1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Akira
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5 | {
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6 | internal class OctreeNode
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7 | {
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8 | public const int FaceCount = 6;
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9 | public const int ChildCount = 8;
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10 |
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11 | private const float MinNodeSize = 16.0f;
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12 | private const int MaxQuadsPerLeaf = 4096;
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13 | private const int MaxRoomsPerLeaf = 255;
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14 |
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15 | #region Private data
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16 | private int index;
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17 | private BoundingBox bbox;
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18 | private Polygon[] polygons;
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19 | private OctreeNode[] children;
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20 | private OctreeNode[] adjacency = new OctreeNode[FaceCount];
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21 | private Room[] rooms;
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22 | #endregion
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23 |
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24 | #region public enum Axis
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25 |
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26 | public enum Axis
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27 | {
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28 | Z,
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29 | Y,
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30 | X
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31 | }
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32 |
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33 | #endregion
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34 | #region public enum Direction
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35 |
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36 | public enum Direction
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37 | {
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38 | Negative,
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39 | Positive
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40 | }
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41 |
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42 | #endregion
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43 | #region public struct Face
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44 |
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45 | public struct Face
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46 | {
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47 | private readonly int index;
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48 |
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49 | public Face(int index)
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50 | {
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51 | this.index = index;
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52 | }
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53 |
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54 | public int Index => index;
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55 | public Axis Axis => (Axis)(2 - ((index & 6) >> 1));
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56 | public Direction Direction => (Direction)(index & 1);
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57 |
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58 | public static IEnumerable<Face> All
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59 | {
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60 | get
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61 | {
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62 | for (int i = 0; i < FaceCount; i++)
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63 | yield return new Face(i);
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64 | }
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65 | }
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66 | }
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67 |
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68 | #endregion
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69 | #region public struct ChildPosition
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70 |
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71 | public struct ChildPosition
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72 | {
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73 | private int index;
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74 |
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75 | public ChildPosition(int index)
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76 | {
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77 | this.index = index;
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78 | }
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79 |
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80 | public int Index => index;
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81 |
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82 | public int X => this[Axis.X];
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83 | public int Y => this[Axis.Y];
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84 | public int Z => this[Axis.Z];
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85 |
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86 | public int this[Axis axis]
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87 | {
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88 | get
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89 | {
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90 | return ((index >> (int)axis) & 1);
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91 | }
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92 | set
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93 | {
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94 | int mask = (1 << (int)axis);
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95 |
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96 | if (value == 0)
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97 | index &= ~mask;
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98 | else
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99 | index |= mask;
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100 | }
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101 | }
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102 |
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103 | public static IEnumerable<ChildPosition> All
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104 | {
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105 | get
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106 | {
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107 | for (int i = 0; i < 8; i++)
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108 | yield return new ChildPosition(i);
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109 | }
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110 | }
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111 | }
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112 |
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113 | #endregion
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114 |
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115 | public OctreeNode(BoundingBox bbox, IEnumerable<Polygon> polygons, IEnumerable<Room> rooms)
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116 | {
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117 | this.bbox = bbox;
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118 | this.polygons = polygons.ToArray();
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119 | this.rooms = rooms.ToArray();
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120 | }
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121 |
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122 | private OctreeNode(BoundingBox bbox, Polygon[] polygons, Room[] rooms)
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123 | {
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124 | this.bbox = bbox;
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125 | this.polygons = polygons;
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126 | this.rooms = rooms;
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127 | }
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128 |
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129 | public int Index
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130 | {
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131 | get { return index; }
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132 | set { index = value; }
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133 | }
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134 |
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135 | public BoundingBox BoundingBox => bbox;
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136 | public OctreeNode[] Children => children;
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137 | public OctreeNode[] Adjacency => adjacency;
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138 | public bool IsLeaf => polygons != null;
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139 | public ICollection<Polygon> Polygons => polygons;
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140 | public ICollection<Room> Rooms => rooms;
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141 | private Vector3 Center => (bbox.Min + bbox.Max) * 0.5f;
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142 | private float Size => bbox.Max.X - bbox.Min.X;
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143 |
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144 | public void Build()
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145 | {
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146 | BuildRecursive();
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147 |
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148 | //
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149 | // Force a split of the root node because the root cannot be a leaf.
