[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using Oni.Imaging;
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| 5 |
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| 6 | namespace Oni.Akira
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| 7 | {
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| 8 | internal class RoomDaeReader
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| 9 | {
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| 10 | private readonly PolygonMesh mesh;
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| 11 | private readonly List<Vector3> positions;
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| 12 | private readonly Stack<Matrix> nodeTransformStack;
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| 13 | private Dae.Scene scene;
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| 14 | private Matrix nodeTransform;
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| 15 |
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| 16 | public static PolygonMesh Read(Dae.Scene scene)
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| 17 | {
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| 18 | var reader = new RoomDaeReader();
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| 19 | reader.ReadScene(scene);
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| 20 | return reader.mesh;
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| 21 | }
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| 22 |
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| 23 | private RoomDaeReader()
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| 24 | {
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| 25 | mesh = new PolygonMesh(new MaterialLibrary());
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| 26 |
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| 27 | positions = mesh.Points;
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| 28 |
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| 29 | nodeTransformStack = new Stack<Matrix>();
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| 30 | nodeTransform = Matrix.Identity;
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| 31 | }
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| 32 |
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| 33 | private void ReadScene(Dae.Scene scene)
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| 34 | {
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| 35 | this.scene = scene;
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| 36 |
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| 37 | foreach (Dae.Node node in scene.Nodes)
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| 38 | ReadNode(node);
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| 39 | }
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| 40 |
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| 41 | private void ReadNode(Dae.Node node)
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| 42 | {
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| 43 | nodeTransformStack.Push(nodeTransform);
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| 44 |
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| 45 | foreach (var transform in node.Transforms)
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| 46 | nodeTransform = transform.ToMatrix() * nodeTransform;
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| 47 |
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| 48 | foreach (var geometryInstance in node.GeometryInstances)
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| 49 | ReadGeometryInstance(node, geometryInstance);
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| 50 |
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| 51 | foreach (var child in node.Nodes)
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| 52 | ReadNode(child);
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| 53 |
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| 54 | nodeTransform = nodeTransformStack.Pop();
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| 55 | }
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| 56 |
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| 57 | private void ReadGeometryInstance(Dae.Node node, Dae.GeometryInstance instance)
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| 58 | {
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| 59 | var geometry = instance.Target;
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| 60 |
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| 61 | foreach (var primitives in geometry.Primitives)
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| 62 | {
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| 63 | if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons)
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| 64 | {
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| 65 | Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, geometry.Id);
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| 66 | continue;
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| 67 | }
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| 68 |
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| 69 | ReadPolygonPrimitives(node, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol));
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| 70 | }
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| 71 | }
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| 72 |
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| 73 | private void ReadPolygonPrimitives(Dae.Node node, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance)
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| 74 | {
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| 75 | var positionInput = primitives.Inputs.FirstOrDefault(i => i.Semantic == Dae.Semantic.Position);
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| 76 | var positionIndices = ReadInputIndexed(positionInput, positions, Dae.Source.ReadVector3);
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| 77 |
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| 78 | foreach (int i in positionIndices)
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| 79 | positions[i] = Vector3.Transform(positions[i], ref nodeTransform);
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| 80 |
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| 81 | int startIndex = 0;
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| 82 |
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| 83 | foreach (int vertexCount in primitives.VertexCounts)
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| 84 | {
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| 85 | var polygon = CreatePolygon(positionIndices, startIndex, vertexCount);
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| 86 | startIndex += vertexCount;
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| 87 |
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| 88 | if (polygon == null)
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| 89 | {
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| 90 | Console.Error.WriteLine("BNV polygon: discarded, polygon is degenerate");
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| 91 | continue;
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| 92 | }
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| 93 |
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| 94 | polygon.FileName = node.FileName;
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| 95 | polygon.ObjectName = node.Name;
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| 96 |
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| 97 | if (Math.Abs(polygon.Plane.Normal.Y) < 0.0001f)
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| 98 | {
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| 99 | if (polygon.BoundingBox.Height < 1.0f)
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| 100 | {
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| 101 | Console.Error.WriteLine("BNV polygon: discarded, ghost height must be greater than 1, it is {0}", polygon.BoundingBox.Height);
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| 102 | continue;
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| 103 | }
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| 104 |
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| 105 | if (polygon.PointIndices.Length != 4)
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| 106 | {
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| 107 | Console.Error.WriteLine("BNV polygon: discarded, ghost is a {0}-gon", polygon.PointIndices.Length);
