[1114] | 1 | using System;
|
---|
| 2 | using System.Collections.Generic;
|
---|
| 3 | using Oni.Imaging;
|
---|
| 4 |
|
---|
| 5 | namespace Oni.Akira
|
---|
| 6 | {
|
---|
| 7 | internal class Polygon
|
---|
| 8 | {
|
---|
| 9 | #region Private data
|
---|
| 10 | private PolygonMesh mesh;
|
---|
| 11 | private GunkFlags flags;
|
---|
| 12 | private int[] pointIndices;
|
---|
| 13 | private int[] texCoordIndices;
|
---|
| 14 | private int[] normalIndices;
|
---|
| 15 | private Color[] colors;
|
---|
| 16 | private Material material;
|
---|
| 17 | private Plane plane;
|
---|
| 18 | private int objectType = -1;
|
---|
| 19 | private int objectId = -1;
|
---|
| 20 | private int scriptId;
|
---|
| 21 | private string fileName;
|
---|
| 22 | private string objectName;
|
---|
| 23 | private PolygonEdge[] edges;
|
---|
| 24 | private BoundingBox bbox;
|
---|
| 25 | #endregion
|
---|
| 26 |
|
---|
| 27 | public Polygon(PolygonMesh mesh, int[] pointIndices)
|
---|
| 28 | {
|
---|
| 29 | this.mesh = mesh;
|
---|
| 30 | this.pointIndices = pointIndices;
|
---|
| 31 | this.plane = GetPlane();
|
---|
| 32 | this.bbox = GetBoundingBox();
|
---|
| 33 |
|
---|
| 34 | BuildFlags();
|
---|
| 35 | }
|
---|
| 36 |
|
---|
| 37 | public Polygon(PolygonMesh mesh, int[] pointIndices, GunkFlags flags)
|
---|
| 38 | : this(mesh, pointIndices)
|
---|
| 39 | {
|
---|
| 40 | this.flags |= flags;
|
---|
| 41 | }
|
---|
| 42 |
|
---|
| 43 | public Polygon(PolygonMesh mesh, int[] pointIndices, Plane plane)
|
---|
| 44 | {
|
---|
| 45 | this.mesh = mesh;
|
---|
| 46 | this.pointIndices = pointIndices;
|
---|
| 47 | this.plane = plane;
|
---|
| 48 |
|
---|
| 49 | BuildFlags();
|
---|
| 50 | }
|
---|
| 51 |
|
---|
| 52 | public PolygonMesh Mesh => mesh;
|
---|
| 53 |
|
---|
| 54 | public GunkFlags Flags
|
---|
| 55 | {
|
---|
| 56 | get
|
---|
| 57 | {
|
---|
| 58 | if (material == null)
|
---|
| 59 | return flags;
|
---|
| 60 |
|
---|
| 61 | return flags | material.Flags;
|
---|
| 62 | }
|
---|
| 63 | set
|
---|
| 64 | {
|
---|
| 65 | flags = value;
|
---|
| 66 | }
|
---|
| 67 | }
|
---|
| 68 |
|
---|
| 69 | public bool IsTransparent => (Flags & GunkFlags.Transparent) != 0;
|
---|
| 70 | public bool IsStairs=>(Flags & GunkFlags.Stairs) != 0;
|
---|
| 71 |
|
---|
| 72 | public Material Material
|
---|
| 73 | {
|
---|
| 74 | get { return material; }
|
---|
| 75 | set { material = value; }
|
---|
| 76 | }
|
---|
| 77 |
|
---|
| 78 | public int VertexCount => pointIndices.Length;
|
---|
| 79 |
|
---|
| 80 | public int[] PointIndices => pointIndices;
|
---|
| 81 |
|
---|
| 82 | public IEnumerable<Vector3> Points
|
---|
| 83 | {
|
---|
| 84 | get
|
---|
| 85 | {
|
---|
| 86 | foreach (int i in pointIndices)
|
---|
| 87 | yield return mesh.Points[i];
|
---|
| 88 | }
|
---|
| 89 | }
|
---|
| 90 |
|
---|
| 91 | public int[] TexCoordIndices
|
---|
| 92 | {
|
---|
| 93 | get { return texCoordIndices; }
|
---|
| 94 | set { texCoordIndices = value; }
|
---|
| 95 | }
|
---|
| 96 |
|
---|
| 97 | public int[] NormalIndices
|
---|
| 98 | {
|
---|
| 99 | get { return normalIndices; }
|
---|
| 100 | set { normalIndices = value; }
|
---|
| 101 | }
|
---|
| 102 |
|
---|
