1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using Oni.Imaging;
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5 |
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6 | namespace Oni.Akira
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7 | {
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8 | internal class RoomDaeReader
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9 | {
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10 | private readonly PolygonMesh mesh;
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11 | private readonly List<Vector3> positions;
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12 | private readonly Stack<Matrix> nodeTransformStack;
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13 | private Dae.Scene scene;
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14 | private Matrix nodeTransform;
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15 |
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16 | public static PolygonMesh Read(Dae.Scene scene)
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17 | {
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18 | var reader = new RoomDaeReader();
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19 | reader.ReadScene(scene);
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20 | return reader.mesh;
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21 | }
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22 |
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23 | private RoomDaeReader()
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24 | {
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25 | mesh = new PolygonMesh(new MaterialLibrary());
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26 |
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27 | positions = mesh.Points;
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28 |
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29 | nodeTransformStack = new Stack<Matrix>();
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30 | nodeTransform = Matrix.Identity;
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31 | }
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32 |
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33 | private void ReadScene(Dae.Scene scene)
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34 | {
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35 | this.scene = scene;
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36 |
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37 | foreach (Dae.Node node in scene.Nodes)
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38 | ReadNode(node);
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39 | }
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40 |
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41 | private void ReadNode(Dae.Node node)
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42 | {
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43 | nodeTransformStack.Push(nodeTransform);
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44 |
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45 | foreach (var transform in node.Transforms)
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46 | nodeTransform = transform.ToMatrix() * nodeTransform;
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47 |
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48 | foreach (var geometryInstance in node.GeometryInstances)
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49 | ReadGeometryInstance(node, geometryInstance);
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50 |
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51 | foreach (var child in node.Nodes)
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52 | ReadNode(child);
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53 |
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54 | nodeTransform = nodeTransformStack.Pop();
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55 | }
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56 |
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57 | private void ReadGeometryInstance(Dae.Node node, Dae.GeometryInstance instance)
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58 | {
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59 | var geometry = instance.Target;
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60 |
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61 | foreach (var primitives in geometry.Primitives)
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62 | {
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63 | if (primitives.PrimitiveType != Dae.MeshPrimitiveType.Polygons)
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64 | {
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65 | Console.Error.WriteLine("Unsupported primitive type '{0}' found in geometry '{1}', ignoring.", primitives.PrimitiveType, geometry.Id);
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66 | continue;
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67 | }
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68 |
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69 | ReadPolygonPrimitives(node, primitives, instance.Materials.Find(m => m.Symbol == primitives.MaterialSymbol));
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70 | }
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71 | }
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72 |
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73 | private void ReadPolygonPrimitives(Dae.Node node, Dae.MeshPrimitives primitives, Dae.MaterialInstance materialInstance)
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74 | {
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75 | var positionInput = primitives.Inputs.FirstOrDefault(i => i.Semantic == Dae.Semantic.Position);
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76 | var positionIndices = ReadInputIndexed(positionInput, positions, Dae.Source.ReadVector3);
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77 |
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78 | foreach (int i in positionIndices)
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79 | positions[i] = Vector3.Transform(positions[i], ref nodeTransform);
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80 |
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81 | int startIndex = 0;
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82 |
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83 | foreach (int vertexCount in primitives.VertexCounts)
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84 | {
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85 | var polygon = CreatePolygon(positionIndices, startIndex, vertexCount);
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86 | startIndex += vertexCount;
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87 |
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88 | if (polygon == null)
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89 | {
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90 | Console.Error.WriteLine("BNV polygon: discarded, polygon is degenerate");
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91 | continue;
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92 | }
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93 |
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94 | polygon.FileName = node.FileName;
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95 | polygon.ObjectName = node.Name;
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96 |
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97 | if (Math.Abs(polygon.Plane.Normal.Y) < 0.0001f)
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98 | {
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99 | if (polygon.BoundingBox.Height < 1.0f)
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100 | {
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101 | Console.Error.WriteLine("BNV polygon: discarded, ghost height must be greater than 1, it is {0}", polygon.BoundingBox.Height);
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102 | continue;
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103 | }
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104 |
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105 | if (polygon.PointIndices.Length != 4)
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106 | {
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107 | Console.Error.WriteLine("BNV polygon: discarded, ghost is a {0}-gon", polygon.PointIndices.Length);
