1 | using System;
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2 | using System.Collections.Generic;
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3 | using Oni.Imaging;
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4 |
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5 | namespace Oni.Akira
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6 | {
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7 | internal class Polygon
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8 | {
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9 | #region Private data
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10 | private PolygonMesh mesh;
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11 | private GunkFlags flags;
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12 | private int[] pointIndices;
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13 | private int[] texCoordIndices;
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14 | private int[] normalIndices;
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15 | private Color[] colors;
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16 | private Material material;
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17 | private Plane plane;
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18 | private int objectType = -1;
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19 | private int objectId = -1;
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20 | private int scriptId;
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21 | private string fileName;
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22 | private string objectName;
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23 | private PolygonEdge[] edges;
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24 | private BoundingBox bbox;
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25 | #endregion
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26 |
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27 | public Polygon(PolygonMesh mesh, int[] pointIndices)
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28 | {
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29 | this.mesh = mesh;
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30 | this.pointIndices = pointIndices;
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31 | this.plane = GetPlane();
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32 | this.bbox = GetBoundingBox();
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33 |
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34 | BuildFlags();
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35 | }
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36 |
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37 | public Polygon(PolygonMesh mesh, int[] pointIndices, GunkFlags flags)
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38 | : this(mesh, pointIndices)
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39 | {
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40 | this.flags |= flags;
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41 | }
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42 |
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43 | public Polygon(PolygonMesh mesh, int[] pointIndices, Plane plane)
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44 | {
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45 | this.mesh = mesh;
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46 | this.pointIndices = pointIndices;
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47 | this.plane = plane;
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48 |
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49 | BuildFlags();
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50 | }
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51 |
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52 | public PolygonMesh Mesh => mesh;
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53 |
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54 | public GunkFlags Flags
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55 | {
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56 | get
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57 | {
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58 | if (material == null)
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59 | return flags;
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60 |
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61 | return flags | material.Flags;
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62 | }
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63 | set
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64 | {
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65 | flags = value;
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66 | }
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67 | }
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68 |
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69 | public bool IsTransparent => (Flags & GunkFlags.Transparent) != 0;
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70 | public bool IsStairs=>(Flags & GunkFlags.Stairs) != 0;
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71 |
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72 | public Material Material
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73 | {
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74 | get { return material; }
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75 | set { material = value; }
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76 | }
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77 |
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78 | public int VertexCount => pointIndices.Length;
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79 |
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80 | public int[] PointIndices => pointIndices;
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81 |
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82 | public IEnumerable<Vector3> Points
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83 | {
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84 | get
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85 | {
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86 | foreach (int i in pointIndices)
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87 | yield return mesh.Points[i];
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88 | }
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89 | }
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90 |
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91 | public int[] TexCoordIndices
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92 | {
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93 | get { return texCoordIndices; }
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94 | set { texCoordIndices = value; }
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95 | }
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96 |
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97 | public int[] NormalIndices
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98 | {
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99 | get { return normalIndices; }
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100 | set { normalIndices = value; }
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101 | }
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102 |
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103 | public Color[] Colors
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104 | {
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105 | get { return colors; }
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106 | set { colors = value; }
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107 | }
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108 |
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109 | public Plane Plane => plane;
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110 |
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111 | public int ObjectType
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112 | {
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113 | get { return objectType; }
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114 | set { objectType = value; }
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115 | }
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116 |
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117 | public int ObjectId
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118 | {
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119 | get { return objectId; }
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120 | set { objectId = value; }
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121 | }
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122 |
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123 | public int ScriptId
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124 | {
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125 | get { return scriptId; }
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126 | set { scriptId = value; }
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127 | }
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128 |
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129 | public string FileName
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130 | {
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131 | get { return fileName; }
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132 | set { fileName = value; }
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133 | }
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134 |
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135 | public string ObjectName
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136 | {
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137 | get { return objectName; }
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138 | set { objectName = value; }
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139 | }
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140 |
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141 | private Plane GetPlane()
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142 | {
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143 | var plane = new Plane(
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144 | mesh.Points[pointIndices[0]],
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145 | mesh.Points[pointIndices[1]],
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146 | mesh.Points[pointIndices[2]]);
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147 |
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148 | var bbox = GetBoundingBox();
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149 | var bboxSize = bbox.Max - bbox.Min;
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150 |
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151 | if (Math.Abs(bboxSize.X) < 0.0001f)
