[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.IO;
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| 4 | using Oni.Imaging;
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| 5 |
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| 6 | namespace Oni.Akira
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| 7 | {
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| 8 | internal class RoomGrid
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| 9 | {
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| 10 | #region Private data
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| 11 | private static readonly Color[] gridColors = new[]
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| 12 | {
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| 13 | new Color(255, 255, 255),
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| 14 | new Color(0x90, 0xee, 0x90),
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| 15 | new Color(0xad, 0xd8, 0xe6),
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| 16 | new Color(0x87, 0xce, 0xfa),
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| 17 | new Color(0, 255, 0),
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| 18 | new Color(0, 0, 255),
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| 19 | new Color(0, 0, 128),
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| 20 | new Color(0, 128, 0),
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| 21 | new Color(255, 165, 0),
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| 22 | new Color(255, 0, 0)
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| 23 | };
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| 24 |
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| 25 | private const int origin = -2;
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| 26 | private const float tileSize = 4.0f;
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| 27 | private readonly int xOrigin = -2;
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| 28 | private readonly int xTiles;
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| 29 | private readonly int zOrigin = -2;
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| 30 | private readonly int zTiles;
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| 31 | private readonly byte[] data;
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| 32 | private readonly byte[] debugData;
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| 33 | #endregion
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| 34 |
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| 35 | public RoomGrid(int xTiles, int zTiles, byte[] data, byte[] debugData)
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| 36 | {
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| 37 | this.xTiles = xTiles;
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| 38 | this.zTiles = zTiles;
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| 39 | this.data = data;
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| 40 | this.debugData = debugData;
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| 41 | }
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| 42 |
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| 43 | public static RoomGrid FromImage(Surface image)
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| 44 | {
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| 45 | var data = new byte[image.Width * image.Height];
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| 46 |
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| 47 | for (int z = 0; z < image.Height; z++)
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| 48 | {
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| 49 | for (int x = 0; x < image.Width; x++)
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| 50 | {
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| 51 | int type = Array.IndexOf(gridColors, image[x, z]);
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| 52 |
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| 53 | if (type == -1)
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| 54 | throw new InvalidDataException(string.Format("Color '{0}' does not match a valid tile type", image[x, z]));
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| 55 |
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| 56 | data[z * image.Width + x] = (byte)type;
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| 57 | }
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| 58 | }
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| 59 |
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| 60 | return new RoomGrid(image.Width, image.Height, data, null);
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| 61 | }
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| 62 |
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| 63 | public static RoomGrid FromCompressedData(int xTiles, int zTiles, byte[] compressedData)
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| 64 | {
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| 65 | var data = new byte[xTiles * zTiles];
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| 66 |
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| 67 | if (compressedData != null)
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| 68 | {
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| 69 | int k = 0;
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| 70 |
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| 71 | for (int i = 0; i < compressedData.Length;)
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| 72 | {
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| 73 | byte run = compressedData[i++];
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| 74 | byte type = (byte)(run & 0x0f);
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| 75 | byte count = (byte)(run >> 4);
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| 76 |
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| 77 | if (count == 0)
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| 78 | count = compressedData[i++];
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| 79 |
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| 80 | for (int j = 0; j < count; j++)
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| 81 | data[k++] = type;
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| 82 | }
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| 83 | }
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| 84 |
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| 85 | return new RoomGrid(xTiles, zTiles, data, null);
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| 86 | }
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| 87 |
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| 88 | public int XTiles => xTiles;
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| 89 | public int ZTiles => zTiles;
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| 90 | public float TileSize => tileSize;
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| 91 | public int XOrigin => xOrigin;
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| 92 | public int ZOrigin => zOrigin;
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| 93 | public byte[] DebugData => debugData;
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| 94 |
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| 95 | public byte[] Compress()
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| 96 | {
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| 97 | var compressed = new List<byte>(data.Length);
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| 98 |
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| 99 | for (int i = 0; i < data.Length;)
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| 100 | {
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| 101 | byte type = data[i];
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| 102 | int count = 1;
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| 103 |
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| 104 | while (count < 255 && i + count < data.Length && data[i + count] == type)
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| 105 | count++;
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| 106 |
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| 107 | if (count < 16)
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| 108 | {
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| 109 | compressed.Add((byte)((count << 4) | type));
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| 110 | }
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| 111 | else
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| 112 | {
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| 113 | compressed.Add(type);
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| 114 | compressed.Add((byte)count);
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| 115 | }
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| 116 |
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| 117 | i += count;
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| 118 | }
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| 119 |
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| 120 | return compressed.ToArray();
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| 121 | }
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| 122 |
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| 123 | public Surface ToImage()
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| 124 | {
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| 125 | var image = new Surface(xTiles, zTiles, SurfaceFormat.BGRX);
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| 126 |
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| 127 | for (int z = 0; z < zTiles; z++)
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| 128 | {
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| 129 | for (int x = 0; x < xTiles; x++)
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| 130 | image[x, z] = gridColors[data[z * xTiles + x]];
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| 131 | }
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| 132 |
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| 133 | return image;
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| 134 | }
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| 135 | }
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| 136 | }
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