Last change
on this file since 1176 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.0 KB
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[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Dae
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| 5 | {
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| 6 | internal class MeshPrimitives
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| 7 | {
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| 8 | private readonly MeshPrimitiveType primitiveType;
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| 9 | private readonly List<IndexedInput> inputs;
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| 10 | private readonly List<int> vertexCounts;
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| 11 |
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| 12 | public MeshPrimitives(MeshPrimitiveType primitiveType)
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| 13 | {
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| 14 | this.primitiveType = primitiveType;
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| 15 | this.inputs = new List<IndexedInput>(3);
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| 16 | this.vertexCounts = new List<int>();
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| 17 | }
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| 18 |
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| 19 | public MeshPrimitives(MeshPrimitiveType primitiveType, IEnumerable<IndexedInput> inputs)
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| 20 | {
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| 21 | this.primitiveType = primitiveType;
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| 22 | this.inputs = new List<IndexedInput>(inputs);
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| 23 | this.vertexCounts = new List<int>();
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| 24 | }
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| 25 |
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| 26 | public MeshPrimitiveType PrimitiveType => primitiveType;
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| 27 |
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| 28 | public string MaterialSymbol { get; set; }
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| 29 |
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| 30 | public List<IndexedInput> Inputs => inputs;
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| 31 |
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| 32 | public List<int> VertexCounts => vertexCounts;
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| 33 | }
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| 34 | }
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