Last change
on this file since 1176 was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.0 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Dae
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5 | {
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6 | internal class MeshPrimitives
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7 | {
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8 | private readonly MeshPrimitiveType primitiveType;
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9 | private readonly List<IndexedInput> inputs;
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10 | private readonly List<int> vertexCounts;
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11 |
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12 | public MeshPrimitives(MeshPrimitiveType primitiveType)
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13 | {
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14 | this.primitiveType = primitiveType;
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15 | this.inputs = new List<IndexedInput>(3);
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16 | this.vertexCounts = new List<int>();
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17 | }
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18 |
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19 | public MeshPrimitives(MeshPrimitiveType primitiveType, IEnumerable<IndexedInput> inputs)
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20 | {
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21 | this.primitiveType = primitiveType;
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22 | this.inputs = new List<IndexedInput>(inputs);
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23 | this.vertexCounts = new List<int>();
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24 | }
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25 |
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26 | public MeshPrimitiveType PrimitiveType => primitiveType;
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27 |
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28 | public string MaterialSymbol { get; set; }
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29 |
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30 | public List<IndexedInput> Inputs => inputs;
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31 |
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32 | public List<int> VertexCounts => vertexCounts;
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33 | }
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34 | }
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