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150 | //
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151 |
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152 | if (children == null)
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153 | Split();
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154 | }
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155 |
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156 | private void BuildRecursive()
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157 | {
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158 | if ((polygons == null || polygons.Length <= 19) && (rooms == null || rooms.Length < 16))
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159 | {
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160 | return;
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161 | }
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162 |
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163 | if (Size <= MinNodeSize)
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164 | {
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165 | if (polygons.Length > MaxQuadsPerLeaf)
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166 | throw new NotSupportedException(string.Format("Octtree: Quad density too big: current {0} max 4096 bbox {1}", polygons.Length, BoundingBox));
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167 |
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168 | if (rooms.Length > MaxRoomsPerLeaf)
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169 | throw new NotSupportedException(string.Format("Octtree: Room density too big: current {0} max 255 bbox {1}", rooms.Length, BoundingBox));
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170 |
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171 | return;
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172 | }
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173 |
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174 | Split();
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175 | }
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176 |
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177 | private void Split()
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178 | {
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179 | children = SplitCore();
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180 | polygons = null;
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181 | rooms = null;
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182 |
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183 | BuildSimpleAdjaceny();
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184 |
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185 | foreach (var child in children)
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186 | child.BuildRecursive();
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187 | }
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188 |
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189 | private OctreeNode[] SplitCore()
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190 | {
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191 | var children = new OctreeNode[ChildCount];
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192 | var center = Center;
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193 | var childPolygons = new List<Polygon>(polygons.Length);
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194 | var childRooms = new List<Room>(rooms.Length);
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195 |
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196 | foreach (var position in ChildPosition.All)
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197 | {
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198 | var childNodeBBox = new BoundingBox(center, center);
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199 |
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200 | if (position.X == 0)
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201 | childNodeBBox.Min.X = bbox.Min.X;
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202 | else
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203 | childNodeBBox.Max.X = bbox.Max.X;
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204 |
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205 | if (position.Y == 0)
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206 | childNodeBBox.Min.Y = bbox.Min.Y;
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207 | else
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208 | childNodeBBox.Max.Y = bbox.Max.Y;
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209 |
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210 | if (position.Z == 0)
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211 | childNodeBBox.Min.Z = bbox.Min.Z;
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212 | else
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213 | childNodeBBox.Max.Z = bbox.Max.Z;
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214 |
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215 | childPolygons.Clear();
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216 | childRooms.Clear();
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217 |
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218 | var boxIntersector = new PolygonBoxIntersector(ref childNodeBBox);
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219 |
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220 | foreach (var polygon in polygons)
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221 | {
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222 | if (boxIntersector.Intersects(polygon))
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223 | childPolygons.Add(polygon);
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224 | }
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225 |
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226 | foreach (var room in rooms)
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227 | {
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228 | if (room.Intersect(childNodeBBox))
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229 | childRooms.Add(room);
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230 | }
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231 |
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232 | children[position.Index] = new OctreeNode(childNodeBBox, childPolygons.ToArray(), childRooms.ToArray());
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233 | }
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234 |
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235 | return children;
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236 | }
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237 |
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238 | private void BuildSimpleAdjaceny()
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239 | {
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240 | foreach (ChildPosition position in ChildPosition.All)
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241 | {
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242 | var child = children[position.Index];
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243 |
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244 | foreach (var face in Face.All)
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245 | child.Adjacency[face.Index] = GetChildAdjacency(position, face);
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246 | }
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247 | }
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248 |
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249 | private OctreeNode GetChildAdjacency(ChildPosition position, Face face)
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250 | {
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251 | if (face.Direction == Direction.Positive)
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252 | {
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253 | if (position[face.Axis] == 0)
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254 | {
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255 | position[face.Axis] = 1;
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256 | return children[position.Index];
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257 | }
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258 | }
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259 | else
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260 | {
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261 | if (position[face.Axis] == 1)
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262 | {
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263 | position[face.Axis] = 0;