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108 | continue;
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109 | }
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110 |
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111 | mesh.Ghosts.Add(polygon);
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112 | }
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113 | else if ((polygon.Flags & GunkFlags.Horizontal) != 0)
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114 | {
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115 | mesh.Floors.Add(polygon);
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116 | }
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117 | else
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118 | {
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119 | Console.Error.WriteLine("BNV polygon: discarded, not a ghost and not a floor");
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120 | }
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121 | }
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122 | }
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123 |
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124 | private Polygon CreatePolygon(int[] positionIndices, int startIndex, int vertexCount)
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125 | {
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126 | int endIndex = startIndex + vertexCount;
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127 |
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128 | var indices = new List<int>(vertexCount);
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129 |
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130 | for (int i = startIndex; i < endIndex; i++)
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131 | {
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132 | int i0 = positionIndices[i == startIndex ? endIndex - 1 : i - 1];
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133 | int i1 = positionIndices[i];
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134 | int i2 = positionIndices[i + 1 == endIndex ? startIndex : i + 1];
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135 |
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136 | if (i0 == i1)
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137 | {
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138 | Console.Error.WriteLine("BNV polygon: discarding degenerate edge {0}", mesh.Points[i1]);
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139 | continue;
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140 | }
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141 |
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142 | Vector3 p0 = mesh.Points[i0];
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143 | Vector3 p1 = mesh.Points[i1];
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144 | Vector3 p2 = mesh.Points[i2];
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145 |
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146 | Vector3 p1p0 = p1 - p0;
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147 | Vector3 p2p1 = p2 - p1;
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148 |
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149 | //if (p1p0.LengthSquared() < 0.000001f)
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150 | //{
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151 | // Console.Error.WriteLine("BNV polygon: merging duplicate points {0} {1}", p0, p1);
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152 | // continue;
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153 | //}
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154 |
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155 | if (Vector3.Cross(p2p1, p1p0).LengthSquared() < 0.000001f)
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156 | {
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157 | //Console.Error.WriteLine("BNV polygon: combining colinear edges at {0}", p1);
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158 | continue;
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159 | }
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160 |
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161 | indices.Add(i1);
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162 | }
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163 |
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164 | var indicesArray = indices.ToArray();
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165 |
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166 | if (CheckDegenerate(mesh.Points, indicesArray))
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167 | return null;
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168 |
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169 | return new Polygon(mesh, indicesArray);
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170 | }
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171 |
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172 | private static bool CheckDegenerate(List<Vector3> positions, int[] indices)
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173 | {
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174 | if (indices.Length < 3)
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175 | return true;
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176 |
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177 | Vector3 p0 = positions[indices[0]];
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178 | Vector3 p1 = positions[indices[1]];
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179 | Vector3 s0, s1, c;
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180 |
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181 | for (int i = 2; i < indices.Length; i++)
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182 | {
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183 | Vector3 p2 = positions[indices[i]];
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184 |
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185 | Vector3.Substract(ref p0, ref p1, out s0);
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186 | Vector3.Substract(ref p2, ref p1, out s1);
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187 | Vector3.Cross(ref s0, ref s1, out c);
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188 |
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189 | if (Math.Abs(c.LengthSquared()) < 0.0001f && Vector3.Dot(ref s0, ref s1) > 0.0f)
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190 | return true;
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191 |
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192 | p0 = p1;
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193 | p1 = p2;
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194 | }
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195 |
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196 | return false;
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197 | }
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198 |
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199 | private static int[] ReadInputIndexed<T>(Dae.IndexedInput input, List<T> list, Func<Dae.Source, int, T> elementReader)
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200 | where T : struct
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201 | {
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202 | var indices = new int[input.Indices.Count];
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203 |
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204 | for (int i = 0; i < input.Indices.Count; i++)
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205 | {
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206 | var v = elementReader(input.Source, input.Indices[i]);
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207 | indices[i] = list.Count;
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208 | list.Add(v);
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209 | }
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210 |
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211 | return indices;
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212 | }
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213 | }
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214 | }
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