[1114] | 1 | using System;
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| 2 | using System.Collections.Generic;
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| 3 |
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| 4 | namespace Oni.Dae
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| 5 | {
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| 6 | internal class Source : Entity
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| 7 | {
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| 8 | private float[] floatData;
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| 9 | private string[] nameData;
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| 10 | private int stride;
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| 11 | private int count;
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| 12 |
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| 13 | public Source(IEnumerable<float> data, int stride)
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| 14 | {
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| 15 | this.floatData = data.ToArray();
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| 16 | this.stride = stride;
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| 17 | this.count = floatData.Length / stride;
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| 18 | }
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| 19 |
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| 20 | public Source(float[] data, int stride)
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| 21 | {
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| 22 | this.floatData = (float[])data.Clone();
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| 23 | this.stride = stride;
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| 24 | this.count = data.Length / stride;
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| 25 | }
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| 26 |
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| 27 | public Source(string[] data, int stride)
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| 28 | {
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| 29 | this.nameData = (string[])data.Clone();
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| 30 | this.stride = stride;
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| 31 | this.count = data.Length / stride;
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| 32 | }
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| 33 |
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| 34 | public Source(IList<Vector2> data)
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| 35 | {
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| 36 | int count = data.Count;
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| 37 | float[] array = new float[count * 2];
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| 38 |
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| 39 | for (int i = 0; i < count; i++)
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| 40 | {
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| 41 | array[i * 2 + 0] = data[i].X;
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| 42 | array[i * 2 + 1] = 1.0f - data[i].Y;
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| 43 | }
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| 44 |
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| 45 | this.floatData = array;
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| 46 | this.count = count;
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| 47 | this.stride = 2;
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| 48 | }
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| 49 |
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| 50 | public Source(IList<Vector3> data)
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| 51 | {
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| 52 | int count = data.Count;
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| 53 | float[] array = new float[count * 3];
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| 54 |
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| 55 | for (int i = 0; i < count; i++)
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| 56 | {
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| 57 | array[i * 3 + 0] = data[i].X;
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| 58 | array[i * 3 + 1] = data[i].Y;
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| 59 | array[i * 3 + 2] = data[i].Z;
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| 60 | }
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| 61 |
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| 62 | this.floatData = array;
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| 63 | this.count = count;
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| 64 | this.stride = 3;
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| 65 | }
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| 66 |
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| 67 | public string[] NameData => nameData;
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| 68 | public float[] FloatData => floatData;
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| 69 | public int Count => count;
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| 70 |
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| 71 | public int Stride
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| 72 | {
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| 73 | get
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| 74 | {
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| 75 | return stride;
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| 76 | }
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| 77 | set
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| 78 | {
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| 79 | stride = value;
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| 80 |
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| 81 | if (floatData != null)
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| 82 | count = floatData.Length / stride;
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| 83 | else
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| 84 | count = nameData.Length / stride;
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| 85 | }
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| 86 | }
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| 87 |
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| 88 | public static Vector2 ReaderVector2(Source source, int index)
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| 89 | {
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| 90 | var data = source.floatData;
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| 91 | var i = index * source.stride;
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| 92 |
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| 93 | return new Vector2(data[i + 0], data[i + 1]);
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| 94 | }
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| 95 |
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| 96 | public static Vector2 ReadTexCoord(Source source, int index)
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| 97 | {
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| 98 | var data = source.floatData;
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| 99 | var i = index * source.stride;
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| 100 |
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| 101 | return new Vector2(data[i + 0], 1.0f - data[i + 1]);
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| 102 | }
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| 103 |
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| 104 | public static Vector3 ReadVector3(Source source, int index)
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| 105 | {
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| 106 | var data = source.floatData;
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| 107 | var i = index * source.stride;
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| 108 |
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| 109 | return new Vector3(data[i + 0], data[i + 1], data[i + 2]);
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| 110 | }
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| 111 |
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| 112 | public static Vector4 ReadVector4(Source source, int index)
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| 113 | {
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| 114 | var data = source.floatData;
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| 115 | var i = index * source.stride;
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| 116 |
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| 117 | return new Vector4(data[i + 0], data[i + 1], data[i + 2], data[i + 3]);
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| 118 | }
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| 119 |
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| 120 | public static Imaging.Color ReadColor(Source source, int index)
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| 121 | {
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| 122 | return new Imaging.Color(ReadVector4(source, index));
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| 123 | }
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| 124 | }
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| 125 | }
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