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264 | return children[position.Index];
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265 | }
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266 | }
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267 |
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268 | return adjacency[face.Index];
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269 | }
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270 |
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271 | public void RefineAdjacency()
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272 | {
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273 | Vector3 center = Center;
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274 | float size = Size;
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275 |
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276 | foreach (var face in Face.All)
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277 | {
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278 | var node = adjacency[face.Index];
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279 |
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280 | if (node != null && !node.IsLeaf && node.Size > Size)
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281 | {
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282 | Vector3 adjacentCenter = MovePoint(center, face, size);
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283 | adjacency[face.Index] = node.FindLargestOrEqual(adjacentCenter, size);
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284 | }
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285 | }
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286 | }
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287 |
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288 | public QuadtreeNode BuildFaceQuadTree(Face face)
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289 | {
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290 | Vector3 faceCenter = MovePoint(Center, face, Size * 0.5f);
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291 | var quadTreeNode = new QuadtreeNode(faceCenter, Size, face);
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292 | quadTreeNode.Build(adjacency[face.Index]);
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293 | return quadTreeNode;
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294 | }
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295 |
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296 | public void DfsTraversal(Action<OctreeNode> action)
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297 | {
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298 | action(this);
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299 |
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300 | if (!IsLeaf)
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301 | {
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302 | foreach (var child in children)
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303 | child.DfsTraversal(action);
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304 | }
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305 | }
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306 |
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307 | public static Vector3 MovePoint(Vector3 point, Face face, float delta)
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308 | {
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309 | if (face.Direction == Direction.Negative)
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310 | delta = -delta;
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311 |
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312 | if (face.Axis == Axis.X)
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313 | point.X += delta;
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314 | else if (face.Axis == Axis.Y)
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315 | point.Y += delta;
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316 | else
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317 | point.Z += delta;
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318 |
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319 | return point;
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320 | }
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321 |
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322 | private struct TriangleBoxIntersector
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323 | {
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324 | private Vector3 center;
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325 | private Vector3 size;
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326 | private Vector3[] triangle;
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327 | private Vector3 edge;
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328 |
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329 | public TriangleBoxIntersector(ref BoundingBox box)
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330 | {
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331 | center = (box.Min + box.Max) * 0.5f;
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332 | size = (box.Max - box.Min) * 0.5f;
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333 |
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334 | triangle = new Vector3[3];
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335 | edge = Vector3.Zero;
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336 | }
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337 |
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338 | public Vector3[] Triangle => triangle;
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339 |
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340 | public bool Intersect()
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341 | {
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342 | for (int i = 0; i < triangle.Length; i++)
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343 | triangle[i] -= center;
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344 |
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345 | edge = triangle[1] - triangle[0];
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346 |
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347 | if (AxisTest(Y, Z, 0, 2) || AxisTest(Z, X, 0, 2) || AxisTest(X, Y, 2, 1))
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348 | return false;
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349 |
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350 | edge = triangle[2] - triangle[1];
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351 |
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352 | if (AxisTest(Y, Z, 0, 2) || AxisTest(Z, X, 0, 2) || AxisTest(X, Y, 0, 1))
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353 | return false;
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354 |
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355 | edge = triangle[0] - triangle[2];
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356 |
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357 | if (AxisTest(Y, Z, 0, 1) || AxisTest(Z, X, 0, 1) || AxisTest(X, Y, 2, 1))
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358 | return false;
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359 |
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360 | return true;
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361 | }
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362 |
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363 | private const int X = 0;
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364 | private const int Y = 1;
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365 | private const int Z = 2;
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366 |
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367 | private bool AxisTest(int a1, int a2, int p0, int p1)
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368 | {
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369 | Vector3 v0 = triangle[p0];
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370 | Vector3 v1 = triangle[p1];
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371 | float e1 = edge[a1];
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372 | float e2 = edge[a2];
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373 |
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374 | float c0 = e2 * v0[a1] - e1 * v0[a2];
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375 | float c1 = e2 * v1[a1] - e1 * v1[a2];
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376 | float rad = Math.Abs(e2) * size[a1] + Math.Abs(e1) * size[a2];
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377 |
