1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Globalization;
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4 | using System.IO;
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5 | using Oni.Collections;
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6 | using Oni.Imaging;
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7 |
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8 | namespace Oni.Akira
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9 | {
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10 | internal class RoomDaeWriter
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11 | {
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12 | #region Private data
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13 | private readonly PolygonMesh source;
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14 | private DaeSceneBuilder world;
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15 |
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16 | private static readonly string[] objectTypeNames = new[] {
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17 | "",
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18 | "char",
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19 | "patr",
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20 | "door",
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21 | "flag",
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22 | "furn",
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23 | "",
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24 | "",
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25 | "part",
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26 | "pwru",
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27 | "sndg",
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28 | "trgv",
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29 | "weap",
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30 | "trig",
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31 | "turr",
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32 | "cons",
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33 | "cmbt",
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34 | "mele",
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35 | "neut"
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36 | };
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37 |
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38 | #endregion
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39 |
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40 | #region private class DaePolygon
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41 |
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42 | private class DaePolygon
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43 | {
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44 | private readonly Polygon source;
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45 | private readonly Material material;
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46 | private readonly int[] pointIndices;
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47 | private readonly int[] texCoordIndices;
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48 | private readonly int[] colorIndices;
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49 |
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50 | public DaePolygon(Polygon source, int[] pointIndices, int[] texCoordIndices, int[] colorIndices)
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51 | {
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52 | this.source = source;
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53 | this.material = source.Material;
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54 | this.pointIndices = pointIndices;
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55 | this.texCoordIndices = texCoordIndices;
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56 | this.colorIndices = colorIndices;
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57 | }
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58 |
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59 | public DaePolygon(Material material, int[] pointIndices, int[] texCoordIndices)
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60 | {
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61 | this.material = material;
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62 | this.pointIndices = pointIndices;
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63 | this.texCoordIndices = texCoordIndices;
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64 | }
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65 |
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66 | public Polygon Source => source;
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67 | public Material Material => material;
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68 |
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69 | public int[] PointIndices => pointIndices;
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70 | public int[] TexCoordIndices => texCoordIndices;
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71 | public int[] ColorIndices => colorIndices;
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72 | }
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73 |
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74 | #endregion
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75 | #region private class DaeMeshBuilder
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76 |
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77 | private class DaeMeshBuilder
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78 | {
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79 | private readonly List<DaePolygon> polygons = new List<DaePolygon>();
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80 | private readonly List<Vector3> points = new List<Vector3>();
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81 | private readonly Dictionary<Vector3, int> uniquePoints = new Dictionary<Vector3, int>();
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82 | private readonly List<Vector2> texCoords = new List<Vector2>();
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83 | private readonly Dictionary<Vector2, int> uniqueTexCoords = new Dictionary<Vector2, int>();
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84 | private readonly List<Color> colors = new List<Color>();
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85 | private readonly Dictionary<Color, int> uniqueColors = new Dictionary<Color, int>();
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86 | private string name;
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87 | private Vector3 translation;
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88 | private Dae.Geometry geometry;
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89 |
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90 | public DaeMeshBuilder(string name)
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91 | {
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92 | this.name = name;
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93 | }
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94 |
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95 | public string Name
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96 | {
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97 | get { return name; }
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98 | set { name = value; }
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99 | }
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100 |
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101 | public Vector3 Translation => translation;
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102 |
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103 | public void ResetTransform()
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104 | {
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105 | //
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106 | // Attempt to un-bake the translation of the furniture
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107 | //
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108 |
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109 | Vector3 center = BoundingSphere.CreateFromPoints(points).Center;
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110 |
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111 | BoundingBox bbox = BoundingBox.CreateFromPoints(points);
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112 | center.Y = bbox.Min.Y;
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113 |
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114 | translation = center;
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115 |
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116 | for (int i = 0; i < points.Count; i++)
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117 | points[i] -= center;
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118 | }
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119 |
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120 | public void AddPolygon(Polygon polygon)
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121 | {
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122 | polygons.Add(new DaePolygon(
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123 | polygon,
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124 | Remap(polygon.Mesh.Points, polygon.PointIndices, points, uniquePoints),
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125 | null,
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126 | null));
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127 | }
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128 |
