1 | using System;
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2 | using System.Collections.Generic;
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3 | using System.Globalization;
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4 | using System.IO;
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5 | using System.Text;
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6 | using Oni.Imaging;
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7 |
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8 | namespace Oni
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9 | {
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10 | internal class BinaryWriter : System.IO.BinaryWriter
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11 | {
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12 | private static readonly byte[] padding = new byte[32];
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13 | private static readonly Encoding encoding = Encoding.UTF8;
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14 | private readonly Stack<int> positionStack = new Stack<int>();
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15 |
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16 | public BinaryWriter(Stream stream)
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17 | : base(stream, encoding)
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18 | {
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19 | }
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20 |
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21 | public void WriteInstanceId(int index)
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22 | {
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23 | Write(InstanceFileWriter.MakeInstanceId(index));
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24 | }
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25 |
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26 | public void Write(IEnumerable<ImporterDescriptor> descriptors)
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27 | {
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28 | foreach (var descriptor in descriptors)
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29 | Write(descriptor);
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30 | }
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31 |
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32 | public void Write(ImporterDescriptor descriptor)
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33 | {
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34 | if (descriptor == null)
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35 | Write(0);
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36 | else
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37 | Write(InstanceFileWriter.MakeInstanceId(descriptor.Index));
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38 | }
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39 |
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40 | public void Write(Color c)
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41 | {
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42 | Write(c.ToBgra32());
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43 | }
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44 |
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45 | public void Write(Vector2 v)
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46 | {
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47 | Write(v.X);
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48 | Write(v.Y);
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49 | }
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50 |
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51 | public void Write(Vector3 v)
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52 | {
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53 | Write(v.X);
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54 | Write(v.Y);
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55 | Write(v.Z);
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56 | }
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57 |
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58 | public void Write(Vector4 v)
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59 | {
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60 | Write(v.X);
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61 | Write(v.Y);
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62 | Write(v.Z);
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63 | Write(v.W);
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64 | }
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65 |
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66 | public void Write(Quaternion q)
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67 | {
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68 | Write(q.X);
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69 | Write(q.Y);
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70 | Write(q.Z);
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71 | Write(-q.W);
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72 | }
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73 |
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74 | public void Write(Plane p)
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75 | {
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76 | Write(p.Normal);
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77 | Write(p.D);
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78 | }
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79 |
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80 | public void Write(BoundingBox bbox)
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81 | {
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82 | Write(bbox.Min);
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83 | Write(bbox.Max);
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84 | }
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85 |
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86 | public void Write(BoundingSphere bsphere)
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87 | {
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88 | Write(bsphere.Center);
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89 | Write(bsphere.Radius);
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90 | }
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91 |
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92 | public void WriteMatrix4x3(Matrix m)
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93 | {
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94 | Write(m.M11);
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95 | Write(m.M12);
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96 | Write(m.M13);
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97 | Write(m.M21);
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98 | Write(m.M22);
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99 | Write(m.M23);
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100 | Write(m.M31);
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101 | Write(m.M32);
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102 | Write(m.M33);
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103 | Write(m.M41);
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104 | Write(m.M42);
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105 | Write(m.M43);
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106 | }
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107 |
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108 | public void Write(short[] a)
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109 | {
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110 | foreach (short v in a)
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111 | Write(v);
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112 | }
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113 |
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114 | public void Write(ushort[] a)
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115 | {
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116 | foreach (ushort v in a)
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117 | Write(v);
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118 | }
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119 |
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120 | public void Write(int[] a)
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121 | {
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122 | foreach (int v in a)
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123 | Write(v);
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124 | }
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125 |
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126 | public void Write(int[] v, int startIndex, int length)
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127 | {
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128 | for (int i = startIndex; i < startIndex + length; i++)
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129 | Write(v[i]);
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130 | }
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131 |
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132 | public void Write(IEnumerable<float> a)
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133 | {
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134 | foreach (float v in a)
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135 | Write(v);
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136 | }
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137 |
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138 | public void Write(IEnumerable<int> a)
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139 | {
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140 | foreach (int i in a)
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141 | Write(i);
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142 | }
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143 |
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144 | public void Write(Color[] a)
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145 | {
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146 | foreach (Color v in a)
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147 | Write(v);
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148 | }
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149 |
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150 | public void Write(IEnumerable<Vector2> a)
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151 | {
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152 | foreach (Vector2 v in a)
