[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using System.Globalization;
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| 4 | using System.IO;
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| 5 | using System.Text;
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| 6 | using Oni.Imaging;
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| 7 |
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| 8 | namespace Oni
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| 9 | {
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| 10 | internal class BinaryWriter : System.IO.BinaryWriter
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| 11 | {
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| 12 | private static readonly byte[] padding = new byte[32];
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| 13 | private static readonly Encoding encoding = Encoding.UTF8;
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| 14 | private readonly Stack<int> positionStack = new Stack<int>();
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| 15 |
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| 16 | public BinaryWriter(Stream stream)
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| 17 | : base(stream, encoding)
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| 18 | {
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| 19 | }
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| 20 |
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| 21 | public void WriteInstanceId(int index)
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| 22 | {
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| 23 | Write(InstanceFileWriter.MakeInstanceId(index));
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| 24 | }
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| 25 |
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| 26 | public void Write(IEnumerable<ImporterDescriptor> descriptors)
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| 27 | {
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| 28 | foreach (var descriptor in descriptors)
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| 29 | Write(descriptor);
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| 30 | }
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| 31 |
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| 32 | public void Write(ImporterDescriptor descriptor)
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| 33 | {
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| 34 | if (descriptor == null)
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| 35 | Write(0);
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| 36 | else
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| 37 | Write(InstanceFileWriter.MakeInstanceId(descriptor.Index));
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| 38 | }
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| 39 |
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| 40 | public void Write(Color c)
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| 41 | {
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| 42 | Write(c.ToBgra32());
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| 43 | }
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| 44 |
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| 45 | public void Write(Vector2 v)
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| 46 | {
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| 47 | Write(v.X);
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| 48 | Write(v.Y);
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| 49 | }
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| 50 |
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| 51 | public void Write(Vector3 v)
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| 52 | {
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| 53 | Write(v.X);
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| 54 | Write(v.Y);
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| 55 | Write(v.Z);
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| 56 | }
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| 57 |
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| 58 | public void Write(Vector4 v)
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| 59 | {
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| 60 | Write(v.X);
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| 61 | Write(v.Y);
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| 62 | Write(v.Z);
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| 63 | Write(v.W);
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| 64 | }
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| 65 |
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| 66 | public void Write(Quaternion q)
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| 67 | {
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| 68 | Write(q.X);
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| 69 | Write(q.Y);
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| 70 | Write(q.Z);
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| 71 | Write(-q.W);
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| 72 | }
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| 73 |
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| 74 | public void Write(Plane p)
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| 75 | {
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| 76 | Write(p.Normal);
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| 77 | Write(p.D);
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| 78 | }
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| 79 |
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| 80 | public void Write(BoundingBox bbox)
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| 81 | {
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| 82 | Write(bbox.Min);
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| 83 | Write(bbox.Max);
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| 84 | }
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| 85 |
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| 86 | public void Write(BoundingSphere bsphere)
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| 87 | {
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| 88 | Write(bsphere.Center);
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| 89 | Write(bsphere.Radius);
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| 90 | }
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| 91 |
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| 92 | public void WriteMatrix4x3(Matrix m)
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| 93 | {
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| 94 | Write(m.M11);
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| 95 | Write(m.M12);
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| 96 | Write(m.M13);
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| 97 | Write(m.M21);
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| 98 | Write(m.M22);
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| 99 | Write(m.M23);
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| 100 | Write(m.M31);
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| 101 | Write(m.M32);
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| 102 | Write(m.M33);
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| 103 | Write(m.M41);
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| 104 | Write(m.M42);
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| 105 | Write(m.M43);
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| 106 | }
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| 107 |
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| 108 | public void Write(short[] a)
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| 109 | {
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| 110 | foreach (short v in a)
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| 111 | Write(v);
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| 112 | }
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| 113 |
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| 114 | public void Write(ushort[] a)
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| 115 | {
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| 116 | foreach (ushort v in a)
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| 117 | Write(v);
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| 118 | }
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| 119 |
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| 120 | public void Write(int[] a)
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| 121 | {
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| 122 | foreach (int v in a)
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| 123 | Write(v);
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| 124 | }
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| 125 |
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| 126 | public void Write(int[] v, int startIndex, int length)
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| 127 | {
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| 128 | for (int i = startIndex; i < startIndex + length; i++)
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| 129 | Write(v[i]);
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| 130 | }
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| 131 |
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| 132 | public void Write(IEnumerable<float> a)
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| 133 | {
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| 134 | foreach (float v in a)
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| 135 | Write(v);
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| 136 | }
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| 137 |
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| 138 | public void Write(IEnumerable<int> a)
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| 139 | {
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| 140 | foreach (int i in a)
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| 141 | Write(i);
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| 142 | }
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| 143 |
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| 144 | public void Write(Color[] a)
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| 145 | {
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| 146 | foreach (Color v in a)
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| 147 | Write(v);
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| 148 | }
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| 149 |
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| 150 | public void Write(IEnumerable<Vector2> a)
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| 151 | {
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| 152 | foreach (Vector2 v in a)
