1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.IO;
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4 | using Oni.Imaging;
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5 |
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6 | namespace Oni.Akira
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7 | {
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8 | internal class RoomGrid
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9 | {
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10 | #region Private data
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11 | private static readonly Color[] gridColors = new[]
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12 | {
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13 | new Color(255, 255, 255),
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14 | new Color(0x90, 0xee, 0x90),
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15 | new Color(0xad, 0xd8, 0xe6),
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16 | new Color(0x87, 0xce, 0xfa),
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17 | new Color(0, 255, 0),
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18 | new Color(0, 0, 255),
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19 | new Color(0, 0, 128),
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20 | new Color(0, 128, 0),
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21 | new Color(255, 165, 0),
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22 | new Color(255, 0, 0)
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23 | };
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24 |
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25 | private const int origin = -2;
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26 | private const float tileSize = 4.0f;
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27 | private readonly int xOrigin = -2;
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28 | private readonly int xTiles;
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29 | private readonly int zOrigin = -2;
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30 | private readonly int zTiles;
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31 | private readonly byte[] data;
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32 | private readonly byte[] debugData;
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33 | #endregion
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34 |
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35 | public RoomGrid(int xTiles, int zTiles, byte[] data, byte[] debugData)
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36 | {
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37 | this.xTiles = xTiles;
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38 | this.zTiles = zTiles;
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39 | this.data = data;
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40 | this.debugData = debugData;
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41 | }
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42 |
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43 | public static RoomGrid FromImage(Surface image)
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44 | {
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45 | var data = new byte[image.Width * image.Height];
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46 |
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47 | for (int z = 0; z < image.Height; z++)
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48 | {
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49 | for (int x = 0; x < image.Width; x++)
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50 | {
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51 | int type = Array.IndexOf(gridColors, image[x, z]);
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52 |
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53 | if (type == -1)
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54 | throw new InvalidDataException(string.Format("Color '{0}' does not match a valid tile type", image[x, z]));
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55 |
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56 | data[z * image.Width + x] = (byte)type;
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57 | }
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58 | }
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59 |
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60 | return new RoomGrid(image.Width, image.Height, data, null);
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61 | }
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62 |
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63 | public static RoomGrid FromCompressedData(int xTiles, int zTiles, byte[] compressedData)
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64 | {
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65 | var data = new byte[xTiles * zTiles];
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66 |
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67 | if (compressedData != null)
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68 | {
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69 | int k = 0;
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70 |
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71 | for (int i = 0; i < compressedData.Length;)
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72 | {
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73 | byte run = compressedData[i++];
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74 | byte type = (byte)(run & 0x0f);
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75 | byte count = (byte)(run >> 4);
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76 |
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77 | if (count == 0)
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78 | count = compressedData[i++];
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79 |
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80 | for (int j = 0; j < count; j++)
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81 | data[k++] = type;
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82 | }
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83 | }
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84 |
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85 | return new RoomGrid(xTiles, zTiles, data, null);
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86 | }
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87 |
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88 | public int XTiles => xTiles;
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89 | public int ZTiles => zTiles;
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90 | public float TileSize => tileSize;
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91 | public int XOrigin => xOrigin;
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92 | public int ZOrigin => zOrigin;
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93 | public byte[] DebugData => debugData;
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94 |
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95 | public byte[] Compress()
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96 | {
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97 | var compressed = new List<byte>(data.Length);
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98 |
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99 | for (int i = 0; i < data.Length;)
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100 | {
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101 | byte type = data[i];
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102 | int count = 1;
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103 |
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104 | while (count < 255 && i + count < data.Length && data[i + count] == type)
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105 | count++;
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106 |
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107 | if (count < 16)
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108 | {
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109 | compressed.Add((byte)((count << 4) | type));
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110 | }
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111 | else
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112 | {
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113 | compressed.Add(type);
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114 | compressed.Add((byte)count);
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115 | }
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116 |
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117 | i += count;
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118 | }
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119 |
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120 | return compressed.ToArray();
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121 | }
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122 |
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123 | public Surface ToImage()
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124 | {
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125 | var image = new Surface(xTiles, zTiles, SurfaceFormat.BGRX);
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126 |
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127 | for (int z = 0; z < zTiles; z++)
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128 | {
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129 | for (int x = 0; x < xTiles; x++)
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130 | image[x, z] = gridColors[data[z * xTiles + x]];
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131 | }
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132 |
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133 | return image;
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134 | }
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135 | }
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136 | }
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