[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Akira
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| 5 | {
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| 6 | internal class Room
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| 7 | {
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| 8 | private Polygon floorPolygon;
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| 9 | private RoomBspNode bspTree;
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| 10 | private BoundingBox boundingBox;
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| 11 | private RoomGrid grid;
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| 12 | private Plane floorPlane;
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| 13 | private float height;
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| 14 | private readonly List<RoomAdjacency> adjacencies = new List<RoomAdjacency>();
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| 15 |
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| 16 | public BoundingBox BoundingBox
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| 17 | {
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| 18 | get { return boundingBox; }
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| 19 | set { boundingBox = value; }
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| 20 | }
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| 21 |
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| 22 | public RoomBspNode BspTree
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| 23 | {
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| 24 | get { return bspTree; }
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| 25 | set { bspTree = value; }
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| 26 | }
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| 27 |
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| 28 | public RoomGrid Grid
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| 29 | {
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| 30 | get { return grid; }
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| 31 | set { grid = value; }
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| 32 | }
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| 33 |
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| 34 | public Polygon FloorPolygon
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| 35 | {
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| 36 | get { return floorPolygon; }
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| 37 | set { floorPolygon = value; }
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| 38 | }
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| 39 |
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| 40 | public Plane FloorPlane
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| 41 | {
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| 42 | get { return floorPlane; }
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| 43 | set { floorPlane = value; }
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| 44 | }
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| 45 |
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| 46 | public bool IsStairs => floorPlane.Normal.Y < 0.999f;
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| 47 |
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| 48 | public float Height
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| 49 | {
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| 50 | get { return height; }
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| 51 | set { height = value; }
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| 52 | }
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| 53 |
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| 54 | public List<RoomAdjacency> Ajacencies => adjacencies;
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| 55 |
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| 56 | public bool Contains(Vector3 point)
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| 57 | {
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| 58 | if (!boundingBox.Contains(point))
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| 59 | return false;
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| 60 |
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| 61 | bool front = false;
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| 62 | RoomBspNode node = bspTree;
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| 63 |
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| 64 | while (node != null)
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| 65 | {
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| 66 | front = (node.Plane.DotCoordinate(point) >= MathHelper.Eps);
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| 67 | node = front ? node.FrontChild : node.BackChild;
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| 68 | }
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| 69 |
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| 70 | return !front;
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| 71 | }
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| 72 |
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| 73 | public bool Intersect(BoundingBox bbox)
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| 74 | {
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| 75 | if (!boundingBox.Intersects(bbox))
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| 76 | return false;
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| 77 |
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| 78 | bool front = false;
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| 79 | RoomBspNode node = bspTree;
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| 80 |
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| 81 | while (node != null)
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| 82 | {
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| 83 | int intersects = node.Plane.Intersects(bbox);
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| 84 |
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| 85 | if (intersects == 0)
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| 86 | return true;
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| 87 |
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| 88 | front = intersects > 0;
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| 89 | node = front ? node.FrontChild : node.BackChild;
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| 90 | }
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| 91 |
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| 92 | return !front;
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| 93 | }
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| 94 |
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| 95 | public List<Vector3[]> GetFloorPolygons()
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| 96 | {
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| 97 | var polys = new List<Vector3[]>();
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| 98 |
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| 99 | if (floorPolygon != null)
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| 100 | {
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| 101 | polys.Add(floorPolygon.Points.ToArray());
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| 102 | return polys;
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| 103 | }
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| 104 |
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| 105 | var min = new Vector2(boundingBox.Min.X, boundingBox.Min.Z);
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| 106 | var max = new Vector2(boundingBox.Max.X, boundingBox.Max.Z);
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| 107 |
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| 108 | var root = new Polygon2(new[]
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| 109 | {
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| 110 | new Vector2(min.X, min.Y),
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| 111 | new Vector2(max.X, min.Y),
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| 112 | new Vector2(max.X, max.Y),
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| 113 | new Vector2(min.X, max.Y)
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| 114 | });
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| 115 |
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| 116 | var cutter = new Polygon2Clipper(bspTree);
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| 117 |
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| 118 | foreach (Polygon2 polygon in cutter.Clip(root))
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| 119 | {
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| 120 | var points = new Vector3[polygon.Length];
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| 121 |
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| 122 | for (int i = 0; i < points.Length; i++)
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| 123 | {
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| 124 | var point = polygon[i];
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| 125 |
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| 126 | points[i].X = point.X;
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| 127 | points[i].Y = (-floorPlane.D - floorPlane.Normal.Z * point.Y - floorPlane.Normal.X * point.X) / floorPlane.Normal.Y;
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| 128 | points[i].Z = point.Y;
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| 129 | }
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| 130 |
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| 131 | Array.Reverse(points);
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| 132 |
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| 133 | polys.Add(points);
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| 134 | }
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| 135 |
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| 136 | return polys;
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| 137 | }
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| 138 | }
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| 139 | }
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