;
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| 214 |
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| 215 | childPolygons.Clear();
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| 216 | childRooms.Clear();
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| 217 |
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| 218 | var boxIntersector = new PolygonBoxIntersector(ref childNodeBBox);
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| 219 |
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| 220 | foreach (var polygon in polygons)
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| 221 | {
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| 222 | if (boxIntersector.Intersects(polygon))
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| 223 | childPolygons.Add(polygon);
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| 224 | }
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| 225 |
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| 226 | foreach (var room in rooms)
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| 227 | {
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| 228 | if (room.Intersect(childNodeBBox))
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| 229 | childRooms.Add(room);
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| 230 | }
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| 231 |
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| 232 | children[position.Index] = new OctreeNode(childNodeBBox, childPolygons.ToArray(), childRooms.ToArray());
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| 233 | }
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| 234 |
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| 235 | return children;
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| 236 | }
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| 237 |
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| 238 | private void BuildSimpleAdjaceny()
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| 239 | {
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| 240 | foreach (ChildPosition position in ChildPosition.All)
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| 241 | {
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| 242 | var child = children[position.Index];
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| 243 |
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| 244 | foreach (var face in Face.All)
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| 245 | child.Adjacency[face.Index] = GetChildAdjacency(position, face);
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| 246 | }
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| 247 | }
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| 248 |
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| 249 | private OctreeNode GetChildAdjacency(ChildPosition position, Face face)
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| 250 | {
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| 251 | if (face.Direction == Direction.Positive)
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| 252 | {
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| 253 | if (position[face.Axis] == 0)
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| 254 | {
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| 255 | position[face.Axis] = 1;
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| 256 | return children[position.Index];
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| 257 | }
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| 258 | }
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| 259 | else
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| 260 | {
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| 261 | if (position[face.Axis] == 1)
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| 262 | {
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| 263 | position[face.Axis] = 0;
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| 264 | return children[position.Index];
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| 265 | }
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| 266 | }
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| 267 |
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| 268 | return adjacency[face.Index];
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| 269 | }
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| 270 |
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| 271 | public void RefineAdjacency()
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| 272 | {
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| 273 | Vector3 center = Center;
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| 274 | float size = Size;
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| 275 |
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| 276 | foreach (var face in Face.All)
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| 277 | {
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| 278 | var node = adjacency[face.Index];
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| 279 |
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| 280 | if (node != null && !node.IsLeaf && node.Size > Size)
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| 281 | {
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| 282 | Vector3 adjacentCenter = MovePoint(center, face, size);
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| 283 | adjacency[face.Index] = node.FindLargestOrEqual(adjacentCenter, size);
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| 284 | }
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| 285 | }
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| 286 | }
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| 287 |
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| 288 | public QuadtreeNode BuildFaceQuadTree(Face face)
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| 289 | {
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| 290 | Vector3 faceCenter = MovePoint(Center, face, Size * 0.5f);
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| 291 | var quadTreeNode = new QuadtreeNode(faceCenter, Size, face);
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| 292 | quadTreeNode.Build(adjacency[face.Index]);
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| 293 | return quadTreeNode;
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| 294 | }
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| 295 |
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| 296 | public void DfsTraversal(Action<OctreeNode> action)
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| 297 | {
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| 298 | action(this);
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| 299 |
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| 300 | if (!IsLeaf)
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| 301 | {
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| 302 | foreach (var child in children)
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| 303 | child.DfsTraversal(action);
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| 304 | }
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| 305 | }
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| 306 |
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| 307 | public static Vector3 MovePoint(Vector3 point, Face face, float delta)
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| 308 | {
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| 309 | if (face.Direction == Direction.Negative)
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| 310 | delta = -delta;
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| 311 |
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| 312 | if (face.Axis == Axis.X)
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| 313 | point.X += delta;
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| 314 | else if (face.Axis == Axis.Y)
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| 315 | point.Y += delta;
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| 316 | else
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| 317 | point.Z += delta;
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| 318 |
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| 319 | return point;
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| 320 | }
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| 321 |
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| 322 | private struct TriangleBoxIntersector
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| 323 | {
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| 324 | private Vector3 center;
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| 325 | private Vector3 size;
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| 326 | private Vector3[] triangle;
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| 327 | private Vector3 edge;
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| 328 |
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| 329 | public TriangleBoxIntersector(ref BoundingBox box)
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| 330 | {
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| 331 | center = (box.Min + box.Max) * 0.5f;
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| 332 | size = (box.Max - box.Min) * 0.5f;
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| 333 |
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| 334 | triangle = new Vector3[3];
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| 335 | edge = Vector3.Zero;
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| 336 | }
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| 337 |
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| 338 | public Vector3[] Triangle => triangle;
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| 339 |
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| 340 | public bool Intersect()
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| 341 | {
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| 342 | for (int i = 0; i < triangle.Length; i++)
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| 343 | triangle[i] -= center;
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| 344 |
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| 345 | edge = triangle[1] - triangle[0];
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| 346 |
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| 347 | if (AxisTest(Y, Z, 0, 2) || AxisTest(Z, X, 0, 2) || AxisTest(X, Y, 2, 1))
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| 348 | return false;
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| 349 |
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| 350 | edge = triangle[2] - triangle[1];
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| 351 |
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| 352 | if (AxisTest(Y, Z, 0, 2) || AxisTest(Z, X, 0, 2) || AxisTest(X, Y, 0, 1))
