[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Globalization;
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| 4 | using System.IO;
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| 5 | using Oni.Collections;
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| 6 | using Oni.Imaging;
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| 7 |
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| 8 | namespace Oni.Akira
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| 9 | {
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| 10 | internal class RoomDaeWriter
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| 11 | {
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| 12 | #region Private data
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| 13 | private readonly PolygonMesh source;
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| 14 | private DaeSceneBuilder world;
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| 15 |
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| 16 | private static readonly string[] objectTypeNames = new[] {
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| 17 | "",
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| 18 | "char",
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| 19 | "patr",
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| 20 | "door",
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| 21 | "flag",
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| 22 | "furn",
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| 23 | "",
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| 24 | "",
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| 25 | "part",
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| 26 | "pwru",
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| 27 | "sndg",
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| 28 | "trgv",
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| 29 | "weap",
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| 30 | "trig",
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| 31 | "turr",
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| 32 | "cons",
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| 33 | "cmbt",
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| 34 | "mele",
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| 35 | "neut"
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| 36 | };
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| 37 |
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| 38 | #endregion
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| 39 |
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| 40 | #region private class DaePolygon
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| 41 |
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| 42 | private class DaePolygon
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| 43 | {
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| 44 | private readonly Polygon source;
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| 45 | private readonly Material material;
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| 46 | private readonly int[] pointIndices;
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| 47 | private readonly int[] texCoordIndices;
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| 48 | private readonly int[] colorIndices;
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| 49 |
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| 50 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices)
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| 51 | {
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| 52 | this.source = source;
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| 53 | this.material = source.Material;
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| 54 | this.pointIndices = pointIndices;
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| 55 | this.texCoordIndices = texCoordIndices;
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| 56 | this.colorIndices = colorIndices;
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| 57 | }
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| 58 |
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| 59 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices)
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| 60 | {
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| 61 | this.material = material;
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| 62 | this.pointIndices = pointIndices;
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| 63 | this.texCoordIndices = texCoordIndices;
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| 64 | }
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| 65 |
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| 66 | public Polygon Source => source;
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| 67 | public Material Material => material;
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| 68 |
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| 69 | public int[] PointIndices => pointIndices;
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| 70 | public int[] TexCoordIndices => texCoordIndices;
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| 71 | public int[] ColorIndices => colorIndices;
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| 72 | }
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| 73 |
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| 74 | #endregion
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| 75 | #region private class DaeMeshBuilder
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| 76 |
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| 77 | private class DaeMeshBuilder
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| 78 | {
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| 79 | private readonly List<DaePolygon> polygons = new List<DaePolygon>();
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| 80 | private readonly List<Vector3> points = new List<Vector3>();
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| 81 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>();
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| 82 | private readonly List<Vector2> texCoords = new List<Vector2>();
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| 83 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>();
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| 84 | private readonly List<Color> colors = new List<Color>();
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| 85 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>();
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| 86 | private string name;
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| 87 | private Vector3 translation;
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| 88 | private Dae.Geometry geometry;
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| 89 |
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| 90 | public DaeMeshBuilder(string name)
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| 91 | {
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| 92 | this.name = name;
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| 93 | }
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| 94 |
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| 95 | public string Name
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| 96 | {
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| 97 | get { return name; }
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| 98 | set { name = value; }
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| 99 | }
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| 100 |
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| 101 | public Vector3 Translation => translation;
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| 102 |
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| 103 | public void ResetTransform()
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| 104 | {
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| 105 | //
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| 106 | // Attempt to un-bake the translation of the furniture
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| 107 | //
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| 108 |
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| 109 | Vector3 center = BoundingSphere.CreateFromPoints(points).Center;
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| 110 |
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| 111 | BoundingBox bbox = BoundingBox.CreateFromPoints(points);
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| 112 | center.Y = bbox.Min.Y;
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| 113 |
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| 114 | translation = center;
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| 115 |
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| 116 | for (int i = 0; i < points.Count; i++)
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| 117 | points[i] -= center;
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| 118 | }
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| 119 |
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| 120 | public void AddPolygon(Polygon polygon)
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| 121 | {
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| 122 | polygons.Add(new DaePolygon(
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| 123 | polygon,
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| 124 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints),
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| 125 | null,
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| 126 | null));
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| 127 | }
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| 128 |