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153 | Write(v);
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154 | }
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155 |
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156 | public void Write(IEnumerable<Vector3> a)
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157 | {
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158 | foreach (Vector3 v in a)
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159 | Write(v);
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160 | }
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161 |
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162 | public void Write(IEnumerable<Plane> a)
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163 | {
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164 | foreach (Plane v in a)
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165 | Write(v);
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166 | }
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167 |
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168 | public void Write(string s, int maxLength)
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169 | {
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170 | if (s == null)
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171 | {
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172 | Skip(maxLength);
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173 | return;
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174 | }
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175 |
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176 | if (encoding.GetByteCount(s) > maxLength)
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177 | throw new NotSupportedException(string.Format(CultureInfo.CurrentCulture, "The string '{0}' is too long (max length is {1})", s, maxLength));
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178 |
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179 | byte[] data = new byte[maxLength];
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180 | encoding.GetBytes(s, 0, s.Length, data, 0);
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181 | Write(data);
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182 | }
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183 |
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184 | public void WriteByte(int value)
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185 | {
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186 | if (value < byte.MinValue || byte.MaxValue < value)
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187 | throw new ArgumentOutOfRangeException("Value too large for Byte", "value");
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188 |
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189 | Write((byte)value);
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190 | }
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191 |
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192 | public void WriteInt16(int value)
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193 | {
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194 | if (value < short.MinValue || short.MaxValue < value)
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195 | throw new ArgumentOutOfRangeException("Value too large for Int16", "value");
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196 |
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197 | Write((short)value);
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198 | }
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199 |
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200 | public void WriteUInt16(int value)
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201 | {
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202 | if (value < 0 || value > UInt16.MaxValue)
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203 | throw new ArgumentOutOfRangeException("Value too large for UInt16", "value");
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204 |
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205 | Write((ushort)value);
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206 | }
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207 |
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208 | public void Write(byte value, int count)
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209 | {
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210 | if (value == 0 && Position == OutStream.Length)
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211 | {
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212 | Seek(count, SeekOrigin.Current);
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213 | }
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214 | else
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215 | {
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216 | for (int i = 0; i < count; i++)
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217 | Write(value);
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218 | }
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219 | }
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220 |
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221 | public void Skip(int length)
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222 | {
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223 | Position += length;
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224 | }
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225 |
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226 | public override Stream BaseStream
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227 | {
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228 | get
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229 | {
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230 | //
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231 | // Note: return base OutStream directly instead of BaseStream to avoid
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232 | // flushing the stream.
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233 | //
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234 |
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235 | return base.OutStream;
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236 | }
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237 | }
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238 |
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239 | public void PushPosition(int newPosition)
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240 | {
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241 | positionStack.Push(Position);
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242 | Position = newPosition;
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243 | }
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244 |
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245 | public void PopPosition()
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246 | {
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247 | Position = positionStack.Pop();
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248 | }
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249 |
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250 | public int Position
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251 | {
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252 | get
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253 | {
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254 | return (int)BaseStream.Position;
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255 | }
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256 | set
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257 | {
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258 | int currentPosition = (int)OutStream.Position;
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259 | int delta = value - currentPosition;
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260 |
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261 | if (delta == 0)
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262 | return;
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263 |
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264 | //
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265 | // Prevent changing the output stream position for small changes of position.
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266 | // This avoids flushing the write cache of the stream which results in poor perf.
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267 | //
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268 |
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269 | if (0 < delta && delta <= 32 && Position == OutStream.Length)
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270 | OutStream.Write(padding, 0, delta);
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271 | else
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272 | OutStream.Position = value;
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273 | }
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274 | }
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275 |
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276 | public void WriteAt(int position, int value)
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277 | {
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278 | PushPosition(position);
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279 | Write(value);
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280 | PopPosition();
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281 | }
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282 |
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283 | public void WriteAt(int position, short value)
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284 | {
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285 | PushPosition(position);
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286 | Write(value);
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287 | PopPosition();
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288 | }
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289 |
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290 | public int Align32()
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291 | {
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292 | int position = Utils.Align32(Position);
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293 | Position = position;
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294 | return position;
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295 | }
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296 | }
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297 | }
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