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129 | public IEnumerable<Polygon> Polygons => from p in polygons
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130 | where p.Source != null
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131 | select p.Source;
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132 |
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133 | private static int[] Remap<T>(IList<T> values, int[] indices, List<T> list, Dictionary<T, int> unique) where T : struct
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134 | {
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135 | var result = new int[indices.Length];
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136 |
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137 | for (int i = 0; i < indices.Length; i++)
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138 | result[i] = AddUnique(list, unique, values[indices[i]]);
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139 |
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140 | return result;
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141 | }
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142 |
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143 | private static int[] Remap<T>(IList<T> values, List<T> list, Dictionary<T, int> unique) where T : struct
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144 | {
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145 | var result = new int[values.Count];
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146 |
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147 | for (int i = 0; i < values.Count; i++)
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148 | result[i] = AddUnique(list, unique, values[i]);
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149 |
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150 | return result;
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151 | }
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152 |
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153 | private static int AddUnique<T>(List<T> list, Dictionary<T, int> unique, T value) where T : struct
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154 | {
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155 | int index;
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156 |
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157 | if (!unique.TryGetValue(value, out index))
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158 | {
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159 | index = list.Count;
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160 | unique.Add(value, index);
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161 | list.Add(value);
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162 | }
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163 |
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164 | return index;
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165 | }
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166 |
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167 | public void Build()
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168 | {
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169 | var positionSource = new Dae.Source(points);
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170 | var primitives = new Dae.MeshPrimitives(Dae.MeshPrimitiveType.Polygons);
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171 | var posInput = new Dae.IndexedInput(Dae.Semantic.Position, positionSource);
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172 |
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173 | primitives.Inputs.Add(posInput);
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174 |
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175 | foreach (var poly in polygons)
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176 | {
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177 | primitives.VertexCounts.Add(poly.PointIndices.Length);
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178 |
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179 | posInput.Indices.AddRange(poly.PointIndices);
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180 | }
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181 |
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182 | geometry = new Dae.Geometry
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183 | {
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184 | Name = Name + "_geo",
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185 | Vertices = { new Dae.Input(Dae.Semantic.Position, positionSource) },
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186 | Primitives = { primitives }
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187 | };
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188 | }
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189 |
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190 | public Dae.Geometry Geometry
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191 | {
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192 | get
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193 | {
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194 | return geometry;
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195 | }
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196 | }
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197 | }
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198 |
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199 | #endregion
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200 | #region private class DaeSceneBuilder
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201 |
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202 | private class DaeSceneBuilder
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203 | {
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204 | private readonly Dae.Scene scene;
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205 | private readonly Dictionary<string, DaeMeshBuilder> nameMeshBuilder;
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206 | private readonly List<DaeMeshBuilder> meshBuilders;
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207 | private readonly Dictionary<Material, Dae.Material> materials;
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208 | private string imagesFolder = "images";
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209 |
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210 | public DaeSceneBuilder()
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211 | {
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212 | scene = new Dae.Scene();
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213 | nameMeshBuilder = new Dictionary<string, DaeMeshBuilder>(StringComparer.Ordinal);
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214 | meshBuilders = new List<DaeMeshBuilder>();
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215 | materials = new Dictionary<Material, Dae.Material>();
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216 | }
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217 |
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218 | public string ImagesFolder
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219 | {
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220 | get { return imagesFolder; }
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221 | set { imagesFolder = value; }
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222 | }
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223 |
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224 | public DaeMeshBuilder GetMeshBuilder(string name)
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225 | {
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226 | DaeMeshBuilder result;
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227 |
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228 | if (!nameMeshBuilder.TryGetValue(name, out result))
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229 | {
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230 | result = new DaeMeshBuilder(name);
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231 | nameMeshBuilder.Add(name, result);
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232 | meshBuilders.Add(result);
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233 | }
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234 |
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235 | return result;
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236 | }
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237 |
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238 | public IEnumerable<DaeMeshBuilder> MeshBuilders
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239 | {
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240 | get { return meshBuilders; }
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241 | }
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242 |
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243 | public Dae.Material GetMaterial(Material material)
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244 | {
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245 | Dae.Material result;
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246 |
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247 | if (!materials.TryGetValue(material, out result))
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248 | {
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249 | result = new Dae.Material();
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250 | materials.Add(material, result);
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251 | }
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252 |