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| 129 | public IEnumerable<Polygon> Polygons => from p in polygons
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| 130 | where p.Source != null
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| 131 | select p.Source;
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| 132 |
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| 133 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) where T : struct
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| 134 | {
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| 135 | var result = new int[indices.Length];
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| 136 |
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| 137 | for (int i = 0; i < indices.Length; i++)
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| 138 | result[i] = AddUnique(list, unique, values[indices[i]]);
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| 139 |
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| 140 | return result;
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| 141 | }
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| 142 |
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| 143 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) where T : struct
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| 144 | {
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| 145 | var result = new int[values.Count];
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| 146 |
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| 147 | for (int i = 0; i < values.Count; i++)
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| 148 | result[i] = AddUnique(list, unique, values[i]);
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| 149 |
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| 150 | return result;
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| 151 | }
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| 152 |
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| 153 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) where T : struct
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| 154 | {
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| 155 | int index;
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| 156 |
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| 157 | if (!unique.TryGetValue(value, out index))
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| 158 | {
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| 159 | index = list.Count;
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| 160 | unique.Add(value, index);
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| 161 | list.Add(value);
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| 162 | }
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| 163 |
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| 164 | return index;
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| 165 | }
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| 166 |
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| 167 | public void Build()
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| 168 | {
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| 169 | var positionSource = new Dae.Source(points);
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| 170 | var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons);
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| 171 | var posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource);
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| 172 |
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| 173 | primitives.Inputs.Add(posInput);
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| 174 |
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| 175 | foreach (var poly in polygons)
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| 176 | {
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| 177 | primitives.VertexCounts.Add(poly.PointIndices.Length);
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| 178 |
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| 179 | posInput.Indices.AddRange(poly.PointIndices);
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| 180 | }
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| 181 |
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| 182 | geometry = new Dae.Geometry
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| 183 | {
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| 184 | Name = Name + "_geo",
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| 185 | Vertices = { new Dae.Input(Dae.Semantic.Position, positionSource) },
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| 186 | Primitives = { primitives }
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| 187 | };
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| 188 | }
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| 189 |
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| 190 | public Dae.Geometry Geometry
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| 191 | {
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| 192 | get
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| 193 | {
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| 194 | return geometry;
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| 195 | }
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| 196 | }
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| 197 | }
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| 198 |
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| 199 | #endregion
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| 200 | #region private class DaeSceneBuilder
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| 201 |
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| 202 | private class DaeSceneBuilder
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| 203 | {
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| 204 | private readonly Dae.Scene scene;
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| 205 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder;
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| 206 | private readonly List<DaeMeshBuilder> meshBuilders;
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| 207 | private readonly Dictionary<Material, Dae.Material> materials;
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| 208 | private string imagesFolder = "images";
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| 209 |
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| 210 | public DaeSceneBuilder()
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| 211 | {
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| 212 | scene = new Dae.Scene();
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| 213 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal);
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| 214 | meshBuilders = new List<DaeMeshBuilder>();
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| 215 | materials = new Dictionary<Material, Dae.Material>();
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| 216 | }
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| 217 |
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| 218 | public string ImagesFolder
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| 219 | {
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| 220 | get { return imagesFolder; }
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| 221 | set { imagesFolder = value; }
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| 222 | }
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| 223 |
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| 224 | public DaeMeshBuilder GetMeshBuilder(string name)
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| 225 | {
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| 226 | DaeMeshBuilder result;
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| 227 |
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| 228 | if (!nameMeshBuilder.TryGetValue(name, out result))
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| 229 | {
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| 230 | result = new DaeMeshBuilder(name);
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| 231 | nameMeshBuilder.Add(name, result);
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| 232 | meshBuilders.Add(result);
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| 233 | }
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| 234 |
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| 235 | return result;
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| 236 | }
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| 237 |
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| 238 | public IEnumerable<DaeMeshBuilder> MeshBuilders
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| 239 | {
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| 240 | get { return meshBuilders; }
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| 241 | }
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| 242 |
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| 243 | public Dae.Material GetMaterial(Material material)
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| 244 | {
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| 245 | Dae.Material result;
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| 246 |
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| 247 | if (!materials.TryGetValue(material, out result))
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| 248 | {
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| 249 | result = new Dae.Material();
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| 250 | materials.Add(material, result);
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| 251 | }
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| 252 |
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| 253 | return result;
