1 | using System;
|
---|
2 | using System.Collections.Generic;
|
---|
3 |
|
---|
4 | namespace Oni.Akira
|
---|
5 | {
|
---|
6 | internal class Room
|
---|
7 | {
|
---|
8 | private Polygon floorPolygon;
|
---|
9 | private RoomBspNode bspTree;
|
---|
10 | private BoundingBox boundingBox;
|
---|
11 | private RoomGrid grid;
|
---|
12 | private Plane floorPlane;
|
---|
13 | private float height;
|
---|
14 | private readonly List<RoomAdjacency> adjacencies = new List<RoomAdjacency>();
|
---|
15 |
|
---|
16 | public BoundingBox BoundingBox
|
---|
17 | {
|
---|
18 | get { return boundingBox; }
|
---|
19 | set { boundingBox = value; }
|
---|
20 | }
|
---|
21 |
|
---|
22 | public RoomBspNode BspTree
|
---|
23 | {
|
---|
24 | get { return bspTree; }
|
---|
25 | set { bspTree = value; }
|
---|
26 | }
|
---|
27 |
|
---|
28 | public RoomGrid Grid
|
---|
29 | {
|
---|
30 | get { return grid; }
|
---|
31 | set { grid = value; }
|
---|
32 | }
|
---|
33 |
|
---|
34 | public Polygon FloorPolygon
|
---|
35 | {
|
---|
36 | get { return floorPolygon; }
|
---|
37 | set { floorPolygon = value; }
|
---|
38 | }
|
---|
39 |
|
---|
40 | public Plane FloorPlane
|
---|
41 | {
|
---|
42 | get { return floorPlane; }
|
---|
43 | set { floorPlane = value; }
|
---|
44 | }
|
---|
45 |
|
---|
46 | public bool IsStairs => floorPlane.Normal.Y < 0.999f;
|
---|
47 |
|
---|
48 | public float Height
|
---|
49 | {
|
---|
50 | get { return height; }
|
---|
51 | set { height = value; }
|
---|
52 | }
|
---|
53 |
|
---|
54 | public List<RoomAdjacency> Ajacencies => adjacencies;
|
---|
55 |
|
---|
56 | public bool Contains(Vector3 point)
|
---|
57 | {
|
---|
58 | if (!boundingBox.Contains(point))
|
---|
59 | return false;
|
---|
60 |
|
---|
61 | bool front = false;
|
---|
62 | RoomBspNode node = bspTree;
|
---|
63 |
|
---|
64 | while (node != null)
|
---|
65 | {
|
---|
66 | front = (node.Plane.DotCoordinate(point) >= MathHelper.Eps);
|
---|
67 | node = front ? node.FrontChild : node.BackChild;
|
---|
68 | }
|
---|
69 |
|
---|
70 | return !front;
|
---|
71 | }
|
---|
72 |
|
---|
73 | public bool Intersect(BoundingBox bbox)
|
---|
74 | {
|
---|
75 | if (!boundingBox.Intersects(bbox))
|
---|
76 | return false;
|
---|
77 |
|
---|
78 | bool front = false;
|
---|
79 | RoomBspNode node = bspTree;
|
---|
80 |
|
---|
81 | while (node != null)
|
---|
82 | {
|
---|
83 | int intersects = node.Plane.Intersects(bbox);
|
---|
84 |
|
---|
85 | if (intersects == 0)
|
---|
86 | return true;
|
---|
87 |
|
---|
88 | front = intersects > 0;
|
---|
89 | node = front ? node.FrontChild : node.BackChild;
|
---|
90 | }
|
---|
91 |
|
---|
92 | return !front;
|
---|
93 | }
|
---|
94 |
|
---|
95 | public List<Vector3[]> GetFloorPolygons()
|
---|
96 | {
|
---|
97 | var polys = new List<Vector3[]>();
|
---|
98 |
|
---|
99 | if (floorPolygon != null)
|
---|
100 | {
|
---|
101 | polys.Add(floorPolygon.Points.ToArray());
|
---|
102 | return polys;
|
---|
103 | }
|
---|
104 |
|
---|
105 | var min = new Vector2(boundingBox.Min.X, boundingBox.Min.Z);
|
---|
106 | var max = new Vector2(boundingBox.Max.X, boundingBox.Max.Z);
|
---|
107 |
|
---|
108 | var root = new Polygon2(new[]
|
---|
109 | {
|
---|
110 | new Vector2(min.X, min.Y),
|
---|
111 | new Vector2(max.X, min.Y),
|
---|
112 | new Vector2(max.X, max.Y),
|
---|
113 | new Vector2(min.X, max.Y)
|
---|
114 | });
|
---|
115 |
|
---|
116 | var cutter = new Polygon2Clipper(bspTree);
|
---|
117 |
|
---|
118 | foreach (Polygon2 polygon in cutter.Clip(root))
|
---|
119 | {
|
---|
120 | var points = new Vector3[polygon.Length];
|
---|
121 |
|
---|
122 | for (int i = 0; i < points.Length; i++)
|
---|
123 | {
|
---|
124 | var point = polygon[i];
|
---|
125 |
|
---|
126 | points[i].X = point.X;
|
---|
127 | points[i].Y = (-floorPlane.D - floorPlane.Normal.Z * point.Y - floorPlane.Normal.X * point.X) / floorPlane.Normal.Y;
|
---|
128 | points[i].Z = point.Y;
|
---|
129 | }
|
---|
130 |
|
---|
131 | Array.Reverse(points);
|
---|
132 |
|
---|
133 | polys.Add(points);
|
---|
134 | }
|
---|
135 |
|
---|
136 | return polys;
|
---|
137 | }
|
---|
138 | }
|
---|
139 | }
|
---|