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152 | {
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153 | if (plane.Normal.X < 0.0f)
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154 | plane = new Plane(Vector3.Left, bbox.Min.X);
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155 | else
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156 | plane = new Plane(Vector3.Right, -bbox.Max.X);
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157 | }
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158 | else if (Math.Abs(bboxSize.Y) < 0.0001f)
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159 | {
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160 | if (plane.Normal.Y < 0.0f)
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161 | plane = new Plane(Vector3.Down, bbox.Min.Y);
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162 | else
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163 | plane = new Plane(Vector3.Up, -bbox.Max.Y);
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164 | }
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165 | else if (Math.Abs(bboxSize.Z) < 0.0001f)
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166 | {
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167 | if (plane.Normal.Z < 0.0f)
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168 | plane = new Plane(Vector3.Forward, bbox.Min.Z);
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169 | else
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170 | plane = new Plane(Vector3.Backward, -bbox.Max.Z);
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171 | }
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172 | else
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173 | {
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174 | plane.Normal.X = FMath.Round(plane.Normal.X, 4);
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175 | plane.Normal.Y = FMath.Round(plane.Normal.Y, 4);
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176 | plane.Normal.Z = FMath.Round(plane.Normal.Z, 4);
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177 | }
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178 |
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179 | return plane;
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180 | }
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181 |
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182 | public BoundingBox BoundingBox => bbox;
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183 |
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184 | private BoundingBox GetBoundingBox()
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185 | {
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186 | var point = mesh.Points[pointIndices[0]];
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187 | var bbox = new BoundingBox(point, point);
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188 |
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189 | for (int i = 1; i < pointIndices.Length; i++)
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190 | {
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191 | point = mesh.Points[pointIndices[i]];
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192 |
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193 | Vector3.Min(ref bbox.Min, ref point, out bbox.Min);
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194 | Vector3.Max(ref bbox.Max, ref point, out bbox.Max);
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195 | }
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196 |
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197 | return bbox;
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198 | }
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199 |
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200 | private void BuildFlags()
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201 | {
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202 | SetProjectionPlane();
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203 | SetHorizontalVertical();
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204 | }
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205 |
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206 | private void SetHorizontalVertical()
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207 | {
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208 | if (Math.Abs(Vector3.Dot(plane.Normal, Vector3.UnitY)) < 0.3420201f)
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209 | flags |= GunkFlags.Vertical;
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210 | else
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211 | flags |= GunkFlags.Horizontal;
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212 | }
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213 |
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214 | private void SetProjectionPlane()
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215 | {
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216 | var points = new Vector3[pointIndices.Length];
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217 |
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218 | for (int i = 0; i < pointIndices.Length; i++)
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219 | points[i] = mesh.Points[pointIndices[i]];
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220 |
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221 | float xyArea = MathHelper.Area(Project(points, PolygonProjectionPlane.XY));
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222 | float yzArea = MathHelper.Area(Project(points, PolygonProjectionPlane.YZ));
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223 | float xzArea = MathHelper.Area(Project(points, PolygonProjectionPlane.XZ));
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224 |
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225 | var plane = PolygonProjectionPlane.None;
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226 |
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227 | if (xyArea > yzArea)
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228 | {
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229 | if (xyArea > xzArea)
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230 | plane = PolygonProjectionPlane.XY;
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231 | else
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232 | plane = PolygonProjectionPlane.XZ;
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233 | }
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234 | else
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235 | {
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236 | if (yzArea > xzArea)
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237 | plane = PolygonProjectionPlane.YZ;
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238 | else
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239 | plane = PolygonProjectionPlane.XZ;
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240 | }
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241 |
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242 | flags |= (GunkFlags)((int)plane << 25);
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243 | }
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244 |
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245 | private static Vector2[] Project(Vector3[] points, PolygonProjectionPlane plane)
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246 | {
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247 | var result = new Vector2[points.Length];
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248 |
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249 | switch (plane)
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250 | {
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251 | case PolygonProjectionPlane.XY:
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252 | for (int i = 0; i < points.Length; i++)
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253 | {
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254 | result[i].X = points[i].X;
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255 | result[i].Y = points[i].Y;
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256 | }
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257 | break;
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258 | case PolygonProjectionPlane.XZ:
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259 | for (int i = 0; i < points.Length; i++)
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260 | {
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261 | result[i].X = points[i].X;
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262 | result[i].Y = points[i].Z;
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263 | }
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264 | break;
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265 | case PolygonProjectionPlane.YZ:
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266 | for (int i = 0; i < points.Length; i++)
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267 | {
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268 | result[i].X = points[i].Z;
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269 | result[i].Y = points[i].Y;
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270 | }
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271 | break;
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272 | }
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273 |
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274 | return result;
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275 | }
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276 |
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277 | public PolygonEdge[] Edges
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278 | {
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279 | get
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280 | {
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281 | if (edges == null)
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282 | {
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283 | edges = new PolygonEdge[pointIndices.Length];
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284 |
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285 | for (int i = 0; i < edges.Length; i++)
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286 | edges[i] = new PolygonEdge(this, i);
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287 | }
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288 |
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289 | return edges;
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290 | }
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291 | }
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292 | }
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293 | }
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