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| 153 | Write(v);
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| 154 | }
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| 155 |
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| 156 | public void Write(IEnumerable<Vector3> a)
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| 157 | {
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| 158 | foreach (Vector3 v in a)
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| 159 | Write(v);
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| 160 | }
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| 161 |
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| 162 | public void Write(IEnumerable<Plane> a)
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| 163 | {
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| 164 | foreach (Plane v in a)
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| 165 | Write(v);
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| 166 | }
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| 167 |
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| 168 | public void Write(string s, int maxLength)
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| 169 | {
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| 170 | if (s == null)
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| 171 | {
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| 172 | Skip(maxLength);
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| 173 | return;
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| 174 | }
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| 175 |
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| 176 | if (encoding.GetByteCount(s) > maxLength)
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| 177 | throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "The string '{0}' is too long (max length is {1})", s, maxLength));
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| 178 |
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| 179 | byte[] data = new byte[maxLength];
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| 180 | encoding.GetBytes(s, 0, s.Length, data, 0);
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| 181 | Write(data);
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| 182 | }
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| 183 |
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| 184 | public void WriteByte(int value)
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| 185 | {
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| 186 | if (value < byte.MinValue || byte.MaxValue < value)
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| 187 | throw new ArgumentOutOfRangeException("Value too large for Byte", "value");
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| 188 |
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| 189 | Write((byte)value);
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| 190 | }
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| 191 |
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| 192 | public void WriteInt16(int value)
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| 193 | {
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| 194 | if (value < short.MinValue || short.MaxValue < value)
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| 195 | throw new ArgumentOutOfRangeException("Value too large for Int16", "value");
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| 196 |
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| 197 | Write((short)value);
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| 198 | }
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| 199 |
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| 200 | public void WriteUInt16(int value)
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| 201 | {
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| 202 | if (value < 0 || value > UInt16.MaxValue)
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| 203 | throw new ArgumentOutOfRangeException("Value too large for UInt16", "value");
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| 204 |
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| 205 | Write((ushort)value);
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| 206 | }
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| 207 |
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| 208 | public void Write(byte value, int count)
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| 209 | {
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| 210 | if (value == 0 && Position == OutStream.Length)
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| 211 | {
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| 212 | Seek(count, SeekOrigin.Current);
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| 213 | }
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| 214 | else
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| 215 | {
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| 216 | for (int i = 0; i < count; i++)
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| 217 | Write(value);
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| 218 | }
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| 219 | }
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| 220 |
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| 221 | public void Skip(int length)
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| 222 | {
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| 223 | Position += length;
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| 224 | }
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| 225 |
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| 226 | public override Stream BaseStream
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| 227 | {
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| 228 | get
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| 229 | {
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| 230 | //
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| 231 | // Note: return base OutStream directly instead of BaseStream to avoid
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| 232 | // flushing the stream.
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| 233 | //
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| 234 |
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| 235 | return base.OutStream;
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | public void PushPosition(int newPosition)
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| 240 | {
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| 241 | positionStack.Push(Position);
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| 242 | Position = newPosition;
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| 243 | }
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| 244 |
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| 245 | public void PopPosition()
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| 246 | {
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| 247 | Position = positionStack.Pop();
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| 248 | }
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| 249 |
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| 250 | public int Position
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| 251 | {
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| 252 | get
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| 253 | {
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| 254 | return (int)BaseStream.Position;
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| 255 | }
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| 256 | set
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| 257 | {
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| 258 | int currentPosition = (int)OutStream.Position;
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| 259 | int delta = value - currentPosition;
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| 260 |
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| 261 | if (delta == 0)
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| 262 | return;
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| 263 |
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| 264 | //
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| 265 | // Prevent changing the output stream position for small changes of position.
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| 266 | // This avoids flushing the write cache of the stream which results in poor perf.
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| 267 | //
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| 268 |
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| 269 | if (0 < delta && delta <= 32 && Position == OutStream.Length)
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| 270 | OutStream.Write(padding, 0, delta);
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| 271 | else
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| 272 | OutStream.Position = value;
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| 273 | }
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| 274 | }
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| 275 |
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| 276 | public void WriteAt(int position, int value)
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| 277 | {
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| 278 | PushPosition(position);
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| 279 | Write(value);
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| 280 | PopPosition();
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| 281 | }
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| 282 |
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| 283 | public void WriteAt(int position, short value)
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| 284 | {
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| 285 | PushPosition(position);
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| 286 | Write(value);
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| 287 | PopPosition();
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| 288 | }
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| 289 |
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| 290 | public int Align32()
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| 291 | {
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| 292 | int position = Utils.Align32(Position);
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| 293 | Position = position;
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| 294 | return position;
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| 295 | }
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| 296 | }
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| 297 | }
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