Last change
on this file was 1114, checked in by iritscen, 5 years ago |
Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.
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File size:
1.2 KB
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1 | using System;
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2 | using System.Collections.Generic;
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3 |
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4 | namespace Oni.Dae
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5 | {
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6 | internal class Node : Entity
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7 | {
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8 | private TransformCollection transforms;
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9 | private List<Instance> instances;
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10 | private List<Node> nodes;
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11 |
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12 | public TransformCollection Transforms
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13 | {
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14 | get
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15 | {
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16 | if (transforms == null)
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17 | transforms = new TransformCollection();
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18 |
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19 | return transforms;
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20 | }
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21 | }
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22 |
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23 | public List<Instance> Instances
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24 | {
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25 | get
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26 | {
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27 | if (instances == null)
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28 | instances = new List<Instance>();
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29 |
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30 | return instances;
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31 | }
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32 | }
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33 |
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34 | public IEnumerable<GeometryInstance> GeometryInstances
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35 | {
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36 | get
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37 | {
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38 | if (instances == null)
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39 | return new GeometryInstance[0];
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40 |
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41 | return instances.OfType<GeometryInstance>();
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42 | }
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43 | }
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44 |
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45 | public List<Node> Nodes
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46 | {
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47 | get
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48 | {
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49 | if (nodes == null)
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50 | nodes = new List<Node>();
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51 |
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52 | return nodes;
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53 | }
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54 | }
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55 | }
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56 | }
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