source: OniSplit/Dae/Source.cs@ 1131

Last change on this file since 1131 was 1114, checked in by iritscen, 5 years ago

Adding OniSplit source code (v0.9.99.0). Many thanks to Neo for all his work over the years.

File size: 3.4 KB
RevLine 
[1114]1using System;
2using System.Collections.Generic;
3
4namespace Oni.Dae
5{
6 internal class Source : Entity
7 {
8 private float[] floatData;
9 private string[] nameData;
10 private int stride;
11 private int count;
12
13 public Source(IEnumerable<float> data, int stride)
14 {
15 this.floatData = data.ToArray();
16 this.stride = stride;
17 this.count = floatData.Length / stride;
18 }
19
20 public Source(float[] data, int stride)
21 {
22 this.floatData = (float[])data.Clone();
23 this.stride = stride;
24 this.count = data.Length / stride;
25 }
26
27 public Source(string[] data, int stride)
28 {
29 this.nameData = (string[])data.Clone();
30 this.stride = stride;
31 this.count = data.Length / stride;
32 }
33
34 public Source(IList<Vector2> data)
35 {
36 int count = data.Count;
37 float[] array = new float[count * 2];
38
39 for (int i = 0; i < count; i++)
40 {
41 array[i * 2 + 0] = data[i].X;
42 array[i * 2 + 1] = 1.0f - data[i].Y;
43 }
44
45 this.floatData = array;
46 this.count = count;
47 this.stride = 2;
48 }
49
50 public Source(IList<Vector3> data)
51 {
52 int count = data.Count;
53 float[] array = new float[count * 3];
54
55 for (int i = 0; i < count; i++)
56 {
57 array[i * 3 + 0] = data[i].X;
58 array[i * 3 + 1] = data[i].Y;
59 array[i * 3 + 2] = data[i].Z;
60 }
61
62 this.floatData = array;
63 this.count = count;
64 this.stride = 3;
65 }
66
67 public string[] NameData => nameData;
68 public float[] FloatData => floatData;
69 public int Count => count;
70
71 public int Stride
72 {
73 get
74 {
75 return stride;
76 }
77 set
78 {
79 stride = value;
80
81 if (floatData != null)
82 count = floatData.Length / stride;
83 else
84 count = nameData.Length / stride;
85 }
86 }
87
88 public static Vector2 ReaderVector2(Source source, int index)
89 {
90 var data = source.floatData;
91 var i = index * source.stride;
92
93 return new Vector2(data[i + 0], data[i + 1]);
94 }
95
96 public static Vector2 ReadTexCoord(Source source, int index)
97 {
98 var data = source.floatData;
99 var i = index * source.stride;
100
101 return new Vector2(data[i + 0], 1.0f - data[i + 1]);
102 }
103
104 public static Vector3 ReadVector3(Source source, int index)
105 {
106 var data = source.floatData;
107 var i = index * source.stride;
108
109 return new Vector3(data[i + 0], data[i + 1], data[i + 2]);
110 }
111
112 public static Vector4 ReadVector4(Source source, int index)
113 {
114 var data = source.floatData;
115 var i = index * source.stride;
116
117 return new Vector4(data[i + 0], data[i + 1], data[i + 2], data[i + 3]);
118 }
119
120 public static Imaging.Color ReadColor(Source source, int index)
121 {
122 return new Imaging.Color(ReadVector4(source, index));
123 }
124 }
125}
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