| [1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 | using Oni.Collections;
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| 4 |
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| 5 | namespace Oni.Dae
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| 6 | {
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| 7 | internal class UnitConverter
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| 8 | {
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| 9 | private Scene scene;
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| 10 | private float scale;
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| 11 | private Set<float[]> scaledValues;
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| 12 |
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| 13 | public static void Convert(Scene scene, float scale)
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| 14 | {
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| 15 | var converter = new UnitConverter {
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| 16 | scene = scene,
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| 17 | scale = scale,
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| 18 | scaledValues = new Set<float[]>()
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| 19 | };
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| 20 |
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| 21 | converter.Convert();
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| 22 | }
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| 23 |
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| 24 | private void Convert()
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| 25 | {
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| 26 | Convert(scene);
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| 27 | }
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| 28 |
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| 29 | private void Convert(Node node)
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| 30 | {
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| 31 | foreach (var transform in node.Transforms)
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| 32 | Convert(transform);
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| 33 |
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| 34 | foreach (var instance in node.Instances)
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| 35 | Convert(instance);
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| 36 |
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| 37 | foreach (var child in node.Nodes)
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| 38 | Convert(child);
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| 39 | }
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| 40 |
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| 41 | private void Convert(Instance instance)
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| 42 | {
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| 43 | var geometryInstance = instance as GeometryInstance;
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| 44 |
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| 45 | if (geometryInstance != null)
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| 46 | {
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| 47 | Convert(geometryInstance.Target);
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| 48 | return;
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| 49 | }
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| 50 | }
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| 51 |
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| 52 | private void Convert(Geometry geometry)
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| 53 | {
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| 54 | foreach (var primitives in geometry.Primitives)
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| 55 | {
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| 56 | //
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| 57 | // TODO: this assumes that position sources are not reused.
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| 58 | //
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| 59 |
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| 60 | foreach (var input in primitives.Inputs)
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| 61 | {
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| 62 | if (input.Semantic == Semantic.Position)
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| 63 | Scale(input.Source.FloatData, input.Source.Stride);
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| 64 | }
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| 65 | }
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| 66 | }
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| 67 |
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| 68 | private void Convert(Transform transform)
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| 69 | {
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| 70 | var translate = transform as TransformTranslate;
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| 71 |
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| 72 | if (translate != null)
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| 73 | {
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| 74 | Scale(translate.Values, 3);
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| 75 |
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| 76 | if (translate.HasAnimations)
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| 77 | {
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| 78 | for (int i = 0; i < translate.Animations.Length; i++)
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| 79 | {
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| 80 | Sampler s = translate.Animations[i];
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| 81 | translate.Animations[i] = s == null ? null : s.Scale(scale);
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| 82 | }
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| 83 | }
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| 84 |
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| 85 | return;
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| 86 | }
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| 87 |
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| 88 | var matrix = transform as TransformMatrix;
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| 89 |
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| 90 | if (matrix != null)
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| 91 | {
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| 92 | matrix.Values[3] *= scale;
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| 93 | matrix.Values[7] *= scale;
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| 94 | matrix.Values[11] *= scale;
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| 95 |
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| 96 | return;
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| 97 | }
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| 98 | }
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| 99 |
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| 100 | private void Scale(float[] values, int stride)
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| 101 | {
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| 102 | if (!scaledValues.Add(values))
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| 103 | return;
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| 104 |
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| 105 | for (int i = 0; i + stride - 1 < values.Length; i += stride)
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| 106 | {
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| 107 | values[i + 0] *= scale;
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| 108 | values[i + 1] *= scale;
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| 109 | values[i + 2] *= scale;
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| 110 | }
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| 111 | }
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| 112 | }
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| 113 | }
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