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378 | return (c0 < c1) ? (c0 > rad || c1 < -rad) : (c1 > rad || c0 < -rad);
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379 | }
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380 | }
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381 |
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382 | private struct PolygonBoxIntersector
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383 | {
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384 | private BoundingBox bbox;
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385 | private TriangleBoxIntersector triangleBoxIntersector;
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386 |
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387 | public PolygonBoxIntersector(ref BoundingBox bbox)
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388 | {
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389 | this.bbox = bbox;
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390 | this.triangleBoxIntersector = new TriangleBoxIntersector(ref bbox);
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391 | }
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392 |
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393 | public bool Intersects(Polygon polygon)
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394 | {
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395 | if (!bbox.Intersects(polygon.BoundingBox))
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396 | return false;
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397 |
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398 | if (!bbox.Intersects(polygon.Plane))
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399 | return false;
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400 |
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401 | var intersector = new TriangleBoxIntersector(ref bbox);
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402 | var points = polygon.Mesh.Points;
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403 | var indices = polygon.PointIndices;
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404 |
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405 | intersector.Triangle[0] = points[indices[0]];
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406 | intersector.Triangle[1] = points[indices[1]];
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407 | intersector.Triangle[2] = points[indices[2]];
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408 |
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409 | if (intersector.Intersect())
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410 | return true;
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411 |
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412 | if (indices.Length > 3)
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413 | {
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414 | intersector.Triangle[0] = points[indices[2]];
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415 | intersector.Triangle[1] = points[indices[3]];
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416 | intersector.Triangle[2] = points[indices[0]];
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417 |
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418 | if (intersector.Intersect())
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419 | return true;
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420 | }
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421 |
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422 | return false;
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423 | }
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424 | }
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425 |
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426 | public OctreeNode FindLargestOrEqual(Vector3 point, float largestSize)
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427 | {
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428 | var node = this;
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429 |
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430 | while (!node.IsLeaf && node.Size > largestSize)
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431 | {
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432 | Vector3 center = node.Center;
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433 |
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434 | int nx = (point.X < center.X) ? 0 : 4;
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435 | int ny = (point.Y < center.Y) ? 0 : 2;
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436 | int nz = (point.Z < center.Z) ? 0 : 1;
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437 |
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438 | var childNode = node.children[nx + ny + nz];
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439 |
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440 | if (childNode.Size < largestSize)
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441 | break;
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442 |
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443 | node = childNode;
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444 | }
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445 |
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446 | return node;
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447 | }
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448 |
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449 | public OctreeNode FindLeaf(Vector3 point)
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450 | {
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451 | if (!bbox.Contains(point))
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452 | return null;
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453 |
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454 | if (children == null)
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455 | return this;
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456 |
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457 | Vector3 center = Center;
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458 |
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459 | int nx = (point.X < center.X) ? 0 : 4;
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460 | int ny = (point.Y < center.Y) ? 0 : 2;
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461 | int nz = (point.Z < center.Z) ? 0 : 1;
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462 |
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463 | OctreeNode childNode = children[nx + ny + nz];
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464 |
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465 | return childNode.FindLeaf(point);
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466 | }
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467 |
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468 | public IEnumerable<OctreeNode> FindLeafs(BoundingBox box)
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469 | {
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470 | var stack = new Stack<OctreeNode>();
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471 | stack.Push(this);
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472 |
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473 | while (stack.Count > 0)
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474 | {
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475 | var node = stack.Pop();
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476 |
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477 | if (node.bbox.Intersects(box))
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478 | {
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479 | if (node.children != null)
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480 | {
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481 | foreach (OctreeNode child in node.children)
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482 | stack.Push(child);
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483 | }
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484 | else
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485 | {
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486 | yield return node;
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487 | }
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488 | }
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489 | }
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490 | }
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491 | }
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492 | }
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