1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Dae
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5 | {
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6 | internal class Effect : Entity
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7 | {
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8 | private readonly List<EffectParameter> parameters;
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9 | private readonly EffectParameter emission;
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10 | private readonly EffectParameter ambient;
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11 | private readonly EffectParameter diffuse;
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12 | private readonly EffectParameter specular;
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13 | private readonly EffectParameter shininess;
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14 | private readonly EffectParameter reflective;
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15 | private readonly EffectParameter reflectivity;
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16 | private readonly EffectParameter transparent;
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17 | private readonly EffectParameter transparency;
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18 | private readonly EffectParameter indexOfRefraction;
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19 |
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20 | public Effect()
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21 | {
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22 | parameters = new List<EffectParameter>();
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23 |
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24 | var alphaOne = new Vector4(0.0f, 0.0f, 0.0f, 1.0f);
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25 |
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26 | emission = new EffectParameter("emission", alphaOne, this);
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27 | ambient = new EffectParameter("ambient", alphaOne, this);
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28 | diffuse = new EffectParameter("diffuse", alphaOne, this);
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29 | specular = new EffectParameter("specular", alphaOne, this);
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30 | shininess = new EffectParameter("shininess", 20.0f, this);
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31 | reflective = new EffectParameter("reflective", 1.0f, this);
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32 | reflectivity = new EffectParameter("reflectivity", Vector4.One, this);
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33 | transparent = new EffectParameter("transparent", alphaOne, this);
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34 | transparency = new EffectParameter("transparency", 1.0f, this);
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35 | indexOfRefraction = new EffectParameter("index_of_refraction", 1.0f, this);
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36 | }
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37 |
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38 | public EffectType Type { get; set; }
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39 |
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40 | public List<EffectParameter> Parameters => parameters;
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41 |
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42 | public IEnumerable<EffectTexture> Textures
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43 | {
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44 | get
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45 | {
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46 | foreach (var param in new[] { diffuse, ambient, specular, reflective, transparent, emission })
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47 | {
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48 | var texture = param.Value as EffectTexture;
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49 |
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50 | if (texture != null)
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51 | yield return texture;
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52 | }
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53 | }
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54 | }
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55 |
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56 | public EffectParameter Emission => emission;
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57 |
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58 | public EffectParameter Ambient => ambient;
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59 |
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60 | public object AmbientValue
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61 | {
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62 | get { return ambient.Value; }
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63 | set { ambient.Value = value; }
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64 | }
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65 |
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66 | public EffectParameter Diffuse => diffuse;
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67 |
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68 | public object DiffuseValue
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69 | {
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70 | get { return diffuse.Value; }
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71 | set { diffuse.Value = value; }
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72 | }
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73 |
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74 | public EffectParameter Specular => specular;
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75 |
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76 | public object SpecularValue
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77 | {
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78 | get { return specular.Value; }
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79 | set { specular.Value = value; }
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80 | }
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81 |
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82 | public EffectParameter Shininess => shininess;
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83 |
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84 | public EffectParameter Reflective => reflective;
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85 |
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86 | public EffectParameter Reflectivity => reflectivity;
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87 |
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88 | public EffectParameter Transparent => transparent;
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89 |
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90 | public object TransparentValue
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91 | {
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92 | get { return transparent.Value; }
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93 | set { transparent.Value = value; }
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94 | }
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95 |
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96 | public EffectParameter Transparency => transparency;
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97 |
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98 | public EffectParameter IndexOfRefraction => indexOfRefraction;
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99 | }
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100 | }
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