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| 254 | }
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| 255 |
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| 256 | public void Build()
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| 257 | {
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| 258 | BuildNodes();
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| 259 | BuildMaterials();
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| 260 | }
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| 261 |
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| 262 | private void BuildNodes()
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| 263 | {
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| 264 | foreach (var meshBuilder in meshBuilders)
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| 265 | {
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| 266 | meshBuilder.Build();
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| 267 |
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| 268 | var inst = new Dae.GeometryInstance(meshBuilder.Geometry);
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| 269 |
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| 270 | var node = new Dae.Node();
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| 271 | node.Name = meshBuilder.Name;
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| 272 | node.Instances.Add(inst);
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| 273 |
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| 274 | if (meshBuilder.Translation != Vector3.Zero)
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| 275 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation));
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| 276 |
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| 277 | scene.Nodes.Add(node);
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| 278 | }
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| 279 | }
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| 280 |
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| 281 | private void BuildMaterials()
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| 282 | {
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| 283 | foreach (KeyValuePair<Material, Dae.Material> pair in materials)
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| 284 | {
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| 285 | var material = pair.Key;
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| 286 |
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| 287 | var image = new Dae.Image
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| 288 | {
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| 289 | FilePath = "./" + GetImageFileName(material).Replace('\\', '/'),
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| 290 | Name = material.Name + "_img"
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| 291 | };
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| 292 |
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| 293 | var effectSurface = new Dae.EffectSurface(image);
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| 294 |
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| 295 | var effectSampler = new Dae.EffectSampler(effectSurface)
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| 296 | {
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| 297 | //WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None,
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| 298 | //WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None
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| 299 | };
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| 300 |
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| 301 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD");
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| 302 |
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| 303 | var effect = new Dae.Effect
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| 304 | {
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| 305 | Name = material.Name + "_fx",
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| 306 | AmbientValue = Vector4.One,
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| 307 | SpecularValue = Vector4.Zero,
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| 308 | DiffuseValue = effectTexture,
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| 309 | TransparentValue = material.Image.HasAlpha ? effectTexture : null,
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| 310 | Parameters = {
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| 311 | new Dae.EffectParameter("surface", effectSurface),
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| 312 | new Dae.EffectParameter("sampler", effectSampler)
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| 313 | }
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| 314 | };
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| 315 |
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| 316 | var daeMaterial = pair.Value;
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| 317 | daeMaterial.Name = material.Name;
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| 318 | daeMaterial.Effect = effect;
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| 319 | }
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| 320 | }
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| 321 |
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| 322 | private string GetImageFileName(Material material)
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| 323 | {
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| 324 | if (material.IsMarker)
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| 325 | return Path.Combine("markers", material.Name + ".tga");
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| 326 |
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| 327 | return Path.Combine(imagesFolder, material.Name + ".tga");
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| 328 | }
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| 329 |
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| 330 | public void Write(string filePath)
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| 331 | {
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| 332 | string outputDirPath = Path.GetDirectoryName(filePath);
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| 333 |
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| 334 | foreach (var material in materials.Keys)
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| 335 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material)));
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| 336 |
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| 337 | Dae.Writer.WriteFile(filePath, scene);
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| 338 | }
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| 339 | }
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| 340 |
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| 341 | #endregion
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| 342 |
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| 343 | public static void Write(PolygonMesh mesh, string filePath)
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| 344 | {
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| 345 | var writer = new RoomDaeWriter(mesh);
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| 346 | writer.WriteGeometry();
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| 347 | writer.world.Write(filePath);
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| 348 | }
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| 349 |
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| 350 | private RoomDaeWriter(PolygonMesh source)
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| 351 | {
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| 352 | this.source = source;
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| 353 | }
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| 354 |
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| 355 | private void WriteGeometry()
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| 356 | {
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| 357 | world = new DaeSceneBuilder();
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| 358 |
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| 359 | for (int i = 0; i < source.Polygons.Count; i++)
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| 360 | {
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| 361 | var polygon = source.Polygons[i];
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| 362 |
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| 363 | var name = string.Format(CultureInfo.InvariantCulture, "floor_{0}", i);
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| 364 | var meshBuilder = world.GetMeshBuilder(name);
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| 365 | meshBuilder.AddPolygon(polygon);
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| 366 | }
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| 367 |
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| 368 | foreach (var meshBuilder in world.MeshBuilders)
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| 369 | {
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| 370 | meshBuilder.ResetTransform();
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| 371 | }
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| 372 |
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| 373 | world.Build();
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| 374 | }
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| 375 | }
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| 376 | }
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