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253 | return result;
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254 | }
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255 |
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256 | public void Build()
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257 | {
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258 | BuildNodes();
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259 | BuildMaterials();
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260 | }
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261 |
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262 | private void BuildNodes()
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263 | {
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264 | foreach (var meshBuilder in meshBuilders)
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265 | {
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266 | meshBuilder.Build();
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267 |
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268 | var inst = new Dae.GeometryInstance(meshBuilder.Geometry);
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269 |
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270 | var node = new Dae.Node();
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271 | node.Name = meshBuilder.Name;
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272 | node.Instances.Add(inst);
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273 |
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274 | if (meshBuilder.Translation != Vector3.Zero)
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275 | node.Transforms.Add(new Dae.TransformTranslate(meshBuilder.Translation));
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276 |
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277 | scene.Nodes.Add(node);
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278 | }
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279 | }
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280 |
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281 | private void BuildMaterials()
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282 | {
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283 | foreach (KeyValuePair<Material, Dae.Material> pair in materials)
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284 | {
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285 | var material = pair.Key;
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286 |
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287 | var image = new Dae.Image
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288 | {
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289 | FilePath = "./" + GetImageFileName(material).Replace('\\', '/'),
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290 | Name = material.Name + "_img"
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291 | };
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292 |
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293 | var effectSurface = new Dae.EffectSurface(image);
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294 |
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295 | var effectSampler = new Dae.EffectSampler(effectSurface)
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296 | {
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297 | //WrapS = texture.WrapU ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None,
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298 | //WrapT = texture.WrapV ? Dae.EffectSamplerWrap.Wrap : Dae.EffectSamplerWrap.None
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299 | };
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300 |
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301 | var effectTexture = new Dae.EffectTexture(effectSampler, "diffuse_TEXCOORD");
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302 |
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303 | var effect = new Dae.Effect
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304 | {
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305 | Name = material.Name + "_fx",
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306 | AmbientValue = Vector4.One,
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307 | SpecularValue = Vector4.Zero,
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308 | DiffuseValue = effectTexture,
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309 | TransparentValue = material.Image.HasAlpha ? effectTexture : null,
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310 | Parameters = {
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311 | new Dae.EffectParameter("surface", effectSurface),
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312 | new Dae.EffectParameter("sampler", effectSampler)
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313 | }
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314 | };
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315 |
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316 | var daeMaterial = pair.Value;
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317 | daeMaterial.Name = material.Name;
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318 | daeMaterial.Effect = effect;
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319 | }
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320 | }
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321 |
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322 | private string GetImageFileName(Material material)
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323 | {
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324 | if (material.IsMarker)
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325 | return Path.Combine("markers", material.Name + ".tga");
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326 |
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327 | return Path.Combine(imagesFolder, material.Name + ".tga");
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328 | }
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329 |
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330 | public void Write(string filePath)
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331 | {
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332 | string outputDirPath = Path.GetDirectoryName(filePath);
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333 |
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334 | foreach (var material in materials.Keys)
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335 | TgaWriter.Write(material.Image, Path.Combine(outputDirPath, GetImageFileName(material)));
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336 |
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337 | Dae.Writer.WriteFile(filePath, scene);
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338 | }
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339 | }
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340 |
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341 | #endregion
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342 |
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343 | public static void Write(PolygonMesh mesh, string filePath)
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344 | {
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345 | var writer = new RoomDaeWriter(mesh);
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346 | writer.WriteGeometry();
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347 | writer.world.Write(filePath);
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348 | }
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349 |
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350 | private RoomDaeWriter(PolygonMesh source)
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351 | {
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352 | this.source = source;
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353 | }
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354 |
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355 | private void WriteGeometry()
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356 | {
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357 | world = new DaeSceneBuilder();
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358 |
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359 | for (int i = 0; i < source.Polygons.Count; i++)
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360 | {
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361 | var polygon = source.Polygons[i];
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362 |
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363 | var name = string.Format(CultureInfo.InvariantCulture, "floor_{0}", i);
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364 | var meshBuilder = world.GetMeshBuilder(name);
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365 | meshBuilder.AddPolygon(polygon);
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366 | }
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367 |
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368 | foreach (var meshBuilder in world.MeshBuilders)
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369 | {
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370 | meshBuilder.ResetTransform();
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371 | }
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372 |
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373 | world.Build();
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374 | }
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375 | }
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376 | }
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