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| 108 | continue;
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| 109 | }
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| 110 |
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| 111 | mesh.Ghosts.Add(polygon);
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| 112 | }
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| 113 | else if ((polygon.Flags & GunkFlags.Horizontal) != 0)
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| 114 | {
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| 115 | mesh.Floors.Add(polygon);
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| 116 | }
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| 117 | else
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| 118 | {
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| 119 | Console.Error.WriteLine("BNV polygon: discarded, not a ghost and not a floor");
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| 120 | }
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| 121 | }
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| 122 | }
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| 123 |
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| 124 | private Polygon CreatePolygon(int[] positionIndices, int startIndex, int vertexCount)
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| 125 | {
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| 126 | int endIndex = startIndex + vertexCount;
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| 127 |
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| 128 | var indices = new List<int>(vertexCount);
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| 129 |
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| 130 | for (int i = startIndex; i < endIndex; i++)
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| 131 | {
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| 132 | int i0 = positionIndices[i == startIndex ? endIndex - 1 : i - 1];
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| 133 | int i1 = positionIndices[i];
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| 134 | int i2 = positionIndices[i + 1 == endIndex ? startIndex : i + 1];
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| 135 |
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| 136 | if (i0 == i1)
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| 137 | {
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| 138 | Console.Error.WriteLine("BNV polygon: discarding degenerate edge {0}", mesh.Points[i1]);
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| 139 | continue;
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| 140 | }
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| 141 |
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| 142 | Vector3 p0 = mesh.Points[i0];
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| 143 | Vector3 p1 = mesh.Points[i1];
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| 144 | Vector3 p2 = mesh.Points[i2];
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| 145 |
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| 146 | Vector3 p1p0 = p1 - p0;
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| 147 | Vector3 p2p1 = p2 - p1;
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| 148 |
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| 149 | //if (p1p0.LengthSquared() < 0.000001f)
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| 150 | //{
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| 151 | // Console.Error.WriteLine("BNV polygon: merging duplicate points {0} {1}", p0, p1);
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| 152 | // continue;
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| 153 | //}
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| 154 |
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| 155 | if (Vector3.Cross(p2p1, p1p0).LengthSquared() < 0.000001f)
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| 156 | {
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| 157 | //Console.Error.WriteLine("BNV polygon: combining colinear edges at {0}", p1);
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| 158 | continue;
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| 159 | }
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| 160 |
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| 161 | indices.Add(i1);
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| 162 | }
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| 163 |
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| 164 | var indicesArray = indices.ToArray();
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| 165 |
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| 166 | if (CheckDegenerate(mesh.Points, indicesArray))
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| 167 | return null;
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| 168 |
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| 169 | return new Polygon(mesh, indicesArray);
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| 170 | }
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| 171 |
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| 172 | private static bool CheckDegenerate(List<Vector3> positions, int[] indices)
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| 173 | {
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| 174 | if (indices.Length < 3)
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| 175 | return true;
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| 176 |
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| 177 | Vector3 p0 = positions[indices[0]];
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| 178 | Vector3 p1 = positions[indices[1]];
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| 179 | Vector3 s0, s1, c;
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| 180 |
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| 181 | for (int i = 2; i < indices.Length; i++)
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| 182 | {
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| 183 | Vector3 p2 = positions[indices[i]];
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| 184 |
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| 185 | Vector3.Substract(ref p0, ref p1, out s0);
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| 186 | Vector3.Substract(ref p2, ref p1, out s1);
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| 187 | Vector3.Cross(ref s0, ref s1, out c);
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| 188 |
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| 189 | if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(ref s0, ref s1) > 0.0f)
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| 190 | return true;
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| 191 |
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| 192 | p0 = p1;
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| 193 | p1 = p2;
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| 194 | }
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| 195 |
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| 196 | return false;
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| 197 | }
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| 198 |
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| 199 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader)
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| 200 | where T : struct
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| 201 | {
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| 202 | var indices = new int[input.Indices.Count];
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| 203 |
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| 204 | for (int i = 0; i < input.Indices.Count; i++)
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| 205 | {
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| 206 | var v = elementReader(input.Source, input.Indices[i]);
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| 207 | indices[i] = list.Count;
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| 208 | list.Add(v);
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| 209 | }
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| 210 |
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| 211 | return indices;
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| 212 | }
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| 213 | }
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| 214 | }
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