| 103 | public Color[] Colors
|
---|
| 104 | {
|
---|
| 105 | get { return colors; }
|
---|
| 106 | set { colors = value; }
|
---|
| 107 | }
|
---|
| 108 |
|
---|
| 109 | public Plane Plane => plane;
|
---|
| 110 |
|
---|
| 111 | public int ObjectType
|
---|
| 112 | {
|
---|
| 113 | get { return objectType; }
|
---|
| 114 | set { objectType = value; }
|
---|
| 115 | }
|
---|
| 116 |
|
---|
| 117 | public int ObjectId
|
---|
| 118 | {
|
---|
| 119 | get { return objectId; }
|
---|
| 120 | set { objectId = value; }
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 | public int ScriptId
|
---|
| 124 | {
|
---|
| 125 | get { return scriptId; }
|
---|
| 126 | set { scriptId = value; }
|
---|
| 127 | }
|
---|
| 128 |
|
---|
| 129 | public string FileName
|
---|
| 130 | {
|
---|
| 131 | get { return fileName; }
|
---|
| 132 | set { fileName = value; }
|
---|
| 133 | }
|
---|
| 134 |
|
---|
| 135 | public string ObjectName
|
---|
| 136 | {
|
---|
| 137 | get { return objectName; }
|
---|
| 138 | set { objectName = value; }
|
---|
| 139 | }
|
---|
| 140 |
|
---|
| 141 | private Plane GetPlane()
|
---|
| 142 | {
|
---|
| 143 | var plane = new Plane(
|
---|
| 144 | mesh.Points[pointIndices[0]],
|
---|
| 145 | mesh.Points[pointIndices[1]],
|
---|
| 146 | mesh.Points[pointIndices[2]]);
|
---|
| 147 |
|
---|
| 148 | var bbox = GetBoundingBox();
|
---|
| 149 | var bboxSize = bbox.Max - bbox.Min;
|
---|
| 150 |
|
---|
| 151 | if (Math.Abs(bboxSize.X) < 0.0001f)
|
---|
| 152 | {
|
---|
| 153 | if (plane.Normal.X < 0.0f)
|
---|
| 154 | plane = new Plane(Vector3.Left, bbox.Min.X);
|
---|
| 155 | else
|
---|
| 156 | plane = new Plane(Vector3.Right, -bbox.Max.X);
|
---|
| 157 | }
|
---|
| 158 | else if (Math.Abs(bboxSize.Y) < 0.0001f)
|
---|
| 159 | {
|
---|
| 160 | if (plane.Normal.Y < 0.0f)
|
---|
| 161 | plane = new Plane(Vector3.Down, bbox.Min.Y);
|
---|
| 162 | else
|
---|
| 163 | plane = new Plane(Vector3.Up, -bbox.Max.Y);
|
---|
| 164 | }
|
---|
| 165 | else if (Math.Abs(bboxSize.Z) < 0.0001f)
|
---|
| 166 | {
|
---|
| 167 | if (plane.Normal.Z < 0.0f)
|
---|
| 168 | plane = new Plane(Vector3.Forward, bbox.Min.Z);
|
---|
| 169 | else
|
---|
| 170 | plane = new Plane(Vector3.Backward, -bbox.Max.Z);
|
---|
| 171 | }
|
---|
| 172 | else
|
---|
| 173 | {
|
---|
| 174 | plane.Normal.X = FMath.Round(plane.Normal.X, 4);
|
---|
| 175 | plane.Normal.Y = FMath.Round(plane.Normal.Y, 4);
|
---|
| 176 | plane.Normal.Z = FMath.Round(plane.Normal.Z, 4);
|
---|
| 177 | }
|
---|
| 178 |
|
---|
| 179 | return plane;
|
---|
| 180 | }
|
---|
| 181 |
|
---|
| 182 | public BoundingBox BoundingBox => bbox;
|
---|
| 183 |
|
---|
| 184 | private BoundingBox GetBoundingBox()
|
---|
| 185 | {
|
---|
| 186 | var point = mesh.Points[pointIndices[0]];
|
---|
| 187 | var bbox = new BoundingBox(point, point);
|
---|
| 188 |
|
---|
| 189 | for (int i = 1; i < pointIndices.Length; i++)
|
---|
| 190 | {
|
---|
| 191 | point = mesh.Points[pointIndices[i]];
|
---|
| 192 |
|
---|
| 193 | Vector3.Min(ref bbox.Min, ref point, out bbox.Min);
|
---|
| 194 | Vector3.Max(ref bbox.Max, ref point, out bbox.Max);
|
---|
| 195 | }
|
---|
| 196 |
|
---|
| 197 | return bbox;
|
---|