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| 353 | return false;
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| 354 |
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| 355 | edge = triangle[0] - triangle[2];
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| 356 |
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| 357 | if (AxisTest(Y, Z, 0, 1) || AxisTest(Z, X, 0, 1) || AxisTest(X, Y, 2, 1))
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| 358 | return false;
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| 359 |
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| 360 | return true;
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| 361 | }
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| 362 |
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| 363 | private const int X = 0;
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| 364 | private const int Y = 1;
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| 365 | private const int Z = 2;
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| 366 |
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| 367 | private bool AxisTest(int a1, int a2, int p0, int p1)
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| 368 | {
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| 369 | Vector3 v0 = triangle[p0];
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| 370 | Vector3 v1 = triangle[p1];
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| 371 | float e1 = edge[a1];
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| 372 | float e2 = edge[a2];
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| 373 |
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| 374 | float c0 = e2 * v0[a1] - e1 * v0[a2];
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| 375 | float c1 = e2 * v1[a1] - e1 * v1[a2];
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| 376 | float rad = Math.Abs(e2) * size[a1] + Math.Abs(e1) * size[a2];
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| 377 |
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| 378 | return (c0 < c1) ? (c0 > rad || c1 < -rad) : (c1 > rad || c0 < -rad);
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| 379 | }
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| 380 | }
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| 381 |
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| 382 | private struct PolygonBoxIntersector
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| 383 | {
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| 384 | private BoundingBox bbox;
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| 385 | private TriangleBoxIntersector triangleBoxIntersector;
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| 386 |
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| 387 | public PolygonBoxIntersector(ref BoundingBox bbox)
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| 388 | {
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| 389 | this.bbox = bbox;
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| 390 | this.triangleBoxIntersector = new TriangleBoxIntersector(ref bbox);
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| 391 | }
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| 392 |
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| 393 | public bool Intersects(Polygon polygon)
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| 394 | {
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| 395 | if (!bbox.Intersects(polygon.BoundingBox))
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| 396 | return false;
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| 397 |
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| 398 | if (!bbox.Intersects(polygon.Plane))
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| 399 | return false;
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| 400 |
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| 401 | var intersector = new TriangleBoxIntersector(ref bbox);
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| 402 | var points = polygon.Mesh.Points;
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| 403 | var indices = polygon.PointIndices;
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| 404 |
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| 405 | intersector.Triangle[0] = points[indices[0]];
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| 406 | intersector.Triangle[1] = points[indices[1]];
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| 407 | intersector.Triangle[2] = points[indices[2]];
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| 408 |
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| 409 | if (intersector.Intersect())
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| 410 | return true;
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| 411 |
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| 412 | if (indices.Length > 3)
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| 413 | {
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| 414 | intersector.Triangle[0] = points[indices[2]];
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| 415 | intersector.Triangle[1] = points[indices[3]];
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| 416 | intersector.Triangle[2] = points[indices[0]];
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| 417 |
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| 418 | if (intersector.Intersect())
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| 419 | return true;
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| 420 | }
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| 421 |
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| 422 | return false;
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| 423 | }
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| 424 | }
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| 425 |
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| 426 | public OctreeNode FindLargestOrEqual(Vector3 point, float largestSize)
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| 427 | {
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| 428 | var node = this;
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| 429 |
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| 430 | while (!node.IsLeaf && node.Size > largestSize)
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| 431 | {
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| 432 | Vector3 center = node.Center;
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| 433 |
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| 434 | int nx = (point.X < center.X) ? 0 : 4;
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| 435 | int ny = (point.Y < center.Y) ? 0 : 2;
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| 436 | int nz = (point.Z < center.Z) ? 0 : 1;
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| 437 |
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| 438 | var childNode = node.children[nx + ny + nz];
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| 439 |
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| 440 | if (childNode.Size < largestSize)
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| 441 | break;
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| 442 |
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| 443 | node = childNode;
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| 444 | }
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| 445 |
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| 446 | return node;
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| 447 | }
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| 448 |
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| 449 | public OctreeNode FindLeaf(Vector3 point)
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| 450 | {
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| 451 | if (!bbox.Contains(point))
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| 452 | return null;
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| 453 |
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| 454 | if (children == null)
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| 455 | return this;
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| 456 |
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| 457 | Vector3 center = Center;
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| 458 |
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| 459 | int nx = (point.X < center.X) ? 0 : 4;
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| 460 | int ny = (point.Y < center.Y) ? 0 : 2;
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| 461 | int nz = (point.Z < center.Z) ? 0 : 1;
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| 462 |
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| 463 | OctreeNode childNode = children[nx + ny + nz];
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| 464 |
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| 465 | return childNode.FindLeaf(point);
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| 466 | }
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| 467 |
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| 468 | public IEnumerable<OctreeNode> FindLeafs(BoundingBox box)
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| 469 | {
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| 470 | var stack = new Stack<OctreeNode>();
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| 471 | stack.Push(this);
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| 472 |
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| 473 | while (stack.Count > 0)
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| 474 | {
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| 475 | var node = stack.Pop();
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| 476 |
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| 477 | if (node.bbox.Intersects(box))
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| 478 | {
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| 479 | if (node.children != null)
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| 480 | {
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| 481 | foreach (OctreeNode child in node.children)
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| 482 | stack.Push(child);
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| 483 | }
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| 484 | else
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| 485 | {
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| 486 | yield return node;
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| 487 | }
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| 488 | }
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| 489 | }
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| 490 | }
|
---|
| 491 | }
|
---|
| 492 | }
|
---|