| 198 | }
|
---|
| 199 |
|
---|
| 200 | private void BuildFlags()
|
---|
| 201 | {
|
---|
| 202 | SetProjectionPlane();
|
---|
| 203 | SetHorizontalVertical();
|
---|
| 204 | }
|
---|
| 205 |
|
---|
| 206 | private void SetHorizontalVertical()
|
---|
| 207 | {
|
---|
| 208 | if (Math.Abs(Vector3.Dot(plane.Normal, Vector3.UnitY)) < 0.3420201f)
|
---|
| 209 | flags |= GunkFlags.Vertical;
|
---|
| 210 | else
|
---|
| 211 | flags |= GunkFlags.Horizontal;
|
---|
| 212 | }
|
---|
| 213 |
|
---|
| 214 | private void SetProjectionPlane()
|
---|
| 215 | {
|
---|
| 216 | var points = new Vector3[pointIndices.Length];
|
---|
| 217 |
|
---|
| 218 | for (int i = 0; i < pointIndices.Length; i++)
|
---|
| 219 | points[i] = mesh.Points[pointIndices[i]];
|
---|
| 220 |
|
---|
| 221 | float xyArea = MathHelper.Area(Project(points, PolygonProjectionPlane.XY));
|
---|
| 222 | float yzArea = MathHelper.Area(Project(points, PolygonProjectionPlane.YZ));
|
---|
| 223 | float xzArea = MathHelper.Area(Project(points, PolygonProjectionPlane.XZ));
|
---|
| 224 |
|
---|
| 225 | var plane = PolygonProjectionPlane.None;
|
---|
| 226 |
|
---|
| 227 | if (xyArea > yzArea)
|
---|
| 228 | {
|
---|
| 229 | if (xyArea > xzArea)
|
---|
| 230 | plane = PolygonProjectionPlane.XY;
|
---|
| 231 | else
|
---|
| 232 | plane = PolygonProjectionPlane.XZ;
|
---|
| 233 | }
|
---|
| 234 | else
|
---|
| 235 | {
|
---|
| 236 | if (yzArea > xzArea)
|
---|
| 237 | plane = PolygonProjectionPlane.YZ;
|
---|
| 238 | else
|
---|
| 239 | plane = PolygonProjectionPlane.XZ;
|
---|
| 240 | }
|
---|
| 241 |
|
---|
| 242 | flags |= (GunkFlags)((int)plane << 25);
|
---|
| 243 | }
|
---|
| 244 |
|
---|
| 245 | private static Vector2[] Project(Vector3[] points, PolygonProjectionPlane plane)
|
---|
| 246 | {
|
---|
| 247 | var result = new Vector2[points.Length];
|
---|
| 248 |
|
---|
| 249 | switch (plane)
|
---|
| 250 | {
|
---|
| 251 | case PolygonProjectionPlane.XY:
|
---|
| 252 | for (int i = 0; i < points.Length; i++)
|
---|
| 253 | {
|
---|
| 254 | result[i].X = points[i].X;
|
---|
| 255 | result[i].Y = points[i].Y;
|
---|
| 256 | }
|
---|
| 257 | break;
|
---|
| 258 | case PolygonProjectionPlane.XZ:
|
---|
| 259 | for (int i = 0; i < points.Length; i++)
|
---|
| 260 | {
|
---|
| 261 | result[i].X = points[i].X;
|
---|
| 262 | result[i].Y = points[i].Z;
|
---|
| 263 | }
|
---|
| 264 | break;
|
---|
| 265 | case PolygonProjectionPlane.YZ:
|
---|
| 266 | for (int i = 0; i < points.Length; i++)
|
---|
| 267 | {
|
---|
| 268 | result[i].X = points[i].Z;
|
---|
| 269 | result[i].Y = points[i].Y;
|
---|
| 270 | }
|
---|
| 271 | break;
|
---|
| 272 | }
|
---|
| 273 |
|
---|
| 274 | return result;
|
---|
| 275 | }
|
---|
| 276 |
|
---|
| 277 | public PolygonEdge[] Edges
|
---|
| 278 | {
|
---|
| 279 | get
|
---|
| 280 | {
|
---|
| 281 | if (edges == null)
|
---|
| 282 | {
|
---|
| 283 | edges = new PolygonEdge[pointIndices.Length];
|
---|
| 284 |
|
---|
| 285 | for (int i = 0; i < edges.Length; i++)
|
---|
| 286 | edges[i] = new PolygonEdge(this, i);
|
---|
| 287 | }
|
---|
| 288 |
|
---|
| 289 | return edges;
|
---|
| 290 | }
|
---|
| 291 | }
|
---|
| 292 | }
|
---|
| 293 | }
|
---|